Zach Brown
e4251a092b
Block minecart portal teleports in some instances
...
Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown
ca7a828688
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
4bf0ca21fe
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
5ba385dd4c
Fix patch, need to investigate build issues
2016-09-10 22:45:09 -05:00
Zach Brown
4b7796fe7c
[ WHITESPACE ]
2016-09-10 22:09:14 -05:00
Zach Brown
4dcb73693a
Add rate limiting to PacketPlayInUseItem as well
...
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:42:47 -05:00
Zach Brown
b0a15ca1ea
Further safety for player collision setting
...
Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
6dedb92652
Make collide team removal more patient, safer
...
Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
949fc0534f
Create a team as needed for disabling collisions
...
Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
b4eceb16ec
Update upstream B/CB
2016-09-04 16:59:06 -05:00
Brokkonaut
449309fc3d
Fix an AIOOBE in inventory handling
...
Closes GH-404
2016-09-04 16:49:29 -05:00
Zach Brown
65858cf283
Merge pull request #408 from kashike/feature/health-conversion
...
Convert new health to a float
2016-09-04 16:05:38 -05:00
Riley Park
7a403d82a0
@Zbob750 missed a few name changes
2016-09-04 06:26:05 +00:00
Riley Park
ac750065e3
Convert new health to a float during set
...
Convert the new health value to a float before doing any validation logic
2016-09-01 09:54:06 +00:00
Zach Brown
2df56fa35b
Revert team creation for player collision setting
...
Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
0ccbb356f1
Rename patch file to be more specific
2016-08-31 17:18:54 -05:00
killme
755861dfb6
Disable ticking of snow blocks
2016-08-30 16:42:17 +02:00
Zach Brown
246294d161
Make getEntity dead check more specific
2016-08-28 00:46:21 -05:00
Zach Brown
8a2d6a1790
Restore some timings functionality lost in last
2016-08-27 19:36:26 -05:00
Zach Brown
fcbbc76319
Update upstream B/CB/S
...
Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
086939fe19
Timings v2 updates for more chunk related timings (generations)
2016-08-20 00:07:26 -04:00
Alfie Cleveland
3820e163d4
Optimise BlockStateEnum
2016-08-19 01:53:36 +01:00
Zach Brown
e9de969c6f
More changes to view distance API implementation
...
Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C
a4cb20da95
Introduce a setting to handle offline proxies
...
Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:08:53 -05:00
Zach Brown
58ba189a32
Send Bukkit scoreboards as well as vanilla boards
...
Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
25f92d9a28
Re-track players that dismount from other players
...
Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
55e3d057b8
Fix entity tracking when the player is the vehicle
...
Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
10961ebac6
Randomly generate team names for earlier commit
...
[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown
a48b906896
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
4db0ba851c
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
163d33a68b
Default configuration changes
...
Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
2ea6b93c67
Make alternative falling block ground detection configurable
...
Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
023780514f
More informative vehicle moved wrongly log message
2016-07-28 19:17:26 -05:00
Zach Brown
2ee4beaa3a
Cleanup obfuscation helper comment format
2016-07-27 17:46:02 -05:00
Zach Brown
608d77d492
Update upstream B/CB
2016-07-26 19:30:03 -05:00
Zach Brown
96e8a799b4
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
359f9ad8cf
Update upstream CB
2016-07-22 17:24:30 -05:00
Zach Brown
4b8526fd6d
Fix TNTPrimed head hight calculation
...
Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown
e9a21993b2
Less strict skull validation
...
Fixes GH-367
2016-07-18 18:07:48 -05:00
Gabscap
a589eedb2a
Fix-Banner Patch: Display correct time in F3
2016-07-17 18:25:24 +02:00
Zach Brown
949044df1a
Don't try and lookup profiles that have no UUID and no name
...
Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown
950ad80c15
Remove use-hopper-check functionality that we restored
...
Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:10:43 -05:00
Zach Brown
719164b4ce
Update upstream B/CB/S
2016-07-15 17:36:53 -05:00
Zach Brown
aff7563c30
Update upstream B/CB/S
2016-07-12 23:22:58 -05:00
Zach Brown
b9926dcb47
Block sketchy head items and blocks
2016-07-10 10:45:05 -05:00
Zach Brown
78f5fda472
Disable delayed chunk unloads by default
...
While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.
We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar
122f47ac1c
More Upstream tacos
2016-06-30 01:38:53 -04:00
Zach Brown
b978b76443
Update upstream CB
...
It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
98c7a31d79
Stop overwriting block locations, root issue looks to be the TE fixer itself
...
Fixes GH-352
2016-06-26 18:38:39 -05:00
Zach Brown
afb1926947
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 13:58:12 -05:00
Zach Brown
e93299df87
Update upstream CB
...
Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown
e213840fce
Update clients when setting blocks to air
2016-06-25 21:09:08 -05:00
Zach Brown
57cff1f17f
Update to MC 1.10.2
2016-06-25 12:19:04 -05:00
Aikar
ba61e44475
Fix Old Sign Conversion
...
1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Aikar
faa5f1fb18
Fix Double World Add issues - Fixes #328
...
Vanilla will double add Spider Jockeys to the world, so ignore already added.
Also add debug if something else tries to, and abort before world gets bad state
2016-06-22 22:50:19 -04:00
Aikar
6463bc2fe2
Optimize isInvalidYLocation, getType and getBlockData
...
Some pretty micro optimizations, but this is the hottest method in the server....
This will drastically reduce number of operations to perform getType
the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00
Aikar
03553d232e
Update upstream
2016-06-22 22:18:41 -04:00
Zach Brown
7253bb10ca
Update upstream B/CB
2016-06-19 21:41:46 -05:00
Jadon Fowler
62af55a00c
Toggleable Elytra Wall Damage
...
Instead of calculating the damage taken from hitting a wall, you can
disable it in the config.
2016-06-18 23:14:58 -07:00
Aikar
284e2f4856
Delay Chunk Unloads based on Player Movement
...
When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.
A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.
This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.
This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
2016-06-18 23:33:57 -04:00
totokaka
cd0d4d1674
Fix issue with setting player view distance
2016-06-18 20:52:11 -05:00
Aikar
76ccb4c5f0
Remove the item from the correct hand when spawn egg depletes
2016-06-18 03:44:11 -04:00
Techcable
94a6e8cb09
Make entities look for hoppers
...
Cherry-pick of PR GH-319
2016-06-18 01:03:40 -05:00
Zach Brown
9127c31ed6
Fix missed case in top of nether void damage patch
...
General cleanup, etc.
Closes GH-343
2016-06-18 00:25:37 -05:00
Jadon Fowler
3093562782
Fix infinite loop when saving chunks
...
Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkSotrage (world): All chunks are saved
2016-06-17 02:29:57 -07:00
Zach Brown
9e7853d9dd
Remove timings addition that was fixed upstream
2016-06-15 17:51:30 -05:00
Zach Brown
3497f7000d
Update upstreams
2016-06-15 17:43:51 -05:00
Zach Brown
03eeadc2df
Update upstream B/CB
...
Merges fixes for SPIGOT-2404 and SPIGOT-2408 into Paper
2016-06-13 18:42:08 -05:00
Zach Brown
0aaf5eb95c
Update upstream B/CB
2016-06-11 22:22:27 -05:00
Jedediah Smith
ad39344717
Resolve an ISE in MagmaBlock damage handling
2016-06-11 19:10:18 -05:00
Zach Brown
4282b7c95d
MC-80966 - Always send chunk sections
2016-06-11 14:59:28 -05:00
Zach Brown
2a773b737b
Update upstream and rebuild
2016-06-11 14:58:54 -05:00
Zach Brown
59cc0a9834
Simplify getEntity by UUID patch, misc readme changes
2016-06-09 21:43:32 -05:00
Zach Brown
9b192b2708
Update to Minecraft 1.10
2016-06-08 22:57:14 -05:00
chickeneer
f53bec077b
Fix Potion Equals Bug
...
Will be in Spigot 1.10, but getting it in for 1.9 users
2016-06-08 20:41:10 -04:00
Aikar
c9bf3f3819
Fix issue with chests being erased - #322 Fixed
2016-06-07 03:03:51 -04:00
Aikar
85df861eda
more chunk unload queue fixes, hopefully fix various odd bugs
2016-06-07 02:08:59 -04:00
Aikar
49c8b34653
Fix bug with lootable refresh not saving inventory if on
2016-06-06 19:56:51 -04:00
Martin Panzer
74a3b887ff
Make falling block height nerf respect doEntityDrops
2016-06-06 21:14:35 +02:00
Aikar
fbcd3ce763
Add sub timings to chunk map
2016-06-05 00:10:50 -04:00
Zach Brown
ebfc40dde6
Merge pull request #317 from MyPlayPlanet/fix-fence-fallblock
...
Fix fallingblocks getting stuck on fences
2016-06-04 18:24:27 -05:00
Zach Brown
d9e7de59e9
Fix a few global configuration options being unavailable
2016-06-04 17:26:11 -05:00
Aikar
e18cef3e72
remove part of my hopper patch, not sure its doing what I intended
2016-06-04 11:52:25 -04:00
Martin Panzer
fb10fff9b0
Fix fallingblocks getting stuck on fences
2016-06-04 10:11:03 +02:00
Aikar
ba0a4c75bd
Only send Dragon/Wither Death sounds to same world
...
Also fix view distance lookup
2016-05-31 23:56:19 -04:00
Aikar
a9ec7b3a75
Fix skeleton horse spawn chance ignoring difficulty modifier if custom set
...
Also reduce diff
2016-05-30 12:50:57 -04:00
Zach Brown
44857e00e2
Merge pull request #310 from MyPlayPlanet/server-name-param
...
Add server-name as server parameter
2016-05-29 18:35:03 -05:00
Zach Brown
a618f33267
Stop relocating jopt-simple
...
Workaround for GH-189
Relocation breaks the lookup of a resource bundle, and this is easier than forking and maintaining our own version
AFAIK this should be fine to do. Guess we'll see
2016-05-29 18:26:35 -05:00
Martin Panzer
805e5c6be7
Add server-name as server parameter
2016-05-28 12:02:57 +02:00
Aikar
d9971432c2
re-add timing that spigot missed
2016-05-27 22:29:09 -04:00
Aikar
e9c7cca230
Ensure chunks never load async
...
Force operation to main thread if it occurs async
2016-05-27 22:28:23 -04:00
Zach Brown
ff2c1ee38e
Update upstreams
2016-05-27 21:22:18 -05:00
Aikar
cac7bbc139
Remove unneeded mob spawn cap patch - Fixes #235
...
I misread the code and thought the code kept looping until the mob spawn cap was hit.
Upon furthur review, this is not true, so this patch doesn't do anything sane.
2016-05-27 21:35:28 -04:00
Aikar
45aa7db5c4
Update Upstream
2016-05-25 12:37:17 -04:00
Martin Panzer
bd2fb5d530
Optimize Redstone torch list removal
2016-05-24 20:08:40 -05:00
Zach Brown
50277c2ceb
Remove comment and fix build }}}}}
2016-05-22 21:20:15 -05:00
Zach Brown
4e74c43218
Re-add some method synchronization and move to a SingleThreadedExecutor in MCUtils
2016-05-22 21:14:17 -05:00
Zach Brown
87366c4f4d
Temporarily remove synchronization from UserCache optimizations
...
In regards to GH-301
2016-05-22 21:07:40 -05:00
Zach Brown
5f6f6c6321
Update old TNT cannon mechanics patch to 1.9.4
...
Behavior may be buggy or otherwise broken, testing with the option is needed.
`fix-cannons` has been removed in favor of `enable-old-tnt-cannon-behaviors`
2016-05-22 20:26:15 -05:00
Zach Brown
32ea7542d2
Update upstream CB
...
Closes GH-303
2016-05-21 22:07:14 -05:00
Zach Brown
143ab568d4
Update B/CB/S
...
Closes GH-288
2016-05-20 17:32:50 -05:00
Aikar
8bee892ded
Avoid blocking on Network Manager creation
...
Fixes #294
Use a pending list to handle new connections so that the netty threads
do not block waiting for the main thread to finish ticking
2016-05-16 23:21:26 -04:00
Aikar
c623104ffa
MC-99914 - ensure EntityItem loads before EntityPotion
2016-05-16 22:54:48 -04:00
Aikar
4bead5b898
bump the default maxMobSpawns default to 250, and add support for unlimited
...
Use -1 to represent vanilla/unlimited.
Updated PaperWorldConfig to also update the individual worlds limit if it was set
to the new default value.
Should hopefully help #235
2016-05-16 22:07:12 -04:00
Aikar
478f246490
Optimize UserCache / Thread Safe
...
Because Techable keeps complaining about how this isn't thread safe,
easier to do this than replace the entire thing.
Additionally, move Saving of the User cache to be done async, incase
the user never changed the default setting for Spigot's save on stop only.
2016-05-16 21:14:28 -04:00
Aikar
1a5414bc4e
Add Async Helper method to MCUtil
2016-05-16 20:50:09 -04:00
Aikar
e4c179e827
Refactor Lighting Queue System
...
may help #284
Cleans up the lighting queue system, reducing diff and improving implementation.
We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue.
The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its
lighting work to finish is much greater than simply taking the hit and doing the work.
This change also helps reduce the diff and avoid bugs with missed diffs by removing
duplicated logic.
Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
2016-05-15 18:48:39 -04:00
Zach Brown
b9c321ff21
TileEntityLootable can call processRefill with a null player
...
Seems specific to EntityMinecartChest
Fixes GH-290
2016-05-15 01:41:36 -05:00
Aikar
0c78971552
More cases of avoiding marking active for chunks, to stop potential leaks
2016-05-13 22:27:20 -04:00
Aikar
016dca3390
Bring back an EAR optimization from 1.9.2
2016-05-13 01:39:03 -04:00
Aikar
b6d0dd32c6
Fix chunk leak issue with queued light updates
2016-05-13 01:34:37 -04:00
Zach Brown
f30c245be2
Make watchdoge disabler its own patch file
...
Change implementation, smaller diff, less NPE
2016-05-12 23:04:49 -05:00
BlackHole
b2087ca1af
Override BlockPosition.MutableBlockPosition.isValidLocation()
...
Fixes GH-281
2016-05-12 12:56:48 -05:00
Aikar
4e3d8a41ee
Fix T/TE removal list bug
...
Thanks @Cat6363
2016-05-12 08:55:35 -04:00
Aikar
1850ae22cf
unmark chunk as unloading when unload is cancelled
...
no obviousy bugs caused by this at the moment, but we may need to clean up process to be like
how I use to have it before vanilla did it, and we shouldn't leave this boolean in an invalid state.
2016-05-12 02:07:39 -04:00
Aikar
a1916005e1
Fix chunk unload leak issues due to neighbor updates
2016-05-12 01:55:53 -04:00
Aikar
34fcd8ccc2
Paper 1.9.4 Update
2016-05-11 22:07:46 -04:00
Zach Brown
324bde1f10
Make beacons force secondary potion effect application
...
Fixes GH-273
Missed case from earlier fix 29dccccac4
2016-05-08 15:33:53 -05:00
Aikar
68f8205a32
Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
...
While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
Aikar
e7be15b884
fix bug with lootable API
...
was returning the NMS instance of objects instead of the Bukkit API objects
2016-05-07 21:16:38 -04:00
Gabscap
b9cdcf1d68
Add null-check to "Entity Tracking Improvement"
2016-05-06 16:09:52 +02:00
Zach Brown
b6da0fdf02
Move this somewhere sane
2016-05-05 20:18:20 -05:00
Zach Brown
da5cd0a63e
Revert "Add debug property to disable the watchdog"
...
This reverts commit d1c470756f962801e7d3bc19bee9440f33a4706e.
2016-05-05 20:10:32 -05:00
Zach Brown
139c4ccf0d
Add debug property to disable the watchdog
...
Use at your own risk, we will not waste our time with support
if your server times out and you cant put 2+2 together to
figure out that its because you killed the watchdoge
2016-05-05 20:02:38 -05:00
Aikar
5c5c2b0a22
Fix hopper suck in patch bug
...
was checking for ItemStack's instead of EntityItem
2016-05-05 20:22:01 -04:00
Aikar
2570184ba1
Implement getNMSWorld on EntityMinecartContainer
...
Was missed because the class is abstract and nothing implementing the class was imported in Paper
2016-05-04 20:33:16 -04:00
Aikar
37eafdba1b
Entity Tracking Improvements
...
If any part of a Vehicle/Passenger relationship is visible to a player,
send all passenger/vehicles to the player in the chain.
2016-05-04 20:10:22 -04:00
Aikar
7947dd83ae
Do not load chunks for pathfinding
2016-05-04 19:53:33 -04:00
Aikar
3da6be053f
LootTable API & Replenishable Lootables Feature
...
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.
This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"
API and Event added to control the Auto Replenish feature for players.
2016-05-01 23:54:08 -04:00
Aikar
496b49861c
Rename a Timings class and split up Tracker timings
2016-04-29 21:23:40 -04:00
Aikar
b1e4588ae7
Improve Maps (in item frames) performance and bug fixes
...
Maps used a modified version of rendering to support plugin controlled
imaging on maps. The Craft Map Renderer is much slower than Vanilla,
causing maps in item frames to cause a noticeable hit on server performance.
This updates the map system to not use the Craft system if we detect that no
custom renderers are in use, defaulting to the much simpler Vanilla system.
Additionally, numerous issues to player position tracking on maps has been fixed.
2016-04-29 20:04:12 -04:00
Aikar
156b1cc524
comment out the other update call instead
...
otherwise might break stuff
2016-04-27 22:22:35 -04:00
Aikar
1652bda38d
Improve Minecraft Hopper Performance
...
Removes unnecessary extra calls to .update() that are very expensive
Also reset cooldown each hopper tick that a hopper is full.
2016-04-27 22:15:57 -04:00
willies952002
4d7ed88be2
Reimplement PlayerEditBookEvent
2016-04-26 23:00:23 -04:00
Riley Park
f7f0155c11
Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172
2016-04-21 23:54:34 -07:00
Riley Park
9d57423ba3
Merge pull request #230 from kashike/feature/arrow-pickup
...
Arrow pickup rule API
2016-04-25 13:27:51 -07:00
Zach Brown
c2407019bf
SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP
2016-04-24 19:56:04 -05:00
Aikar
8b2f631d9b
Fix Player View Distance API corrupting Chunk Sending - Fixes #207
...
The Player View Distance patch has been screwing with the configured world view distance.
The world a player was created in would set the players view distance, which would be locked to that distance.
Then switching worlds would not give you an updated view distance.
This then caused issues with what view distance the player should have in the chunk map and did not send chunks to the client correctly during movement.
This patch has now been changed to use a -1 default for "default" and will not override view distance until someone has actually used the API to change it.
2016-04-23 21:39:22 -04:00
Aikar
b91603c782
remove potentially bad check
2016-04-23 13:10:55 -04:00
Aikar
73c44798c5
Fix a vanilla bug thats likely causing the mob spawn issues
2016-04-23 12:27:46 -04:00
Aikar
2a2540e76c
improve the jackass test
2016-04-23 11:57:39 -04:00
Riley Park
7735f35e04
Fix wrong variable being checked. Fixes #233
2016-04-22 19:02:57 -07:00
Zach Brown
088c935ff4
Check entity count adds and mark entities removed as needed
2016-04-22 20:35:24 -05:00
Zach Brown
2c501cabe6
More involved workaround for vehicle event cancellation
2016-04-22 17:01:28 -05:00
Zach Brown
1ed12cfca6
Fix EntityDismountEvent and VehicleExitEvent cancellation
...
Perhaps "workaround" would be the better term
2016-04-22 15:45:22 -05:00
Riley Park
a1de1619c6
Arrow pickup rule API
2016-04-22 00:07:16 -07:00
Zach Brown
ebff483051
EntityHealthRegain isFastRegen API
2016-04-22 01:48:49 -05:00
Zach Brown
c385ec89b5
Merge pull request #212 from willies952002/feature/permReload
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Also Reload Plugin-Defined Permissions
2016-04-22 00:58:32 -05:00
Zach Brown
08cfefeb50
Update upstream CB and rebuild
2016-04-20 11:58:49 -05:00
willies952002
9762849407
Also Reload Plugin Defined Permissions
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Closes https://github.com/PaperMC/Paper/issues/210
2016-04-19 17:29:33 -04:00
Zach Brown
2197b74f38
Re-add PlayerLocaleChangeEvent implementation
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Apparently this was missed at some point, likely during the 1.9 update"
2016-04-19 14:24:55 -05:00
Zach Brown
dea3485028
Remove non-zero BlockIterator block and Loading chunks earlier in player TP patches
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Allowing only non-zero BlockIterators breaks an API contract explicitly allowing them
(*eyeroll*)
And loading chunks earlier in the TP patch did not resolve the original issue, and now
that it is resolved, shouldn't actually provide any tangible benefits
2016-04-18 09:40:58 -05:00
Aikar
d306bc67aa
Prevent Fire from loading chunks
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This causes the nether to spam unload/reload chunks, plus overall
bad behavior.
2016-04-17 17:28:16 -04:00
Zach Brown
f44524249f
Don't check velocities on Projectiles
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Closes GH-217
2016-04-17 13:32:19 -05:00
Aikar
06e483502f
Configurable RCON IP address to bind to
2016-04-16 00:46:01 -04:00
Aikar
d46f2997c2
Allow capping number of attempts at spawning mobs
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By default, this logic would loop endlessly trying to fill the world
with entities until it hits the worlds spawn.
This patch will cap the # of attempts to so that the tick does not spend
extra long time on mob spawning
2016-04-15 22:35:03 -04:00
Aikar
75eb8243f7
Ensure we actually removed entity from chunk before decrementing counts
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If a plugin hacks into NMS and triggers entity removal, it could
result in an entity being attempted to remove from the chunk twice.
The 2nd pass will return false, as it did not find the entity in the list.
We should not touch entity counts if the entity was not removed, to avoid
going negative.
2016-04-15 21:31:12 -04:00
Zach Brown
d42782457e
Check the block water mobs spawn in, not the block under
2016-04-15 15:49:39 -05:00
Aikar
82c08cfbda
Fix Bugs with Spigot Mob Spawn Logic - Fixes #138
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Spigot drastically altered vanilla mob spawn logic and caused a few issues.
1) Used only spawnable chunks vs entire world for entity counting, resulting in ignoring
other entities in the world, and causing the world to go over its intended limit.
Specially with servers using smaller mob spawn ranges than view distance, as well as affects spawning API
2) Spigot was using 16x16 division instead of vanilla 17x17 division.
Issues got worse in 1.9 due to more chunks being loaded due to 1.9 changes, that fall out
of the monster spawn radius.
This patch returns mob counting to use all loaded chunks, and 17x17 division.
2016-04-14 21:03:57 -04:00
Zach Brown
19eb02cab0
Revert "Only check for async callers, do not remove potentially used variables"
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This reverts commit 271e7c5cb4
.
2016-04-14 19:26:57 -05:00
Zach Brown
9f0a7201a1
Water mobs should only spawn in the water
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Closes GH-199
2016-04-14 17:49:11 -05:00
Zach Brown
271e7c5cb4
Only check for async callers, do not remove potentially used variables
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Potentially resolves GH-138
2016-04-14 16:48:52 -05:00
Zach Brown
92d86e55ed
Merge pull request #205 from kashike/feature/handshake
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Add handshake event
2016-04-13 23:10:34 -05:00
Riley Park
30175bcf9d
Add handshake event to allow plugins to handle client handshaking logic themselves
2016-04-13 20:23:07 -07:00
Zach Brown
567224a84c
Update bungeecord chat API graduations
2016-04-13 22:18:46 -05:00
Zach Brown
0472876995
Re-add Configurable Player Collision
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Nothing to see here, move along
2016-04-13 02:11:40 -04:00
Jedediah Smith
1f9d65d57c
Fix some players not being kicked on shutdown
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Closes GH-8
2016-04-13 16:02:59 -05:00
Jedediah Smith
4588a80cdc
Update SB's affectsSpawning API to use filters
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Closes GH-169
2016-04-13 15:57:34 -05:00
Aikar
1fc2eb982f
Configurable Player Collision - Resolves #161
2016-04-13 02:11:40 -04:00
Aikar
2e00b8d691
Don't tick Skulls - unused code - Fixes #202
2016-04-13 00:32:05 -04:00
Aikar
bfdc936100
Remove unused World Tile Entity List
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Massive hit to performance and it is completely unnecessary.
2016-04-13 00:27:38 -04:00
Aikar
e0b057c30f
Update PlayerConnection for all teleportation of players
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Previous fix for SPIGOT-1903 only applied to world changes, but many other
cases of players been teleporting can cause that same bug. So call it any time
setPosition is called to ensure we never falsely trigger "moved too quickly"
And this commit may be considered evil to some people.
2016-04-12 23:26:42 -04:00
Zach Brown
14f6bee0a1
Update upstream
2016-04-12 11:31:54 -05:00
Aikar
87deb42c1c
update MCUtil.cmpFromMessage to use proper JSON
2016-04-11 01:06:28 -04:00
Aikar
b602d093ec
SPIGOT-1903: Update PlayerConnection on world change - Fixes #120
2016-04-10 22:36:56 -04:00
Zach Brown
348469459d
Ugly workaround for SPIGOT-1915 & GH-114
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Closes GH-114
2016-04-10 03:24:54 -05:00
Zach Brown
88d2d15bb4
Apply the Ensure inv drag is in bounds patch properly
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Closes GH-174
2016-04-09 21:33:29 -05:00
Zach Brown
5cbb907ff1
Can't expect others to follow formatting if I don't
2016-04-09 13:54:47 -05:00
Zach Brown
b605f1f95f
Backport a memory cleanup change from 16w14a
2016-04-09 13:48:06 -05:00
Zach Brown
c7bdf516da
Update upstreams and rebuild
2016-04-08 17:24:26 -05:00
Zach Brown
d6b1996ab3
Simplify vanilla scoreboard nickname coloring patch
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Closes GH-195
2016-04-07 17:31:06 -05:00
Zach Brown
b9f596b8d2
Add basic support for using vanilla style, world-based, scoreboard name coloring
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Closes GH-188
2016-04-06 01:10:26 -05:00
Aikar
1223fcc8bb
Include Redstone Torches in the redstone physics event optimization
2016-04-05 23:20:46 -04:00
Aikar
a161d480b4
Remove Debug checks from DataBits
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These are super hot and causing noticeable hits
Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar
48ba10bc77
Re-add fastutil map to Chunk map. Amaranth confirmed its faster by 3x
2016-04-05 20:43:11 -04:00
Aikar
0726de949b
Fix Nether/End world unloading spawn chunks - Fixes #92
2016-04-05 19:53:30 -04:00
Zach Brown
3506f09ca7
Update upstream and rebuild
2016-04-04 09:53:03 -05:00
Aikar
56de8ba1a4
fix keep spawn loaded config
2016-04-03 23:08:13 -04:00
Aikar
f718f4dbd7
Fix errorneous call of EntityDismountEvent
2016-04-03 19:11:25 -04:00
Aikar
3c0a1bcc25
Fix Cancelling BlockPlaceEvent triggering physics
2016-04-03 17:49:31 -04:00
Aikar
57b915a706
Configurable Keep Spawn Loaded range per world
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This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:15 -04:00
Aikar
746d46f6bb
Configurable Grass Spread Tick Rate
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Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00
Riley Park
7fa8b081c4
Fix reducedDebugInfo not initialized on client
2016-04-03 05:08:46 -05:00
Zach Brown
d7c909b5cb
Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use
2016-04-03 04:52:36 -05:00
Zach Brown
9fe95d850e
Mark chunk as active if ChunkUnloadEvent is cancelled
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Potentially related to GH-169
2016-04-03 02:02:00 -05:00
Zach Brown
b6e39d3f5c
We don't need to go fast anymore
2016-04-03 02:00:35 -05:00
Riley Park
67ec2cd957
Add PlayerUseUnknownEntityEvent
2016-04-02 18:10:38 -07:00
Aikar
9fcb513a2e
Update upstream
2016-04-01 22:08:40 -04:00
DemonWav
3125accf7d
<~Z750> sex it up for me
2016-04-01 01:54:53 -05:00
Zach Brown
d89da5a2ad
gottagofast
2016-04-01 01:33:12 -05:00