In worlds that are extremely large (greater than 1TB), it can take an insanely long time to walk the entire world for symlinks.
This patch adds a system property to disable the symlink scan, which can be used to speed up world loading.
Most of the visual artifacts that result from having item merge radius above vanilla levels is from items merging vertically,
which realistically, only happens when a player is dropping items, or items are dropping from breaking a block.
Most of the scenarios where item merging makes sense involves the two item entities being on the same Y level. i.e on the ground next to each other.
This is even more apparent since paper fixed items being able to merge through blocks.
This patch allows us to configure items to only merge horizontally, which is what vanilla does.
This allows us to have both the reduced number of item entities a high item-merge radius provides,
without most of the visual artifacts caused by items merging vertically.
The server validates incoming interaction packets by ensuring the player
sending them is inside their interaction range. For this, the server adds
a magic value, by default 1.0, to the original interaction range to
account for latency issues.
This value however may be too low in high latency environments.
The patch exposes a new configuration option to configure said value.
The recent upstream update moved around the event logic for
EntiyDamageEvent and its derivatives.
However, the event was called on every call to #hurt as it was moved out
of actuallyHurt.
This patch moves the invocation directly before the #actuallyHurt calls,
respective invulnerable timings.
Horse inventories now combine 2 inventories (like
result inventories).
== AT ==
public net/minecraft/world/inventory/HorseInventoryMenu SLOT_BODY_ARMOR
Exposes a new suspicious effect entry type that properly represents
storable effects in the context of suspicious effects as they only
define the potion effect type and duration.
This differentiates them from the existing PotionEffect API found in
bukkit and hence clarifies that storable values in the parts of the API
in which it replaces PotionEffect.
Co-authored-by: Yannick Lamprecht <yannicklamprecht@live.de>
== AT ==
public net.minecraft.commands.arguments.blocks.BlockInput tag
public net.minecraft.commands.arguments.DimensionArgument ERROR_INVALID_VALUE
public net.minecraft.server.ReloadableServerResources registryLookup
public net.minecraft.server.ReloadableServerResources
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Marc Baloup <marc.baloup@laposte.net>
== AT ==
public net.minecraft.world.level.block.ChestBlock isBlockedChestByBlock(Lnet/minecraft/world/level/BlockGetter;Lnet/minecraft/core/BlockPos;)Z
== AT ==
private-f net/minecraft/world/item/ItemStack components
public net/minecraft/world/food/FoodProperties DEFAULT_EAT_SECONDS
public org/bukkit/craftbukkit/block/CraftBlockStates getBlockState(Lorg/bukkit/World;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/block/entity/BlockEntity;)Lorg/bukkit/craftbukkit/block/CraftBlockState;
public net/minecraft/world/level/block/entity/BlockEntity saveId(Lnet/minecraft/nbt/CompoundTag;)V
Co-authored-by: GhastCraftHD <julius.gruenberg@leghast.de>
Re-adds missing functionality for HIDE_DESTROYS and
HIDE_PLACED_ON. Also adds new flag in HIDE_STORED_ENCHANTS
which was split from HIDE_ADDITIONAL_TOOLTIP.
== AT ==
public net.minecraft.world.item.AdventureModePredicate predicates
This fixes exploits that let players destroy bedrock by Pistons, explosions
and Mushrooom/Tree generation.
These blocks are designed to not be broken except by creative players/commands.
So protect them from a multitude of methods of destroying them.
A config is provided if you rather let players use these exploits, and let
them destroy the worlds End Portals and get on top of the nether easy.