Commit graph

443 commits

Author SHA1 Message Date
Mark Vainomaa
1cedeb97af Expose LivingEntity hurt direction 2020-12-13 05:32:05 +02:00
JRoy
661fc1e52e Add PlayerShearBlockEvent 2020-08-27 15:02:48 -04:00
William Blake Galbreath
22069fd885 Climbing should not bypass cramming gamerule 2020-08-23 20:59:00 +02:00
SuperCoder7979
e1ec33acb3 Significantly improve performance of the end generation
This patch implements a noise cache for the end which significantly reduces the computation time of generation. This results in about a 3x improvement.

Original code by SuperCoder7979 and Gegy in Lithium, licensed under LGPL-3.0 (Source: https://github.com/jellysquid3/lithium-fabric)

Co-authored-by: Gegy <gegy1000@gmail.com>
Co-authored-by: Dylan Xaldin <Puremin0rez515@gmail.com>
Co-authored-by: pop4959 <pop4959@gmail.com>
2020-11-03 23:48:05 -06:00
Nassim Jahnke
d1d54d35bf Add PlayerItemCooldownEvent 2020-08-25 13:48:33 +02:00
Ineusia
c068010b34 Add Destroy Speed API
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2020-10-26 11:48:06 -05:00
Jason Penilla
93f14c745c Add Wandering Trader spawn rate config options
Adds config options for modifying the spawn rates of Wandering Traders.
These values are all easy to understand and configure after a quick read of this
page on the Minecraft wiki: https://minecraft.wiki/wiki/Wandering_Trader#Spawning
Usages of the vanilla WanderingTraderSpawnDelay and WanderingTraderSpawnChance values
in IWorldServerData are removed as they were only used in certain places, with hardcoded
values used in other places.
2020-08-20 11:20:12 -07:00
Jake Potrebic
5b1f73e2dc Beacon API - custom effect ranges 2020-06-24 12:39:08 -06:00
Mariell Hoversholm
c8ba4fb789 Toggle for removing existing dragon 2020-09-30 22:49:14 +02:00
Mariell Hoversholm
8bac10ce5e Add ignore discounts API 2020-11-09 20:44:51 +01:00
Toon Schoenmakers
69fa242c6a Avoid error bubbling up when item stack is empty in fishing loot
This can realistically only happen if there's custom loot active on fishing
which can return 0 items. This would disconnect the player who's fishing.
2020-10-23 15:01:44 +02:00
giacomo
053db61214 Fix bell block entity memory leak
BellBlockEntity has a list of entities (entitiesAtRing) that was not being cleared at the right time, causing leaks whenever a bell would be rung near a crowd of entities.
2020-10-10 12:15:33 +02:00
William Blake Galbreath
416280fc29 Fix item locations dropped from campfires
Fixes #4259 by not flooring the blockposition among other weirdness
Vanilla Issue: MC-267622
2020-10-03 20:32:25 -05:00
Spottedleaf
87fdd68f47 Retain block place order when capturing blockstates
Fixes twisted vines not connecting properly when grown via
bonemeal by a player.

In general, look at making this logic more robust (i.e properly handling
cases where a captured entry is overriden) - but for now this will do.
2020-08-07 04:27:56 -07:00
William Blake Galbreath
691c4ee7b6 Villager#resetOffers 2019-10-07 00:15:37 -05:00
Spottedleaf
f24af9bc9c Optimise getType calls
Remove the map lookup for converting from Block->Bukkit Material
2020-06-03 11:37:13 -07:00
Aikar
c760673958 Reset Ender Crystals on Dragon Spawn
Crystals can end up in a bad state in certain conditions which causes
an exception on the expected number of crystals going negative.

This ensures the crystals/pillars are in expected state when the dragon spawns.

See #3522
2016-06-01 23:29:17 -04:00
Aikar
1d8508b7ac Fix Concurrency issue in ShufflingList
if multiple threads from worldgen sort at same time, it will crash.
So make a copy of the list for sorting purposes.
2020-07-06 18:36:41 -04:00
William Blake Galbreath
972b6a6f18 Entity#isTicking 2020-10-03 21:39:16 -05:00
MeFisto94
73b101005b Expose the Entity Counter to allow plugins to use valid and non-conflicting Entity Ids 2020-08-28 01:41:26 +02:00
Aikar
aebf9e869b Fix Entity Teleportation and cancel velocity if teleported
Uses correct setPositionRotation for Entity teleporting instead of setLocation
as this is how Vanilla teleports entities.

Cancel any pending motion when teleported.
2020-08-25 20:45:36 -04:00
BillyGalbreath
f1a2ddbc7b Add zombie targets turtle egg config 2020-08-23 15:47:34 +02:00
commandblockguy
54ce8682aa Prevent headless pistons from being created
Prevent headless pistons from being created by explosions or tree/mushroom growth.
2020-08-14 14:44:14 -05:00
Zach Brown
300af129c1 Do not let the server load chunks from newer versions
If the server attempts to load a chunk generated by a newer version of
the game, immediately stop the server to prevent data corruption.

You can override this functionality at your own peril.
2019-07-23 20:44:47 -05:00
Spottedleaf
07d11145d9 Fix some rails connecting improperly 2020-07-24 15:56:05 -07:00
William Blake Galbreath
3ceb5297a3 Fix arrows never despawning MC-125757
This forces the despawn counter to start ticking regardless of
state after the arrow has been alive for 200 ticks (10 seconds)
instead of getting stuck in a never despawn state (bubble columns,
etc).
2020-07-08 11:24:30 -05:00
Aikar
9cb53a41ca Don't check chunk for portal on world gen entity add 2020-07-05 14:59:31 -04:00
William Blake Galbreath
ea5eaa7503 Add PrepareResultEvent
Adds a new event for all crafting stations that generate a result slot item

Anvil, Grindstone and Smithing now extend this event
2020-07-03 11:58:56 -05:00
Jake Potrebic
50c31de6f0 Improve/fix EntityTargetLivingEntityEvent 2022-12-09 03:10:23 -08:00
Aikar
454ff5e5b9 Ensure Entity position and AABB are never invalid
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2020-05-10 22:12:46 -04:00
Mariell Hoversholm
2a6962e59e Add permission for command blocks 2020-05-16 10:05:30 +02:00
David Slovikosky
c637868aef Fix missing chunks due to integer overflow
This patch fixes a bug in the EndIslandDensityFunction class where the distance
from 0,0 squared overflows the maximum size of an integer. The overflow leads
to hard chunk borders around 370,000 blocks from 0,0. After this cutoff there
is a few hundred thousand block gap before end land resuming to generate at
530,000 blocks from spawn. This is due to the integer flipping back and forth.

The fix for the issue is quite simple, casting chunk coordinates to longs
allows the distance calculation to avoid overflow and work as intended.

This issue is being tracked in Mojira ticket MC-159283
2020-06-09 00:10:03 -07:00
Spottedleaf
47dd7e1c0a Fix piston physics inconsistency - MC-188840
Pistons invoke physics when they move blocks. The physics can cause
tnt blocks to ignite. However, pistons (when storing the blocks they "moved")
don't actually go back to the world state sometimes to check if something
like that happened. As a result they end up moving the tnt like it was
never ignited. This resulted in the ability to create machines
that can duplicate tnt, called "world eaters".
This patch makes the piston logic retrieve the block state from the world
prevent this from occuring.

This patch also sets the moved pos to air immediately after creating
the moving piston TE. This prevents the block from being updated from
other physics calls by the piston.

Tested against the following tnt duper design:
https://www.youtube.com/watch?v=mS7xxNGhjxs

This patch also affects every type of machine that utilises
this mechanic. For example, dead coral is removed by a physics
update when being moved while it is attached to slimeblocks.

Standard piston machines that don't destroy or modify the
blocks they move by physics updates should be entirely
unaffected.

This patch fixes https://bugs.mojang.com/browse/MC-188840

This patch also fixes rail duping and carpet duping.
2020-06-11 17:29:42 -07:00
Aikar
6815064398 Use seed based lookup for Treasure Maps - Fixes lag from carto/sunken maps 2020-06-07 19:25:13 -04:00
Phoenix616
1631c7e251 Maps shouldn't load chunks
Previously maps would load all chunks in a certain radius depending on
 their scale when trying to update their content. This would result in
 main thread chunk loads when they weren't really necessary, especially
 on low view distances or "slow" async chunk loads after teleports or
 other prioritisation.

 This changes it to only try to render already loaded chunks based on
 the assumption that the chunks around the player will get loaded
 eventually anyways and that maps will get checked for update every
 five ticks that movement occur in anyways.
2020-06-07 21:43:42 +01:00
chickeneer
2898b4a7eb Fix villager trading demand - MC-163962
Prevent demand from going negative and tending to negative infinity
2020-06-05 20:02:04 -05:00
kickash32
ed712d373a Ensure EntityRaider respects game and entity rules for picking up items 2020-05-09 02:01:48 -04:00
BillyGalbreath
e91df097e9 ExperienceOrb merging/stacking API and fixes
Adds an option for maximum exp value when merging orbs

Adds ExperienceOrbMergeEvent
Fired when the server is about to merge 2 experience orbs
as entities. Plugins can cancel it if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.

Fixes an issue where the stacked count was not taking into account
for mending repairs and when merging with spigot's merge-on-spawn
logic

== AT ==
public net.minecraft.world.entity.ExperienceOrb count

Co-authored-by: Aikar <aikar@aikar.co>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2017-11-10 23:03:12 -05:00
Mariell Hoversholm
e5e4cc7020 Add villager reputation API
== AT ==
public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips
public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips <init>()V
public net.minecraft.world.entity.ai.gossip.GossipContainer gossips
2020-04-22 23:29:20 +02:00
MiniDigger | Martin
82290d3060 Implement Mob Goal API 2020-01-03 16:26:19 +01:00
Aikar
4b1f23c2e8 Fix item duplication and teleport issues
This notably fixes the newest "Donkey Dupe", but also fixes a lot
of dupe bugs in general around nether portals and entity world transfer

We also fix item duplication generically by anytime we clone an item
to drop it on the ground, destroy the source item.

This avoid an itemstack ever existing twice in the world state pre
clean up stage.

So even if something NEW comes up, it would be impossible to drop the
same item twice because the source was destroyed.
2020-04-25 06:46:35 -04:00
William Blake Galbreath
8a71e1c7da Add phantom creative and insomniac controls 2020-04-25 15:13:41 -05:00
Aikar
56752585e8 Don't fire BlockFade on worldgen threads 2020-04-23 01:36:39 -04:00
nossr50
c157d209f3 Add PlayerAttackEntityCooldownResetEvent 2020-03-26 19:44:50 -07:00
2277
dd3e099c9c Move player to spawn point if spawn in unloaded world
If the playerdata contains an invalid world (missing, unloaded, invalid,
etc.), spawn the player at the spawn point of the main world.

Co-authored-by: Wyatt Childers <wchilders@nearce.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2020-03-31 10:33:55 +01:00
Spottedleaf
3d63d68ecb Don't run entity collision code if not needed
Will not run if:
Max entity cramming is disabled and the max collisions per entity is less than or equal to 0.
Entity#isPushable() returns false, meaning all entities will not be able to collide with this
entity anyways.
The entity's current team collision rule causes them to NEVER collide.

Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
2020-04-15 17:56:07 -07:00
Aikar
aa8e04867f Optimize Pathfinding
Prevents pathfinding from spamming failures for things such as
arrow attacks.
2016-03-03 02:02:07 -06:00
Aikar
6242e1dad0 Dead Player's shouldn't be able to move
This fixes a lot of game state issues where packets were delayed for processing
due to 1.15's new queue but processed while dead.
2020-04-02 19:31:16 -04:00
chickeneer
c569dccd4e Do not allow Vexes to load chunks 2020-03-17 14:18:50 -05:00
Phoenix616
1273cf0f21 Pillager patrol spawn settings and per player options
This adds config options for defining the spawn chance, spawn delay and
spawn start day as well as toggles for handling the spawn delay and
start day per player. (Based on the time played statistic)
When not per player it will use the Vanilla mechanic of one delay per
world and the world age for the start day.
2020-02-01 16:50:39 +01:00
Spottedleaf
34933f9884 Optimise Chunk#getFluid
Removing the try catch and generally reducing ops should make it
faster on its own, however removing the try catch makes it
easier to inline due to code size
2020-01-14 14:59:08 -08:00
Zero
05df94d332 Configurable chance of villager zombie infection
This allows you to solve an issue in vanilla behavior where:
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
* On normal difficulty they will have a 50% of getting infected or dying.
2020-02-22 16:10:31 -05:00
William Blake Galbreath
fd378a7262 Add option to allow iron golems to spawn in air 2019-04-13 16:50:58 -05:00
Shane Freeder
26067ca04b Validate tripwire hook placement before update 2020-03-07 00:07:51 +00:00
William Blake Galbreath
196c153504 Add option to nerf pigmen from nether portals 2020-02-07 14:36:56 -06:00
BillyGalbreath
0dd8044178 Entity Jump API
== AT ==
public net.minecraft.world.entity.LivingEntity jumping
2020-02-08 23:26:11 -06:00
William Blake Galbreath
4e20691d59 Add ThrownEggHatchEvent
Adds a new event similar to PlayerEggThrowEvent, but without the Player requirement
(dispensers can throw eggs to hatch them, too).
2020-02-09 00:19:05 -06:00
Jake Potrebic
2ce266b657 Improve Block#breakNaturally API
Adds bool parameter to play world effect on block break

Adds bool parameter to drop xp from blocks

Fixes fluid-logged blocks not leaving fluid behind if
broken

Handles special cases for ice and turtle eggs

== AT ==
public net.minecraft.world.level.block.TurtleEggBlock decreaseEggs(Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;)V

Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
2020-01-02 12:25:07 -06:00
William Blake Galbreath
e4290a3697 Bees get gravity in void. Fixes MC-167279 2020-01-26 16:30:19 -06:00
kickash32
7b1d3d673a Alternative item-despawn-rate
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
2019-06-03 02:02:39 -04:00
Spottedleaf
c33f47103e Guard against serializing mismatching chunk coordinate
Should help if something dumb happens
2019-12-27 09:42:26 -08:00
BrodyBeckwith
2eb4908754 Optimize call to getFluid for explosions 2020-01-14 17:49:03 -05:00
Nassim Jahnke
8a2c2db2a5 Fix item EAR ticks
Item entities only have their gravity ticked every 4 ticks when on ground.
Fix that and also remove Spigot's arbitrary tick skipping. It's a terribly
cheap way of getting extra performance that doesn't really work at all.
2024-10-30 13:51:54 +01:00
Aikar
a91c1c2d18 Don't load Chunks from Hoppers and other things
Hoppers call this to I guess "get the primary side" of a double sided chest.

If the double sided chest crosses chunk lines, it causes the chunk to load.
This will end up causing sync chunk loads, which will unload with Chunk GC,
only to be reloaded again the next tick.

This of course is undesirable, so just return the loaded side as "primary"
and treat it as a single chest if the other sides are unloaded
2016-11-03 20:28:12 -04:00
William Blake Galbreath
0e5a5711fc Prevent bees loading chunks checking hive position 2020-01-05 17:24:34 -06:00
Aikar
cd2f06bbc2 Duplicate UUID Resolve Option
Due to a bug in 2e29af3df0
which was added all the way back in March of 2016, it was unknown (potentially not at the time)
that an entity might actually change the seed of the random object.

At some point, EntitySquid did start setting the seed. Due to this shared random, this caused
every entity to use a Random object with a predictable seed.

This has caused entities to potentially generate with the same UUID....

Over the years, servers have had entities disappear, but no sign of trouble
because CraftBukkit removed the log lines indicating that something was wrong.

We have fixed the root issue causing duplicate UUID's, however we now have chunk
files full of entities that have the same UUID as another entity!

When these chunks load, the 2nd entity will not be added to the world correctly.

If that chunk loads in a different order in the future, then it will reverse and the
missing one is now the one added to the world and not the other. This results in very
inconsistent entity behavior.

This change allows you to recover any duplicate entity by generating a new UUID for it.
This also lets you delete them instead if you don't want to risk having new entities added to
the world that you previously did not see.

But for those who are ok with leaving this inconsistent behavior, you may use WARN or NOTHING options.

It is recommended you regenerate the entities, as these were legit entities, and deserve your love.
2018-07-21 14:27:34 -04:00
Callahan
a0513959ea Prevent sync chunk loads when villagers try to find beds 2020-01-13 23:47:28 -06:00
William Blake Galbreath
a0dc4eeb99 Add option to disable pillager patrols 2019-10-09 21:46:15 -05:00
Nassim Jahnke
ccc1107255 Dont send unnecessary sign update 2021-09-11 11:56:51 +02:00
kickash32
2cb6b995cc Prevent consuming the wrong itemstack 2019-08-19 19:42:35 +05:00
kickash32
0198ee9c8a offset item frame ticking 2019-07-30 03:17:16 +05:00
Lucavon
a89e4e6ae3 Configurable projectile relative velocity
This patch adds an option "disable relative projectile velocity", which, when
enabled, will cause projectiles to ignore the shooter's current velocity,
like they did in Minecraft 1.8 and prior.
If a player is falling, for example, their shooting range will be drastically
reduced, as a downwards velocity is applied to the projectile. This prevents
players from saving themselves from falling off floating islands, for example,
as a thrown ender pearl will not make it back to the island, while it would
have in 1.8.

While this could easily be done with plugins, too, there are multiple problems:
P1) If multiple plugins cancel the velocity by subtracting the shooter's velocity
from the projectile's velocity, the projectile's velocity would be different.
As there's no way to detect whether the projectile's velocity has already been
adjusted to ignore the player's velocity, plugins can't not do it if it's not
necessary.
P2) I've noticed some inconsistencies, e.g. weird velocity when shooting while
using an elytra. Checking for those inconsistencies is possible, but not as
efficient as just not applying the velocity in the first place.
P3) Solutions for 1) and especially 2) might not be future-proof, while this
server-internal fix makes this change future-proof.
2019-07-23 20:29:20 -05:00
Aikar
2cd6ace7ab Only count Natural Spawned mobs towards natural spawn mob limit
This resolves the super common complaint about mobs not spawning.

This was ultimately a flaw in the vanilla count algorithim that allows
spawners and other misc mobs to count against the mob limit, which are
not bounded, and can prevent the entire world from spawning new.

I believe Bukkits changes around persistence may of actually made it
worse than vanilla.

This should fully solve all of the issues around it so that only natural
influences natural spawns.
2019-03-24 01:01:32 -04:00
Phoenix616
f5be267fbf Fix sounds when item frames are modified (MC-123450)
This also fixes the adding sound playing when the item frame direction is changed.
2019-04-27 20:00:43 +01:00
William Blake Galbreath
b68af3dfa1 Mob Spawner API Enhancements
== AT ==
public net.minecraft.world.level.BaseSpawner isNearPlayer(Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;)Z
public net.minecraft.world.level.BaseSpawner delay(Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;)V
public net.minecraft.world.level.BaseSpawner setNextSpawnData(Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/SpawnData;)V
2019-04-19 12:41:13 -05:00
Aikar
5630b55346 Optimize Captured BlockEntity Lookup
upstream was doing a containsKey/get pattern, and always doing it at that.
that scenario is only even valid if were in the middle of a block place.

Optimize to check if the captured list even has values in it, and also to
just do a get call since the value can never be null.
2019-04-06 10:16:48 -04:00
Aikar
0b77748b35 Fixes and additions to the spawn reason API
Expose an entities spawn reason on the entity.
Pre existing entities will return NATURAL if it was a non
persistenting Living Entity, SPAWNER for spawners,
or DEFAULT since data was not stored.

Additionally, add missing spawn reasons.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Doc <nachito94@msn.com>
2019-03-24 00:24:52 -04:00
Aikar
b71ceb5e0f BlockDestroyEvent
Adds an event for when the server is going to destroy a current block,
potentially causing it to drop. This event can be cancelled to avoid
the block destruction, such as preventing signs from popping when
floating in the air.

This can replace many uses of BlockPhysicsEvent
2019-02-06 00:20:33 -05:00
BillyGalbreath
ea164c2f4a Add more Zombie API
== AT ==
public net.minecraft.world.entity.monster.Zombie isSunSensitive()Z
2018-10-07 04:29:59 -05:00
Shane Freeder
373c8ff0b2 force entity dismount during teleportation
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, shamefully,
too many plugins rely on the events firing, which means that not firing
these events caues more issues than it solves;

In order to counteract this, Entity dismount/exit vehicle events have
been modified to supress cancellation (and has a method to allow plugins
to check if this has been set), noting that cancellation will be silently
surpressed given that plugins are not expecting this event to not be cancellable.

This is a far from ideal scenario, however: given the current state of this
event and other alternatives causing issues elsewhere, I believe that
this is going to be the best soultion all around.

Improvements/suggestions welcome!
2018-11-15 13:38:37 +00:00
Shane Freeder
52ea2a0cd9 Fix SpongeAbsortEvent handling
Only process drops when the block is actually going to be removed
2018-11-10 05:15:21 +00:00
BillyGalbreath
8f806f31bb Check Drowned for Villager Aggression Config 2018-10-10 21:22:44 -05:00
BillyGalbreath
a24fb45a27 Add more Witch API
== AT ==
public net.minecraft.world.entity.monster.Witch usingTime
2018-10-12 14:10:46 -05:00
BillyGalbreath
fb18e19bb0 Turtle API
== AT ==
public net.minecraft.world.entity.animal.Turtle getHomePos()Lnet/minecraft/core/BlockPos;
public net.minecraft.world.entity.animal.Turtle setHasEgg(Z)V
public net.minecraft.world.entity.animal.Turtle isGoingHome()Z
public net.minecraft.world.entity.animal.Turtle setGoingHome(Z)V
public net.minecraft.world.entity.animal.Turtle isTravelling()Z
public net.minecraft.world.entity.animal.Turtle setTravelling(Z)V
2018-09-29 16:08:23 -05:00
BillyGalbreath
5a43ef8127 Add LivingEntity#getTargetEntity 2018-09-22 00:33:08 -05:00
Phoenix616
b2cbea9e63 PreSpawnerSpawnEvent
This adds a separate event before an entity is spawned by a spawner
which contains the location of the spawner too similarly to how the
SpawnerSpawnEvent gets called instead of the CreatureSpawnEvent for
spawners.
2018-09-18 23:53:23 +01:00
Aikar
8ea84d0962 Prevent chunk loading from Fluid Flowing 2018-09-10 23:36:16 -04:00
BillyGalbreath
46109028f9 Honor EntityAgeable.ageLock 2018-09-23 20:59:53 -05:00
Tassu
4bea989f34 Implement furnace cook speed multiplier API
Fixed an issue where a furnace's cook-speed multiplier rounds down
to the nearest Integer when updating its current cook time.

== AT ==
public net.minecraft.world.level.block.entity.AbstractFurnaceBlockEntity getTotalCookTime(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/world/level/block/entity/AbstractFurnaceBlockEntity;)I

Co-authored-by: Eric Su <ericsu@alumni.usc.edu>
2018-09-13 08:45:21 +03:00
Aikar
ac503c148a Prevent mob spawning from loading/generating chunks
also prevents if out of world border bounds
2018-09-12 21:12:57 -04:00
Aikar
54b44d1f1c Prevent various interactions from causing chunk loads
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
2018-09-10 23:56:36 -04:00
Aikar
ca42ec8f4e Mob Pathfinding API
Implements Pathfinding API for mobs

== AT ==
public net.minecraft.world.entity.ai.navigation.PathNavigation pathFinder
public net.minecraft.world.level.pathfinder.PathFinder nodeEvaluator
public net.minecraft.world.level.pathfinder.Path nodes
2018-09-09 13:30:00 -04:00
BillyGalbreath
ca341c9de8 Allow chests to be placed with NBT data 2018-09-08 18:43:31 -05:00
Phoenix616
04afedcccf Improve death events
This adds the ability to cancel the death events and to modify the sound
an entity makes when dying. (In cases were no sound should it will be
called with shouldPlaySound set to false allowing unsilencing of silent
entities)

It makes handling of entity deaths a lot nicer as you no longer need
to listen on the damage event and calculate if the entity dies yourself
to cancel the death which has the benefit of also receiving the dropped
items and experience which is otherwise only properly possible by using
internal code.

== AT ==
public net.minecraft.world.entity.LivingEntity getDeathSound()Lnet/minecraft/sounds/SoundEvent;
public net.minecraft.world.entity.LivingEntity getSoundVolume()F
2018-08-21 01:39:35 +01:00
BillyGalbreath
228730983d Add ray tracing methods to LivingEntity 2018-09-03 18:20:03 -05:00
BillyGalbreath
bfd8b7bcef Add More Creeper API 2018-08-24 11:50:26 -05:00
BillyGalbreath
f6b20dccfc Add PhantomPreSpawnEvent 2018-08-25 19:56:51 -05:00
miclebrick
68e76b43b8 Optimize CraftBlockData Creation
Avoids a hashmap lookup by cacheing a reference to the CraftBlockData
and cloning it when one is needed.
2018-08-23 11:45:32 -04:00
Byteflux
28ea7bb560 Configurable speed for water flowing over lava 2018-08-08 16:33:21 -06:00
BillyGalbreath
14aa197675 Slime Pathfinder Events 2018-08-24 08:18:42 -05:00
Aikar
2f4d83a219 Add Debug Entities option to debug dupe uuid issues 2018-07-21 08:25:40 -04:00
Aikar
223c6c3b5a Remove unnecessary itemmeta handling 2016-11-22 00:40:42 -05:00
Aikar
394e4c04f7 Fix NBT type issues
Addresses two issues:
- MC-135506: Experience should save as Integers
- Allay duplication cooldown is saved and exposed as a long, but loaded as an int
2018-08-03 00:04:54 -04:00
Mark Vainomaa
30f16143ba Add TNTPrimeEvent 2018-07-16 00:05:05 +03:00
BillyGalbreath
f20fbf5477 AnvilDamageEvent 2018-07-20 23:37:03 -05:00
BillyGalbreath
da011362dc SkeletonHorse Additions 2018-07-27 22:36:31 -05:00
Riley Park
c0a3a0d12c Allow disabling armor stand ticking 2018-08-15 01:26:09 -07:00
Hugo Manrique
510b8187c7 Vanished players don't have rights 2018-07-23 14:22:26 +02:00
Hugo Manrique
1549b076df Option to prevent armor stands from doing entity lookups 2018-07-23 12:57:39 +02:00
BillyGalbreath
925d397466 PlayerLaunchProjectileEvent 2018-07-21 03:11:03 -05:00
BillyGalbreath
a949eef7aa PlayerElytraBoostEvent 2018-07-21 01:59:59 -05:00
BillyGalbreath
e054d501fb EnderDragon Events 2018-07-21 01:51:27 -05:00
Aikar
eb528f5f37 add more information to Entity.toString()
UUID, ticks lived, valid, dead
2018-07-19 01:13:28 -04:00
Aikar
3430a002d1 InventoryCloseEvent Reason API
Allows you to determine why an inventory was closed, enabling plugin developers
to "confirm" things based on if it was player triggered close or not.
2018-07-03 21:56:23 -04:00
BillyGalbreath
b7f23ee86d Add config to disable ender dragon legacy check 2018-06-22 10:38:31 -05:00
Aikar
dddd41ac34 Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.

Co-authored-by: Esoteric Enderman <90862990+EsotericEnderman@users.noreply.github.com>
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2018-06-20 23:17:24 -04:00
Brokkonaut
991875920d Add entity knockback events
- EntityKnockbackEvent
- EntityPushedByEntityAttackEvent
- EntityKnockbackByEntityEvent

Co-authored-by: aerulion <aerulion@gmail.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2018-06-18 15:46:23 +02:00
Aikar
d68fcd321f PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
2018-06-18 01:12:53 -04:00
Aikar
26ade76848 Improve EntityShootBowEvent
Adds missing call to Illagers and also adds Arrow ItemStack to skeletons

== AT ==
public net.minecraft.world.entity.projectile.AbstractArrow getPickupItem()Lnet.minecraft.world.item.ItemStack;
2013-06-15 19:51:17 -04:00
BillyGalbreath
2d9d74f9a9 Make shield blocking delay configurable 2018-06-16 01:18:16 -05:00
Aikar
4ec0188c4d Print Error details when failing to save player data 2018-06-15 20:37:03 -04:00
Aikar
d50334d6e8 Configurable LootPool luck formula
Rewrites the Vanilla luck application formula so that luck can be
applied to items that do not have any quality defined.

See: https://luckformula.emc.gs for data and details
-----------

The rough summary is:
My goal was that in a pool, when luck was applied, the pool
rebalances so the percentages for bigger items is
lowered and smaller items is boosted.

Do this by boosting and then reducing the weight value,
so that larger numbers are penalized more than smaller numbers.
resulting in a larger reduction of entries for more common
items than the reduction on small weights,
giving smaller weights more of a chance

-----------

This work kind of obsoletes quality, but quality would be useful
for 2 items with same weight that you want luck to impact
in varying directions.

Fishing still falls into that as the weights are closer, so luck
will invalidate junk more.

This change will result in some major changes to fishing formulas.

-----------

I would love to see this change in Vanilla, so Mojang please pull :)
2018-06-15 00:30:32 -04:00
Aikar
809fa1fbea Unset Ignited flag on cancel of Explosion Event
Otherwise the creeper infinite explodes
2018-06-10 01:18:49 -04:00
Shane Freeder
d6d2d75fe6 Add EntityTeleportEndGatewayEvent 2018-06-09 14:08:39 +02:00
Aikar
b64e7f96d3 WitchReadyPotionEvent 2018-06-05 22:47:26 -04:00
Aikar
a3b5f969ed WitchThrowPotionEvent
Fired when a witch throws a potion at a player
2018-05-16 20:44:58 -04:00
Aikar
72743537f4 WitchConsumePotionEvent
Fires when a witch consumes the potion in their hand
2018-05-16 20:35:16 -04:00
Aikar
40e2712d61 EndermanAttackPlayerEvent
Allow control over whether or not an enderman aggros a player.

This allows you to override/extend the pumpkin/stare logic.
2018-05-01 20:18:54 -04:00
0x22
952a6d631c Fix exploit that allowed colored signs to be created 2018-04-26 04:41:11 -04:00
Aikar
b4ece1619f EndermanEscapeEvent
Fires an event anytime an enderman intends to teleport away from the player

You may cancel this, enabling ranged attacks to damage the enderman for example.
2018-04-30 13:15:55 -04:00
Brokkonaut
5a528af05e Configurable sprint interruption on attack
If the sprint interruption is disabled players continue sprinting when they attack entities.
2018-04-14 20:20:46 +02:00
MiniDigger | Martin
b9319698ce Toggleable player crits 2018-03-10 00:50:24 +01:00
Aikar
4f248b1b5b Fill Profile Property Events
Allows plugins to populate profile properties from local sources to avoid calls out to Mojang API
to fill in textures for example.

If Mojang API does need to be hit, event fire so you can get the results.

This is useful for implementing a ProfileCache for Player Skulls
2018-01-02 00:31:26 -05:00
Aikar
cad0c129c8 PreCreatureSpawnEvent
Adds an event to fire before an Entity is created, so that plugins that need to cancel
CreatureSpawnEvent can do so from this event instead.

Cancelling CreatureSpawnEvent rapidly causes a lot of garbage collection and CPU waste
as it's done after the Entity object has been fully created.

Mob Limiting plugins and blanket "ban this type of monster" plugins should use this event
instead and save a lot of server resources.

See: https://github.com/PaperMC/Paper/issues/917
2018-01-14 17:01:31 -05:00
Aikar
533b86c3fc PlayerPickupExperienceEvent
Allows plugins to cancel a player picking up an experience orb
2017-12-19 22:02:53 -05:00
Aikar
eb20b0b160 API to get a BlockState without a snapshot
This allows you to get a BlockState without creating a snapshot, operating
on the real tile entity.

This is useful for where performance is needed

also Avoid NPE during CraftBlockEntityState load if could not get TE

If Tile Entity was null, correct Sign to return empty lines instead of null
2017-11-06 21:08:22 -05:00
Shane Freeder
1d1c5a4493 use CB BlockState implementations for captured blocks
When modifying the world, CB will store a copy of the affected
blocks in order to restore their state in the case that the event
is cancelled. This change only modifies the collection of blocks
in the world by normal means, e.g. not during tree population,
as the potentially marginal overheads would serve no advantage.

CB was using a CraftBlockState for all blocks, which causes issues
should any block that uses information beyond a data ID would suffer
from missing information, e.g. Skulls.

By using CBs CraftBlock#getState(), we will maintain a proper copy of
the blockstate that will be valid for restoration, as opposed to dropping
information on restoration when the event is cancelled.
2017-11-16 12:12:41 +00:00
mezz
f1fd83ac7a Fix MC-117075: Block entity unload lag spike 2017-08-09 17:51:22 -05:00
pkt77
540274bcf2 Add PlayerArmorChangeEvent 2017-11-10 23:46:34 -05:00
Brokkonaut
e0661a5f13 Send attack SoundEffects only to players who can see the attacker 2017-10-31 03:26:18 +01:00
BillyGalbreath
d00d3df166 Reset spawner timer when spawner event is cancelled 2017-07-31 01:45:19 -05:00
BillyGalbreath
08aaee1b77 Ocelot despawns should honor nametags and leash 2017-07-31 01:54:40 -05:00
BillyGalbreath
760d9e300f Entity#fromMobSpawner() 2017-06-18 18:17:05 -05:00
Aikar
aab7ec1655 Shoulder Entities Release API 2017-06-17 15:18:30 -04:00
Spottedleaf
40654111d1 Do not submit profile lookups to worldgen threads
They block. On network I/O.

If enough tasks are submitted the server will eventually stall
out due to a sync load, as the worldgen threads will be
stalling on profile lookups.
2021-08-08 16:26:46 -07:00
BillyGalbreath
8eb7ab6946 PlayerAttemptPickupItemEvent 2017-06-11 16:30:30 -05:00
BillyGalbreath
eb52c5e2f2 PlayerPickupItemEvent#setFlyAtPlayer 2017-05-07 06:26:09 -05:00
BillyGalbreath
b41abcdb68 Item#canEntityPickup 2017-05-05 03:57:17 -05:00
Shane Freeder
918da37691 provide a configurable option to disable creeper lingering effect spawns 2017-06-11 21:01:18 +01:00
Zach Brown
49fbdd7336 Add option to make parrots stay on shoulders despite movement
Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf.
Instead, switches the behavior so that players have to sneak to make the birds leave.

I suspect Mojang may switch to this behavior before full release.

To be converted into a Paper-API event at some point in the future?

== AT ==
public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V
2017-05-16 21:29:08 -05:00
Aikar
d2f4d82ce2 Cap Entity Collisions
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens

This is not tied to the maxEntityCramming rule. Cramming will still apply
just as it does in Vanilla, but entity pushing logic will be capped.

You can set this to 0 to disable collisions.
2017-01-22 18:07:56 -05:00
Aikar
110bcadcdf ExperienceOrbs API for Reason/Source/Triggering player
Adds lots of information about why this orb exists.

Replaces isFromBottle() with logic that persists entity reloads too.
2017-12-19 16:31:46 -05:00
Aikar
4ca188a20e Provide E/TE/Chunk count stat methods
Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:24:46 -05:00
Aikar
746f540e81 Firework API's
== AT ==
public net.minecraft.world.entity.projectile.FireworkRocketEntity attachedToEntity
2016-12-28 07:18:33 +01:00
Riley Park
e27e53d201 Add API methods to control if armor stands can move 2016-12-21 11:47:25 -06:00
Aikar
c28a11a1d8 Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location

Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
2016-12-20 15:26:27 -05:00
Aikar
63de7b1ff6 Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.

This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:15:11 -05:00
Aikar
ddd1807ad5 Optimize Level.hasChunkAt(BlockPosition)Z
Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:11:43 -05:00
Aikar
1f63668ee9 Prevent Pathfinding out of World Border
This prevents Entities from trying to run outside of the World Border

TODO: This doesn't prevent the pathfinder from using blocks outside the world border as nodes. We can fix this
by adding code to all overrides in:
    NodeEvaluator:
    public abstract BlockPathTypes getBlockPathType(BlockGetter world, int x, int y, int z);

to return BLOCKED if it is outside the world border.
2016-12-19 23:07:42 -05:00
AlphaBlend
087a701e69 Add source to PlayerExpChangeEvent 2016-09-08 08:48:33 -07:00
Zach Brown
b1018e6808 Filter bad block entity nbt data from falling blocks 2016-11-12 23:25:22 -06:00
AlphaBlend
472983f423 Add EntityZapEvent 2016-10-16 23:19:30 -07:00
Alfie Cleveland
c7287dd5ee Optimise BlockState's hashCode/equals
These are singleton "single instance" objects. We can rely on
object identity checks safely.

Use a simpler optimized hashcode
2016-08-19 01:52:56 +01:00
Jake Potrebic
08698c4642 Fix global sound handling
* Only send global sounds to same world if limiting radius
* respect global sound events gamerule

Co-authored-by: Evan McCarthy <evanmccarthy@outlook.com>
Co-authored-by: lexikiq <noellekiq@gmail.com>
Co-authored-by: Aikar <aikar@aikar.co>
2016-05-31 22:53:50 -04:00
Martin Panzer
ef21fd4166 Faster redstone torch rapid clock removal
Only resize the the redstone torch list once, since resizing arrays / lists is costly
2016-05-23 12:12:37 +02:00
Zach Brown
bdd96190e0 Optional TNT doesn't move in water 2016-05-22 20:20:55 -05:00
Aikar
07c767b6f4 LootTable API and replenishable lootables
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

== AT ==
public org.bukkit.craftbukkit.block.CraftBlockEntityState getTileEntity()Lnet/minecraft/world/level/block/entity/BlockEntity;
public org.bukkit.craftbukkit.block.CraftLootable setLootTable(Lorg/bukkit/loot/LootTable;J)V
public org.bukkit.craftbukkit.entity.CraftMinecartContainer setLootTable(Lorg/bukkit/loot/LootTable;J)V
2016-05-01 21:19:14 -04:00
Aikar
b8d05bbc27 Don't save empty scoreboard teams to scoreboard.dat 2016-05-07 23:33:08 -04:00
Riley Park
217a52eaa8 Add ability to configure frosted_ice properties 2016-04-21 23:51:55 -07:00
Zach Brown
3532e55dab EntityRegainHealthEvent isFastRegen API
Don't even get me started
2016-04-22 01:43:11 -05:00
Aikar
a99426b5fe Configurable Player Collision 2016-04-13 02:10:49 -04:00
Aikar
eb76e508f5 Configurable random tick rates for blocks
A general purpose patch that includes config options for the tick rate
of a variety of blocks that are random ticked.

Co-authored-by: MrPowerGamerBR <git@mrpowergamerbr.com>
2016-04-03 16:28:17 -04:00
Aikar
f9ef3612f7 Do not load chunks for Pathfinding 2016-03-31 19:17:58 -04:00
Antony Riley
db2502d732 Sanitise RegionFileCache and make configurable
RegionFileCache prior to this patch would close every single open region
file upon reaching a size of 256.
This patch modifies that behaviour so it closes the the least recently
used RegionFile.
The implementation uses a LinkedHashMap as an LRU cache (modified from HashMap).
The maximum size of the RegionFileCache is also made configurable.
2016-03-29 08:22:55 +03:00
Aikar
c801c5439d EntityPathfindEvent
Fires when an Entity decides to start moving to a location.
2016-03-28 21:22:26 -04:00
Aikar
e2accd8d62 Configurable Chunk Inhabited Time
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.

For people who want all chunks to be treated equally, you can chose a fixed value.

This allows to fine-tune vanilla gameplay.
2016-03-28 20:46:14 -04:00
Aikar
63fa3068c6 Only process BlockPhysicsEvent if a plugin has a listener
Saves on some object allocation and processing when no plugin listens to this
2016-03-28 19:55:45 -04:00
Aikar
d989bc5d17 Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 00:33:47 -04:00
Aikar
becb30e9e6 handle NaN health/absorb values and repair bad data 2015-09-27 01:18:02 -04:00
Jedediah Smith
54fe0287a2 Custom replacement for eaten items 2015-06-21 15:07:20 -04:00
Aikar
f54f356a35 Add World Util Methods
Methods that can be used for other patches to help improve logic.
2016-03-18 20:16:03 -04:00
Aikar
686b77345f Configurable Non Player Arrow Despawn Rate
Can set a much shorter despawn rate for arrows that players can not pick up.
2016-03-18 15:12:22 -04:00
Aikar
20b9d3de7b Handle Item Meta Inconsistencies
First, Enchantment order would blow away seeing 2 items as the same,
however the Client forces enchantment list in a certain order, as well
as does the /enchant command. Anvils can insert it into forced order,
causing 2 same items to be considered different.

This change makes unhandled NBT Tags and Enchantments use a sorted tree map,
so they will always be in a consistent order.

Additionally, the old enchantment API was never updated when ItemMeta
was added, resulting in 2 different ways to modify an items enchantments.

For consistency, the old API methods now forward to use the
ItemMeta API equivalents, and should deprecate the old API's.
2015-05-28 23:00:19 -04:00
Aikar
5764c71185 Disable Scoreboards for non players by default
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.

So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
2016-03-08 23:25:45 -05:00
Joseph Hirschfeld
68979dd492 Add exception reporting event 2016-03-03 03:15:41 -06:00
Joseph Hirschfeld
1f86344458 Add configurable portal search radius 2016-03-03 02:46:17 -06:00
vemacs
886d8e6ac3 All chunks are slime spawn chunks toggle 2016-03-03 01:19:22 -06:00
Aikar
b380d6445b Configurable Disabling Cat Chest Detection
Offers a gameplay feature to stop cats from blocking chests
2016-03-03 01:13:45 -06:00
Zach Brown
c8c53412a4 Disable spigot tick limiters 2016-03-02 23:45:17 -06:00
Byteflux
adb6c35b17 Add BeaconEffectEvent 2016-03-02 23:30:53 -06:00
Sudzzy
1ac857b531 Configurable mob spawner tick rate 2016-03-02 15:03:53 -06:00
Sudzzy
fb3f2c1b8e Disable explosion knockback 2016-03-02 14:48:03 -06:00
Byteflux
68603a72c5 Optimize explosions
The process of determining an entity's exposure from explosions can be
expensive when there are hundreds or more entities in range.

This patch adds a per-tick cache that is used for storing and retrieving
an entity's exposure during an explosion.
2016-03-02 11:59:48 -06:00
Iceee
e2ead8262e Fix lag from explosions processing dead entities 2016-03-02 01:39:52 -06:00
DoctorDark
b083157a8c Configurable end credits 2016-03-16 02:21:39 -05:00
Zach Brown
188e3332d6 Check online mode before converting and renaming player data 2016-03-02 00:03:55 -06:00
Zach Brown
b8b1eef98c Configurable top of nether void damage
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2016-03-01 23:58:50 -06:00
Aikar
0255317409 Prevent block entity and entity crashes 2016-03-01 23:52:34 -06:00
Byteflux
6212f523fa Entity Origin API 2016-03-01 23:45:08 -06:00
Jedediah Smith
840b8a7bfa Player affects spawning API 2016-03-01 14:47:52 -06:00
Byteflux
560b13ca08 Drop falling block and tnt entities at the specified height
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2016-03-01 14:14:15 -06:00
Suddenly
a24a98199a Add configurable entity despawn distances 2016-03-01 13:51:54 -06:00
Zach Brown
92ffacc419 Allow nerfed mobs to jump 2016-03-01 13:24:16 -06:00
Zach Brown
c7125aaa48 Configurable fishing time ranges 2016-03-01 13:14:11 -06:00
Zach Brown
92ebed543f Configurable baby zombie movement speed 2016-03-01 13:09:16 -06:00
Zach Brown
097b7fd752 Configurable cactus bamboo and reed growth height
Bamboo - Both the minimum fully-grown height and the maximum are configurable
- Machine_Maker
2016-03-01 13:02:51 -06:00
Aikar
770ee3eebd Remove Spigot timings 2016-03-03 04:00:11 -06:00
Riley Park
66779f5c86 Adventure
== AT ==
public net.minecraft.network.chat.HoverEvent$ItemStackInfo item
public net.minecraft.network.chat.HoverEvent$ItemStackInfo count
public net.minecraft.network.chat.HoverEvent$ItemStackInfo components
public net.minecraft.network.chat.contents.TranslatableContents filterAllowedArguments(Ljava/lang/Object;)Lcom/mojang/serialization/DataResult;

Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-01-29 17:54:03 +01:00
Aikar
b01c811c2f MC Utils
== AT ==
public net.minecraft.server.level.ServerChunkCache mainThread
public net.minecraft.server.level.ServerLevel chunkSource
public org.bukkit.craftbukkit.inventory.CraftItemStack handle
public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
public net.minecraft.server.level.ServerChunkCache mainThreadProcessor
public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor
public net.minecraft.world.level.chunk.LevelChunkSection states
2016-03-28 20:55:47 -04:00
Jake Potrebic
a82a09d198 CB fixes
* Missing Level -> LevelStem generic in StructureCheck
  Need to use the right for injectDatafixingContext (Spottedleaf)

* Fix summon_entity effect attempting to add incorrect entity (granny)

* Removed incorrect parent perm for `minecraft.debugstick.always` (Machine_Maker)

* Fixed method signature of Marker#addPassenger (Machine_Maker)

* Removed unneeded UOE in CustomWorldChunkManager (extends BiomeSource) (Machine_Maker)

* Honor Server#getLootTable method contract (Machine_Maker)

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-02-25 07:14:48 -08:00
Aikar
f829dcd46a MC Dev fixes 2016-03-30 19:36:20 -04:00
Jake Potrebic
769119f918 Paper config files
== AT ==
public org.spigotmc.SpigotWorldConfig getBoolean(Ljava/lang/String;Z)Z
public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;)D
public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;D)D
public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;)I
public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;I)I
public org.spigotmc.SpigotWorldConfig getList(Ljava/lang/String;Ljava/lang/Object;)Ljava/util/List;
public org.spigotmc.SpigotWorldConfig getString(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
public net.minecraft.server.dedicated.DedicatedServerProperties reload(Lnet/minecraft/core/RegistryAccess;Ljava/util/Properties;Ljoptsimple/OptionSet;)Lnet/minecraft/server/dedicated/DedicatedServerProperties;
public net.minecraft.world.level.NaturalSpawner SPAWNING_CATEGORIES
2022-06-08 22:20:16 -07:00
Kyle Wood
f161aac557 Remap fixes 2021-06-11 05:25:03 -05:00
CraftBukkit/Spigot
479ce445d6 Configurable Below Zero Generation
By: DerFrZocker <derrieple@gmail.com>
2021-11-28 12:09:29 +11:00
CraftBukkit/Spigot
e81bcdf643 Allow Disabling Player Data Saving
By: Sander Knauff <sanderknauff@hotmail.com>
2020-11-07 18:23:42 +11:00
CraftBukkit/Spigot
76c24a1454 Add log-villager-deaths option
By: md_5 <git@md-5.net>
2019-12-14 10:26:52 +11:00
CraftBukkit/Spigot
9ef9823b3b Allow Reading Old Large Chunks
The size of chunks in the region format is overdetermined. In particular their size on disk is indicated by both a sector count in the header, and actual size in the body.
If their size would overflow the header field (>= 255 sectors), it can just be read directly from the body instead.

This code/concept was adapted from MinecraftForge.

By: md_5 <git@md-5.net>
2019-02-19 22:30:00 +11:00
CraftBukkit/Spigot
6fcc9cce6d Add creative mode NBT permissions
By: md_5 <git@md-5.net>
2019-02-25 19:26:56 +11:00
CraftBukkit/Spigot
d0a65bc995 Allow Capping (Tile)Entity Tick Time.
This patch adds world configuration options for max-tick-time.entity / max-tick-time.tile which allows setting a hard cap on the amount of time (in milliseconds) that a tick can consume. The default values of 50ms each are very conservative and mean this feature will not activate until the server is well below 15tps (minimum). Values of 20ms each have been reported to provide a good performance increase, however I personally think 25ms for entities and 10-15ms for tiles would give even more significant gains, assuming that these things are not a large priority on your server.

For tiles there is very little tradeoff for this option, as tile ticks are based on wall time for most things, however for entities setting this option too low could lead to jerkiness / lag. The gain however is a faster and more responsive server to other actions such as blocks, chat, combat etc.

This feature was commisioned by Chunkr.

By: md_5 <git@md-5.net>
2015-02-20 21:39:31 +11:00
CraftBukkit/Spigot
5ec1e1bc24 Configurable Hanging Tick
By: drXor <mcyoung@mit.edu>
2014-08-09 13:56:51 -04:00
CraftBukkit/Spigot
d7f3ba3df3 Limit TNT Detonations per tick
This gives a per-world control on how much TNT will be processed per-tick,
preventing a massive TNT detonation from lagging out the server.

By: Aikar <aikar@aikar.co>
2014-08-20 18:12:32 -04:00
CraftBukkit/Spigot
f026f7905e Add Hunger Config Values
By: lazertester <austin.techhead@gmail.com>
2014-08-17 19:56:17 +10:00
CraftBukkit/Spigot
0098808c9e Allow Attribute Capping.
Apply some sensible defaults and allow server owners to customize the maximum values of selected common attributes.

By: md_5 <git@md-5.net>
2014-07-28 16:55:51 +10:00
CraftBukkit/Spigot
c4d2bdfd85 Further Seed Customisation
Allow server admins that really want to to customise the seeds used in world generation even further.

By: md_5 <git@md-5.net>
2014-07-04 13:28:45 +10:00
CraftBukkit/Spigot
4a1b3a723a Better item validation
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2014-07-02 23:35:51 +01:00
CraftBukkit/Spigot
8b9d2faa11 Prevent NoClassDefError crash and notify on crash
By: David <dmck2b@gmail.com>
2014-04-21 12:43:08 +01:00
CraftBukkit/Spigot
b7597142d3 Use Offline Player Data Once if Required.
If we are online mode and the only copy of player data we can find is the player's offline mode data, we will attempt a once off conversion by reading this data and then renaming the file so it won't be used again.

By: md_5 <git@md-5.net>
2014-04-13 14:41:23 +10:00
CraftBukkit/Spigot
1cb6ba6942 Configurable dragon death and wither spawn sounds
By: drXor <mcyoungsota@gmail.com>
2014-03-29 13:44:25 -04:00
CraftBukkit/Spigot
68214fb1a0 Allow toggling of ZombiePigmen spawning in portal blocks
By: Dmck2b <dmck2b+github@gmail.com>
2014-01-20 20:18:23 +00:00
CraftBukkit/Spigot
fc81df77cf Add Option to Nerf Mobs from Spawners
By: md_5 <git@md-5.net>
2014-02-02 16:55:46 +00:00
CraftBukkit/Spigot
efce291f2e Save ticks lived to nbttag
By: DerFlash <bte@freenet.de>
2013-07-09 00:11:12 +02:00
CraftBukkit/Spigot
0abc9c4cd1 Allow Disabling Zombie Villager Aggression
Ability to configure if Zombies will be aggressive towards Villagers.

By: Dylan Xaldin <Puremin0rez515@gmail.com>
2013-12-12 18:05:03 -06:00
CraftBukkit/Spigot
29a8c7f4b3 Arrow Despawn Rate
By: md_5 <git@md-5.net>
2013-10-14 19:20:10 +11:00
CraftBukkit/Spigot
135df938cc Hopper Customisations
Allows editing hopper cooldowns and amount transferred per tick.

By: erocs <github@erocs.org>
2013-09-08 12:06:15 -07:00
CraftBukkit/Spigot
28c8009a16 Entity Activation Range
This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate.

This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used".
This change can have dramatic impact on gameplay if configured too low. Balance according to your servers desired gameplay.

By: Aikar <aikar@aikar.co>
2024-11-02 18:16:11 +11:00
CraftBukkit/Spigot
54a84c6c79 Item Despawn Rate
By: md_5 <git@md-5.net>
2013-09-22 19:10:53 +10:00
CraftBukkit/Spigot
78524cb95e Spigot Timings
Overhauls the Timings System adding performance tracking all around the Minecraft Server

By: Aikar <aikar@aikar.co>
2013-01-10 00:18:11 -05:00
CraftBukkit/Spigot
5240271410 Async Operation Catching
Catch and throw an exception when a potentially unsafe operation occurs on a thread other than the main server thread.

By: md_5 <git@md-5.net>
2014-03-25 16:10:01 +11:00
CraftBukkit/Spigot
973f52a650 Merge tweaks and configuration
This allows the merging of Experience orbs, as well as the configuration of the merge radius of items. Additionally it refactors the merge algorithm to be a better experience for players.

By: md_5 <git@md-5.net>
2013-03-23 09:46:33 +11:00
CraftBukkit/Spigot
df403168ff Crop Growth Rates
Allows configuring the growth rates of crops as a percentage of their normal growth rate.

By: md_5 <git@md-5.net>
2016-03-07 22:14:13 +11:00
CraftBukkit/Spigot
cba0d1f1ec Spigot Configuration
Provides the basic infrastructure to load and save the Spigot configuration file, spigot.yml

By: md_5 <git@md-5.net>
2013-07-07 09:32:53 +10:00
CraftBukkit/Spigot
30e4583dbe Remap CraftBukkit to Mojang+Yarn Mappings
By: Initial Source <noreply+automated@papermc.io>
2024-12-11 22:26:55 +01:00
CraftBukkit/Spigot
a265d64138 Move CraftBukkit per-file patches
By: Initial <noreply+automated@papermc.io>
2024-12-11 22:26:36 +01:00