Commit graph

2115 commits

Author SHA1 Message Date
Spottedleaf
6bac289d83 Fix vanished players don't have rights patch 2019-06-22 13:04:58 -05:00
Omer Uddin
0b2d50ae2e Rework bed dismount mechanics (#2145)
Fixes #1726
2019-06-22 13:59:47 -04:00
Spottedleaf
4d67bf0055 Log other thread in DataPaletteBlock lock failure 2019-06-21 14:45:20 -07:00
Spottedleaf
8e00f47527 Fix MC-154214 (#2195)
This should resolve unloading issues.
2019-06-19 15:48:48 -07:00
Shane Freeder
4606139d59 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fd317e44 Fix javadoc mistakes in previous commit
70e4c23d SPIGOT-5061: Add explode and ignite methods to Creeper

CraftBukkit Changes:
efd8a2b5 SPIGOT-5089: UnsupportedOperationException on setting villager memory to null
8003ced5 SPIGOT-5061: Add explode and ignite methods to Creeper
2019-06-19 12:55:03 +01:00
Spottedleaf
30fbda1376 Better format 2019-06-17 17:43:18 -07:00
Spottedleaf
ec6ade68e0 Add WorldName to blockstate location 2019-06-17 17:41:53 -07:00
Spottedleaf
a4a1cae173 Fix chunks refusing to save (#2196)
We should only set hasBeenLoaded to false potentially after saving a chunk
other wise we will not save it. The method to do this is
PlayerChunk#l(), which we were potentially calling for chunks we were not saving.
2019-06-17 00:47:51 -07:00
Spottedleaf
bf2043b339 Fix World#isChunkGenerated calls (#2186)
* Fix World#isChunkGenerated calls

Optimize World#loadChunk() too
This patch also adds a chunk status cache on region files (note that
its only purpose is to cache the status on DISK)

* Ensure correct regionfile usage

This also bumps the minimum region file cache to 4 files given
readChunkData can load potentially 4 files.

* Fix closed check

* Better checks for invalid regionfile usage
2019-06-16 20:52:34 -07:00
Shane Freeder
c4e610e33c Fix out of bounds falling block removal (#2188) 2019-06-16 14:47:23 +01:00
Shane Freeder
5968b5c6e0 Fix enderchests not playing close sound (#2190) 2019-06-16 14:00:08 +01:00
Shane Freeder
75b8a71f9e Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
04405534 SPIGOT-5034: FoodLevelChangeEvent add getItem method
8154c64c SPIGOT-4984: EnchantmentOffer.getCost() documentation is misleading

CraftBukkit Changes:
f2757f95 SPIGOT-5071: Player loot tables not triggered
f4242226 Optimize getEntitiesByClasses slightly
e81013d7 SPIGOT-5072: Process phantom, cat and patrol spawning in CustomChunkGenerator
30a63379 SPIGOT-5010: World#getEntitiesByClass/es also return entities in border chunks.
43431ba6 SPIGOT-5034: FoodLevelChangeEvent add getItem method
2019-06-16 11:15:21 +01:00
Spottedleaf
b1b5cc1713 fix exception message 2019-06-15 11:07:03 -07:00
Spottedleaf
1cda6342bf Proper paper commenting 2019-06-15 10:36:09 -07:00
Spottedleaf
7d67870905 Show blockstate location if we failed to read it 2019-06-15 10:30:43 -07:00
wizjany
08bd3b86b7 Use the entity registry id instead of translation key when posting PreCreatureSpawnEvent and PreSpawnerSpawnEvent 2019-06-14 22:06:36 -07:00
Spottedleaf
1cad29b3e2 Change format 2019-06-14 21:21:39 -07:00
Spottedleaf
5947d0b315 Add chunkinfo command
Used so that server owners can tell what types of chunks are loaded
without requiring to use a tool to analyse a debug report
2019-06-13 22:51:37 -07:00
Spottedleaf
e8de107ca0 Update upstream & fix some chunk related issues (#2177)
* Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories

CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs

* Bring Chunk load checks in-line with spigot

As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.

* Fix spawn ticket levels

Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.


* Make World#getChunkIfLoadedImmediately return only entity ticking chunks

Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.

* Bring all loaded checks in line with spigot

Loaded chunks must be at least border  chunks, or level <= 33
2019-06-13 19:27:40 -07:00
Omer Uddin
c180ef4b12 Stop natural spawning after limit has been reached (#2127) 2019-06-12 22:34:18 -04:00
Shane Freeder
4a0148ba4e Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
9e95da12 SPIGOT-5052: PlayerPortalEvent not called when nether is disabled
28ea3fd1 SPIGOT-5062: end_portal on an non-default end world crashes the server
4a07dc69 SPIGOT-5058: ClassCastException when getting InventoryHolder of lectern when it's destroyed
2019-06-12 09:45:30 +01:00
Shane Freeder
5ded82125d Fix async calls to getChunkAtIfLoadedImmediately 2019-06-11 04:17:39 +01:00
Shane Freeder
b579218f93 Fix PlayerNaturallySpawnCreaturesEvent
Trivia: Did you know that events need to be called to work?
2019-06-11 02:45:46 +01:00
Spottedleaf
522cb2b4d1 Improve chunk loaded checks 2019-06-10 17:29:30 -07:00
Shane Freeder
0616199cad Only fire WorldSaveEvent on full chunk saves (Fixes #2161) 2019-06-10 21:45:17 +01:00
Shane Freeder
bb5f617e9b Merge branch 'master' into ver/1.14 2019-06-10 10:11:29 +01:00
Shane Freeder
48f6e45add Catch exceptions from dispenser entity spawns 2019-06-10 09:52:34 +01:00
Shane Freeder
b1167a458a Improve autosave
- don't trip manual save warning
- respect world#isSavingDisabled
2019-06-10 06:39:04 +01:00
Shane Freeder
bdd1dc6535 Incremental chunk saving 2019-06-09 20:22:44 +01:00
Zach Brown
0e0501c9df Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit 6eac6d70..1ef8b9d9:
  > Add Player#openBook(ItemStack) method

--- work/CraftBukkit
Submodule work/CraftBukkit 17543ecf..649921e5:
  > Add Player#openBook(ItemStack) method
  > SPIGOT-2000: Picking up items to shield slot working inconsistently when inventory is full
  > SPIGOT-5037: Player.openMerchant does not show merchant level
  > SPIGOT-5038: Inventory.getHolder returns null for wandering traders

--- work/Spigot
Submodule work/Spigot baafee91..df0eb250:
  > SPIGOT-5043: Desync if world is changed in PlayerSpawnLocationEvent
  > Rebuild patches

Implementation developer note:
This patch adds a "pre-source" patch system for fixing malformed patches
from upstream directly. This seems to keep happening so it's best we
have some way to deal with them. This system brings those issues into
our domain rather than needing to wait for upstream to fix their
malformed files.
2019-06-08 15:33:05 -05:00
Spottedleaf
4d6f73449f Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17543ecf SPIGOT-5035: Error Using Virtual Merchant GUI
0fc6922b SPIGOT-5028: Villager#setVillagerExperience() doesn't work
bdbdbe44 SPIGOT-5024: Fox error - Unknown target reason
2019-06-06 08:36:57 -07:00
Shane Freeder
b97ec2bf45 Fix chunk ticking range 2019-06-06 06:13:00 +01:00
Zach Brown
692aedda04 Update upstream BD/CB/S
--- work/BuildData
Submodule work/BuildData 633897ca..f0032df4:
  > Mappings Update

--- work/CraftBukkit
Submodule work/CraftBukkit b7fea427..043d31de:
  > SPIGOT-5015: Players in spectator mode prevent block placement and block projectiles
  > Make bukkitEntity private to prevent incorrect usage

--- work/Spigot
Submodule work/Spigot 01d0f046..baafee91:
  > Rebuild patches
2019-06-02 22:26:25 -05:00
Mark Vainomaa
69c044e1b7 Set connection thottle to -1 when Velocity IP forwarding is enabled
Port of 3c6f46936e
2019-06-02 21:58:14 -05:00
Zach Brown
d03adac48b Backport MC-114618 - EntityAreaEffectCloud negative size fix 2019-06-02 21:49:14 -05:00
Spottedleaf
fffe000496 Fix tabcomplete firing off-main
Also rebuild patches
2019-06-02 19:19:44 -07:00
Spottedleaf
da7a69cec3 Chunk debug command (#2118)
* Chunk debug command

Prints all chunk information to a text file into the debug
folder in the root server folder.

Will output server version and all online players to the
file as well. We do not log anything but the location,
world and username of the player.

Also logs the value of these config values (note not all are paper's):
- keep spawn loaded value
- spawn radius
- view distance

Each chunk has the following logged:
- Coordinate
- Ticket level & its corresponding state
- Whether it is queued for unload
- Chunk status (may be unloaded)
- All tickets on the chunk

Example log:
https://gist.github.com/Spottedleaf/203bd211020a3a04da0e574fb57dab45

For references on certain keywords (ticket, status, etc), please see:

https://bugs.mojang.com/browse/MC-141484?focusedCommentId=528273&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-528273
https://bugs.mojang.com/browse/MC-141484?focusedCommentId=528577&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-528577

* Use JSON for the chunk dump

* Fix obfhelper naming

* Fix incorrect JSON spec
2019-06-02 18:25:12 -07:00
Riley Park
d8aa9c7970 Merge pull request #2097 from simpleauthority/add-get-step-sound
Add BlockSoundGroup to Block & Implement
2019-06-01 21:13:31 -07:00
Spottedleaf
4ce3dc1b76 Fix memory leak if the server is constantly overloaded (#2109) 2019-05-30 20:19:06 -07:00
Zach Brown
b270fb08ff Update upstream CB/S
--- work/CraftBukkit
Submodule work/CraftBukkit ba575a5a..b7fea427:
  > SPIGOT-5010: World.getEntities returns entities in border chunks
  > Show incorrect size passed into createInventory

--- work/Spigot
Submodule work/Spigot 093165d1..01d0f046:
  > SPIGOT-4986: EntityActivationRange - Raiders
  > SPIGOT-4988: Setting "mob-spawn-range" in spigot.yml also effects random block ticks
2019-05-30 18:54:25 -05:00
Zach Brown
0e9230e80c Fix null display when no version history
Should've been null checked since I made it nullable. String concat
saved us any real damage and so all we saw was "null" shown to users.
Quick check and now we don't.
2019-05-30 18:31:48 -05:00
Zach Brown
f501069d24 Allow proto chunks to be saved again
Appear to be used more extensively in 1.14. Subject to further review.
2019-05-30 18:22:34 -05:00
Mark Vainomaa
e8b7718afe Set connection thottle to -1 when Velocity IP forwarding is enabled 2019-05-30 18:46:47 +03:00
Shane Freeder
18794d2123 Don't replace entries in the tracked player map (Fixes #2102) 2019-05-29 05:54:11 +01:00
Shane Freeder
35226c96e4 ChunkMapDistance-CME 2019-05-29 04:25:08 +01:00
Riley Park
e3e0ca14b6 Merge pull request #2089 from BillyGalbreath/GH2088
MC-114618 - Fix EntityAreaEffectCloud from going negative size
2019-05-28 17:44:32 -07:00
simpleauthority
cb0e26829f Add BlockSoundGroup to Block and implement 2019-05-28 03:53:48 -07:00
Spottedleaf
9f4fe93a9a Update to 1.14.2 2019-05-27 16:01:45 -07:00
William Blake Galbreath
b1fe87eb4a MC-114618 - Fix EntityAreaEffectCloud from going negative size 2019-05-27 17:36:06 -05:00
Spottedleaf
4d1f9bd463 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e041de28 SPIGOT-4946: Add VillagerCareerChangeEvent

CraftBukkit Changes:
fcb9f90b SPIGOT-4946: Add VillagerCareerChangeEvent
a4a2f679 SPIGOT-4987: Shulkerbox does not save empty slots
2019-05-27 03:57:28 -07:00
Zach Brown
7a5a4fd400 Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00
Spottedleaf
66554efabb Improve MT-Safety of UserCache (#2080)
We were missing a synchronize on a get if cached method, however
it appears that using a ConcurrentHashMap is a better solution
so readers can avoid locking if they just want a cached value.

Existing synchronization for writers remains untouched, the
ConcurrentHashMap is just so readers can safely read without
synchronization
2019-05-26 23:17:50 -07:00
Spottedleaf
78a4e64734 Move getTypeIfLoaded and friends to IBlockAccess (#2077) 2019-05-26 23:14:14 -07:00
Spottedleaf
4a65bd4b04 Handle gen flag for placeholder getChunkAtAsync (#2079)
Also fix a loadChunk call in heightmap api
2019-05-26 22:17:12 -07:00
Zach Brown
4acb916956 Check property exists before playing chest close sound
There is an artificial delay added to chest close sounds (of 10 ticks)
to make them "feel" more true to vanilla. The problem is that because of
this delay it is possible for the block to be removed by the time the
sound plays.

With 1.14 in the state it is the timing necessary to encounter this
issue has increased.

The correct fix is to just return early if the property checked for in
the TileEntityChest sound method does not exist for the block at the
current location.

Fixes GH-2074
2019-05-26 23:36:37 -05:00
Shane Freeder
70e671043a Merge branch 'master' into ver/1.14 2019-05-27 01:16:47 +01:00
Spottedleaf
3e0027e482 Revert Don-t-recheck-type-after-setting-a-block.patch 2019-05-26 10:40:12 -07:00
Shane Freeder
db3bafc4d1 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17da3420 Fix reading custom persistent entity data
83783357 SPIGOT-4980: Shields will not be put on cooldown when hit with an axe
8d0f3722 SPIGOT-4752: Fixed inconsistency between isChunkLoaded and chunk load/unload events
3f9f31c3 SPIGOT-4982: Armor disappearing while breaking the armor stand
2019-05-26 02:56:30 +01:00
Shane Freeder
d1f29dbbe3 Fix some concurrency issues around world generation (Fixes #2052, #2037) 2019-05-24 11:16:03 +01:00
Shane Freeder
12a934315c Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
c45c0a98 SPIGOT-4972: Cannot add contextual data to loot table API
2019-05-24 04:49:27 +01:00
Spottedleaf
b8fb51a017 Add configurable spawn loaded range back (#2051) 2019-05-23 20:12:57 -07:00
Spottedleaf
50c66c63aa Fix /tps (#2066) 2019-05-22 11:57:27 -07:00
Shane Freeder
8353831ea5 Fix compilation 2019-05-22 05:14:56 +01:00
Shane Freeder
504a4d9c6e Remove TPS catchup improvements
These changes are incompatbile as-is with 1.14 due to the Thread.sleep
call, this should ideally be brought back in the future
2019-05-22 04:58:00 +01:00
Shane Freeder
8b5a606f59 improve CraftWorld#isChunkLoaded to use the chunk status
vs just checking that it exists as an updating chunk, as this appears to
be a "the chunk should be loaded, but might not be"
2019-05-21 21:32:47 +01:00
Shane Freeder
ad0f730861 stop CraftWorld#isChunkLoaded from loading chunks 2019-05-21 02:37:47 +01:00
Spottedleaf
6fef4e1b23 Fix RegionFileCache#hasRegionFile (#2062)
also remove the pointless synchronization on
RegionFileCache#getRegionFileName
2019-05-19 19:26:17 -07:00
Shane Freeder
9b1c65cf48 try-with-resources on populate timer (Fixes #2061)
Lets also ignore the fixup patch, that never existed, right? Right.
2019-05-20 02:32:41 +01:00
Shane Freeder
a24e98859f Don't run death logic on dupe entity removals 2019-05-19 20:48:54 +01:00
Shane Freeder
059e210728 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
4543fb40 SPIGOT-4943: Zombie villager conversion player API.

CraftBukkit Changes:
585b2ebd Tweak thresholds for can't keep up message
91ada5c2 SPIGOT-4956: EntityTameEvent not triggered when taming a Cat
9bda4134 SPIGOT-4943: Zombie villager conversion player API.
5a027071 SPIGOT-4947: Allow setting the content on a lectern
09d00e9f SPIGOT-4938: Call EntityPickupItemEvent for dolphins
a278e445 SPIGOT-4948: Lectern.getInventory should return a LecternInventory

Spigot Changes:
4f661b22 Rebuild patches
2019-05-19 04:16:22 +01:00
Shane Freeder
98314712f0 Restore some entity duplication fix patches 2019-05-18 06:01:44 +01:00
Spottedleaf
63233b4c4c Fix MinecraftServer#isMainThread (#2046)
See patch notes
2019-05-16 15:27:36 -07:00
Zach Brown
13313f9bb6 Fix logic issue with no save proto chunks patch
Should be returning true as a no-op "yes it was saved" rather than false
as a "there was an issue saving"
2019-05-16 16:53:17 -05:00
Shane Freeder
6a951ff79a Remove leftover line from spigots tick limiters
Looking over the code, this appears to be one "high risk but hopefully
unlikely that plugins are causing this to break", this line is however
redundant leftovers from spigots tick limiter patch, which should be
doing nothing as-is.
2019-05-15 22:53:13 +01:00
Shane Freeder
ee7b1a66d0 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
f6909573 SPIGOT-4935: Lore deserializes incorrectly from previous versions
dd99c5bb SPIGOT-4929: Beacon inventory getType() returns CHEST
2019-05-15 19:12:22 +01:00
Riley Park
1801baec4d Merge pull request #2029 from Spottedleaf/optimize-datawatcher
Optimize DataWatcher
2019-05-15 01:13:05 -07:00
Spottedleaf
b10550736e Resolve memory leak involving TileEntities
Their chunk is set to null before removal, so we kept them around.
2019-05-14 14:54:32 -07:00
Spottedleaf
8ff0f5c10d Fix CraftServer#isPrimaryThread
md_5 changed it so he could shut down the server asynchronously
from watchdog, although we have patches that prevent that type
of behavior for this exact reason.
2019-05-13 21:13:31 -07:00
Zach Brown
b3cf37c102 Re-add dropped keep alive disconnect
Should fix the terminal spam
2019-05-13 23:17:05 -05:00
Spottedleaf
b56a982756 Optimize DataWatcher
The lock in DataWatcher is used to prevent concurrent modifications
to the 'd' field (entries in MCP). However any modifications to
this map only occur on initialization of an Entity in its
constructor. This modification is write-locked.

Every other access is through a readlock, which allows
the threads to pass if there is no thread holding the
writelock.

Since the writelock is only obtained in the constructor
of the Entity, the further readlocks are actually
useless (which get obtained on set, get, etc calls).

The entries field ('d' currently) has also been declared as
Int2ObjectOpenHashMap to avoid autoboxing on put(), get(), etc
calls.
2019-05-13 20:37:18 -07:00
Zach Brown
1ea2c3b4be MC 1.14.1 2019-05-13 21:20:58 -05:00
Zach Brown
d1310ddac5 Add comment to MC-151674 fix
[11:00 PM] kashike: <snip> missed // Paper - MC-151674 comment here
2019-05-12 23:06:28 -05:00
Spottedleaf
ecafb51908 Fix MC-151674 Close RegionFiles when they get evicted from cache
https://bugs.mojang.com/browse/MC-151674
2019-05-12 19:30:57 -07:00
Spottedleaf
6635ae643e Review EntityPathfindEvent
Add missing target forward
2019-05-12 18:39:06 -07:00
Spottedleaf
e36079cf6f Remove TODO on Add more Zombie API
Testing in game verified the zombie's arms raise and fall correctly
when using the API.
Renamed the OBFHELPER since the method is placed on EntityInsentient
(since we want to conflict on changes).
2019-05-12 18:04:29 -07:00
Spottedleaf
1936613b92 Remove TODO on Add ray tracing methods to LivingEntity
Note: The entity parameter stays 'this' since we want the block the
entity is targetting. This can change based on the block the player
has in their hand (see scaffholding). With a scaffhold in hand, the
scaffhold blocks in the world become solid 1x1x1 cubes, and without they
follow their model's shape.
2019-05-12 17:23:21 -07:00
Spottedleaf
79a43cd2a2 Fix TODOs in Optional TNT doesn't move in water
Turns out the doWaterMovement method was never called.
Moved the tracker updates into tick() and delete doWaterMovement
2019-05-12 16:42:49 -07:00
Spottedleaf
8d7a074503 Resolve TODO on PlayerNaturallySpawnCreaturesEvent
- Add missing isCancelled check

We don't need to worry about going out of range of int
since the value is clamped to view distance, and view
distance is clamped to 33
2019-05-12 15:34:42 -07:00
Shane Freeder
a13710cccf Merge branch 'master' into ver/1.14 2019-05-10 20:03:43 +01:00
Shane Freeder
cd96c09a94 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7d29eb5e SPIGOT-4899: Horse inventory title not set
2019-05-10 19:11:17 +01:00
Shane Freeder
86be055929 Fix MCUtils and other calls to postTaskOnMain
Method changed changed it's role to providing a TickTask object which
isn't automatically scheduled onto the server
2019-05-10 18:42:33 +01:00
Spottedleaf
396186a950 Fix patch "Faster redstone torch rapid clock removal" (#2014)
Tux pointed out the patch still has O(n^2) time complexity since
the sublist class in arraylist does not override clear() from
AbstractList, which uses a forward moving iterator to clear
the list.

Resolved by using a peek and poll from ArrayDeque.

This patch also removes the useless WeakHashMap which holds
the list (it mapped world->list) and replaces it with a
field on World.
2019-05-10 08:48:58 -07:00
Shane Freeder
eb03bf7e66 Fix accidental reversion of patches, oops 2019-05-09 15:23:52 +01:00
Shane Freeder
a17bbb4560 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fe0cadf0 Add BlockShearEntityEvent for Dispensers shearing Sheep
90e5cca3 SPIGOT-4892: Allow to set the currently viewed page of a book on a lectern inventory
a30337f7 SPIGOT-4887: Villager level minimum is 1
d88d828c SPIGOT-4886: Villager type SNOWY should be named SNOW

CraftBukkit Changes:
6ceffb0d SPIGOT-4895: Bed doesn't explode in Nether and The End
ee881847 SPIGOT-4888: setSleepingIgnored resets the night even when there is no one in a bed
15e02b40 SPIGOT-4890: EntityDeathEvent fires twice when breaking an armor stand in survival mode
b38a3c33 Add BlockShearEntityEvent for Dispensers shearing Sheep
70ebefca SPIGOT-4891: LecternInventory.getType() should return InventoryType.LECTERN
0036d1b7 SPIGOT-4887: Villager level minimum is 1
2019-05-09 08:20:01 +01:00
Spottedleaf
c0f92870ab Use WorldServer#entitesById for entity iteration
WorldServer#globalEntityList is not the actual list of entities in a world
2019-05-07 18:49:41 -07:00
Spottedleaf
665bb10aaa Actually write to the tracker field on entity
perhaps we can also look into removing this modification altogether
2019-05-07 18:13:24 -07:00
Shane Freeder
ca0b6b5337 Fix a ClassCastException from shooting fireworks 2019-05-07 19:56:32 +01:00
Shane Freeder
aa5d287e4f Fix RegionFileCache write logic 2019-05-07 16:26:37 +01:00
Spottedleaf
e052a9deff Fix foxes not dropping items 2019-05-07 08:20:32 -07:00
Spottedleaf
f1e494aba9 Fix tracking dead entities 2019-05-07 06:50:02 -07:00
Shane Freeder
55b60646bc Don't double set air in BlockFire 2019-05-07 13:16:22 +01:00
Spottedleaf
71b1db46b1 Fix entities refusing to die and portal search not working 2019-05-07 05:00:51 -07:00
Spottedleaf
5a6ef6ed50 Update upstream 2019-05-06 17:33:26 -07:00
Spottedleaf
96b32aa6bc Fix more runtime stuff
Remove chunk neighbour system until we can figure out the chunk system
2019-05-06 17:05:41 -07:00
Spottedleaf
b372f891aa Fix some runtime issues 2019-05-06 13:45:02 -07:00
Spottedleaf
b64ce880b7 It compiles 2019-05-06 12:30:27 -07:00
Zach Brown
1fa1246a1e More compile fixes
- Re-removes Bukkit#getServerName - This was (hopefully?) only added back
  for Timings v2. It should be kept in that scope.

- Intend to let PlayerViewDistance API slip. Given the scope of the
  changes in this area it seems best to let this slip past initial
  release. It can be re-added when there is additional time to focus on it
  and the changed systems it relies on. If it is fixed prior to release
  this is implemented as a single shim patch that can be dropped.
2019-05-06 03:20:16 -04:00
Spottedleaf
6281fc8f11 Fix some more compile errors 2019-05-05 20:53:47 -07:00
Spottedleaf
f9f71eb14e Update Upstream 2019-05-05 19:58:04 -07:00
Spottedleaf
52cd8744e0 More compile error fixes 2019-05-05 17:57:14 -07:00
Spottedleaf
fad9f189b6 Fix some compile errors 2019-05-05 16:24:37 -07:00
Spottedleaf
e80bd49c80 Fix some issues on the list 2019-05-05 14:39:51 -07:00
Spottedleaf
d42c203adc Shove decompile fixes into the proper patch 2019-05-05 11:09:29 -07:00
Spottedleaf
670fbcd29e More 1.14 patches
now we can rebase
2019-05-05 10:19:34 -07:00
Spottedleaf
70e4947867 Correct patches 2019-05-05 04:32:20 -07:00
William Blake Galbreath
8cfdd708e9 more 1.14 stuffs yay! 2019-05-05 06:12:32 -05:00
William Blake Galbreath
3f43b7abe8 More patches for 1.14 2019-05-05 03:33:44 -05:00
Shane Freeder
f542bdef09 Even more patches for 1.14 2019-05-05 03:23:25 +01:00
Spottedleaf
be2fdf029f More 1.14 patches 2019-04-30 15:51:03 -07:00
Shane Freeder
86e7cee50c Even more patches for 1.14 2019-04-30 02:20:24 +01:00
Spottedleaf
cab9529fe8 More 1.14 patches 2019-04-28 20:14:31 -07:00
Spottedleaf
567bd0fcac More 1.14 patches 2019-04-28 10:59:47 -07:00
Zach Brown
10c24a8e61 More patches for 1.14
Chunk related stuff will need to be revisted later
2019-04-27 19:23:53 -04:00
Phoenix616
0e614d3efa Fix itemframe sound on change 2019-04-27 20:05:20 +01:00
Spottedleaf
9c7e369607 More 1.14 work 2019-04-26 23:26:04 -07:00
Spottedleaf
f7dfbc078c More 1.14 updates (#1995) 2019-04-26 20:05:36 -07:00
Shane Freeder
aa701c743f More work for 1.14 2019-04-26 02:24:00 +01:00
Shane Freeder
29a22e708f Aim towards real 1.14 2019-04-25 07:53:51 +01:00
Shane Freeder
024f92b2bb A bit more work for 1.14 2019-04-24 03:34:11 +01:00
Shane Freeder
43b4755c1b More work towards 1.14 pre5 2019-04-24 02:00:24 +01:00
Shane Freeder
a84170f6a0 Initial work on 1.14 pre-5 2019-04-23 05:47:07 +01:00
Shane Freeder
85e05732b2 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
0cef14e4 Remove draft API from selectEntities

CraftBukkit Changes:
a46fdbc6 Remove outdated build delay.
3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material
9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission
c3749a23 Remove the Damage tag from items when it is 0.
f74c7b95 SPIGOT-4706: Can't interact with active item
494eef45 Mention requirement of JIRA ticket for bug fixes
51d62dec SPIGOT-4702: Exception when middle clicking certain slots
be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
2019-04-22 22:36:14 +01:00
Shane Freeder
3a49574188 don't NPE on dimensionmanager toString
CraftBukkit uses vanillas DimensionManager, but does not actually
register its own dimension types, etc, due to vanilla

This causes issues because anything, e.g. command feedback, trying
to print information about the world will often attempt to print out
the dimension name, which ends up throwing an NPE due to the lack of
a registered type, we work around this by just returning the world name,
this is not super elegant, but is the only route that promises not to
break stuff.
2019-04-22 20:20:22 +01:00
Shane Freeder
480bf44b1b Only store oversized values on spawners if needed, and ensure that vanilla values are read when applicable 2019-04-20 19:22:43 +01:00
William Blake Galbreath
599213f4b4 Mob Spawner API Enhancements 2019-04-19 12:41:38 -05:00
Shane Freeder
af2e88fbb9 Fix NPE from sign placement (Closes #1963) (Fixes #1917)
This fixes issues with upstreams changes to solve a private issue on
their side, as signs are placed, they may replace existing blocks, e.g.
grass, which breaks upstreams assumption that the sign is always placed
adjacent to a surface
2019-04-17 00:53:55 +01:00
Shane Freeder
9cc93b1229 Don't try to read the data outside of the try-catch 2019-04-15 05:06:43 +01:00
Shane Freeder
1a74c62cf3 Handle bad chunks more gracefully
Brought this patch back from the graveyard, 1.13.x changed how chunks
where loaded and the patch was dropped.

Prior to this change the server would crash when attempting to load a
chunk from a region with bad data.

After this change the server will defer back to vanilla behavior. At
this time, that means attempting to generate a chunk in its place
(and occasionally just not generating anything and leaving small
holes in the world (This might not be accurate as of 1.13.x)).

Should Mojang choose to alter this behavior in the future, this change
will simply defer to whatever that new behavior is.
2019-04-15 02:27:39 +01:00
Spottedleaf
8ee42908e1 Add Heightmap API (#1724)
Resolves #1672 
This API is intended to expose useful heightmaps found in the server to API. This exposes all of the live world heightmaps currently in the server. 
If a heightmap becomes impossible to implement, api spec allows the implementation to throw UnsupportedOperationException (far better than returning some weird unexpected value).

Tested via:
https://gist.github.com/Spottedleaf/5d47f67c55a9fb870251ff344bfeb6b3
2019-04-10 20:36:31 -07:00
Automated
bd3ec61e68 [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7c395d42 SPIGOT-4681: Note about additional world creation on STARTUP
2019-04-08 06:51:36 -04:00
Automated
0ce34c30ee [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
812f66aa SPIGOT-4684: Update persistence of converting zombie villagers
2019-04-08 06:31:50 -04:00
Aikar
f4afd120d2 Optimize Captured TileEntity Lookup
upstream was doing a containsKey/get pattern, and always doing it at that.
that scenario is only even valid if were in the middle of a block place.

Optimize to check if the captured list even has values in it, and also to
just do a get call since the value can never be null.
2019-04-06 10:25:21 -04:00
Aikar
1abad1ff37 Improve Cancelled Block Place Tile Entity discardment
We bandaided this logic on a case by case basis before with Loot Tables and Chests,
but that is not the correct fix.

Ultimately we just needed to clear out the captured tile entity list so that the
update calls did not process the tile entity that is no longer even valid.

This solution will ensure ALL placed tile entities data is ignored and not just
the few cases we previously had filters for.
2019-04-06 10:23:05 -04:00
Spottedleaf
6719e61704 Only flush to disk on chunk saves if paper.flush-on-save is true (#1942)
The cost of a call to sync() adds up quickly and especially for
HDDs. Playing around generating chunks for a while warranted a
3 min save time on a HDD. This is unacceptable default behaviour
and now the behaviour is hidden behind a flag for server owners
who are OK with taking a hit on saves (although SSDs will not have
this issue remotely as bad, since most of the time was spent seeking).
2019-04-06 02:59:42 -07:00
Zach Brown
84f63e360a Clear containers on cancelled place events
It is possible for a container to be brought into the world pre-filled
in place event (thanks NBT!). When the blockplacevent(s) are cancelled
their blockstate is updated in OBC. This triggers them to drop their
inventories.

Rather than screwing with the update method which is used elsewhere, we
can simply clear any inventories once we are told that a plugin intends
to cancel the interaction.

Fixes GH-1831
2019-04-06 00:31:19 -04:00
Spottedleaf
0891f63203 Optimize GameRules to use LinkedHashMap
Previously TreeMap was used which has poor get(K) performance.
2019-04-04 18:13:49 -07:00
Aikar
29399ffc02 Numerous fixes to entity related changes
While it wasn't really "broken" before, if plugins use NMS
(which they really should't be) and mess with entity management
themselves, and get it wrong, they could ultimately corrupt our
state expectations.

I've been unable to reproduce any issues locally, but these changes
are the result of me analyzing the code pretty deeply and seeing
about how to make it more durable to abnormal usage.

Any servers seeing oddities, please run with -Ddebug.entities=true
and send me any logs triggered.
2019-04-05 23:08:45 -04:00
Shane Freeder
7fd8287ba2 Revert entityList type in World
Why are plugins accessing this?! Whhhhy?!

For any plugin developers reading this, this are methods in World
specifically for adding entities to the world, aptly called spawnEntity
2019-04-05 13:41:45 +01:00
Zach Brown
04f3e0a28f Update upstream CB
--- work/CraftBukkit
Submodule work/CraftBukkit 0e1cea5a..f40143ef:
  > SPIGOT-4691: Fix custom world generator when placing tiles
2019-04-05 05:17:10 -04:00
Zach Brown
b5e7b51be6 Default nether void damage to off and allow that 2019-04-05 01:27:37 -04:00
Zach Brown
2e6720ba2b Allow configurable nether void height damage
Fixes GH-1804
2019-04-05 00:52:02 -04:00
Zach Brown
b6d953a85d Don't throw if a server unregisters the version cmd 2019-04-05 00:35:59 -04:00
Zach Brown
ab1484de91 Prevent negative in lure times - Fixes GH-1583 2019-04-05 00:09:29 -04:00
Spottedleaf
5d5e321bf8 Make region files more reliable to write to
Previously we would write to header before writing our chunk data,
which opens a window for corruption (or we would overwrite entirely).
Now the saving process has been changed to follow this chain of events:

1. We always allocate a new space to write so we do not potentially
overwrite and corrupt the current data
2. Write the chunk data first (the order of the fields in
the chunk data isn't relevant though)
3. Flush to disk
4. Write to the region header last
5. Flush to disk
6. Then we free the previous space allocated

With this chain of events it is impossible for a chunk write to corrupt
a region file, unless the operating system has lied and we have NOT flushed
to disk.

However server administrators are still recommended to continue performing
regular backups.

Note that when Mojang finally decides to change their region format
to deal with oversized chunks this patch must be changed to deal with
whatever system they decide to impose.

We also make use of two flushes to disk per chunk save (to ensure
ordering and ensure data has gone to disk), so this will negatively
affect save performance.
2019-04-01 18:58:55 -07:00
Automated
3e95d692e7 [Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
7634491f Added Entity#setRotation.

CraftBukkit Changes:
0e1cea5a Added Entity#setRotation.
2019-04-03 04:51:39 -04:00
Spottedleaf
7e58932043 Allow login events to fire only after the server has loaded
Plugins that rely on the async login event to fire can miss the event
if a player tries to log in before the server has loaded.

The solution is to simply block the event threads from executing until
the server has loaded. This will not have an adverse affect on logins
since the event threads are cached and are only used for executing events
asynchronously.
2019-03-31 22:18:39 -07:00
Aikar
3ecea2902b Updated Upstream (CraftBukkit/Spigot)
We pretty much reverted most of Spigots changes here as ours is better.

I guess least Spigot is trying to get closer to us? but missed..

CraftBukkit Changes:
0bf75bbd SPIGOT-4686: Enchantment ordering nondeterministic

Spigot Changes:
f09662d0 Rebuild patches
2019-04-02 23:27:20 -04:00
Aikar
fba6eef5bd Re-add isTypeNotPersistent check
seems CB did something different with that field more than I understood.

So now it permanently doesn't match vanilla? :(
2019-03-29 08:50:52 -04:00
Shane Freeder
a739de61cb Fix PersistentStructureLegacy NPE on custom worlds
This is caused due to the DimensionManager in CB worlds not being
registered by NMS, we fix this by copying CBs behavior of using the
world providers DimensionManager, vs using the actual dimension manager
of the world
2019-03-29 11:37:20 +00:00
Aikar
b306372426 Restore vanilla behavior of mob counts for persistent mobs
Now decounts entities that got name tagged or persistent state changed.

Removes a bad CB check that ignored some persistent mobs persistence state.

Vanilla code explicitly only cares 'is this mob persistent?' and if
it is, it is not counted. CB should not of been checking its type state.

Fixes #1922
2019-03-29 02:51:08 -04:00
Aikar
fbe06222c4 Fix map rendering issues - Fixes #1796 2019-03-29 02:27:56 -04:00
Aikar
f9b8a839ff Optimize Persistent Data Loading
removes Mineshaft loading legacy as we had pre 1.13.2 to avoid managing
that very large data file from legacy systems.

Previous to 1.13.2 these data files were never loaded to begin with, so they
effectively do not contain valid/relevant data.

These files take a long time to convert on large worlds and crashes the server.

Additionally, cache the result of a file being missing so we don't keep spam checking it.
2019-03-29 02:16:55 -04:00
Aikar
274fe387da Fix a concurrency issue with legacy structure data loading
This code could get hit by many threads at once, causing multiple
chunk loads to convert legacy data, leading to all sorts of fun.

Additionally, go ahead and preload it async on world load.
2019-03-29 02:02:53 -04:00
Aikar
7ed92736c0 Reuse buffers for chunk compression to optimize memory use
Instead of allocating a buffer for every chunk compression, reuse
the same 64k sized buffer.

Also stopped doing dynamic compression levels. It wasn't helping enough.

This will improve memory usage and zlib performance of chunk compression.
2019-03-28 22:06:35 -04:00
Aikar
bea67c4412 Forgot to convert duration to millis per the API expectation for tick event 2019-03-28 01:27:39 -04:00
Aikar
4606cb8ce3 PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death.

This allows a cleaner method to implement "Keep certain items on death"
than how plugins currently do it in that it never removes them in first
place, so its safe if the player logs out/server is shutdown before respawn.

Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
2019-03-28 00:58:05 -04:00
Aikar
05c82fcfe0 Server Tick Events
Fires event at start and end of a server tick
2019-03-27 22:49:29 -04:00
Aikar
4e0a1533d0 Remove light optimization
getting lots of bug reports on light. just going to drop this even though
I really don't see how it could be the source due to my understanding of
the games light engine...

Fixes #1920
2019-03-27 20:46:46 -04:00
Shane Freeder
0e54493013 Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
4c8327f7 SPIGOT-4673: EntitySpawnEvent should not be called for players

Spigot Changes:
5629554b Rebuild patches
2019-03-27 18:41:12 +00:00
Aikar
9c9062547e Revert "Optimize Bukkit <-> NMS Mapping tables and legacy conversion"
This reverts commit 9329e1383d.

Has issues, will fix later
2019-03-26 01:58:53 -04:00
Aikar
8c452eb0d5 Fix issue in last build with null task timings 2019-03-26 01:31:59 -04:00
Aikar
92059ef6ba Improve Timings stack protection more
Ensures in more places that exceptions will not corrupt the Timings stack.

Timings will now better report stack corruption and auto repair itself too.
2019-03-26 00:31:34 -04:00
Aikar
9329e1383d Optimize Bukkit <-> NMS Mapping tables and legacy conversion
Use O(1) patterns for mapping conversions to improve plugin performance.
Optimize collections used by legacy plugin conversion

This should improve plugin performance across the board
on Paper for both Modern and Legacy Plugins.

Also log how long building those tables takes...
2019-03-25 22:37:28 -04:00
Automated
973a062bb9 [CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2019-03-24 23:51:44 -04:00
Shane Freeder
9988ca1c1d Don't update entity trackers for worlds without players
PlayerList#moveToWorld already untracks the player from the player list,
meaning that we do not need to worry about this untracking players
who've left the world, The server also untracks a player during
disconnect, handing yet another case.

If we don't need to untrack players who've left the world, it should be
reasonably save to do this, as we're not going to be performing any
server->client updates here, which is what this code is intended to do,
and all players should be untracked.
2019-03-24 20:34:32 +00:00
Aikar
eb39758848 missed a spot for pickupDelay fix 2019-03-24 18:15:39 -04:00
Aikar
644e1d4f8f don't go below 0 for pickupDelay, breaks picking up items
vanilla checks for == 0

Fixes #1911
2019-03-24 18:12:56 -04:00
Aikar
310ae5b900 update metadata refresh approach
same fix, less work needed to do it
2019-03-24 17:48:22 -04:00
Aikar
3f35065cd3 include chunk gen mobs in natural counting, fix some spawn reasons 2019-03-24 13:55:27 -04:00
Joel Paulien
3216b19a10 Add PlayerPostRespawnEvent (#1622) 2019-03-24 10:50:42 -07:00
Mark Vainomaa
6b534b0a0e Add GS4 query event (#1906) 2019-03-24 19:01:31 +02:00
Johnny Cao
7ac68eb046 Fixes issues with player interaction preventing metadata from being updated for other players (#1896) 2019-03-24 10:00:42 -07:00
Aikar
5b0b2630b1 Add a config for mob spawn change, really shouldn't use it
turning this to true allows 1 player to deny other players the ability
to have mobs spawn. It really is a bad idea and reverts back to iffy
mob spawn limits where mob farms in the world stops natural spawns
from occuring.

Really recommend resorting to different solutions than ever using this config.
2019-03-24 12:46:52 -04:00
Aikar
6e81645df1 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
451bd74e Use gson for decoding version command

CraftBukkit Changes:
51100db8 SPIGOT-4678: Fix placing signs in certain circumstances
2019-03-24 12:33:39 -04:00
Aikar
669007b2f6 Only count Natural Spawned mobs towards natural spawn mob limit
This resolves the super common complaint about mobs not spawning.

This was ultimately a flaw in the vanilla count algorithim that allows
spawners and other misc mobs to count against the mob limit, which are
not bounded, and can prevent the entire world from spawning new.

I believe Bukkits changes around persistence may of actually made it
worse than vanilla.

This should fully solve all of the issues around it so that only natural
influences natural spawns.
2019-03-24 01:05:07 -04:00
Aikar
603ab21457 Entity#getEntitySpawnReason
Allows you to return the SpawnReason for why an Entity Spawned

Pre existing entities will return NATURAL if it was a non
persistenting Living Entity, SPAWNER for spawners,
or DEFAULT since data was not stored.
2019-03-24 01:00:55 -04:00
Aikar
2651356bc9 Fix a case where mob spawning could load/gen chunks 2019-03-24 00:59:45 -04:00
Riley Park
c752d3a80d Use proper max length when serialising BungeeCord text component 2019-03-20 21:20:56 -07:00
Shane Freeder
7e331bdc72 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Developers!: You will need to clean up your work/Minecraft/1.13.2 folder
for this

Also, restore a patch that was dropped in the last upstream

Bukkit Changes:
279eeab3 Fix command description not being set
96e2bb18 Remove debug print from SyntheticEventTest

CraftBukkit Changes:
d3ed1516 Fix dangerously threaded beacons
217a293d Don't relocate joptsimple to allow --help to work.
1be05a21 Prepare for imminent Java 12 release
a49270b2 Mappings Update
5259d80c SPIGOT-4669: Fix PlayerTeleportEvent coordinates for relative teleports

Spigot Changes:
e6eb36f2 Rebuild patches
2019-03-20 01:46:00 +00:00
Shane Freeder
a7ba5db3de Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Please note that this build includes changes to meet upstreams
requirements for nullability annotations. While we aim for a level of
accuracy, these might not be 100% correct, if there are any issues,
please speak to us on discord, or open an issue on the tracker to
discuss.

Bukkit Changes:
9a6a1de3 Remove nullability annotations from enum constructors
3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API

CraftBukkit Changes:
8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep
8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals
39a287b7 Don't ignore newlines in PlayerListHeader/Footer

Spigot Changes:
cf694d87 Add nullability annotations
2019-03-20 00:28:15 +00:00
Zach Brown
2b722719b3 Stop loading entity bounding boxes from NBT
This may be creating more issues than it's solving
cc GH-1806
2019-03-15 23:25:32 -04:00
Mark Vainomaa
acdbefc146 Add WhitelistToggleEvent (#1899) 2019-03-13 22:51:42 +02:00
Shane Freeder
ab0e7dd082 Revert "Don't update snapshot blockstates" (Fixes #1882)
CraftBukkit already checks that we're not trying to copy data
back to the same snapshot, reverting this fixes the ability to
properly update non-snapshot blockstates
2019-03-07 17:16:39 +00:00
Zach Brown
a663d0d550 Update upstream B/CB
--- work/Bukkit
Submodule work/Bukkit 96e09e50..0b95b68f:
  > SPIGOT-4650: Charging API for Vex

--- work/CraftBukkit
Submodule work/CraftBukkit f102d882..77ca7ca0:
  > Rebuild patches
  > Improve damage handling of dead entities
  > SPIGOT-4646: Test + fix InventoryWrapper.getContents
  > SPIGOT-4650: Charging API for Vex
2019-03-06 00:46:21 -05:00
Phoenix616
1067c20909 Improve damage handling of dead entities
Manually applied because of upstream patch file issues.
Upstream 73597ed865
2019-03-06 00:00:34 -05:00
Automated
ba4cb3003e [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
f102d882 SPIGOT-4647: Properly cancel VehicleDamageEvent
ec17d07d Use getBukkitEntity for ExplosionPrimeEvent instead of creating new one
2019-03-05 00:46:37 -05:00
Zach Brown
99c3cd2a02 Set Zombie lastTick at start of drowned conversion
Fixes GH-1887

Prior to this change, the lastTick value for zombies would be set to
their initial spawn tick. This caused the drowned conversion process to
immediately occur rather than observing the vanilla delay.

Easy fix, just make sure its set again when the process actually starts.

And no, this change has absolutely nothing to do with the other thing.
That's been fixed and remains fixed.
2019-03-04 02:25:22 -05:00
Zach Brown
46a38257b0 Fire PlayerArmorChangeEvent for more cases 2019-03-03 15:21:51 -05:00
Aikar
51e360c648 Fix crops not popping when no plugin listens to physics 2019-03-03 12:22:24 -05:00
Aikar
7af07de57b Remove left over debug from entity slices 2019-03-02 18:52:16 -05:00