Zach Brown
17a3117d38
Merge pull request #663 from electronicboy/player-death-passenger-bug
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Call stopRiding() on a Players death
2017-04-21 18:06:53 -05:00
Zach Brown
90927cd654
Update upstream B/CB
2017-04-20 08:22:08 -05:00
Shane Freeder
a4036ed3cb
Call stopRiding() on a Players death
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Currently, when a player dies they are not automatically ejected from the entity they are riding, which allows
for the ridden entity to affect the players location on respawn (we're still riding it for a part of a tick), as well as allows a dupe to occur with the ridden entity teleporting to the new world with the player
2017-04-18 15:08:27 +01:00
Zach Brown
515506c3ce
Update upstream B/CB/S
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Closes GH-658
2017-04-16 17:12:01 -05:00
Zach Brown
9aba83bfdc
Update upstream CB/S
2017-04-10 22:11:26 -05:00
Riley Park
965f78b3af
Fix NFE caused by attempting to read an EMPTY ItemStack
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Thanks @gabizou
2017-04-09 23:50:46 -07:00
Zach Brown
66a6db73e0
Update upstream B/CB
2017-03-31 23:24:42 -05:00
Zach Brown
bc4e080971
Update upstream CB
2017-03-30 18:26:00 -05:00
Zach Brown
b6fe136d35
Switch metrics impl to use thread executor service
2017-03-26 18:29:38 -05:00
Zach Brown
4340ef97ca
Switch to a bStats based Metrics system
2017-03-25 00:22:02 -05:00
Zach Brown
1471ac1b64
Merge pull request #628 from willies952002/feature/reloadCommands
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Don't Display Success Message on Alias Reload Fail
2017-03-24 22:34:13 -05:00
Zach Brown
de6a101264
Update upstream B/CB/S
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Adds /paper command for reloading the paper config.
Closes GH-639
Per-world config logging has been removed in favor of all or nothing
logging for all paper settings. I don't believe it was used enough to
warrant maintaining. If this is not the case it should be possible to
re-add it.
2017-03-24 22:18:58 -05:00
Zach Brown
eb4870b509
Remove unnecessary blocking of chest minecarts
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This is already covered by recent changes.
Closes GH-373
2017-03-19 16:17:24 -05:00
Zach Brown
b73556fc5c
Update upstream B/CB
2017-03-18 21:01:13 -05:00
Shane Freeder
4a48c0504f
Ensure that the world of a dead entity is not changed in a portal
2017-03-19 01:33:26 +00:00
Shane Freeder
33b8a43e4a
Only set the location of the newly spawned entity
2017-03-17 13:17:52 +00:00
Zach Brown
5916c653b6
Just make sure an entity's exit is set properly
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Don't re-add, it's redundant and you end up with inconsistent
inconsistencies inconsistently
2017-03-17 00:50:43 -05:00
Zach Brown
0b19d62632
Make sure the entity is still added to the world
2017-03-17 00:04:34 -05:00
Shane Freeder
4a940edbe8
Fix a duplicate alive entity on second world
2017-03-16 22:31:53 -05:00
Zach Brown
a69434f9d1
Update upstream B/CB/S
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Closes GH-631
2017-03-15 09:32:50 -05:00
willies952002
cb08e8ae4c
Don't Display Success Message on Alias Reload Fail
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Also add "commands" to Tab Completion
Note: This required a signature change to Bukkit#reloadCommandAliases() so that it returns a boolean based on if the command aliases reloaded or not.
2017-03-12 13:19:04 -04:00
chickeneer
0c8c9b087a
Fix tick loop bug - Fixes #624
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We were not calculating time after the sleep ,resulting in wrong
calculations. This caused us to go 100ms, 0ms, 100ms, 0 ms repeatedly.
2017-03-10 03:01:46 -05:00
Zach Brown
252bca6deb
Alter furnace cookTime based on total cook time
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Fixes GH-613
2017-03-02 20:57:20 -06:00
Zach Brown
f17c296756
Do not let ArmorStands drown under water
2017-02-18 19:34:46 -06:00
Zach Brown
12310fa5f3
Update upstream B/CB/S
2017-02-17 20:03:38 -06:00
Zach Brown
3e91cc60e4
Update upstream B/CB/S
2017-02-10 18:12:58 -06:00
Brokkonaut
75618c5da8
Make chunk unload targetSize more aggressive
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Re: GH-597
2017-02-08 15:11:43 -06:00
Zach Brown
3f2569f79f
Disable Spigot's chunk unload queue throttling
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Seems to be causing more problems than it's solving
Closes GH-597
2017-02-07 16:59:12 -06:00
Zach Brown
e741a89374
Update upstream CB, reduce version cache time
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Closes GH-602
2017-02-07 16:29:26 -06:00
Aikar
7daac312a5
Shame on you Mojang
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Someone wrote some horrible code that throws a world accessing task
onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even
heavy enough to warrant async operation.
This then triggers async chunk loads!
What in the hell were you thinking?
2017-02-05 19:19:35 -05:00
Aikar
c5851f632a
Remove CraftScheduler Async Task Debugger
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I have not once ever seen this system help debug a crash.
One report of a suspected memory leak with the system.
This adds additional overhead to asynchronous task dispatching
2017-02-05 00:13:28 -05:00
Aikar
36ce1b950a
Add more timings to Scheduler and other improvements
2017-02-05 00:13:16 -05:00
Aikar
8246be5c3d
More improvements to Timings, RCON now is no longer blocking!
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Finally made timings accept "Callback style" reports, so plugins
can listen for when the report is done.
Added new Util interfaces, MessageCommandSender and BufferedCommandSender
This restores and improves using RCON to generate timings reports
2017-02-04 22:47:39 -05:00
Zach Brown
e3b3799b67
Update upstream S
2017-02-04 03:59:44 -06:00
Zach Brown
789bb0b834
Update upstream CB
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Closes GH-596
2017-02-01 22:48:16 -06:00
Zach Brown
a3cc3e37bd
Update upstream S
2017-01-30 22:33:54 -06:00
Zach Brown
013c024ca2
Update upstream CB
2017-01-28 17:36:03 -06:00
Zach Brown
65a99a06a8
Update upstream B/CB/S
2017-01-25 22:27:42 -06:00
Zach Brown
21a724147a
Do not allow a zero max height in BiomeJungle
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Fixes GH-592
Thanks to the forge team who noticed this issue long ago
2017-01-23 15:11:07 -06:00
Aikar
9e81fe5059
Cap Entity Collisions - Resolves #577
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Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens
This is not tied to the maxEntityCramming rule. Cramming will still apply
just as it does in Vanilla, but entity pushing logic will be capped.
You can set this to 0 to disable collisions.
2017-01-22 18:24:14 -05:00
Zach Brown
bff3f5cccd
Yank import from last
2017-01-21 17:12:25 -06:00
Zach Brown
4cce8f0cda
Expose WorldBorder@isInBounds(Location) check
2017-01-21 17:06:28 -06:00
Aikar
03263ff5df
Remove the Vanilla Method Profiler
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Spigot rebrought this back after it was removed for years due to the performance hit.
It is unknown if the JIT will optimize it out as effeciently with how it was
added, so we do not want any risk of performance degredation.
Paper has a proper Timings system that makes the Vanilla Method profiler obsolete and inferior.
2017-01-21 02:02:52 -05:00
Zach Brown
51072f8241
Fixup patch file
2017-01-20 09:12:47 -06:00
BillyGalbreath
5d4b4bd35d
Add fromBottle flag to Experience Orbs ( #584 )
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* Add fromBottle flag to Experience Orbs
2017-01-20 09:01:53 -06:00
Zach Brown
b0348aea3e
Update upstream B/CB/S
2017-01-20 05:21:44 -06:00
Zach Brown
f37dddfe3e
Merge pull request #582 from prplz/player-count
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Add World.getPlayerCount
2017-01-14 16:07:01 -06:00
Zach Brown
26f60ea587
Now I am become Death, the destroyer of newlines
2017-01-14 02:12:59 -06:00
Zach Brown
538cd29d93
Update upstream B/CB
2017-01-14 02:11:12 -06:00
Zach Brown
ce10eb73f0
Assign the World in WorldGenStronghold
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Fixes GH-580
2017-01-14 01:24:11 -06:00
Michael Himing
726b291d90
Add World.getPlayerCount
2017-01-13 23:00:33 +11:00
Michael Himing
bb6dc9d970
Fix block break desync
2017-01-08 18:52:48 +11:00
Zach Brown
eccac70eac
Compromise on warning of excessive velocity sets
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We have long been receiving feedback about our warning messages when
excessive velocities are set on entities. We have, for the most part,
ignored much of this feedback because these warnings can be vital in
identifying the cause of a watchdog crash. These crashes would otherwise
be more difficult to identify without this information.
However, in many cases these warnings are unnecessarily verbose as the
server handles these excessive sets itself without user intervention.
As a compromise, we will only warn the user as part of a watchdog crash
log, and we will only include the most recent occurrence. This commit
represents a first effort on this front. It may need to be tweaked later
to provide more relevant information, such as the time it occurred,
and/or not printing the warning at all if the occurrence was a certain
time period ago.
2017-01-08 16:43:08 -06:00
Alfie Cleveland
519d60b747
Don't allow entities to ride themselves - #572
2017-01-08 04:32:04 +00:00
Zach Brown
c9c9032b8d
Revert "Set head rotation pitch in addition to yaw in TPs"
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This reverts commit 87ebcab532
.
2017-01-07 22:15:01 -06:00
Zach Brown
87ebcab532
Set head rotation pitch in addition to yaw in TPs
2017-01-07 21:32:11 -06:00
Aikar
11711a201d
Enforce Sync Chunk Unloads
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Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 16:08:16 -05:00
Aikar
24858ab25e
Enforce Sync Player Saves
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Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 15:48:22 -05:00
Aikar
9bdc25e99b
Provide E/TE/Chunk count stat methods
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Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:27:46 -05:00
Zach Brown
b6dd3fb9d3
Update upstream B/CB
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Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
710f32619e
SPIGOT-2989: Use correct Horse Inventory
2017-01-04 21:23:16 -05:00
prplz
d8444c5449
Better container checks ( #564 )
2017-01-03 09:16:57 +11:00
Aikar
d309b6e872
ShulkerBox Dupe Prevention - Fixes #488
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This ensures that Shulker Boxes can never drop their contents twice, and
that the inventory is cleared incase it some how also got saved to the world.
2017-01-02 16:49:08 -05:00
Aikar
aa074621bd
Defensive copy chunk list to avoid "effective CME" - Fixes #313
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Lighting operations apparently can load chunks, which will cause an NPE
in the same fashion you would trigger a CME during the chunk iteration.
2017-01-02 14:08:55 -05:00
Aikar
695ba0cbf5
Use alternate constructor for EndGateway - Fixes #563
2017-01-02 11:49:36 -05:00
Aikar
beee3cd301
MC-112017: Allow 31 instead of 30 for item names
2017-01-02 02:43:50 -05:00
Aikar
7228b28a1a
MC-111699: Ignore Improper Anvil Item Name Packets
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The client is improperly sending Item Name Packets to the server BEFORE
the click event. This causes the server to reset before the click event is processed
This breaks the ability to rename more than 1 item at a time.
See: https://bugs.mojang.com/browse/MC-111699
2017-01-02 02:09:31 -05:00
Aikar
3734a3acdb
Fix build
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I totally didn't notice that the patch had a conflict >_>
2017-01-02 02:05:02 -05:00
Aikar
eee4d138dd
Update upstream - fixes more Spawn Egg issues
2017-01-02 01:58:15 -05:00
Aikar
3eec7df88a
PlayerTeleportEndGatewayEvent
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Allows you to access the Gateway being used in a teleport event
2016-12-31 21:46:34 -05:00
Aikar
2c5f074c1d
Fix String based Action Bar to use ChatComponent to handle proper escaping
2016-12-29 08:29:09 -05:00
Aikar
04c621bb48
Fix ItemStack Data Conversion
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Spigot did not copy our version, and their version is not 100% correct.
The current state results in item meta and damage data value conversions clashing for control
For example on a horse egg, on itemstack creation, the 100 Damage is converted to 0 and sets EntityTag
SetItemMeta then drops the previous NBTTagCompound and makes a new one, which has no EntityType associated
to it as the previous stack had no metadata.
This change makes it so that itemstack conversion is delayed until after meta applies
Pretty much restores our previous implementation before Spigot tried to resolve it.
2016-12-29 07:58:49 -05:00
Aikar
2f831e83cd
Change Outdated Build Download URL to Paper CI
2016-12-29 00:57:26 -05:00
Aikar
62d7e84ff0
Vehicle Dismount Event Improvements
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player.getVehicle() was returning null during the event. Paper had added lots of code to
cause the player to remount the entity on cancel.
I've simplified the diff and made player.getVehicle() work during the event by setting the
vehicle back during the event, and only set it to null if the event is not cancelled.
2016-12-29 00:53:02 -05:00
Aikar
9db5f4c20a
New Firework API's
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Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
3967ce4cb3
Activation Range Improvements
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Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Zach Brown
3410e9035d
Make invalid stat removal use proper config key
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Server-wide static config values should always be prefixed by
`settings.`. Get it right @Zbob750, geez
Issue introduced in f88edb00e9
2016-12-27 19:23:18 -06:00
Aikar
34e0091024
Incremental Auto Save Players
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Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.
This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Aikar
86925b4446
Change implementation of String based Action Bar API
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Appears colors did not work for Bungee version, as Action Bar is stricter
2016-12-27 15:06:14 -05:00
Aikar
352c322914
Upstream update
2016-12-27 13:07:43 -05:00
AlfieC
7aaab3347c
Properly fix item duplication bug ( #557 )
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Credit to prplz for figuring out the real issue
2016-12-27 16:03:37 +00:00
Aikar
6a3e97e28a
Respect AsyncCatcher for Async Command Detection - Fixes #555
2016-12-27 11:00:15 -05:00
Alfie Cleveland
d334865466
Further optimise hoppers
2016-12-27 03:01:41 +00:00
Zach Brown
54f0061ce5
Update upstream CB
2016-12-22 15:06:59 -06:00
Aikar
bded01f0f5
continue instead of break for treasure map bounding
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per: a5f9077242 (commitcomment-20268968)
The break may of been skipping attempts at valid chunks. I thought break was the right abort, but maybe it is not.
2016-12-21 21:28:01 -05:00
Aikar
06e82119e2
IllegalPacketEvent - Resolves #419
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Fire an event when an illegal packet is received to let plugins handle it
Lets plugins change the kick message and if it should kick or not.
2016-12-21 21:22:02 -05:00
Zach Brown
038cde138a
Fix missed diff causing lava to move too quickly
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Missed diff from old patch file was causing lava to always move at the
faster 'nether' speed, ignoring the slower overworld speed entirely.
This is why we use obfuscation helpers now.
Fixes GH-521
2016-12-21 15:29:50 -06:00
Zach Brown
f88edb00e9
Add option to remove invalid statistics
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Closes GH-550
2016-12-21 12:41:30 -06:00
Riley Park
a0b12ef1e0
API for ArmorStand movement and option for entity lookups
2016-12-21 11:53:41 -06:00
Zach Brown
0fa5771dac
Update to Paper to MC 1.11.2
2016-12-21 11:21:40 -06:00
Aikar
daab7ed781
Optimize isEmpty() to remove Map lookup
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Every call to .isEmpty() made a horribly wasteful map lookup just to get the
reference to the Air Item for checking.
We will now cache a copy of that item
2016-12-21 04:21:42 -05:00
Aikar
c6ffa97c7a
Revert "Optimize ItemStack.isEmpty()"
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This reverts commit c2b8a4be32
.
See a bug
2016-12-21 03:51:48 -05:00
Aikar
c2b8a4be32
Optimize ItemStack.isEmpty()
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Remove hashMap lookup every check, simplify code to remove ternary
2016-12-21 03:50:43 -05:00
Zach Brown
4bfa933c52
Cleanup 'nerfed spawner mobs can float' patch
2016-12-20 21:57:07 -06:00
Zach Brown
cd80c0a2f7
Fix a merge conflict that was resolved improperly
2016-12-20 18:01:37 -06:00
Zach Brown
ec68dfff5a
Update Paper to MC 1.11.1
2016-12-20 16:34:27 -06:00
Aikar
bc72d63bfc
Configurable Cartographer Treasure Maps
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Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
2016-12-20 15:28:32 -05:00
Aikar
a5f9077242
Bound Treasure Maps to World Border
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Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:17:18 -05:00
Aikar
4506924566
Ignore invalid Marker Icon ID's in maps - Fixes #497
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Replace with the red marker. Should of only happened by creative abuse.
2016-12-19 23:39:52 -05:00
Aikar
fff0dc6598
Prevent Pathfinding out of World Border - Fixes #547
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This prevents Entities from trying to run outside of the World Border
2016-12-19 23:08:31 -05:00
Aikar
310105c9c0
Update upstream
2016-12-19 22:58:12 -05:00
Aikar
e82cdab244
Fix worldborder bug
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typo in variable name
2016-12-19 01:23:59 -05:00
Zach Brown
b3dd2f9212
Add obfhelper to vanish patch
2016-12-16 23:02:33 -06:00
Zach Brown
8076a6a231
Add ProjectileCollideEvent
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Base our vanish changes on top of that event.
2016-12-16 22:13:45 -06:00
Techcable
e0ada11f1e
Change base variables in BlockPos to force diff
2016-12-16 19:53:35 -06:00
Zach Brown
b17aa5f5ba
Don't let FishingHooks use portals
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Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown
67a9e0cbf6
Update upstream CB
2016-12-10 17:50:31 -06:00
Zach Brown
b21c31c91d
Update upstream B/CB
2016-12-09 18:07:35 -06:00
Zach Brown
cead4e0a74
Update upstream B/CB
2016-12-06 17:12:19 -06:00
Zach Brown
4acf56eb8b
Update upstream, fix accidental removal from last
2016-12-02 21:11:39 -06:00
Zach Brown
9e40eaf85d
Don't remove random diffs in update
2016-12-02 21:04:24 -06:00
Zach Brown
f0e32d948f
Update upstream CB
2016-12-02 18:07:07 -06:00
Aikar
61526b1029
Optimize World.isLoaded(BlockPosition)Z
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Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00
Aikar
e5b4e80232
Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489
2016-12-02 00:02:18 -05:00
Techcable
d0cfdc4c62
Speedup BlockPos by fixing inlining
2016-11-30 20:57:02 -06:00
AlphaBlend
37d3c5cd55
Add source to PlayerExpChangeEvent
2016-11-30 17:31:46 -06:00
Zach Brown
b3d302b6db
Update upstream CB
2016-11-29 18:02:20 -06:00
willies952002
63870333cb
Allow Reloading of Command Aliases
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Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 10:24:22 -05:00
Zach Brown
4241b49b85
Update upstream B/CB - hitEntity added upstream
2016-11-28 17:16:07 -06:00
Jamie Mansfield
0eb17ae4fe
Update inventory. Fixes #505
2016-11-28 21:32:05 +00:00
Zach Brown
d5240abbbd
Update patch number
2016-11-27 16:54:10 -06:00
Zach Brown
ede6f9994d
Merge pull request #517
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Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland
ac3077af34
Don't process packets from offline players
2016-11-27 22:17:55 +00:00
Alfie Cleveland
e579fe5518
Optimise removeQueue
2016-11-26 22:35:42 -06:00
Alfie Cleveland
048e964b41
Fix double lock in ServerConnection
2016-11-26 22:06:23 -06:00
Zach Brown
1881616f15
Alter last to force conflicts but keep contents
2016-11-26 22:02:19 -06:00
Alfie Cleveland
a36e2a4378
Optimise NetworkManager
2016-11-25 20:35:15 +00:00
Zach Brown
5cc2d45a03
Update upstream B/CB/S
2016-11-24 21:12:18 -06:00
vemacs
53bdc0450b
Optimize network queue by making size() constant-time
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Idea from @AlfieC
2016-11-23 13:02:47 -05:00
Aikar
b1aa7e2ca9
Merge branch 'vemacs-cachedthreadpool-login'
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* vemacs-cachedthreadpool-login:
Cache user authenticator threads Idea from @AlfieC
2016-11-23 11:53:35 -05:00
vemacs
ec2ae627fb
Cache user authenticator threads
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Idea from @AlfieC
2016-11-23 08:36:45 -05:00
Zach Brown
b44bb52488
Update upstream B/CB/S
2016-11-22 18:06:14 -06:00
AlphaBlend
b36fbd6687
Relocate bad call to ProjectileHitEvent
2016-11-21 22:24:19 -08:00
Aikar
09a8e2f02f
Update upstream
2016-11-21 18:00:40 -05:00
Zach Brown
464b0455bd
Add ShulkerBoxes to the LootTable API
2016-11-19 11:31:01 -06:00
Aikar
7d73fa7ae0
Update Upstream
2016-11-18 23:58:56 -05:00
Aikar
8f3325047c
Re-add dependency reduced pom
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Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
2b8aa1a8f2
Simplify the affects spawning API implementation
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Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
4832b1a385
Update Paper to MC 1.11
2016-11-16 20:23:38 -06:00
Black Hole
502ade5e74
@Z750 There are other command block types
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Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:20:14 -06:00
Zach Brown
6b146ebec2
Expand NBT filtering from last commit
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cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
513118af55
Filter bad data from ArmorStand and SpawnEgg items
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Fixes GH-478
2016-11-12 23:29:32 -06:00
Zach Brown
f3fd0471f2
Always cleanup collideRule teams at startup
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Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
4916cf72cb
Raise packet tolerance in spam threshold patch
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Fixes GH-462
2016-11-04 22:31:37 -05:00
Aikar
1d9fc7dfc2
Chunk Save Stats Debug Option
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Adds a command line flag to enable stats on how chunk saves are processing.
Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
3732877c5c
Rework that save cap patch and make it configurable
2016-11-04 01:55:36 -04:00
Aikar
e9542e33fd
Don't process auto save if the save queue is filled
...
This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
5fe1de30c9
Prevent Hoppers from loading chunks by double chest
2016-11-04 01:32:53 -04:00
Aikar
c15001e24d
Fix faulty logic in Auto Save check - Fixes #443
2016-11-04 01:31:49 -04:00
AlphaBlend
e0f49c8788
Add EntityZapEvent
2016-10-16 23:27:02 -07:00