BillyGalbreath
5d4b4bd35d
Add fromBottle flag to Experience Orbs ( #584 )
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* Add fromBottle flag to Experience Orbs
2017-01-20 09:01:53 -06:00
Zach Brown
b0348aea3e
Update upstream B/CB/S
2017-01-20 05:21:44 -06:00
Zach Brown
f37dddfe3e
Merge pull request #582 from prplz/player-count
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Add World.getPlayerCount
2017-01-14 16:07:01 -06:00
Zach Brown
26f60ea587
Now I am become Death, the destroyer of newlines
2017-01-14 02:12:59 -06:00
Zach Brown
538cd29d93
Update upstream B/CB
2017-01-14 02:11:12 -06:00
Zach Brown
ce10eb73f0
Assign the World in WorldGenStronghold
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Fixes GH-580
2017-01-14 01:24:11 -06:00
Michael Himing
726b291d90
Add World.getPlayerCount
2017-01-13 23:00:33 +11:00
Michael Himing
bb6dc9d970
Fix block break desync
2017-01-08 18:52:48 +11:00
Zach Brown
eccac70eac
Compromise on warning of excessive velocity sets
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We have long been receiving feedback about our warning messages when
excessive velocities are set on entities. We have, for the most part,
ignored much of this feedback because these warnings can be vital in
identifying the cause of a watchdog crash. These crashes would otherwise
be more difficult to identify without this information.
However, in many cases these warnings are unnecessarily verbose as the
server handles these excessive sets itself without user intervention.
As a compromise, we will only warn the user as part of a watchdog crash
log, and we will only include the most recent occurrence. This commit
represents a first effort on this front. It may need to be tweaked later
to provide more relevant information, such as the time it occurred,
and/or not printing the warning at all if the occurrence was a certain
time period ago.
2017-01-08 16:43:08 -06:00
Alfie Cleveland
519d60b747
Don't allow entities to ride themselves - #572
2017-01-08 04:32:04 +00:00
Zach Brown
c9c9032b8d
Revert "Set head rotation pitch in addition to yaw in TPs"
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This reverts commit 87ebcab532
.
2017-01-07 22:15:01 -06:00
Zach Brown
87ebcab532
Set head rotation pitch in addition to yaw in TPs
2017-01-07 21:32:11 -06:00
Aikar
11711a201d
Enforce Sync Chunk Unloads
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Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 16:08:16 -05:00
Aikar
24858ab25e
Enforce Sync Player Saves
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Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 15:48:22 -05:00
Aikar
9bdc25e99b
Provide E/TE/Chunk count stat methods
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Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:27:46 -05:00
Zach Brown
b6dd3fb9d3
Update upstream B/CB
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Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
710f32619e
SPIGOT-2989: Use correct Horse Inventory
2017-01-04 21:23:16 -05:00
prplz
d8444c5449
Better container checks ( #564 )
2017-01-03 09:16:57 +11:00
Aikar
d309b6e872
ShulkerBox Dupe Prevention - Fixes #488
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This ensures that Shulker Boxes can never drop their contents twice, and
that the inventory is cleared incase it some how also got saved to the world.
2017-01-02 16:49:08 -05:00
Aikar
aa074621bd
Defensive copy chunk list to avoid "effective CME" - Fixes #313
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Lighting operations apparently can load chunks, which will cause an NPE
in the same fashion you would trigger a CME during the chunk iteration.
2017-01-02 14:08:55 -05:00
Aikar
695ba0cbf5
Use alternate constructor for EndGateway - Fixes #563
2017-01-02 11:49:36 -05:00
Aikar
beee3cd301
MC-112017: Allow 31 instead of 30 for item names
2017-01-02 02:43:50 -05:00
Aikar
7228b28a1a
MC-111699: Ignore Improper Anvil Item Name Packets
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The client is improperly sending Item Name Packets to the server BEFORE
the click event. This causes the server to reset before the click event is processed
This breaks the ability to rename more than 1 item at a time.
See: https://bugs.mojang.com/browse/MC-111699
2017-01-02 02:09:31 -05:00
Aikar
3734a3acdb
Fix build
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I totally didn't notice that the patch had a conflict >_>
2017-01-02 02:05:02 -05:00
Aikar
eee4d138dd
Update upstream - fixes more Spawn Egg issues
2017-01-02 01:58:15 -05:00
Aikar
3eec7df88a
PlayerTeleportEndGatewayEvent
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Allows you to access the Gateway being used in a teleport event
2016-12-31 21:46:34 -05:00
Aikar
2c5f074c1d
Fix String based Action Bar to use ChatComponent to handle proper escaping
2016-12-29 08:29:09 -05:00
Aikar
04c621bb48
Fix ItemStack Data Conversion
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Spigot did not copy our version, and their version is not 100% correct.
The current state results in item meta and damage data value conversions clashing for control
For example on a horse egg, on itemstack creation, the 100 Damage is converted to 0 and sets EntityTag
SetItemMeta then drops the previous NBTTagCompound and makes a new one, which has no EntityType associated
to it as the previous stack had no metadata.
This change makes it so that itemstack conversion is delayed until after meta applies
Pretty much restores our previous implementation before Spigot tried to resolve it.
2016-12-29 07:58:49 -05:00
Aikar
2f831e83cd
Change Outdated Build Download URL to Paper CI
2016-12-29 00:57:26 -05:00
Aikar
62d7e84ff0
Vehicle Dismount Event Improvements
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player.getVehicle() was returning null during the event. Paper had added lots of code to
cause the player to remount the entity on cancel.
I've simplified the diff and made player.getVehicle() work during the event by setting the
vehicle back during the event, and only set it to null if the event is not cancelled.
2016-12-29 00:53:02 -05:00
Aikar
9db5f4c20a
New Firework API's
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Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
3967ce4cb3
Activation Range Improvements
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Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Zach Brown
3410e9035d
Make invalid stat removal use proper config key
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Server-wide static config values should always be prefixed by
`settings.`. Get it right @Zbob750, geez
Issue introduced in f88edb00e9
2016-12-27 19:23:18 -06:00
Aikar
34e0091024
Incremental Auto Save Players
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Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.
This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Aikar
86925b4446
Change implementation of String based Action Bar API
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Appears colors did not work for Bungee version, as Action Bar is stricter
2016-12-27 15:06:14 -05:00
Aikar
352c322914
Upstream update
2016-12-27 13:07:43 -05:00
AlfieC
7aaab3347c
Properly fix item duplication bug ( #557 )
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Credit to prplz for figuring out the real issue
2016-12-27 16:03:37 +00:00
Aikar
6a3e97e28a
Respect AsyncCatcher for Async Command Detection - Fixes #555
2016-12-27 11:00:15 -05:00
Alfie Cleveland
d334865466
Further optimise hoppers
2016-12-27 03:01:41 +00:00
Zach Brown
54f0061ce5
Update upstream CB
2016-12-22 15:06:59 -06:00
Aikar
bded01f0f5
continue instead of break for treasure map bounding
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per: a5f9077242 (commitcomment-20268968)
The break may of been skipping attempts at valid chunks. I thought break was the right abort, but maybe it is not.
2016-12-21 21:28:01 -05:00
Aikar
06e82119e2
IllegalPacketEvent - Resolves #419
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Fire an event when an illegal packet is received to let plugins handle it
Lets plugins change the kick message and if it should kick or not.
2016-12-21 21:22:02 -05:00
Zach Brown
038cde138a
Fix missed diff causing lava to move too quickly
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Missed diff from old patch file was causing lava to always move at the
faster 'nether' speed, ignoring the slower overworld speed entirely.
This is why we use obfuscation helpers now.
Fixes GH-521
2016-12-21 15:29:50 -06:00
Zach Brown
f88edb00e9
Add option to remove invalid statistics
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Closes GH-550
2016-12-21 12:41:30 -06:00
Riley Park
a0b12ef1e0
API for ArmorStand movement and option for entity lookups
2016-12-21 11:53:41 -06:00
Zach Brown
0fa5771dac
Update to Paper to MC 1.11.2
2016-12-21 11:21:40 -06:00
Aikar
daab7ed781
Optimize isEmpty() to remove Map lookup
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Every call to .isEmpty() made a horribly wasteful map lookup just to get the
reference to the Air Item for checking.
We will now cache a copy of that item
2016-12-21 04:21:42 -05:00
Aikar
c6ffa97c7a
Revert "Optimize ItemStack.isEmpty()"
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This reverts commit c2b8a4be32
.
See a bug
2016-12-21 03:51:48 -05:00
Aikar
c2b8a4be32
Optimize ItemStack.isEmpty()
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Remove hashMap lookup every check, simplify code to remove ternary
2016-12-21 03:50:43 -05:00
Zach Brown
4bfa933c52
Cleanup 'nerfed spawner mobs can float' patch
2016-12-20 21:57:07 -06:00
Zach Brown
cd80c0a2f7
Fix a merge conflict that was resolved improperly
2016-12-20 18:01:37 -06:00
Zach Brown
ec68dfff5a
Update Paper to MC 1.11.1
2016-12-20 16:34:27 -06:00
Aikar
bc72d63bfc
Configurable Cartographer Treasure Maps
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Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
2016-12-20 15:28:32 -05:00
Aikar
a5f9077242
Bound Treasure Maps to World Border
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Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:17:18 -05:00
Aikar
4506924566
Ignore invalid Marker Icon ID's in maps - Fixes #497
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Replace with the red marker. Should of only happened by creative abuse.
2016-12-19 23:39:52 -05:00
Aikar
fff0dc6598
Prevent Pathfinding out of World Border - Fixes #547
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This prevents Entities from trying to run outside of the World Border
2016-12-19 23:08:31 -05:00
Aikar
310105c9c0
Update upstream
2016-12-19 22:58:12 -05:00
Aikar
e82cdab244
Fix worldborder bug
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typo in variable name
2016-12-19 01:23:59 -05:00
Zach Brown
b3dd2f9212
Add obfhelper to vanish patch
2016-12-16 23:02:33 -06:00
Zach Brown
8076a6a231
Add ProjectileCollideEvent
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Base our vanish changes on top of that event.
2016-12-16 22:13:45 -06:00
Techcable
e0ada11f1e
Change base variables in BlockPos to force diff
2016-12-16 19:53:35 -06:00
Zach Brown
b17aa5f5ba
Don't let FishingHooks use portals
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Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown
67a9e0cbf6
Update upstream CB
2016-12-10 17:50:31 -06:00
Zach Brown
b21c31c91d
Update upstream B/CB
2016-12-09 18:07:35 -06:00
Zach Brown
cead4e0a74
Update upstream B/CB
2016-12-06 17:12:19 -06:00
Zach Brown
4acf56eb8b
Update upstream, fix accidental removal from last
2016-12-02 21:11:39 -06:00
Zach Brown
9e40eaf85d
Don't remove random diffs in update
2016-12-02 21:04:24 -06:00
Zach Brown
f0e32d948f
Update upstream CB
2016-12-02 18:07:07 -06:00
Aikar
61526b1029
Optimize World.isLoaded(BlockPosition)Z
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Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00
Aikar
e5b4e80232
Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489
2016-12-02 00:02:18 -05:00
Techcable
d0cfdc4c62
Speedup BlockPos by fixing inlining
2016-11-30 20:57:02 -06:00
AlphaBlend
37d3c5cd55
Add source to PlayerExpChangeEvent
2016-11-30 17:31:46 -06:00
Zach Brown
b3d302b6db
Update upstream CB
2016-11-29 18:02:20 -06:00
willies952002
63870333cb
Allow Reloading of Command Aliases
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Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 10:24:22 -05:00
Zach Brown
4241b49b85
Update upstream B/CB - hitEntity added upstream
2016-11-28 17:16:07 -06:00
Jamie Mansfield
0eb17ae4fe
Update inventory. Fixes #505
2016-11-28 21:32:05 +00:00
Zach Brown
d5240abbbd
Update patch number
2016-11-27 16:54:10 -06:00
Zach Brown
ede6f9994d
Merge pull request #517
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Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland
ac3077af34
Don't process packets from offline players
2016-11-27 22:17:55 +00:00
Alfie Cleveland
e579fe5518
Optimise removeQueue
2016-11-26 22:35:42 -06:00
Alfie Cleveland
048e964b41
Fix double lock in ServerConnection
2016-11-26 22:06:23 -06:00
Zach Brown
1881616f15
Alter last to force conflicts but keep contents
2016-11-26 22:02:19 -06:00
Alfie Cleveland
a36e2a4378
Optimise NetworkManager
2016-11-25 20:35:15 +00:00
Zach Brown
5cc2d45a03
Update upstream B/CB/S
2016-11-24 21:12:18 -06:00
vemacs
53bdc0450b
Optimize network queue by making size() constant-time
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Idea from @AlfieC
2016-11-23 13:02:47 -05:00
Aikar
b1aa7e2ca9
Merge branch 'vemacs-cachedthreadpool-login'
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* vemacs-cachedthreadpool-login:
Cache user authenticator threads Idea from @AlfieC
2016-11-23 11:53:35 -05:00
vemacs
ec2ae627fb
Cache user authenticator threads
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Idea from @AlfieC
2016-11-23 08:36:45 -05:00
Zach Brown
b44bb52488
Update upstream B/CB/S
2016-11-22 18:06:14 -06:00
AlphaBlend
b36fbd6687
Relocate bad call to ProjectileHitEvent
2016-11-21 22:24:19 -08:00
Aikar
09a8e2f02f
Update upstream
2016-11-21 18:00:40 -05:00
Zach Brown
464b0455bd
Add ShulkerBoxes to the LootTable API
2016-11-19 11:31:01 -06:00
Aikar
7d73fa7ae0
Update Upstream
2016-11-18 23:58:56 -05:00
Aikar
8f3325047c
Re-add dependency reduced pom
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Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
2b8aa1a8f2
Simplify the affects spawning API implementation
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Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
4832b1a385
Update Paper to MC 1.11
2016-11-16 20:23:38 -06:00
Black Hole
502ade5e74
@Z750 There are other command block types
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Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:20:14 -06:00
Zach Brown
6b146ebec2
Expand NBT filtering from last commit
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cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
513118af55
Filter bad data from ArmorStand and SpawnEgg items
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Fixes GH-478
2016-11-12 23:29:32 -06:00
Zach Brown
f3fd0471f2
Always cleanup collideRule teams at startup
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Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
4916cf72cb
Raise packet tolerance in spam threshold patch
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Fixes GH-462
2016-11-04 22:31:37 -05:00
Aikar
1d9fc7dfc2
Chunk Save Stats Debug Option
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Adds a command line flag to enable stats on how chunk saves are processing.
Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
3732877c5c
Rework that save cap patch and make it configurable
2016-11-04 01:55:36 -04:00
Aikar
e9542e33fd
Don't process auto save if the save queue is filled
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This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
5fe1de30c9
Prevent Hoppers from loading chunks by double chest
2016-11-04 01:32:53 -04:00
Aikar
c15001e24d
Fix faulty logic in Auto Save check - Fixes #443
2016-11-04 01:31:49 -04:00
AlphaBlend
e0f49c8788
Add EntityZapEvent
2016-10-16 23:27:02 -07:00
Zach Brown
5b6d46e4c8
Update upstream CB
2016-10-23 01:32:04 -05:00
Zach Brown
3552c9103a
Revert CB's SPIGOT-1903 fix in favor of ours
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Fixes GH-453
2016-10-22 15:36:19 -05:00
Zach Brown
745be9013b
Remove changes to lava/water cobblestone gen
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Unintended side effects in recent versions, this patch has likely
outlived its usefulness.
Closes GH-452
2016-10-21 16:08:34 -05:00
Zach Brown
4bef47531a
Properly update patches for upstream merge
2016-10-21 15:42:49 -05:00
Zach Brown
2515c80051
Update upstream B/CB
2016-10-21 15:28:44 -05:00
Aikar
4708920d8d
Updated Timings to better detail saves
2016-10-20 00:21:35 -04:00
Aikar
59eb1231b5
Revert "Option to hide plugins from the Query Protocol"
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This already exists
This reverts commit d6a9c326c7
.
2016-10-19 23:38:18 -04:00
Aikar
d6a9c326c7
Option to hide plugins from the Query Protocol
2016-10-19 23:37:14 -04:00
Zach Brown
d5ae910f82
Add option to remove corrupt tile entities
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Closes GH-437
2016-10-05 16:28:17 -05:00
AlphaBlend
793dc2df52
Add hit entity to ProjectileHitEvent
2016-10-05 16:07:29 -05:00
Zach Brown
6d41d88931
Remove TE Fixer changes
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Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Aikar
c59127a587
Disable Vanilla Chunk GC in favor of Bukkits
2016-09-26 01:52:01 -04:00
Aikar
e081f311cb
don't save level every tick for auto save. whoops
2016-09-26 01:50:26 -04:00
Zach Brown
dd0277fdb5
Raise bad Y auto fix to avoid gameplay issues
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Per discussion here, 663fbf798e (commitcomment-19153154)
2016-09-23 17:25:21 -05:00
Aikar
731f141042
Raise string limit for packet serialization
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The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.
Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:41 -04:00
Aikar
663fbf798e
Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar
59b9ad36e6
Remove FishingHook reference on Craft Entity removal
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This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar
d330ae5050
Process NMS Data Conversion post ItemMeta on Copy
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ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.
When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.
Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.
On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar
cc1f66ce0e
add a chunk registration fix
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
Keep them consistent
2016-09-21 22:56:19 -04:00
Aikar
77825c2a60
Log chunk save failures as ERROR level
2016-09-21 22:33:09 -04:00
Aikar
6c7ea0b67a
Auto Save Improvements
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Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar
7c6d0644a2
Don't save players every tick, oops
2016-09-19 23:39:21 -04:00
Aikar
f18f712da2
Incremental Auto Saving
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Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
Riley Park
57569597bd
Configurable flying kick messages
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Closes #423
2016-09-20 00:58:32 +00:00
Zach Brown
66dc00b4dd
Stop collideRule team from seeing invis 'friends'
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More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.
Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown
e4251a092b
Block minecart portal teleports in some instances
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Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown
ca7a828688
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
4bf0ca21fe
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
5ba385dd4c
Fix patch, need to investigate build issues
2016-09-10 22:45:09 -05:00
Zach Brown
4b7796fe7c
[ WHITESPACE ]
2016-09-10 22:09:14 -05:00
Zach Brown
4dcb73693a
Add rate limiting to PacketPlayInUseItem as well
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Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:42:47 -05:00
Zach Brown
b0a15ca1ea
Further safety for player collision setting
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Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
6dedb92652
Make collide team removal more patient, safer
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Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
949fc0534f
Create a team as needed for disabling collisions
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Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
b4eceb16ec
Update upstream B/CB
2016-09-04 16:59:06 -05:00
Brokkonaut
449309fc3d
Fix an AIOOBE in inventory handling
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Closes GH-404
2016-09-04 16:49:29 -05:00
Zach Brown
65858cf283
Merge pull request #408 from kashike/feature/health-conversion
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Convert new health to a float
2016-09-04 16:05:38 -05:00
Riley Park
7a403d82a0
@Zbob750 missed a few name changes
2016-09-04 06:26:05 +00:00
Riley Park
ac750065e3
Convert new health to a float during set
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Convert the new health value to a float before doing any validation logic
2016-09-01 09:54:06 +00:00
Zach Brown
2df56fa35b
Revert team creation for player collision setting
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Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
0ccbb356f1
Rename patch file to be more specific
2016-08-31 17:18:54 -05:00
killme
755861dfb6
Disable ticking of snow blocks
2016-08-30 16:42:17 +02:00
Zach Brown
246294d161
Make getEntity dead check more specific
2016-08-28 00:46:21 -05:00
Zach Brown
8a2d6a1790
Restore some timings functionality lost in last
2016-08-27 19:36:26 -05:00
Zach Brown
fcbbc76319
Update upstream B/CB/S
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Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
086939fe19
Timings v2 updates for more chunk related timings (generations)
2016-08-20 00:07:26 -04:00
Alfie Cleveland
3820e163d4
Optimise BlockStateEnum
2016-08-19 01:53:36 +01:00
Zach Brown
e9de969c6f
More changes to view distance API implementation
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Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C
a4cb20da95
Introduce a setting to handle offline proxies
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Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:08:53 -05:00
Zach Brown
58ba189a32
Send Bukkit scoreboards as well as vanilla boards
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Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
25f92d9a28
Re-track players that dismount from other players
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Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
55e3d057b8
Fix entity tracking when the player is the vehicle
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Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
10961ebac6
Randomly generate team names for earlier commit
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[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown
a48b906896
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
4db0ba851c
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
163d33a68b
Default configuration changes
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Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
2ea6b93c67
Make alternative falling block ground detection configurable
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Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
023780514f
More informative vehicle moved wrongly log message
2016-07-28 19:17:26 -05:00
Zach Brown
2ee4beaa3a
Cleanup obfuscation helper comment format
2016-07-27 17:46:02 -05:00
Zach Brown
608d77d492
Update upstream B/CB
2016-07-26 19:30:03 -05:00
Zach Brown
96e8a799b4
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
359f9ad8cf
Update upstream CB
2016-07-22 17:24:30 -05:00
Zach Brown
4b8526fd6d
Fix TNTPrimed head hight calculation
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Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown
e9a21993b2
Less strict skull validation
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Fixes GH-367
2016-07-18 18:07:48 -05:00
Gabscap
a589eedb2a
Fix-Banner Patch: Display correct time in F3
2016-07-17 18:25:24 +02:00
Zach Brown
949044df1a
Don't try and lookup profiles that have no UUID and no name
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Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown
950ad80c15
Remove use-hopper-check functionality that we restored
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Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:10:43 -05:00
Zach Brown
719164b4ce
Update upstream B/CB/S
2016-07-15 17:36:53 -05:00
Zach Brown
aff7563c30
Update upstream B/CB/S
2016-07-12 23:22:58 -05:00
Zach Brown
b9926dcb47
Block sketchy head items and blocks
2016-07-10 10:45:05 -05:00
Zach Brown
78f5fda472
Disable delayed chunk unloads by default
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While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.
We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar
122f47ac1c
More Upstream tacos
2016-06-30 01:38:53 -04:00
Zach Brown
b978b76443
Update upstream CB
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It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
98c7a31d79
Stop overwriting block locations, root issue looks to be the TE fixer itself
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Fixes GH-352
2016-06-26 18:38:39 -05:00
Zach Brown
afb1926947
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 13:58:12 -05:00
Zach Brown
e93299df87
Update upstream CB
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Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown
e213840fce
Update clients when setting blocks to air
2016-06-25 21:09:08 -05:00
Zach Brown
57cff1f17f
Update to MC 1.10.2
2016-06-25 12:19:04 -05:00
Aikar
ba61e44475
Fix Old Sign Conversion
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1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Aikar
faa5f1fb18
Fix Double World Add issues - Fixes #328
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Vanilla will double add Spider Jockeys to the world, so ignore already added.
Also add debug if something else tries to, and abort before world gets bad state
2016-06-22 22:50:19 -04:00
Aikar
6463bc2fe2
Optimize isInvalidYLocation, getType and getBlockData
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Some pretty micro optimizations, but this is the hottest method in the server....
This will drastically reduce number of operations to perform getType
the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00
Aikar
03553d232e
Update upstream
2016-06-22 22:18:41 -04:00
Zach Brown
7253bb10ca
Update upstream B/CB
2016-06-19 21:41:46 -05:00
Jadon Fowler
62af55a00c
Toggleable Elytra Wall Damage
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Instead of calculating the damage taken from hitting a wall, you can
disable it in the config.
2016-06-18 23:14:58 -07:00
Aikar
284e2f4856
Delay Chunk Unloads based on Player Movement
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When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.
A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.
This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.
This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
2016-06-18 23:33:57 -04:00
totokaka
cd0d4d1674
Fix issue with setting player view distance
2016-06-18 20:52:11 -05:00
Aikar
76ccb4c5f0
Remove the item from the correct hand when spawn egg depletes
2016-06-18 03:44:11 -04:00
Techcable
94a6e8cb09
Make entities look for hoppers
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Cherry-pick of PR GH-319
2016-06-18 01:03:40 -05:00
Zach Brown
9127c31ed6
Fix missed case in top of nether void damage patch
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General cleanup, etc.
Closes GH-343
2016-06-18 00:25:37 -05:00
Jadon Fowler
3093562782
Fix infinite loop when saving chunks
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Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkSotrage (world): All chunks are saved
2016-06-17 02:29:57 -07:00
Zach Brown
9e7853d9dd
Remove timings addition that was fixed upstream
2016-06-15 17:51:30 -05:00
Zach Brown
3497f7000d
Update upstreams
2016-06-15 17:43:51 -05:00
Zach Brown
03eeadc2df
Update upstream B/CB
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Merges fixes for SPIGOT-2404 and SPIGOT-2408 into Paper
2016-06-13 18:42:08 -05:00
Zach Brown
0aaf5eb95c
Update upstream B/CB
2016-06-11 22:22:27 -05:00