Horse inventories now combine 2 inventories (like
result inventories).
== AT ==
public net/minecraft/world/inventory/HorseInventoryMenu SLOT_BODY_ARMOR
Exposes a new suspicious effect entry type that properly represents
storable effects in the context of suspicious effects as they only
define the potion effect type and duration.
This differentiates them from the existing PotionEffect API found in
bukkit and hence clarifies that storable values in the parts of the API
in which it replaces PotionEffect.
Co-authored-by: Yannick Lamprecht <yannicklamprecht@live.de>
== AT ==
public net.minecraft.commands.arguments.blocks.BlockInput tag
public net.minecraft.commands.arguments.DimensionArgument ERROR_INVALID_VALUE
public net.minecraft.server.ReloadableServerResources registryLookup
public net.minecraft.server.ReloadableServerResources
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Marc Baloup <marc.baloup@laposte.net>
== AT ==
public net.minecraft.world.level.block.ChestBlock isBlockedChestByBlock(Lnet/minecraft/world/level/BlockGetter;Lnet/minecraft/core/BlockPos;)Z
== AT ==
private-f net/minecraft/world/item/ItemStack components
public net/minecraft/world/food/FoodProperties DEFAULT_EAT_SECONDS
public org/bukkit/craftbukkit/block/CraftBlockStates getBlockState(Lorg/bukkit/World;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/block/entity/BlockEntity;)Lorg/bukkit/craftbukkit/block/CraftBlockState;
public net/minecraft/world/level/block/entity/BlockEntity saveId(Lnet/minecraft/nbt/CompoundTag;)V
Co-authored-by: GhastCraftHD <julius.gruenberg@leghast.de>
Re-adds missing functionality for HIDE_DESTROYS and
HIDE_PLACED_ON. Also adds new flag in HIDE_STORED_ENCHANTS
which was split from HIDE_ADDITIONAL_TOOLTIP.
== AT ==
public net.minecraft.world.item.AdventureModePredicate predicates
For saddles, carpets, horse armor, and chests for horse-likes
a BlockDispenseEvent handler that always mutated the item without
changing the type would result in a SO error because when it went
to find the replacement dispense behavior (since the item "changed")
it didn't properly handle if the replacement was the same instance
of dispense behavior.
Additionally equippable mob heads, wither skulls, and carved pumpkins
are subject to the same possible error.
Furthermore since 1.21.2, the DISPENSER_REGISTRY map doesn't have a default
return value anymore and some dispense behaviors like equippable and
regular items will not have a defined behavior in that map and might throw
a NPE in that case.
== AT ==
public net.minecraft.world.level.block.entity.HopperBlockEntity setCooldown(I)V
public net.minecraft.world.level.block.entity.HopperBlockEntity cooldownTime
This causes spawnAfterBreak to spawn xp by default, removing the need to manually add xp wherever this method is used.
For classes that use custom xp amounts, they can drop the resources with disabling
Instead of just tracking the itemstacks, this tracks with it, the
action to take with that itemstack to apply the correct logic
on dropping the item instead of generalizing it for all dropped
items like CB does.
Fixes EntityPotionEffectEvent
Fixes EntityPoseChangeEvent
Asynchronous chunk generation provides an opportunity for things
to happen async that previously fired synchronous-only events. This
patch is for mitigating those issues by various methods.
Also fixes correctly marking/clearing the entity generation flag.
This patch sets the generation flag anytime an entity is created
via StructureTemplate before loading from NBT to catch uses of
the flag during the loading logic. This patch clears the generation
flag from an entity when added to a ServerLevel for the situation
where generation happened directly to a ServerLevel and the
entity still has the flag set.
Objectives displayed in team sidebars were not cleared when switching
scoreboards. If a player's scoreboard has a displayed objective for the
'gold' sidebar, and their scoreboard was switched to one where they
still had a 'gold' team, it would still be displayed
== AT ==
public net.minecraft.world.level.dimension.end.EndDragonFight GATEWAY_COUNT
public net.minecraft.world.level.dimension.end.EndDragonFight gateways
public net.minecraft.world.level.dimension.end.EndDragonFight respawnCrystals
public net.minecraft.world.level.dimension.end.EndDragonFight spawnNewGateway(Lnet/minecraft/core/BlockPos;)V
Boat status is null until the entity is added to the world and the tick() method is called.
== AT ==
public net.minecraft.world.entity.vehicle.AbstractBoat getStatus()Lnet/minecraft/world/entity/vehicle/AbstractBoat$Status;
Setting whether a block break dropped items controlled
far more than just whether blocks dropped, like stat increases
food consumption, turtle egg count decreases, ice to water
conversions and beehive releases
== AT ==
public net.minecraft.world.level.block.entity.SculkCatalystBlockEntity$CatalystListener bloom(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/util/RandomSource;)V
Effect or LevelEvent needs to be replaced
but ideally after the enum PR has been merged
upstream. Until then, this test and these fixes
should address all the known issues with them
Pulling Folia API to Paper is primarily intended for plugins
that want to target both Paper and Folia without unnecessary
compatibility layers.
Add both a location based scheduler, an entity based scheduler,
and a global region scheduler.
Owned region API may be useful for plugins which want to perform
operations over large areas outside of the buffer zone provided
by the regionaliser, as it is not guaranteed that anything
outside of the buffer zone is owned. Then, the plugins may use
the schedulers depending on the result of the ownership check.
Makes sure the value returned by Projectile#getShooter in
the API matches the owner UUID specified in the entity nbt.
Previously, after the entity reloaded, Projectile#getShooter
would return null, while the entity still had an owner.
Also fixes setting the shooter/owner to null actually
clearing the owner.
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
For fishing hooks, the openWater field is true by default, and only calculated when a "fish" is approaching the bobber.
This patch changes the API impl to calculate the open water state itself instead of returning this field.
Relevant link: https://github.com/PaperMC/Paper/issues/9131
== AT ==
public net.minecraft.world.entity.projectile.FishingHook calculateOpenWater(Lnet/minecraft/core/BlockPos;)Z
public net.minecraft.world.entity.projectile.FishingHook outOfWaterTime