Commit graph

7278 commits

Author SHA1 Message Date
Lulu13022002
f07cda9bb9 Sync chunk load command improvements (#8554) 2022-11-19 20:10:13 +01:00
William Blake Galbreath
7ad5dcb810 Fix MC-179072 (#8421) 2022-11-19 12:23:31 -06:00
Fruxz
070b1cc40a [ci skip] Add .fleet/ folder to .gitignore (#8574) 2022-11-19 14:33:03 +01:00
Melncat
da7eb6b942 Fix MC-121048 (#8429)
This moves the setHealth call to below the recordDamage call to prevent
recordDamage from clearing the CombatTracker, since recordDamage will
clear the CombatTracker if the entity is dead. This fixes death messages
such as the "doomed to fall" messages.
2022-11-18 20:04:52 -08:00
Lulu13022002
72369d4f40 Reorder bukkit damage source entity for explosion (#8553) 2022-11-19 03:14:52 +01:00
Jake Potrebic
a81c97eafe Fix/improve Affects Spawning API (#7329) 2022-11-15 11:15:01 -08:00
Jake Potrebic
f93eb6e135 update yarn param mappings (#8563) 2022-11-12 12:57:41 -08:00
braindead
97cb10205d fix MC-252817 (green map markers do not dissappear) (#8545) 2022-11-12 14:16:25 -05:00
Jake Potrebic
1221fdbc95 ensure reset EnderDragon boss event name (#8562) 2022-11-12 10:34:14 -08:00
Owen1212055
af85b6071c Cleanup reputation API + back with an EnumMap instead of array (#8258)
Resolves: #7142
2022-11-12 12:41:22 -05:00
Noah van der Aa
da071ba78f Show exception when headless JRE detection is triggered (#8559) 2022-11-12 13:09:54 +01:00
Owen1212055
36d8f327e8 Add PrePlayerAttackEntityEvent (#8369)
Allows you to cancel player event attacking, preventing things like attack sounds from being played.
2022-11-09 22:05:58 -05:00
Jake Potrebic
ac7f94e4cf Updated Upstream (CraftBukkit) (#8548) 2022-11-09 16:05:46 -08:00
Shane Freeder
435cc8ebd8 Cleanup misc import from last commit 2022-11-06 22:46:23 +00:00
Shane Freeder
f5e9a14a25 Prevent compass from loading chunks 2022-11-06 22:37:34 +00:00
Owen1212055
0ea0d39edf Properly resend entities (#7041) 2022-11-05 14:50:16 -04:00
Jason Penilla
d8be0e795b Update Commodore modifications (#8542)
* Handle ldc insn for getOriginalOrRewrite in Commodore

* Remove fastutil rewrite

It's no longer relocated upstream
2022-11-04 22:16:57 -07:00
Jake Potrebic
2f0e0c5f2b Fix Advancement#getDisplay() api break (#8541) 2022-11-04 15:59:15 -07:00
Astro Angelfish
bf532ab0fb [ci-skip] Rename Paper stop tp Paper end. (#8539) 2022-11-05 00:08:01 +08:00
Jake Potrebic
a5e916fc00 Remove old redundant fix (#8530) 2022-11-03 14:03:31 -07:00
Lulu13022002
4400eb6600 Call PlayerLaunchProjectileEvent for trident (#8027) 2022-11-03 19:43:50 +01:00
Shane Freeder
857ece0812 Fix setting difficulity inside of API (Fixes #8533)
Vanilla moved some logic around setting the world difficulty which
was not adopted for inside of upstream properly, this addresses another
such case
2022-11-01 18:29:52 +00:00
Jason Penilla
bfdafa934b Build updates 2022-10-31 15:25:30 -07:00
Denery
ffceefa32f Fix EntityCombustEvent cancellation issues (#8529) 2022-10-31 19:31:40 +03:00
Jake Potrebic
13442cd5c9 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#8515)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9a4de097 SPIGOT-7171: Ability to get the IP/hostname players are requesting status of

CraftBukkit Changes:
f43634ae4 SPIGOT-7170: Cannot set slots in custom smithing inventory
48f3a2258 SPIGOT-7171: Ability to get the IP/hostname players are requesting status of
30e31b4d1 SPIGOT-7177: Certain blocks don't call BlockCanBuildEvent
982364797 SPIGOT-7174: Avoid adding air to CraftMetaBundle

Spigot Changes:
6198b5ae PR-122: Add missing parentheses to pumpkin and melon growth modifier
1aec3fc1 Rebuild patches
2022-10-30 19:44:25 -07:00
Noah van der Aa
f40ba18fd0 Fix pumpkin growth modifier (#8517) 2022-10-30 13:27:37 +01:00
Owen1212055
4fad96576f Deprecate unused VehicleEntityCollisionEvent methods (#8498) 2022-10-29 13:18:17 -04:00
William Blake Galbreath
d786bfda5c Fix MC-147659 (#8423) 2022-10-27 19:53:16 -05:00
Hannes Greule
878600ebbc Fix wrong descriptor in ASMEventExecutorGenerator (#8506) 2022-10-28 02:27:33 +02:00
Nassim Jahnke
40889ab866 [ci skip] Remove old todo file 2022-10-27 22:24:14 +02:00
Jason Penilla
3b7ad4bb6f Make CommandSyntaxException implement ComponentMessageThrowable (#8513) 2022-10-27 10:10:28 -07:00
Jason Penilla
731f32f889 Fix EntityArgument suggestion permissions to align with EntitySelector#checkPermissions (#8511) 2022-10-26 18:31:55 -07:00
Jake Potrebic
f8cf06b774 Track projectile source for fireworks from dispensers (#8044) 2022-10-26 17:44:28 -07:00
Jake Potrebic
219d159e4d Fix a bunch more forceDrops for dropping items (#8095) 2022-10-26 17:32:03 -07:00
Noah van der Aa
f84fb32dc5 Add allow server listing & text filtering client options (#7595) 2022-10-27 01:09:03 +02:00
Lulu13022002
0af5c64201 Fix new block data in EntityChangeBlockEvent for silverfish when mobGriefing isn't enabled (#8099) 2022-10-27 00:05:15 +02:00
Pedro
96871bcde1 [ci skip] Update checkout action in workflow (#8510) 2022-10-26 12:44:55 -03:00
Spottedleaf
1e44e31be7 Add dirty flag to chunk tick lists
For whatever reason, vanilla does not mark the chunk as
dirty when changing its tick lists.

We also have it return dirty if the time since the last
save has changed, since it would affect the tick offsets
in the ticklist.
2022-10-24 19:48:19 -07:00
Spottedleaf
11bb97e66c Fix incorrect handling of mustNotSave
CB used the dirty flag to construct the chunk unload event,
but then sets mustNotSave to the inverted value of the event
after calling the event without considering that the chunk may
actually be brought up to loaded status again later. Then, CB
overrides the isUnsaved method of LevelChunk to additionally
use mustNotSave.

Thus, if the chunk is not marked dirty when unloading, the
mustNotSave value will be set to true. Then, once the chunk
is reloaded and edited the dirty flag will be set. However,
when unloading the chunk finally, the isUnsaved method
will return false due to mustNotSave being true. Thus, the
chunk will never be saved.

To fix these issues, no longer make mustNotSave override
isUnsaved and always set the save flag for the chunk unload
event.

This issue started popping up recently due to the recent
change to mark chunks as not dirty after saving them, which
increased the chance of the save issue occurring in the first
place.
2022-10-24 19:23:46 -07:00
Jason Penilla
b9481cae74 Move classes added to net.minecraft.server to paper packages (#8500) 2022-10-24 12:43:46 -07:00
evan
95bd943ca3 Only limit global sounds to same world if limiting radius (#8499) 2022-10-23 13:52:40 -05:00
Jake Potrebic
bac7ba4c5a Updated Upstream (Bukkit/Spigot) (#8445) 2022-10-23 10:41:34 -07:00
Spottedleaf
0aa7d1a07f Mark chunks as saved after saving them
Prevents re-saving them again later.
2022-10-23 09:09:18 -07:00
Owen1212055
646d59a575 Ignore impossible spawn tick (#8493)
Co-authored-by: dannyball710 <dannyball710@gmail.com>
2022-10-23 00:45:07 -04:00
Owen1212055
c1aac9ca35 Don't fire EntityToggleSitEvent on deserialization & reorder some api patches (#8495) 2022-10-22 22:55:28 -04:00
Owen1212055
fc19cbd800 Add Moving Piston API (#7019) 2022-10-22 20:37:37 -04:00
SoSeDiK
e7b3fba8e6 Add EquipmentSlot convenience methods (#8477) 2022-10-23 02:50:12 +03:00
uku
9e743bccff Add config setting for grindstone overstacking (#8156) 2022-10-23 01:25:17 +02:00
vytskalt
201ba4d328 Add fire-tick-delay option (#8037) 2022-10-23 01:57:09 +03:00
IEatBeans
634f212bd5 Added EntityToggleSitEvent (#7579)
* Added EntityToggleSitEvent Patches

* Updated event phrasing, fixed Boolean not being primitive, pandas now fire event, and event is defined and called in 1 line

* Updated event phrasing, fixed Boolean not being primitive, pandas now fire event, and event is defined and called in 1 line

* Added EntityToggleSitEvent Patches

* Added EntityToggleSitEvent Patches

* Added EntityToggleSitEvent Patches
2022-10-22 15:20:52 -07:00