Commit graph

1098 commits

Author SHA1 Message Date
Tamion
92fa922afd Fix PickupStatus getting reset 2024-07-21 19:11:22 +02:00
Newwind
15c4f72cf0 Make interaction leniency distance configurable
The server validates incoming interaction packets by ensuring the player
sending them is inside their interaction range. For this, the server adds
a magic value, by default 1.0, to the original interaction range to
account for latency issues.

This value however may be too low in high latency environments.
The patch exposes a new configuration option to configure said value.
2024-07-25 13:00:37 +02:00
Bjarne Koll
7b21e8c8d9 Only call EntityDamageEvents before actuallyHurt
The recent upstream update moved around the event logic for
EntiyDamageEvent and its derivatives.
However, the event was called on every call to #hurt as it was moved out
of actuallyHurt.

This patch moves the invocation directly before the #actuallyHurt calls,
respective invulnerable timings.
2024-07-08 22:01:08 +02:00
Jake Potrebic
d9e3bee3b5 Fix NPE for Jukebox#setRecord
Fallback to the global registry if no level exists
2024-06-17 17:41:09 -07:00
Jason Penilla
164078cd2a Prioritize Minecraft commands in function parsing and command blocks 2024-07-01 11:58:49 -07:00
Owen1212055
c3d1a03428 Configurable Sand Duping 2024-06-15 22:01:39 -04:00
Shane Freeder
6863c9e6db disable forced empty world ticks 2023-03-21 23:51:46 +00:00
Bjarne Koll
c05db66ee6 Configurable damage tick when blocking with shield 2024-06-13 17:16:01 +02:00
granny
826f299f4c check if itemstack is stackable first 2024-02-24 19:33:01 -08:00
Shane Freeder
165e93c7c6 Fix sending disconnect packet in phases where it doesn't exist 2024-05-30 18:46:15 +01:00
Jake Potrebic
960d0c8179 Deprecate InvAction#HOTBAR_MOVE_AND_READD 2024-05-25 09:51:13 -07:00
SoSeDiK
64cbea9119 Add missing fishing event state 2024-05-01 07:44:50 +03:00
Tamion
276e09c3b0 Fix cancelling BlockPlaceEvent calling onRemove 2024-05-23 11:02:20 +02:00
Jake Potrebic
acdfeeea3d Prevent NPE if hooked entity was cleared 2024-05-12 21:57:23 -07:00
Nassim Jahnke
c6f962ba54 Prevent sending oversized item data in equipment and metadata
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-12-01 12:36:25 +01:00
Jake Potrebic
5d843f3120 Fix issues with Recipe API 2024-05-12 15:49:36 -07:00
Owen1212055
977543c545 Brigadier based command API
== AT ==
public net.minecraft.commands.arguments.blocks.BlockInput tag
public net.minecraft.commands.arguments.DimensionArgument ERROR_INVALID_VALUE
public net.minecraft.server.ReloadableServerResources registryLookup
public net.minecraft.server.ReloadableServerResources

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Marc Baloup <marc.baloup@laposte.net>
2022-08-01 22:50:34 -04:00
Nassim Jahnke
aabe9f5264 Print data component type on encoding error 2024-05-09 15:11:34 +02:00
SoSeDiK
b50682ab2b More Chest Block API
== AT ==
public net.minecraft.world.level.block.ChestBlock isBlockedChestByBlock(Lnet/minecraft/world/level/BlockGetter;Lnet/minecraft/core/BlockPos;)Z
2024-05-01 08:22:13 +03:00
Jake Potrebic
31725bc039 General ItemMeta fixes
== AT ==
private-f net/minecraft/world/item/ItemStack components
public net/minecraft/world/food/FoodProperties DEFAULT_EAT_SECONDS
public org/bukkit/craftbukkit/block/CraftBlockStates getBlockState(Lorg/bukkit/World;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/block/entity/BlockEntity;)Lorg/bukkit/craftbukkit/block/CraftBlockState;
public net/minecraft/world/level/block/entity/BlockEntity saveId(Lnet/minecraft/nbt/CompoundTag;)V

Co-authored-by: GhastCraftHD <julius.gruenberg@leghast.de>
2024-04-27 20:56:17 -07:00
nostalfinals
445e9a65fb Added API to get player ha proxy address 2024-04-08 23:24:38 +08:00
Jake Potrebic
50b91c7359 Revert to vanilla handling of LivingEntity#actuallyHurt 2024-04-27 09:44:53 -07:00
Aikar
236dce4925 Handle Large Packets disconnecting client
If a players inventory is too big to send in a single packet,
split the inventory set into multiple packets instead.
2018-11-27 21:18:06 -05:00
Jake Potrebic
ba71d372a5 Fix shield disable inconsistency
In vanilla, if the damage source is tagged as a projectile,
it will not disable the shield if the attacker is holding
an axe item.
2024-04-26 19:08:37 -07:00
Aikar
3844905fa8 Support old UUID format for NBT
We have stored UUID in plenty of places that did not get DFU'd

So just look for old format and load it if it exists.
2020-06-29 03:26:17 -04:00
Jake Potrebic
49778e042c Add config for mobs immune to default effects 2020-12-02 21:03:02 -08:00
Aikar
eb626e1176 Protect Bedrock and End Portal/Frames from being destroyed
This fixes exploits that let players destroy bedrock by Pistons, explosions
and Mushrooom/Tree generation.

These blocks are designed to not be broken except by creative players/commands.
So protect them from a multitude of methods of destroying them.

A config is provided if you rather let players use these exploits, and let
them destroy the worlds End Portals and get on top of the nether easy.
2020-05-13 23:01:26 -04:00
Jake Potrebic
27979040fd Properly track the changed item from dispense events 2022-12-12 12:14:03 -08:00
Jake Potrebic
193d6ee2ca Per world ticks per spawn settings 2021-11-13 12:36:26 -08:00
Owen1212055
5a83b512a7 Item Mutation Fixes 2024-03-20 20:41:35 -04:00
Nassim Jahnke
3758965f88 Improve tag parser handling 2024-02-05 11:54:04 +01:00
Jake Potrebic
6c400a907b Fix possible StackOverflowError and NPE for some dispenses
For saddles, carpets, horse armor, and chests for horse-likes
a BlockDispenseEvent handler that always mutated the item without
changing the type would result in a SO error because when it went
to find the replacement dispense behavior (since the item "changed")
it didn't properly handle if the replacement was the same instance
of dispense behavior.

Additionally equippable mob heads, wither skulls, and carved pumpkins
are subject to the same possible error.

Furthermore since 1.21.2, the DISPENSER_REGISTRY map doesn't have a default
return value anymore and some dispense behaviors like equippable and
regular items will not have a defined behavior in that map and might throw
a NPE in that case.
2022-10-29 17:02:42 -07:00
Pierpaolo Coletta
368ca9c145 Fix creation of invalid block entity during world generation 2024-03-30 21:06:10 +01:00
Jake Potrebic
d42ef390ea Fix DamageSource API
Uses the correct entity in the EntityDamageByEntity event
Returns the correct entity for API's DamageSource#getCausingEntity
2024-03-09 14:13:04 -08:00
RodneyMKay
a87a5e10d9 Fire EntityDamageByEntityEvent for unowned wither skulls 2024-02-11 20:05:11 +01:00
Warrior
079a41f4c4 Disable memory reserve allocating 2024-01-18 23:25:09 +01:00
Jake Potrebic
93a2600891 Fix bees aging inside hives
Fixes bees incorrectly being aged up due to upstream's
resetting the ticks inside hive on a failed release
2021-08-21 21:54:16 -07:00
Gero
f42abdfad3 Configurable max block/fluid ticks 2024-02-19 17:39:59 +01:00
leguan
046fc5171f Add onboarding message for initial server start 2024-03-10 20:10:41 +01:00
Jake Potrebic
e06fe76018 More Raid API
== AT ==
public net.minecraft.world.entity.raid.Raid raidEvent
2022-03-04 09:46:33 -08:00
Janet Blackquill
e57ad97c91 Add CartographyItemEvent 2024-04-07 16:52:42 -04:00
Badbird5907
66ebf93c21 Add BlockBreakProgressUpdateEvent 2024-03-04 22:18:28 -05:00
Chase Henderson
0b0012faf2 Add ShulkerDuplicateEvent 2024-01-05 03:50:10 -05:00
Jake Potrebic
597ce940a4 Add PlayerTradeEvent and PlayerPurchaseEvent
Co-authored-by: Alexander <protonull@protonmail.com>
2020-07-02 16:12:10 -07:00
Spottedleaf
46c2fbfb74 Reduce allocation of Vec3D by entity tracker 2020-04-27 00:04:16 -07:00
Owen1212055
21837e419b Properly handle experience dropping on block break
This causes spawnAfterBreak to spawn xp by default, removing the need to manually add xp wherever this method is used.
For classes that use custom xp amounts, they can drop the resources with disabling
2023-12-30 15:00:06 -05:00
Nassim Jahnke
2506babe8e Validate ResourceLocation in NBT reading 2024-01-04 13:49:14 +01:00
Cryptite
b37ffd3a00 Add PlayerShieldDisableEvent
Called whenever a players shield is disabled. This is mainly caused by
attacking players or monsters that carry axes.

The event, while similar to the PlayerItemCooldownEvent, offers other
behaviour and can hence not be implemented as a childtype of said event.
Specifically, cancelling the event prevents the game events from being
sent to the player.

Plugins listening to just the PlayerItemCooldownEvent may not want said
sideeffects, meaning the disable event cannot share a handlerlist with
the cooldown event
2023-05-01 16:22:43 -05:00
Jake Potrebic
66ed50064c Add drops to shear events 2021-05-18 12:32:02 -07:00
Lukas Planz
57894618cf Add experience points API 2023-09-05 20:34:20 +02:00
Jake Potrebic
15fcde4b3c Fix NPE on null loc for EntityTeleportEvent
EntityTeleportEvent#setTo is marked as nullable and so is the
getTo method. This fixes the handling of a null "to" location
by treating it the same as the event being cancelled. This is
already existing behavior for the EntityPortalEvent (which
extends EntityTeleportEvent).
2023-12-09 19:15:59 -08:00
Owen1212055
893616e851 Dont resend blocks on interactions
In general, the client now has an acknowledgment system which will prevent block changes made by the client to be reverted correctly.

It should be noted that this system does not yet support block entities, so those still need to resynced when needed.
2023-06-27 21:09:11 -04:00
Jake Potrebic
ddbfcd4403 Restore vanilla entity drops behavior
Instead of just tracking the itemstacks, this tracks with it, the
action to take with that itemstack to apply the correct logic
on dropping the item instead of generalizing it for all dropped
items like CB does.
2022-03-22 09:34:41 -07:00
Jake Potrebic
fff5d44a12 Don't fire sync events during worldgen
Fixes EntityPotionEffectEvent
Fixes EntityPoseChangeEvent

Asynchronous chunk generation provides an opportunity for things
to happen async that previously fired synchronous-only events. This
patch is for mitigating those issues by various methods.

Also fixes correctly marking/clearing the entity generation flag.
This patch sets the generation flag anytime an entity is created
via StructureTemplate before loading from NBT to catch uses of
the flag during the loading logic. This patch clears the generation
flag from an entity when added to a ServerLevel for the situation
where generation happened directly to a ServerLevel and the
entity still has the flag set.
2023-11-23 10:33:25 -08:00
MrPowerGamerBR
5f134afc4b Lazily create LootContext for criterions
For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate

To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
2023-11-21 12:16:39 -03:00
Jake Potrebic
d0b0b36801 Fix several issues with EntityBreedEvent
Upstream did not account for different hands when storing
the breed item for later use in the event. Also they only
stored a reference to the stack, not a copy so if the stack
changed after love mode was started, the breed item in the event
also changed. Also in several places, the breed item was stored after
it was decreased by one to consume the item.
2022-12-15 00:14:44 -08:00
booky10
ffa5164e4c Add hand to fish event for all player interactions 2023-07-03 01:55:32 +02:00
Tamion
cb16d3df2c Fix strikeLightningEffect powers lightning rods and clears copper 2023-09-30 12:36:14 +02:00
Tamion
e93201e90b Expand LingeringPotion API 2023-11-04 23:57:05 +01:00
booky10
b7be7d6807 Broadcast take item packets with collector as source
This fixes players (which can't view the collector) seeing item pickups with themselves as the target.
2023-10-29 02:36:10 +01:00
TonytheMacaroni
4866ee899b Add predicate for blocks when raytracing 2023-09-06 19:24:16 -04:00
astei
85e082a9b3 Optimize VarInts
https://github.com/PaperMC/Paper/pull/6957#issuecomment-985250854
2023-10-28 19:46:21 -04:00
Lulu13022002
93c87bedaf Fix NPE in SculkBloomEvent world access 2023-10-20 19:50:22 +02:00
Brokkonaut
a6ef388655 Don't check if we can see non-visible entities 2023-10-21 20:52:57 +01:00
Warrior
9f09c7a54d Fix missing map initialize event call
== AT ==
public net.minecraft.world.level.storage.DimensionDataStorage readSavedData(Ljava/util/function/Function;Lnet/minecraft/util/datafix/DataFixTypes;Ljava/lang/String;)Lnet/minecraft/world/level/saveddata/SavedData;
2023-09-24 18:35:28 +02:00
Spottedleaf
fa87f62891 Fix race condition on UpgradeData.BlockFixers class init
The CHUNKY_FIXERS field is modified during the constructors
of the BlockFixers, but the code that uses CHUNKY_FIXERS does
not properly ensure that BlockFixers has been initialised before
using it, leading to a possible race condition where instances of
BlockFixers are accessed before they have initialised correctly.

We can force the class to initialise fully before accessing the
field by calling any method on the class, and for convenience
we use values().
2023-08-08 17:29:33 -07:00
Owen1212055
d12a537299 Add missing logs for log-ips config option 2023-09-23 01:49:39 -04:00
Spottedleaf
65466558be Do not read tile entities in chunks that are positioned outside of the chunk
The tile entities are not accessible and so should not be loaded.
This can happen as a result of users moving regionfiles around,
which would cause a crash on Folia but would appear to function
fine on Paper.
2023-06-18 23:04:46 -07:00
Jake Potrebic
183683ecc5 Add missing InventoryHolders to inventories 2022-01-24 00:09:02 -08:00
The456gamer
a24a58dfab Fix spigot's Forced-Stats
moves the loading after vanilla loading, so it overrides the values.
disables saving any forced stats, so it stays at the same value (without enabling disableStatSaving)
fixes stat initialization to not cause a NullPointerException
2023-08-28 01:32:39 +01:00
Lulu13022002
bf607b1e23 Fix silent equipment change for mobs 2023-08-31 17:32:48 +02:00
Warrior
d4ab21c047 Call BlockRedstoneEvents properly
Call BlockRedstoneEvents for lecterns.
Fix previous power level for experimental redstone wire.
2023-09-13 05:46:10 +02:00
Nassim Jahnke
5688b5cf50 Add slot sanity checks in container clicks 2023-09-11 12:01:57 +10:00
Paul Sauve
a951373bae Skip POI finding if stuck in vehicle
Copyright (C) 2020 Technove LLC

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
2021-02-18 13:13:27 -06:00
Martijn Muijsers
cdc3b28062 Do crystal-portal proximity check before entity lookup
This adds a very cheap distance check when an end crystal is placed.

Attempting to respawn the dragon, which involves looking up the end crystal
entities near the portal, every time an end crystal is placed, can be slow on
some servers that have players placing end crystals as a style of combat.

The very cheap distance check prevents running the entity lookup every time.
2023-08-15 21:04:55 +02:00
Lulu13022002
d66a2c4c26 Configure sniffer egg hatch time 2023-06-27 13:26:06 +02:00
Jake Potrebic
d300049246 Add titleOverride to InventoryOpenEvent 2022-03-04 12:45:03 -08:00
Jake Potrebic
7dcff24771 Fix slot desync
General patch fixing slot desyncs between the server and client that
result from cancelled events/paper introduced logic.

Co-authored-by: Minecrell <minecrell@minecrell.net>
Co-authored-by: Newwind <support@newwindserver.com>
2023-08-23 13:22:09 -07:00
Martijn Muijsers
badf809fef Optimize nearest structure border iteration
Getting the nearest generated structure contains a nested set of loops that
iterates over all chunks at a specific chessboard distance. It does this by
iterating over the entire square of chunks within that distance, and checking
if the coordinates are at exactly the right distance to be on the border.

This patch optimizes the iteration by only iterating over the border chunks.
This evaluated chunks are the same, and in the same order, as before, to
ensure that the returned found structure (which may for example be a buried
treasure that will be marked on a treasure map) is the same as in vanilla.
2023-08-21 21:05:09 +02:00
The456gamer
8b97b13142 Expose hand in BlockCanBuildEvent 2023-08-21 14:13:42 +01:00
Lulu13022002
e9583f82db Allow trident custom damage 2022-07-12 18:01:14 +02:00
RodneyMKay
9b0d705d63 Add PlayerPickItemEvent 2021-09-08 21:34:01 +02:00
Jake Potrebic
4527215d8e More DragonBattle API
== AT ==
public net.minecraft.world.level.dimension.end.EndDragonFight GATEWAY_COUNT
public net.minecraft.world.level.dimension.end.EndDragonFight gateways
public net.minecraft.world.level.dimension.end.EndDragonFight respawnCrystals
public net.minecraft.world.level.dimension.end.EndDragonFight spawnNewGateway(Lnet/minecraft/core/BlockPos;)V
2022-12-18 13:40:05 -08:00
SoSeDiK
1cb5b6e838 Expand Pose API 2023-01-11 20:59:01 +02:00
aerulion
edb4225d90 Add BlockFace to BlockDamageEvent 2023-08-21 04:36:07 +02:00
Astralchroma
1abc111403 Configurable Region Compression Format 2022-10-27 22:19:31 +01:00
Corey Shupe
53fab9663b Add Listing API for Player 2023-01-11 16:40:39 -05:00
ruViolence
8e05d19854 Configurable entity tracking range by Y coordinate
Options to configure entity tracking by Y coordinate, also for each entity category.
2023-06-27 15:38:18 +08:00
Trevor Bedson
b96d42bd8b Fire entity death event for ender dragon 2023-07-14 20:47:02 -04:00
Jake Potrebic
597cb633e8 Properly handle BlockBreakEvent#isDropItems
Setting whether a block break dropped items controlled
far more than just whether blocks dropped, like stat increases
food consumption, turtle egg count decreases, ice to water
conversions and beehive releases
2023-03-04 10:52:52 -08:00
EpicPlayerA10
0f4ee39a8e Don't tab-complete namespaced commands if send-namespaced is false
Tab-complete packet is supposed to tab-complete args for commands, but
it also can suggest commands like in version 1.12.2 or lower.

This patch prevents server from sending namespaced commands when player
requests tab-complete only commands.
2023-06-18 12:38:24 +02:00
Jake Potrebic
06b00246a2 API for updating recipes on clients 2021-08-21 17:25:38 -07:00
Warrior
4c98f21716 Cache map ids on item frames 2023-08-07 12:58:28 +02:00
Spottedleaf
88464f509b Remove UpgradeData neighbour ticks outside of range
The lists are only supposed to contain ticks for the 1 radius
neighbours of the chunk.
2023-08-09 14:00:40 -07:00
Warrior
d2f251cc5c Use correct source for mushroom block spread event 2023-08-08 11:49:32 +02:00
Jake Potrebic
36ae0bcfea Only capture actual tree growth 2021-08-21 18:53:03 -07:00
Bjarne Koll
c90fc43eb8 Only erase allay memory on non-item targets
Spigot incorrectly instanceOf checks the EntityTargetEvent#getTarget
against the internal ItemEntity type and removes the nearest wanted item
memory if said instanceOf check fails, (which is always the case)
causing allays to behave differently as they constantly lose their
target item.

This commit fixes the faulty behaviour by instance performing a check
against the CraftItem type.
2023-08-04 15:53:36 +02:00
Spottedleaf
a13bff4a5f Folia scheduler and owned region API
Pulling Folia API to Paper is primarily intended for plugins
that want to target both Paper and Folia without unnecessary
compatibility layers.

Add both a location based scheduler, an entity based scheduler,
and a global region scheduler.

Owned region API may be useful for plugins which want to perform
operations over large areas outside of the buffer zone provided
by the regionaliser, as it is not guaranteed that anything
outside of the buffer zone is owned. Then, the plugins may use
the schedulers depending on the result of the ownership check.
2023-06-17 11:52:52 +02:00
Moulberry
31871f6b40 Implement PlayerFailMoveEvent 2023-07-26 20:13:31 +08:00
SageSphinx63920
02819929b6 Add whitelist events 2023-05-14 12:57:15 +02:00
Jacob Litewski
1b118883f2 Make Amethyst throw both Spread and Grow Events 2023-06-13 19:16:39 -04:00
Jason Penilla
4ced264ab6 Only set despawnTimer for Wandering Traders spawned by WanderingTraderSpawner 2021-03-19 16:07:21 -07:00
galacticwarrior9
6f37c3e39b Determine lava and water fluid explosion resistance by their block explosion resistance
When selecting which explosion resistance to use for lava and water, vanilla selects the highest value between their block explosion resistance and fluid explosion resistance.

Problems emerge when we want to reduce the explosion resistance of water or lava, since the fluid explosion resistance is hardcoded to return 100.0F and can't be changed by a plugin. This simply makes the fluid explosion resistance the same as the block explosion resistance, which allows plugin to change the value. Since both are the same in vanilla, this has no side effects on servers that do not need to do this.
2023-07-13 21:32:13 +01:00
Jake Potrebic
5b97ae9832 More Sign Block API
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
2023-06-23 12:16:28 -07:00
Spottedleaf
bfd4276e56 Optimize player lookups for beacons
For larger ranges, it's better to iterate over the player list
than the entity slices.
2023-07-06 20:17:37 -07:00
Shane Freeder
6fca06ec72 Don't load chunks for supporting block checks 2023-07-05 23:11:53 +01:00
Lulu13022002
8bf9982317 Call missing BlockDispenseEvent 2022-10-29 15:41:56 +02:00
Boy
539071158d Add option to disable block updates 2023-06-18 17:45:33 +02:00
Jake Potrebic
b0579722db Fix cmd permission levels for command blocks 2022-01-24 15:32:02 -08:00
Redned
4bb84c46ac Only tick item frames if players can see it
In the event that an item frame cannot be seen by any players, ticking the item frame every tick is unnecessary. This can be a very hot section of the entity tracker when lots of item frames are present on a server, so this reduces the logic which speeds it up.
2023-06-19 15:45:53 -05:00
by77er
6702fe7546 Add event for player editing sign 2023-06-12 12:56:46 -04:00
Jake Potrebic
275331ae56 fix MapLike spam for missing key 'selector' 2023-06-14 13:17:40 -07:00
Lulu13022002
8ad0899aca Call BlockGrowEvent for missing blocks
Call the event for pitcher crops and sniffer egg
2023-06-09 13:04:42 +02:00
Owen1212055
f1735f4440 Fix spigot sound playing for BlockItem ItemStacks 2023-06-08 20:23:13 -04:00
Lulu13022002
439ca99331 Fix block place logic
Fix several issues when a player interact with a block:
* the place sound isn't played for the dispensed shulker block
* desync of the jukebox blocks between bukkit handler and the vanilla interaction
* poi can desync when the BlockPhysicsEvent is cancelled
2023-04-03 18:46:49 +02:00
Jake Potrebic
e48a6a04cc Refresh ProjectileSource for projectiles
Makes sure the value returned by Projectile#getShooter in
the API matches the owner UUID specified in the entity nbt.
Previously, after the entity reloaded, Projectile#getShooter
would return null, while the entity still had an owner.

Also fixes setting the shooter/owner to null actually
clearing the owner.

Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2023-05-30 12:59:10 -07:00
Jake Potrebic
79ffc3e056 Expand PlayerItemMendEvent 2022-01-20 18:11:20 -08:00
Owen1212055
07936857f5 Avoid Lazy Initialization for Enum Fields
This patch is meant to get rid of any instances of lazy initialization that Minecraft introduces for enums.
This has the possibility to create race condition issues, and generally don't make sense to be lazily done anyways.
2023-05-14 00:47:28 -04:00
Spottedleaf
dfe1579715 Break redstone on top of trap doors early
This logic hooks into the neighbour update which should be invoked
as a result of redstone powering the trap door.
2023-05-01 18:31:26 -07:00
Warrior
915f048f00 Fix demo flag not enabling demo mode
https://github.com/PaperMC/Paper/issues/9046
2023-04-07 20:11:17 +02:00
Jake Potrebic
988f9ed56f Fix a couple of upstream bed issues
Upstream incorrectly skipped explosion logic if
the bed was occupied and added a "feature" where
if you set your spawn in a respawn anchor world
but then replaced it with a bed, you could respawn
at the bed in that world.
2023-04-09 21:11:58 -07:00
Paul Sauve
8e6779e8e9 Use array for gamerule storage 2021-05-09 16:49:49 -05:00
Shane Freeder
c060f3fae0 Prevent GameEvents being fired from unloaded chunks 2023-04-05 20:15:47 +01:00
Shane Freeder
16b8d46c1c Prevent causing expired keys from impacting new joins 2023-04-03 08:55:52 +01:00
Shane Freeder
d0107cc0c0 Treat sequence violations like they should be 2023-03-30 03:13:58 +01:00
Jake Potrebic
b436c07ec7 Fix crash relating to bad recipes in furnace-like tile entities 2023-03-19 20:36:22 -07:00
Owen1212055
2e77028ed4 Add Shearable API 2021-10-17 15:39:48 -04:00
Jake Potrebic
6e271dc9e4 Fix inventories returning null Locations
Wandering Trader, AbstractHorse, Beacon and Composter inventories returned null locations
when a block or entity location is readily available

Co-authored-by: Lukas Planz <lukas.planz@web.de>
2023-03-15 18:29:45 -07:00
Nassim Jahnke
7139479d40 Fix text display error on spawn 2023-03-16 16:27:50 +01:00
Jake Potrebic
a929f0aff3 Fix advancement triggers for entity damage
Changes the Interaction entity's trigger to use the vanilla
generic damage source

Fixes a couple places where the original damage and modified damage
were passed in the reverse order to the advancement triggers
2023-03-16 10:04:17 +01:00
Noah van der Aa
663afe7045 Add CompostItemEvent and EntityCompostItemEvent 2021-08-08 19:56:02 +02:00
Lulu13022002
ab040d534d Add EntityFertilizeEggEvent 2022-06-24 12:39:34 +02:00
Warrior
b5442da875 Fix MC-157464 Prevent sleeping villagers moving towards food
Fixes sleeping villagers moving to nearby food by adding an !isSleeping predicate

Relevant links:
https://bugs.mojang.com/browse/MC-157464
https://github.com/PaperMC/Paper/issues/8569
2023-02-27 19:16:07 +01:00
Bjarne Koll
d648e75653 Correctly shrink items during EntityResurrectEvent
The EntityResurrectEvent logic is supposed to locate a totem of undying
in any of the interaction slots of the player inventory and then, if the
called EntityResurrectEvent is not cancelled, shrink that item by 1,
usually reducing it to zero.

For this, the logic iterates over the items in the interaction slots and
breaks out the loop if a totem of undying was found.
However, even if no totem of undying was found, the iteration item stack
variable remains as a refernce to the last interaction slot probed.

Plugins uncancelling a EntityResurrectEvent, which is published
pre-cancelled to listeners if no totem of undying could be found,
would hence cause the server logic to shrink completely unrelated items
found in, at the writing of this patch, the players off hand slot.

This patch corrects this behaviour by only shrinking the item if a totem
of undying was found and the event was called uncancelled.
2023-01-10 21:06:42 +01:00
Jake Potrebic
3af4592f2a Use single player info update packet on join 2023-01-08 17:38:28 -08:00
Jake Potrebic
a03610401b config for disabling entity tag tags 2021-09-15 14:52:42 -07:00
SoSeDiK
735cda1084 Expose pre-collision moving velocity to VehicleBlockCollisionEvent 2022-10-11 23:30:32 +03:00
TreyRuffy
602506fa98 Flying Fall Damage 2022-05-27 02:26:08 -06:00
NonSwag
bc837647f1 Add missing SpigotConfig logCommands check
Co-authored-by: david <mrminecraft00@gmail.com>
2022-12-08 20:25:05 +01:00
BillyGalbreath
9773687ae3 Add config option for spider worldborder climbing 2022-10-27 15:35:47 +02:00
Jake Potrebic
18a23db6f2 Improve PortalEvents 2022-12-15 10:33:39 -08:00
Jake Potrebic
b141cd3d99 Improve logging and errors
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2022-12-14 15:52:11 -08:00
Jake Potrebic
981cf9de7a Add BlockLockCheckEvent 2022-05-21 20:59:45 -07:00
Spottedleaf
adf175d7ca Improve inlining for some hot BlockBehavior and FluidState methods 2020-07-06 20:46:50 -07:00
Noah van der Aa
21770104ec Limit pet look distance 2022-12-06 18:45:54 +01:00
Yannick Lamprecht
df65fbea3e Player Entity Tracking Events 2022-03-30 18:16:52 +02:00
Jake Potrebic
4d008bb329 Sync offhand slot in menus
Menus don't add slots for the offhand, so on sendAllDataToRemote calls the
offhand slot isn't sent. This is not correct because you *can* put stuff into the offhand
by pressing the offhand swap item
2022-01-14 10:20:40 -08:00
Shane Freeder
26fe3d0cff Fix premature player kicks on shutdown
When the server is stopping, the default execution handler method will throw a
RejectedExecutionException in order to prevent further execution, this causes
us to lose the actual kick reason. To mitigate this, we'll use a seperate marked
class in order to gracefully ignore these.
2024-04-11 16:37:44 +01:00
Jan Villim
bc5dd992ab Ability to control player's insomnia and phantoms 2022-01-22 17:56:19 +01:00
Noah van der Aa
e151b6fc3f Friction API 2021-09-15 20:44:22 +02:00
Jake Potrebic
4a416ca85a ItemStack damage API
Adds methods notify clients about item breaks and
to simulate damage done to an itemstack and all
the logic associated with damaging them

== AT ==
public net.minecraft.world.entity.LivingEntity entityEventForEquipmentBreak(Lnet/minecraft/world/entity/EquipmentSlot;)B
2022-05-08 13:35:45 -07:00
Jake Potrebic
0e9f28fe68 Fix async entity add due to fungus trees 2022-03-18 21:30:00 -07:00
Jake Potrebic
012c32fac7 check global player list where appropriate
Makes certain entities check all players when searching for a player
instead of just checking players in their world.
2022-11-22 13:16:01 -08:00
Lulu13022002
533bc0c468 More vanilla friendly methods to update trades 2022-10-16 16:12:49 +02:00
Jake Potrebic
e70d21dbfe ensure reset EnderDragon boss event name
Fix MC-257487
2022-11-12 10:08:58 -08:00
Owen1212055
37f3f89384 Add PrePlayerAttackEntityEvent 2022-09-18 13:10:18 -04:00
Denery
5ca5bc3d6c Fix EntityCombustEvent cancellation cant fully prevent entities from being set on fire 2022-10-31 14:20:52 +03:00
Jason Penilla
7c7eff2c01 Fix EntityArgument and EntitySelectorParser permissions to align with EntitySelector#checkPermissions
Fixes where the user has permission for selectors but not their
suggestions, which especially matters when we force suggestions to
the server for this type
2022-10-26 13:13:12 -07:00
dannyball710
f161307a0f Ignore impossible spawn tick 2022-02-12 23:42:48 +08:00
VytskaLT
8c11cd85e3 Add fire-tick-delay option 2022-06-22 14:34:28 +03:00
KyGuy2002
d9db4d694b Add EntityToggleSitEvent 2022-03-11 15:33:10 +00:00
lukas81298
b9139ad4aa fix entity vehicle collision event not called 2021-01-12 14:41:38 +01:00
Noah van der Aa
5c260c7e51 Detect headless JREs
Crashes caused by the missing AWT dependency come up in the support channels fairly often.
This patch detects the missing dependency and stops the server with a clear error message,
containing a link to instructions on how to install a non-headless JRE.
2022-10-22 14:47:45 +02:00
Jakub Zacek
4f1619700a Add PlayerInventorySlotChangeEvent 2022-04-24 22:56:59 +02:00
Jake Potrebic
e56f757b1c Correctly handle interactions with items on cooldown 2022-06-16 21:57:02 -07:00
Jake Potrebic
945f6ef6e6 EntityPickupItemEvent fixes
Fixes double firing of the event in PiglinAi

Fixes cancelling the event for piglins still triggering the
advancement trigger

Fires the event when a Raider tries to pick up a raid banner
to become raid leader.
2022-07-04 21:45:36 -07:00
Jake Potrebic
3f8bb2073a Fix custom piglin loved items
Upstream didn't modify the isLovedItem check in wantsToPickup
so piglins never actually tried to pickup interestItems
2022-07-04 21:50:44 -07:00
Nassim Jahnke
dbfc5fda14 Remove unnecessary onTrackingStart during navigation warning 2022-10-03 20:48:19 +02:00
Jake Potrebic
0b9ef3701e Fix a bunch of vanilla bugs
https://bugs.mojang.com/browse/MC-253721
  wrong msg for opping multiple players

https://bugs.mojang.com/browse/MC-248588
  respect mob griefing gamerule for draining water cauldrons

https://bugs.mojang.com/browse/MC-244739
  play goat eating sound for last item in stack

https://bugs.mojang.com/browse/MC-243057
  ignore furnace fuel slot in recipe book click

https://bugs.mojang.com/browse/MC-147659
  Some witch huts spawn the incorrect cat
  Note: Marked as Won't Fix, makes 0 sense

https://bugs.mojang.com/browse/MC-179072
  Creepers do not defuse when switching from Survival to Creative/Spectator

https://bugs.mojang.com/browse/MC-259571
  Fix changeGameModeForPlayer to use gameModeForPlayer

https://bugs.mojang.com/browse/MC-262422
  Fix lightning being able to hit spectators

https://bugs.mojang.com/browse/MC-263999
  Fix mobs breaking doors not spawning block break particles

https://bugs.mojang.com/browse/MC-210802
  Fixes sheep eating blocks outside of ticking range

https://bugs.mojang.com/browse/MC-123848
  Fixes item frames dropping items above when pointing down

https://bugs.mojang.com/browse/MC-174630
  Fix secondary beacon effect remaining after switching effect

https://bugs.mojang.com/browse/MC-153086
  Fix the beacon deactivation sound always playing when broken

https://bugs.mojang.com/browse/MC-200092
  Fix yaw being ignored for a player's first spawn pos

https://bugs.mojang.com/browse/MC-158900
  Fix error when joining after tempban expired

https://bugs.mojang.com/browse/MC-99075
  Fix inventory desync within spawn protected area

https://bugs.mojang.com/browse/MC-273635
  Fix TrialSpawner forgets assigned mob when placed by player

== AT ==
public net/minecraft/world/entity/Mob leashInfoTag
public net/minecraft/server/level/ChunkMap anyPlayerCloseEnoughForSpawning(Lnet/minecraft/world/level/ChunkPos;)Z

Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-07-11 11:56:41 -07:00
Legitimoose
074f19e7fb use BlockFormEvent for mud converting into clay 2022-09-29 16:25:50 -07:00
Legitimoose
1695d7c138 fix Jigsaw block kicking user 2022-09-28 22:45:49 -07:00
Lulu13022002
a45d2c6068 Add source block to BlockPhysicsEvent 2022-08-07 22:16:36 +02:00
Lulu13022002
b24b187864 Missing effect cause 2022-08-16 19:44:55 +02:00
Lulu13022002
bde548833e Missing eating regain reason 2022-08-05 12:16:51 +02:00
Jake Potrebic
75c623590f Fire EntityChangeBlockEvent in more places
Co-authored-by: ChristopheG <61288881+chrisgdt@users.noreply.github.com>
Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com>
2021-08-09 20:45:46 -07:00
MWHunter
2aae5e2218 Stop large look changes from crashing the server
Co-authored-by: Jaren Knodel <Jaren@Knodel.com>
2022-08-24 09:54:11 -04:00
José Miguel Moreno
a72acfb245 Fix plugin loggers on server shutdown 2021-06-05 13:45:15 +02:00
Andrew Steinborn
a1051ff388 Add Velocity IP Forwarding Support
While Velocity supports BungeeCord-style IP forwarding, it is not secure. Users
have a lot of problems setting up firewalls or setting up plugins like IPWhitelist.
Further, the BungeeCord IP forwarding protocol still retains essentially its original
form, when there is brand new support for custom login plugin messages in 1.13.

Velocity's modern IP forwarding uses an HMAC-SHA256 code to ensure authenticity
of messages, is packed into a binary format that is smaller than BungeeCord's
forwarding, and is integrated into the Minecraft login process by using the 1.13
login plugin message packet.
2018-10-08 14:36:14 -04:00
chickeneer
1158ad3a6a Fix suggest command message for brigadier syntax exceptions
This is a bug accidentally introduced in upstream CB
2022-08-01 20:13:02 -05:00
Owen1212055
dede55eaad Add and fix missing BlockFadeEvents
Beyond calling the BlockFadeEvent in more places, this patch also aims
to pass the proper replacement state to the event, specifically for
potentially waterlogged block states fading.

Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
2022-07-21 12:07:54 -04:00
Owen1212055
ce7cf07354 Warn on plugins accessing faraway chunks 2022-07-29 12:35:19 -04:00
Owen1212055
8a49cbc3a7 Send block entities after destroy prediction
Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
2022-06-25 19:45:20 -04:00
Jake Potrebic
103a5ea12b Don't use level random in entity constructors
Paper makes the entity random thread-safe
and constructing an entity off the main thread
should be supported. Some entities (for whatever
reason) use the level's random in some places.
2022-07-10 14:13:22 -07:00
Jake Potrebic
e7c3763785 Add EntityPortalReadyEvent 2021-05-12 04:30:42 -07:00
Owen1212055
8cc67f527e More Teleport API 2021-09-05 12:15:59 -04:00
Jake Potrebic
4be7165c83 Fix Bee flower NPE 2022-07-06 14:59:38 -07:00
Jake Potrebic
ce5660a8e9 Add various missing EntityDropItemEvent calls 2021-07-20 21:35:47 -07:00
Spottedleaf
39156be36a Do not sync load chunk for dynamic game event listener registration
These can be called while an entity is being added to the world,
and if the entity is being added from a chunk load context the
sync load will block indefinitely (because the chunk load context
is for completing the chunk to FULL).

This does raise questions about the current system for these
dynamic registrations, as it looks like there is _zero_ logic
to account for the case where the chunk is _not_ currently loaded
and then later loaded.
2022-07-03 22:31:37 -07:00
Owen1212055
dd19a41799 Prevent empty items from being added to world
The previous solution caused a bunch of bandaid fixes inorder to resolve edge cases where minecraft/the api might spawn items that are air.
Just simply prevent them from being added to the world instead.
2022-06-15 21:52:57 -04:00
Jake Potrebic
5cf40e45af Don't broadcast messages to command blocks
Previously the broadcast method would update the last output
in command blocks, and if called asynchronously, would throw
an error
2022-06-16 14:22:56 -07:00
Owen1212055
1f68916ac9 Nameable Banner API 2022-04-07 17:49:25 -04:00
Jake Potrebic
f2dcecf4d9 Add option for strict advancement dimension checks
Craftbukkit attempts to translate worlds that use the
same generation as the Overworld, The Nether, or The End
to use those dimensions when checking the `changed_dimension`
criteria trigger, or whether to trigger the `NETHER_TRAVEL`
distance trigger. This adds a config option to ignore that
and use the exact dimension key of the worlds involved.
2022-06-12 11:47:24 -07:00
nopjar
97cab1d4a4 Add WardenAngerChangeEvent 2022-06-12 02:26:04 +02:00
Jake Potrebic
6a51d13dbf Throw exception on world create while being ticked
There are no plans to support creating worlds while worlds are
being ticked themselvess.
2022-03-22 12:44:30 -07:00
Owen1212055
4c16855bdd Prevent entity loading causing async lookups 2022-03-06 11:09:09 -05:00
Nassim Jahnke
1be6fca1f1 Disable component selector resolving in books by default 2022-06-02 20:35:58 +02:00
Owen1212055
37bf078394 Sanitize sent BlockEntity NBT 2021-12-03 16:55:50 -05:00
PanSzelescik
01cb81413b Add support for Proxy Protocol 2022-04-07 16:13:39 +02:00
Owen1212055
dedddea65d Expand FallingBlock API
- add auto expire setting
- add setter for block data
- add accessors for block state

== AT ==
public net.minecraft.world.entity.item.FallingBlockEntity blockState

Co-authored-by: Lukas Planz <lukas.planz@web.de>
2021-12-05 14:58:17 -05:00
Noah van der Aa
8c8e7968ab Don't tick markers
Fixes https://github.com/PaperMC/Paper/issues/7276 and https://github.com/PaperMC/Paper/issues/8118
by using a config option that, when set to false, does not add markers to the entity
tick list at all and ignores them in Spigot's activation range checks. The entity tick
list is only used in the tick and tickPassenger methods, so we can safely not add the
markers to it. When the config option is set to true, markers are ticked as normal.
2022-01-07 11:58:26 +01:00
u9g
2082797618 Add PlayerStopUsingItemEvent 2022-05-03 20:41:37 -04:00
Jake Potrebic
954f57e596 fix powder snow cauldrons not turning to water
Powder snow cauldrons should turn to water when
extinguishing an entity
2021-12-30 14:02:13 -08:00
Jake Potrebic
f40a8e5f0c Fire CauldronLevelChange on initial fill
Also don't fire level events or game events if stalactite
drip is cancelled
2022-03-29 13:46:23 -07:00
Jake Potrebic
2e86b22228 Add EntityDyeEvent and CollarColorable interface 2022-03-18 21:15:55 -07:00
Jake Potrebic
fc19bf4dc5 Trigger bee_nest_destroyed trigger in the correct place 2022-02-02 13:50:06 -08:00
HexedHero
bc02501cc2 Expand PlayerItemDamageEvent 2022-04-10 06:26:32 +01:00
Doc
90ee0e7de2 Use username instead of display name in PlayerList#getPlayerStats 2022-04-15 17:40:30 -04:00
etil2jz
f97f51d382 Fix NBT pieces overriding a block entity during worldgen deadlock
By checking if the world passed into StructureTemplate's placeInWorld
is not a WorldGenRegion, we can bypass the deadlock entirely.
See https://bugs.mojang.com/browse/MC-246262
2022-04-02 23:29:24 +02:00
Doc
3dc8a5ce57 Allow changing the EnderDragon podium 2022-04-03 11:31:42 -04:00
Jake Potrebic
96c7383ba4 Cache resource keys and optimize reference Holder tags set
TagKeys are always interned, so we can use a reference hash set for them
2022-03-20 22:06:47 -07:00
Spottedleaf
636e993d37 Ensure entity passenger world matches ridden entity
Bad plugins doing this would cause some obvious problems...
2022-03-31 05:11:37 -07:00
Jake Potrebic
7b3898ad66 fix player loottables running when mob loot gamerule is false 2022-03-22 09:50:40 -07:00
SoSeDiK
58f0db0820 Fix new block data for EntityChangeBlockEvent
Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock
call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of
just using the 'air' state.

Also fixes the new block data for EntityBreakDoorEvent (a sub-event from
EntityChangeBlockEvent)

Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2022-03-21 20:00:53 +02:00
Owen1212055
8f23a7f6af Add TameableDeathMessageEvent 2021-06-21 21:24:45 -04:00
Shane Freeder
30ccd487cf Buffer OOB setBlock calls
lets debug mode throw a trace in order to potentially see where
such calls are cascading from easier, but, generally, if you see one setBlock
call, you're gonna see more, and this just potentially causes a flood of logs
which can cause issues for slower terminals, etc.

We can limit the flood by just allowing one for a single gen region,
we'll also only gen a trace for the first one, I see no real pressing need
to generate more, given that that would *massively* negate this patch otherwise
2022-03-19 12:12:22 +00:00
Spottedleaf
0d199767d2 Don't allow vehicle movement from players while teleporting
Bring the vehicle move packet behavior in line with the
regular player move packet.
2022-03-14 12:35:37 -07:00
Spottedleaf
2de1053b58 Fix swamp hut cat generation deadlock
The worldgen thread will attempt to get structure references
via the world's getChunkAt method, which is fine if the gen is
not cancelled - but if the chunk was unloaded, the call will block
indefinitely. Instead of using the world state, we use the already
supplied ServerLevelAccessor which will always have the chunk available.
2022-03-12 06:31:13 -08:00
Owen1212055
df181fa967 More Projectile API
== AT ==
public net.minecraft.world.entity.projectile.FishingHook timeUntilLured
public net.minecraft.world.entity.projectile.FishingHook fishAngle
public net.minecraft.world.entity.projectile.ShulkerBullet targetDeltaX
public net.minecraft.world.entity.projectile.ShulkerBullet targetDeltaY
public net.minecraft.world.entity.projectile.ShulkerBullet targetDeltaZ
public net.minecraft.world.entity.projectile.ShulkerBullet currentMoveDirection
public net.minecraft.world.entity.projectile.ShulkerBullet flightSteps
public net.minecraft.world.entity.projectile.AbstractArrow soundEvent
public net.minecraft.world.entity.projectile.AbstractArrow setPickupItemStack(Lnet/minecraft/world/item/ItemStack;)V
public net.minecraft.world.entity.projectile.ThrownTrident dealtDamage
public net.minecraft.world.entity.projectile.Arrow NO_EFFECT_COLOR
public net.minecraft.world.entity.projectile.Projectile hasBeenShot
public net.minecraft.world.entity.projectile.Projectile leftOwner
public net.minecraft.world.entity.projectile.Projectile ownerUUID
public net.minecraft.world.entity.projectile.Projectile preOnHit(Lnet/minecraft/world/phys/HitResult;)V
public net.minecraft.world.entity.projectile.Projectile canHitEntity(Lnet/minecraft/world/entity/Entity;)Z
public net.minecraft.world.entity.projectile.FireworkRocketEntity getDefaultItem()Lnet/minecraft/world/item/ItemStack;
public net.minecraft.world.item.CrossbowItem FIREWORK_POWER

Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
Co-authored-by: MelnCat <melncatuwu@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
2021-06-22 23:41:11 -04:00
Jake Potrebic
c6b07ad816 Fix cancelling ProjectileHitEvent for piercing arrows
Piercing arrows search for multiple entities inside a while
loop that is checking the projectile entity's removed state.
If the hit event is cancelled on the first entity, the event will
be called over and over again inside that while loop until the event
is not cancelled. The solution here, is to make use of an
already-existing field on AbstractArrow for tracking entities hit by
piercing arrows to avoid duplicate damage being applied.

== AT ==
protected net.minecraft.world.entity.projectile.Projectile hitCancelled
2022-02-19 19:05:59 -08:00
Nassim Jahnke
b85ac14d28 Force close world loading screen
Dead players would be stuck in the world loading screen and other players may
miss messages and similar sent in the join event if chunk loading is slow.
Paper already circumvents falling through the world before chunks are loaded,
so we do not need that. The client only needs the chunk it is currently in to
be loaded to close the loading screen, so we just send an empty one.
2022-03-02 09:45:56 +01:00
Jake Potrebic
0b5d7ad8d6 Custom Potion Mixes
== AT ==
public-f net.minecraft.server.MinecraftServer potionBrewing
2021-10-07 14:34:55 -07:00
Spottedleaf
299d7beee0 Put world into worldlist before initing the world
Some parts of legacy conversion will need the overworld
to get the legacy structure data storage
2022-02-22 14:21:35 -08:00
Jake Potrebic
b854576e5d Option to have default CustomSpawners in custom worlds
By default, only LevelStem's that specifically match the ResourceKey for
OVERWORLD will have the 5 (currently) impls of CustomSpawner (for
phantoms, wandering traders, etc.). This adds an option to instead of
just looking at the LevelStem key, look at the DimensionType key which
is one level below that. Defaults to off to keep vanilla behavior.
2022-02-19 20:15:41 -08:00
Jake Potrebic
c21f27243d Configurable sculk sensor listener range
== AT ==
public-f net.minecraft.world.level.gameevent.vibrations.VibrationListener listenerRange
2021-08-19 18:45:42 -07:00
Spottedleaf
62d962ce01 Execute chunk tasks fairly for worlds while waiting for next tick
Currently, only the first world would have had tasks executed.
This might result in chunks loading far slower in the nether,
for example.
2021-12-28 07:19:01 -08:00
Jake Potrebic
140e68625c Fix cancelled powdered snow bucket placement
Cancelling the placement of powdered snow from the powdered
snow bucket didn't revert grass that became snowy because of the
placement.
2021-10-08 13:12:58 -07:00
Jake Potrebic
83b4d889b7 Add missing structure set seed configs
The 4 missing structure set seed configs are strongholds, mineshafts,
buried treasure, and ancient cities.

Strongholds use a ring placement scheme which isn't random so they
utilize the world seed by default, this adds a config to override it
for just generating the ring positions.

Mineshafts and Buried Treasure structure sets are special cases
where the "salt" that can be defined for them via datapacks has 0
effect because the difference between the spacing and separation is 1
which is used as the upper bound in the random with salt. So the random
always returns the same int (0) so the salt has no effect. This adds
seeds/salts to the frequency reducer which has a similar effect.

Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
2022-01-13 23:05:53 -08:00
Shane Freeder
0202f1788d Use a CHM for StructureTemplate.Pallete cache
fixes a CME due to this collection being shared across threads
2021-07-12 12:28:29 +01:00
Owen1212055
0a2552a791 Freeze Tick Lock API 2021-12-26 20:27:43 -05:00
Kieran Wallbanks
e764b2b7f4 Fix NotePlayEvent
== AT ==
public org.bukkit.craftbukkit.block.data.CraftBlockData toNMS(Ljava/lang/Enum;Ljava/lang/Class;)Ljava/lang/Enum;
2021-06-21 14:23:50 +01:00
Brody Beckwith
a17ed327b3 Multi Block Change API Implementation 2022-01-14 00:41:11 -05:00
Jake Potrebic
1476dea76f Fix xp reward for baby zombies
The field that tracks the xpReward was not
getting reset if the death was cancelled
so this resets it after each call to
Zombie#getExperienceReward
2022-01-16 10:34:02 -08:00
Doc
87d0d2d557 Add configurable height for slime spawn 2021-08-02 11:24:39 -04:00
Nassim Jahnke
cbe94e7657 Reset placed block on exception 2022-01-07 11:45:15 +01:00
Cryptite
0fd1e5c650 Multiple Entries with Scoreboards 2021-09-21 18:17:33 -05:00
Jake Potrebic
69548ae4ec Add config option for worlds affected by time cmd 2022-01-02 22:34:51 -08:00
Jason Penilla
25af4f1bec Expose vanilla BiomeProvider from WorldInfo 2022-01-06 15:59:06 -08:00
Brokkonaut
a6dd9f7a68 Make water animal spawn height configurable 2021-12-18 08:26:55 +01:00
Spottedleaf
5be900b223 Validate usernames 2022-01-01 05:19:37 -08:00
Jake Potrebic
29d059d659 Fix sticky pistons and BlockPistonRetractEvent
There is an explicit check in the handling code for empty pistons that
prevents sticky pistons from firing the event. However when we look back
at the history we see that this check was originally added so that ONLY
sticky pistons would fire the retract event. I'm not sure why.
1092acbddf

Over the course of several updates, the meaning of that field appears to
have changed from "is NOT sticky" to "is sticky". So now its having the
opposite effect. Only normal pistons fire the retraction event. And like
all things in CB, it's just been carried around since.

If we are to believe the history, the correct fix for this issue is to
flip it so it only fires for sticky pistons, but that puts us in a
bind. It's already firing for non-sticky pistons, changing it now would
likely result in breakage. Furthermore, there is little documentation as
to WHY that was ever intended to be the case.

Instead we opt to remove the check entirely so that the event fires for
all piston types.

Co-authored-by: Zach Brown <1254957+zachbr@users.noreply.github.com>
Co-authored-by: Madeline Miller <mnmiller1@me.com>
2021-12-22 09:51:48 -08:00
Nassim Jahnke
929de37045 Configurable max block light for monster spawning 2021-12-16 09:40:39 +01:00
Jake Potrebic
d237e02832 Forward CraftEntity in teleport command 2021-12-04 17:04:47 -08:00
LemonCaramel
c5e4146598 Add more Campfire API 2021-07-16 00:39:03 +09:00
stonar96
71ac6d7e6a Optimize HashMapPalette
HashMapPalette uses an instance of CrudeIncrementalIntIdentityHashBiMap
internally. A Palette has a preset maximum size = 1 << bits.
CrudeIncrementalIntIdentityHashBiMap has an initial size but is
automatically resized. The CrudeIncrementalIntIdentityHashBiMap is created
with the maximum size in the constructor of HashMapPalette, with the aim
that it doesn't need to be resized anymore. However, there are two things
that I think Mojang hasn't considered here:
1) The CrudeIncrementalIntIdentityHashBiMap is resized, when its initial
size is reached and not the next time, when a further object is added.
2) HashMapPalette adds objects (unnecessarily) before checking if the
initial size of CrudeIncrementalIntIdentityHashBiMap is reached.
This means to actually avoid resize operations in
CrudeIncrementalIntIdentityHashBiMap, one has to add 2 to the initial size
or add 1 and check the size before adding objects. This commit implements
the second approach. Note that this isn't only an optimization but also
makes async reads of Palettes fail-safe. An async read while the
CrudeIncrementalIntIdentityHashBiMap is resized is fatal and can even lead
to corrupted data. This is also something that Anti-Xray is currently
relying on.
2021-01-17 01:11:36 +01:00
SamB440
24e3d1c857 Add PlayerItemFrameChangeEvent 2021-11-15 18:10:10 +00:00
Shane Freeder
c472c71eca Prevent ContainerOpenersCounter openCount from going negative 2021-11-30 05:30:35 +00:00
Jason Penilla
0919b52439 Fix Spigot growth modifiers
Fixes kelp modifier changing growth for other crops
Also add growth modifiers for glow berries, mangrove propagules,
torchflower crops and pitcher plant crops
Also fix above-mentioned modifiers from having the reverse effect

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
2021-12-03 17:09:24 -08:00
Jason Penilla
22d5c6386f Remove client-side code using deprecated for removal AccessController
Fixes warnings on build
2021-11-26 15:09:58 -08:00
Nassim Jahnke
99808779a1 Prevent excessive velocity through repeated crits 2021-11-25 10:25:09 +01:00
sulu5890
16f4f7a2e0 don't attempt to teleport dead entities 2021-10-24 22:48:14 -05:00
egg82
61353ac496 Add root/admin user detection
This patch detects whether or not the server is currently executing as a privileged user and spits out a warning.
The warning serves as a sort-of PSA for newer server admins who don't understand the risks of running as root.
We've seen plenty of bad/malicious plugins hit markets, and there's been a few close-calls with exploits in the past.
Hopefully this helps mitigate some potential damage to servers, even if it is just a warning.

Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
2021-09-11 22:55:14 +02:00
Nassim Jahnke
987d596834 Configurable feature seeds
Co-authored-by: Thonk <30448663+ExcessiveAmountsOfZombies@users.noreply.github.com>
2021-08-31 17:05:27 +02:00
Jake Potrebic
e259cfeb72 Fix upstreams block state factories
Sometimes, blocks are changed and then logic is called before the associated
tile entity is removed. When this happens, the factories were relying on the
block at the position, not the tile entity. This change prioritizes using the
tile entity type to determine the block state factory and falls back on
the material type of the block at that location.

== AT ==
public net.minecraft.world.level.block.entity.BlockEntityType validBlocks
2021-10-06 20:50:48 -07:00
Jake Potrebic
552c78a7a0 prevent unintended light block manipulation 2021-09-13 18:55:45 -07:00
Owen1212055
8c5582489a Update head rotation in missing places
In certain areas the player's head rotation could be desynced when teleported/moved.
This is because bukkit uses a separate head rotation field for yaw.
This issue only applies to players.
2021-06-21 21:55:23 -04:00
lexikiq
5c4d5afef1 Preserve overstacked loot
Preserves overstacked items in loot tables, such as shulker box drops, to prevent the items
from being deleted (as they'd overflow past the bounds of the container)-- or worse, causing
chunk bans via the large amount of NBT created by unstacking the items.

Fixes GH-5140 and GH-4748.
2021-06-21 23:21:58 -04:00
Jake Potrebic
37fa505050 fix various menus with empty level accesses 2021-07-11 12:52:56 -07:00
Shane Freeder
04a78195ec Fix CocaoDecorator causing a crash when trying to generate without logs 2021-09-07 21:29:38 +01:00
Noah van der Aa
f911fd4880 Prevent softlocked end exit portal generation 2021-08-30 15:22:18 +02:00
Nassim Jahnke
457b4033ab Ensure valid vehicle status 2021-09-28 09:47:47 +02:00
Spottedleaf
0277ecd75d Add packet limiter config
Example config:
packet-limiter:
  kick-message: '&cSent too many packets'
  limits:
    all:
      interval: 7.0
      max-packet-rate: 500.0
    ServerboundPlaceRecipePacket:
      interval: 4.0
      max-packet-rate: 5.0
      action: DROP

all section refers to all incoming packets, the action for all is
hard coded to KICK.

For specific limits, the section name is the class's name,
and an action can be defined: DROP or KICK

If interval or rate are less-than 0, the limit is ignored
2020-10-30 22:37:16 -07:00
stonar96
740e6b1eed Don't respond to ServerboundCommandSuggestionPacket when tab-complete is disabled 2021-09-12 00:14:21 +02:00
stonar96
62607d2c90 Check requirement before suggesting root nodes
Child nodes are handled by CommandDispatcher#parse checking
requirements.

Vanilla clients only send ServerboundCommandSuggestionPacket when
encountering a command node with ASK_SERVER suggestions, however a
modified client can send this packet whenever it wants.
2021-09-12 00:14:21 +02:00
Jake Potrebic
ce689ae7e0 Fix merchant inventory not closing on entity removal 2021-09-02 00:24:06 -07:00
Spottedleaf
d063ae6275 Optimise BlockSoil nearby water lookup
Apparently the abstract block iteration was taking about
75% of the method call.
2021-06-10 14:36:00 -07:00
Spottedleaf
82a8294625 Oprimise map impl for tracked players
Reference2BooleanOpenHashMap is going to have
better lookups than HashMap.
2021-02-19 22:51:52 -08:00
Spottedleaf
12321d761e Don't lookup fluid state when raytracing, skip air blocks
Just use the iblockdata already retrieved, removes a getType call.

Also save approx. 5% for the raytrace call, as most (expensive)
raytracing tends to go through air and returning early is an
easy win. The remaining problems with this function
are mostly with the block getting itself.
2020-08-28 12:33:47 -07:00
Spottedleaf
698c758855 Don't read neighbour chunk data off disk when converting chunks
Lighting is purged on update anyways, so let's not add more
into the conversion process
2021-04-11 02:58:48 -07:00
Spottedleaf
ebaf017f9c Make sure inlined getChunkAt has inlined logic for loaded chunks
Tux did some profiling some time ago and showed that the
previous getChunkAt method which had inlined logic for loaded
chunks did get inlined, but the standard CPS.getChunkAt
method was not inlined.
2020-09-20 16:10:49 -07:00
Spottedleaf
32107198d1 Manually inline methods in BlockPosition 2020-07-06 22:48:48 -07:00
Nassim Jahnke
37bc4f0b04 Sanitize ResourceLocation error logging 2021-08-26 12:09:47 +02:00
Jason Penilla
b67ec825d2 Add '/paper mobcaps' and '/paper playermobcaps'
Add commands to get the mobcaps for a world, as well as the mobcaps for
each player when per-player mob spawning is enabled.

Also has a hover text on each mob category listing what entity types are
in said category
2021-08-16 01:31:54 -05:00
Spottedleaf
c593e8510e Improve and expand AsyncCatcher
Log when the async catcher is tripped
  The chunk system can swallow the exception given it's all
  built with completablefuture, so ensure it is at least printed.

Add/move several async catchers

Async catch modifications to critical entity state
  These used to be here from Spigot, but were dropped with 1.17.
  Now in 1.17, this state is _even more_ critical than it was before,
  so these must exist to catch stupid plugins.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-08-25 20:17:12 -07:00
Spottedleaf
efb3bbf2bb Fix GameProfileCache concurrency
Separate lookup and state access locks prevent lookups
from stalling simple state access/write calls
2020-07-11 05:09:28 -07:00
Spottedleaf
7b293aba08 Do not run close logic for inventories on chunk unload
Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.
2021-03-11 03:03:32 -08:00
Jason Penilla
6dafeceebd Vanilla command permission fixes
Fixes permission checks for vanilla commands which don't have a
requirement, as well as for namespaced vanilla commands.

== AT ==
public-f com.mojang.brigadier.tree.CommandNode requirement
2021-08-25 13:19:53 -07:00
Mariell Hoversholm
33aad47ee1 Add Raw Byte Entity Serialization
== AT ==
public net.minecraft.world.entity.Entity setLevel(Lnet/minecraft/world/level/Level;)V
2021-10-24 16:20:31 -04:00
Seggan
4e20ba8bf7 Goat ram API 2021-08-05 13:10:27 -04:00
Jake Potrebic
310d8c53aa Fix issues with mob conversion 2021-10-24 20:29:45 -07:00
dodison
2852803dbf Add critical damage API 2021-07-26 17:32:36 +02:00
syldium
864494345a Add more advancement API
== AT ==
public net.minecraft.advancements.Advancement decorateName(Lnet/minecraft/advancements/DisplayInfo;)Lnet/minecraft/network/chat/Component;

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-07-09 18:50:40 +02:00
Jakub Zacek
067c4e04bd Add methods to find targets for lightning strikes
== AT ==
public net.minecraft.server.level.ServerLevel findLightningRod(Lnet/minecraft/core/BlockPos;)Ljava/util/Optional;
2021-10-04 10:16:44 +02:00
Jake Potrebic
424403988d Add back EntityPortalExitEvent 2021-05-16 09:39:46 -07:00
Jake Potrebic
65ec6cf342 Option to prevent data components copy in smithing recipes 2021-09-26 12:57:28 -07:00
Jake Potrebic
b96b8f7723 Add BlockBreakBlockEvent 2021-01-03 17:58:11 -08:00
Jake Potrebic
a6362921cc Change EnderEye target without changing other things 2021-08-21 12:13:53 -07:00
Warrior
c754319985 Configurable item frame map cursor update interval 2021-08-13 01:14:38 +02:00
Andrew Steinborn
8a3f9f7eb6 Optimize indirect passenger iteration 2021-08-09 00:38:37 -04:00
Jake Potrebic
826dc5744d Add EntityDamageItemEvent 2020-12-22 13:52:48 -08:00
Jason Penilla
d4dfcccc84 Config option for Piglins guarding chests 2020-12-02 03:07:58 -08:00
Andrew Steinborn
ac0d44684a Optimize entity tracker passenger checks 2021-08-08 00:52:54 -04:00
Jake Potrebic
70262052bd Make hoppers respect inventory max stack size 2021-07-07 16:30:17 -07:00
Jake Potrebic
0e4e270396 Add PlayerSetSpawnEvent 2021-05-19 18:59:10 -07:00
Professor Bloodstone
2e42192ea2 Allow skipping writing of comments to server.properties
Makes less git noise, as it won't update the date every single time

Use -DPaper.skipServerPropertiesComments=true flag to disable writing it
2021-07-23 02:32:04 +02:00
Noah van der Aa
bb3dbd3116 Prevent AFK kick while watching end credits 2021-07-24 16:54:11 +02:00
Jake Potrebic
29ce813416 Add missing forceDrop toggles 2021-07-20 21:25:35 -07:00
Phoenix616
a600754f0d Rate options and timings for sensors and behaviors
This adds config options to specify the tick rate for sensors
 and behaviors of different entity types as well as timings
 for those in order to be able to have some metrics as to which
 ones might need tweaking.
2021-06-28 22:38:29 +01:00
Phoenix616
e7de2be721 Don't apply cramming damage to players
It does not make a lot of sense to damage players if they get crammed,
 especially as the usecase of teleporting lots of players to the same
 location isn't too uncommon and killing all those players isn't
 really what one would expect to happen.

For those who really want it a config option is provided.
2021-06-20 16:35:42 +01:00
Jake Potrebic
818a84cfbe Fix kick event leave message not being sent 2021-07-07 16:19:41 -07:00
Jake Potrebic
485db97ad6 Add PlayerArmSwingEvent 2021-03-12 19:22:21 -08:00
Jake Potrebic
39716421ea Fix commands from signs not firing command events
This patch changes sign command logic so that `run_command` click events:
  - are logged to the console
  - fire PlayerCommandPreprocessEvent
  - work with double-slash commands like `//wand`
  - sends failure messages to the player who clicked the sign
2021-07-09 13:50:48 -07:00
Spottedleaf
9ce3172c9f Use getChunkIfLoadedImmediately in places
This prevents us from hitting chunk loads for chunks at or less-than
ticket level 33 (yes getChunkIfLoaded will actually perform a chunk
load in that case).
2019-07-08 00:13:36 -07:00
Owen1212055
df822c00c9 Missing Entity API
== AT ==
public net.minecraft.world.entity.animal.Fox isDefending()Z
public net.minecraft.world.entity.animal.Fox setDefending(Z)V
public net.minecraft.world.entity.animal.Fox setFaceplanted(Z)V
public net.minecraft.world.entity.animal.Panda getEatCounter()I
public net.minecraft.world.entity.animal.Panda setEatCounter(I)V
public net.minecraft.world.entity.animal.Bee isRolling()Z
public net.minecraft.world.entity.animal.Bee setRolling(Z)V
public net.minecraft.world.entity.animal.Bee numCropsGrownSincePollination
public net.minecraft.world.entity.animal.Bee ticksWithoutNectarSinceExitingHive
public net.minecraft.world.entity.monster.piglin.Piglin isChargingCrossbow()Z
public net.minecraft.world.entity.ambient.Bat targetPosition
public net.minecraft.world.entity.monster.Ravager attackTick
public net.minecraft.world.entity.monster.Ravager stunnedTick
public net.minecraft.world.entity.monster.Ravager roarTick
public net.minecraft.world.entity.vehicle.MinecartTNT explode(D)V
public net.minecraft.world.entity.vehicle.MinecartTNT fuse
public net.minecraft.world.entity.monster.Endermite life
public net.minecraft.world.entity.projectile.AbstractArrow soundEvent
public net.minecraft.world.entity.monster.Phantom anchorPoint
public net.minecraft.world.entity.npc.WanderingTrader getWanderTarget()Lnet/minecraft/core/BlockPos;
public net.minecraft.world.entity.animal.AbstractSchoolingFish leader
public net.minecraft.world.entity.animal.AbstractSchoolingFish schoolSize
public net.minecraft.world.entity.animal.Rabbit moreCarrotTicks
public net.minecraft.world.entity.AreaEffectCloud ownerUUID
public net.minecraft.world.entity.animal.MushroomCow stewEffects
public net.minecraft.world.entity.Entity FLAG_INVISIBLE
public net.minecraft.world.entity.animal.Cat setRelaxStateOne(Z)V
public net.minecraft.world.entity.animal.Cat isRelaxStateOne()Z

Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
Co-authored-by: booky10 <boooky10@gmail.com>
Co-authored-by: Amin <amin.haddou@frg.wwschool.de>
Co-authored-by: TrollyLoki <trollyloki@gmail.com>
Co-authored-by: FireInstall <kettnerl@hu-berlin.de>
Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com>
Co-authored-by: TotalledZebra <Holappa57@gmail.com>
2021-06-21 23:56:07 -04:00
Spottedleaf
ac687d7ecb Fix PlayerDropItemEvent using wrong item 2021-06-20 21:55:59 -07:00
Jake Potrebic
0bf80e49be Fix potions splash events
Fix PotionSplashEvent for water splash potions
Fixes SPIGOT-6221: https://hub.spigotmc.org/jira/projects/SPIGOT/issues/SPIGOT-6221
Fix splash events cancellation that still show particles/sound
2021-05-20 20:40:53 -07:00
TwoLeggedCat
750a4590ce Line Of Sight Changes 2021-05-29 14:33:25 -05:00
Aikar
c002a90053 Optimize Biome Mob Lookups for Mob Spawning
Uses an EnumMap as well as a Set paired List for O(1) contains calls.
2018-09-12 21:47:01 -04:00
Owen1212055
f67092fe39 Add ElderGuardianAppearanceEvent 2021-03-19 23:39:09 -04:00
Max Lee
4198f9a836 Fix invulnerable end crystals
MC-108513
2021-05-27 14:52:30 -07:00
Owen1212055
16ad983f5c Add BellRevealRaiderEvent 2021-05-26 17:09:07 -04:00
GioSDA
c9533ae126 Add option to fix items merging through walls 2021-03-10 10:06:45 -08:00
Aikar
c4f8064fb9 Synchronize PalettedContainer instead of ThreadingDetector/Semaphore
Mojang has flaws in their logic about chunks being concurrently
wrote to. So we constantly see crashes around multiple threads writing.

Additionally, java has optimized synchronization so well that its
in many times faster than trying to manage read write locks for low
contention situations.

And this is extremely a low contention situation.
2020-05-29 20:29:02 -04:00
Jake Potrebic
e86b844e04 Fix PlayerBucketEmptyEvent result itemstack
Fixes SPIGOT-2560: https://hub.spigotmc.org/jira/projects/SPIGOT/issues/SPIGOT-2560
2021-05-20 22:16:37 -07:00
HexedHero
37143dae29 Add PufferFishStateChangeEvent 2021-05-10 16:59:05 +01:00
Jake Potrebic
75225eb102 Add PlayerKickEvent causes 2021-05-15 20:30:45 -07:00
Yive
e8cb0ac761 Limit item frame cursors on maps 2021-05-26 15:09:33 -07:00
Jake Potrebic
f61b2947ad Add cause to Weather/ThunderChangeEvents 2020-12-02 18:23:26 -08:00
Jake Potrebic
eb675d9110 Add EntityInsideBlockEvent 2021-05-08 18:02:36 -07:00
Andrew Steinborn
cc2c25ba55 Add Unix domain socket support 2021-05-11 17:39:22 -04:00
Jake Potrebic
15d02795ea Correctly check if bucket dispenses will succeed for event
Upstream incorrectly checks if the bucket place will succeed
in order to fire the BlockDispenseEvent. This patch corrects
that.
2024-01-01 12:57:19 -08:00
Nassim Jahnke
5392798da4 Move range check for block placing up 2022-06-08 10:52:18 +02:00
Jake Potrebic
d6b69e74a9 Expand PlayerGameModeChangeEvent 2021-05-15 10:04:43 -07:00
Riley Park
64365b4218 Add environment variable to disable server gui 2021-05-17 00:34:55 -07:00
MeFisto94
637bb9a05d Add a "should burn in sunlight" API for Phantoms and Skeletons 2021-05-11 00:48:33 +02:00
Alvinn8
556bc3e8b5 Add Adventure message to PlayerAdvancementDoneEvent 2021-01-08 20:31:13 +01:00
Owen1212055
f24aec2051 Add EntityBlockStorage#clearEntities() 2021-04-05 18:12:29 -04:00
HexedHero
2329a7b1c8 Add more WanderingTrader API 2021-05-06 14:56:43 +01:00
Shane Freeder
6949e999eb Send empty commands if tab completion is disabled 2021-04-26 01:27:08 +01:00
Nassim Jahnke
3ab2001afb Add Channel initialization listeners 2021-04-29 21:19:33 +02:00
Spyridon Pagkalos
639cb2d6aa Introduce beacon activation/deactivation events 2021-03-25 20:28:04 +02:00
HexedHero
73239b4aa7 Expand PlayerRespawnEvent, fix passed parameter issues
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-04-23 22:42:42 +01:00
Jason Penilla
b9cab64e46 Implement methods to convert between Component and Brigadier's Message 2021-04-24 02:09:32 -07:00
Jake Potrebic
472880fdde Add PlayerBedFailEnterEvent 2020-12-24 12:27:41 -08:00
Jake Potrebic
bb4539d223 Add PlayerDeepSleepEvent 2021-04-21 15:58:19 -07:00
chickeneer
a3c944c37b fix PlayerItemHeldEvent firing twice 2021-04-22 19:02:07 -07:00
Trigary
83afbd0e3b fix PigZombieAngerEvent cancellation 2021-03-18 21:38:01 +01:00
Jake Potrebic
8683cde7c0 add consumeFuel to FurnaceBurnEvent 2021-04-22 16:45:28 -07:00
Shane Freeder
635832cc39 Add bypass host check
Paper.bypassHostCheck

Seriously, fix your firewalls. -.-
2021-04-18 21:27:01 +01:00
chickeneer
3ab3613d10 Fix PlayerItemConsumeEvent cancelling properly
When the active item is not cleared, the item is still readied
for use and will repeatedly trigger the PlayerItemConsumeEvent
till their item is switched.
This patch clears the active item when the event is cancelled
2021-03-19 00:33:15 -05:00
Jason Penilla
a6eda6cb37 Enhance console tab completions for brigadier commands
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-03-30 16:06:08 -07:00
Jason Penilla
273355e28c Don't ignore result of PlayerEditBookEvent 2021-04-05 18:35:15 -07:00
Trigary
f2e70c48f9 forced whitelist: use configurable kick message 2021-03-27 09:24:23 +01:00
Dmitry Sidorov
06ee0e08d7 Drop carried item when player has disconnected
Fixes disappearance of held items, when a player gets disconnected and PlayerDropItemEvent is cancelled.
Closes #5036
2021-02-04 20:32:01 +03:00
Irmo van den Berge
28e1766b3b Add fast alternative constructor for Rotations 2021-03-10 21:26:31 +01:00
Anton Lindroth
a032df8427 Allow using signs inside spawn protection 2020-04-15 01:54:02 +02:00
Thonk
a9cee72542 Add recipe to cook events 2021-01-06 12:04:03 -08:00
Jake Potrebic
000882670b Add PlayerNameEntityEvent 2020-07-05 00:33:54 -07:00
Jake Potrebic
eed0bcb63d Add worldborder events 2021-01-04 22:40:34 -08:00
Jake Potrebic
bf99953fa0 fix converting txt to json file 2021-01-04 19:49:15 -08:00
AlexProgrammerDE
73deb32107 Improve ServerGUI
- Added logo to server frame
- Show tps in the server stats
2020-10-03 08:27:40 +02:00