Commit graph

2387 commits

Author SHA1 Message Date
Shane Freeder
bdd1dc6535 Incremental chunk saving 2019-06-09 20:22:44 +01:00
Zach Brown
0e0501c9df Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit 6eac6d70..1ef8b9d9:
  > Add Player#openBook(ItemStack) method

--- work/CraftBukkit
Submodule work/CraftBukkit 17543ecf..649921e5:
  > Add Player#openBook(ItemStack) method
  > SPIGOT-2000: Picking up items to shield slot working inconsistently when inventory is full
  > SPIGOT-5037: Player.openMerchant does not show merchant level
  > SPIGOT-5038: Inventory.getHolder returns null for wandering traders

--- work/Spigot
Submodule work/Spigot baafee91..df0eb250:
  > SPIGOT-5043: Desync if world is changed in PlayerSpawnLocationEvent
  > Rebuild patches

Implementation developer note:
This patch adds a "pre-source" patch system for fixing malformed patches
from upstream directly. This seems to keep happening so it's best we
have some way to deal with them. This system brings those issues into
our domain rather than needing to wait for upstream to fix their
malformed files.
2019-06-08 15:33:05 -05:00
Spottedleaf
4d6f73449f Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17543ecf SPIGOT-5035: Error Using Virtual Merchant GUI
0fc6922b SPIGOT-5028: Villager#setVillagerExperience() doesn't work
bdbdbe44 SPIGOT-5024: Fox error - Unknown target reason
2019-06-06 08:36:57 -07:00
Shane Freeder
b97ec2bf45 Fix chunk ticking range 2019-06-06 06:13:00 +01:00
Zach Brown
692aedda04 Update upstream BD/CB/S
--- work/BuildData
Submodule work/BuildData 633897ca..f0032df4:
  > Mappings Update

--- work/CraftBukkit
Submodule work/CraftBukkit b7fea427..043d31de:
  > SPIGOT-5015: Players in spectator mode prevent block placement and block projectiles
  > Make bukkitEntity private to prevent incorrect usage

--- work/Spigot
Submodule work/Spigot 01d0f046..baafee91:
  > Rebuild patches
2019-06-02 22:26:25 -05:00
Mark Vainomaa
69c044e1b7 Set connection thottle to -1 when Velocity IP forwarding is enabled
Port of 3c6f46936e
2019-06-02 21:58:14 -05:00
Zach Brown
d03adac48b Backport MC-114618 - EntityAreaEffectCloud negative size fix 2019-06-02 21:49:14 -05:00
Spottedleaf
fffe000496 Fix tabcomplete firing off-main
Also rebuild patches
2019-06-02 19:19:44 -07:00
Spottedleaf
da7a69cec3 Chunk debug command (#2118)
* Chunk debug command

Prints all chunk information to a text file into the debug
folder in the root server folder.

Will output server version and all online players to the
file as well. We do not log anything but the location,
world and username of the player.

Also logs the value of these config values (note not all are paper's):
- keep spawn loaded value
- spawn radius
- view distance

Each chunk has the following logged:
- Coordinate
- Ticket level & its corresponding state
- Whether it is queued for unload
- Chunk status (may be unloaded)
- All tickets on the chunk

Example log:
https://gist.github.com/Spottedleaf/203bd211020a3a04da0e574fb57dab45

For references on certain keywords (ticket, status, etc), please see:

https://bugs.mojang.com/browse/MC-141484?focusedCommentId=528273&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-528273
https://bugs.mojang.com/browse/MC-141484?focusedCommentId=528577&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-528577

* Use JSON for the chunk dump

* Fix obfhelper naming

* Fix incorrect JSON spec
2019-06-02 18:25:12 -07:00
Riley Park
d8aa9c7970 Merge pull request #2097 from simpleauthority/add-get-step-sound
Add BlockSoundGroup to Block & Implement
2019-06-01 21:13:31 -07:00
Spottedleaf
4ce3dc1b76 Fix memory leak if the server is constantly overloaded (#2109) 2019-05-30 20:19:06 -07:00
Zach Brown
b270fb08ff Update upstream CB/S
--- work/CraftBukkit
Submodule work/CraftBukkit ba575a5a..b7fea427:
  > SPIGOT-5010: World.getEntities returns entities in border chunks
  > Show incorrect size passed into createInventory

--- work/Spigot
Submodule work/Spigot 093165d1..01d0f046:
  > SPIGOT-4986: EntityActivationRange - Raiders
  > SPIGOT-4988: Setting "mob-spawn-range" in spigot.yml also effects random block ticks
2019-05-30 18:54:25 -05:00
Zach Brown
0e9230e80c Fix null display when no version history
Should've been null checked since I made it nullable. String concat
saved us any real damage and so all we saw was "null" shown to users.
Quick check and now we don't.
2019-05-30 18:31:48 -05:00
Zach Brown
f501069d24 Allow proto chunks to be saved again
Appear to be used more extensively in 1.14. Subject to further review.
2019-05-30 18:22:34 -05:00
Mark Vainomaa
e8b7718afe Set connection thottle to -1 when Velocity IP forwarding is enabled 2019-05-30 18:46:47 +03:00
Shane Freeder
18794d2123 Don't replace entries in the tracked player map (Fixes #2102) 2019-05-29 05:54:11 +01:00
Shane Freeder
35226c96e4 ChunkMapDistance-CME 2019-05-29 04:25:08 +01:00
Riley Park
e3e0ca14b6 Merge pull request #2089 from BillyGalbreath/GH2088
MC-114618 - Fix EntityAreaEffectCloud from going negative size
2019-05-28 17:44:32 -07:00
simpleauthority
cb0e26829f Add BlockSoundGroup to Block and implement 2019-05-28 03:53:48 -07:00
Spottedleaf
9f4fe93a9a Update to 1.14.2 2019-05-27 16:01:45 -07:00
William Blake Galbreath
b1fe87eb4a MC-114618 - Fix EntityAreaEffectCloud from going negative size 2019-05-27 17:36:06 -05:00
Spottedleaf
4d1f9bd463 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e041de28 SPIGOT-4946: Add VillagerCareerChangeEvent

CraftBukkit Changes:
fcb9f90b SPIGOT-4946: Add VillagerCareerChangeEvent
a4a2f679 SPIGOT-4987: Shulkerbox does not save empty slots
2019-05-27 03:57:28 -07:00
Zach Brown
7a5a4fd400 Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00
Spottedleaf
66554efabb Improve MT-Safety of UserCache (#2080)
We were missing a synchronize on a get if cached method, however
it appears that using a ConcurrentHashMap is a better solution
so readers can avoid locking if they just want a cached value.

Existing synchronization for writers remains untouched, the
ConcurrentHashMap is just so readers can safely read without
synchronization
2019-05-26 23:17:50 -07:00
Spottedleaf
78a4e64734 Move getTypeIfLoaded and friends to IBlockAccess (#2077) 2019-05-26 23:14:14 -07:00
Spottedleaf
4a65bd4b04 Handle gen flag for placeholder getChunkAtAsync (#2079)
Also fix a loadChunk call in heightmap api
2019-05-26 22:17:12 -07:00
Zach Brown
4acb916956 Check property exists before playing chest close sound
There is an artificial delay added to chest close sounds (of 10 ticks)
to make them "feel" more true to vanilla. The problem is that because of
this delay it is possible for the block to be removed by the time the
sound plays.

With 1.14 in the state it is the timing necessary to encounter this
issue has increased.

The correct fix is to just return early if the property checked for in
the TileEntityChest sound method does not exist for the block at the
current location.

Fixes GH-2074
2019-05-26 23:36:37 -05:00
Shane Freeder
70e671043a Merge branch 'master' into ver/1.14 2019-05-27 01:16:47 +01:00
Spottedleaf
3e0027e482 Revert Don-t-recheck-type-after-setting-a-block.patch 2019-05-26 10:40:12 -07:00
Shane Freeder
db3bafc4d1 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17da3420 Fix reading custom persistent entity data
83783357 SPIGOT-4980: Shields will not be put on cooldown when hit with an axe
8d0f3722 SPIGOT-4752: Fixed inconsistency between isChunkLoaded and chunk load/unload events
3f9f31c3 SPIGOT-4982: Armor disappearing while breaking the armor stand
2019-05-26 02:56:30 +01:00
Shane Freeder
d1f29dbbe3 Fix some concurrency issues around world generation (Fixes #2052, #2037) 2019-05-24 11:16:03 +01:00
Shane Freeder
12a934315c Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
c45c0a98 SPIGOT-4972: Cannot add contextual data to loot table API
2019-05-24 04:49:27 +01:00
Spottedleaf
b8fb51a017 Add configurable spawn loaded range back (#2051) 2019-05-23 20:12:57 -07:00
Spottedleaf
50c66c63aa Fix /tps (#2066) 2019-05-22 11:57:27 -07:00
Shane Freeder
8353831ea5 Fix compilation 2019-05-22 05:14:56 +01:00
Shane Freeder
504a4d9c6e Remove TPS catchup improvements
These changes are incompatbile as-is with 1.14 due to the Thread.sleep
call, this should ideally be brought back in the future
2019-05-22 04:58:00 +01:00
Shane Freeder
8b5a606f59 improve CraftWorld#isChunkLoaded to use the chunk status
vs just checking that it exists as an updating chunk, as this appears to
be a "the chunk should be loaded, but might not be"
2019-05-21 21:32:47 +01:00
Shane Freeder
ad0f730861 stop CraftWorld#isChunkLoaded from loading chunks 2019-05-21 02:37:47 +01:00
Spottedleaf
6fef4e1b23 Fix RegionFileCache#hasRegionFile (#2062)
also remove the pointless synchronization on
RegionFileCache#getRegionFileName
2019-05-19 19:26:17 -07:00
Shane Freeder
9b1c65cf48 try-with-resources on populate timer (Fixes #2061)
Lets also ignore the fixup patch, that never existed, right? Right.
2019-05-20 02:32:41 +01:00
Shane Freeder
a24e98859f Don't run death logic on dupe entity removals 2019-05-19 20:48:54 +01:00
Shane Freeder
059e210728 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
4543fb40 SPIGOT-4943: Zombie villager conversion player API.

CraftBukkit Changes:
585b2ebd Tweak thresholds for can't keep up message
91ada5c2 SPIGOT-4956: EntityTameEvent not triggered when taming a Cat
9bda4134 SPIGOT-4943: Zombie villager conversion player API.
5a027071 SPIGOT-4947: Allow setting the content on a lectern
09d00e9f SPIGOT-4938: Call EntityPickupItemEvent for dolphins
a278e445 SPIGOT-4948: Lectern.getInventory should return a LecternInventory

Spigot Changes:
4f661b22 Rebuild patches
2019-05-19 04:16:22 +01:00
Shane Freeder
98314712f0 Restore some entity duplication fix patches 2019-05-18 06:01:44 +01:00
Spottedleaf
63233b4c4c Fix MinecraftServer#isMainThread (#2046)
See patch notes
2019-05-16 15:27:36 -07:00
Zach Brown
13313f9bb6 Fix logic issue with no save proto chunks patch
Should be returning true as a no-op "yes it was saved" rather than false
as a "there was an issue saving"
2019-05-16 16:53:17 -05:00
Shane Freeder
6a951ff79a Remove leftover line from spigots tick limiters
Looking over the code, this appears to be one "high risk but hopefully
unlikely that plugins are causing this to break", this line is however
redundant leftovers from spigots tick limiter patch, which should be
doing nothing as-is.
2019-05-15 22:53:13 +01:00
Shane Freeder
ee7b1a66d0 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
f6909573 SPIGOT-4935: Lore deserializes incorrectly from previous versions
dd99c5bb SPIGOT-4929: Beacon inventory getType() returns CHEST
2019-05-15 19:12:22 +01:00
Riley Park
1801baec4d Merge pull request #2029 from Spottedleaf/optimize-datawatcher
Optimize DataWatcher
2019-05-15 01:13:05 -07:00
Spottedleaf
b10550736e Resolve memory leak involving TileEntities
Their chunk is set to null before removal, so we kept them around.
2019-05-14 14:54:32 -07:00
Spottedleaf
8ff0f5c10d Fix CraftServer#isPrimaryThread
md_5 changed it so he could shut down the server asynchronously
from watchdog, although we have patches that prevent that type
of behavior for this exact reason.
2019-05-13 21:13:31 -07:00
Zach Brown
b3cf37c102 Re-add dropped keep alive disconnect
Should fix the terminal spam
2019-05-13 23:17:05 -05:00
Spottedleaf
b56a982756 Optimize DataWatcher
The lock in DataWatcher is used to prevent concurrent modifications
to the 'd' field (entries in MCP). However any modifications to
this map only occur on initialization of an Entity in its
constructor. This modification is write-locked.

Every other access is through a readlock, which allows
the threads to pass if there is no thread holding the
writelock.

Since the writelock is only obtained in the constructor
of the Entity, the further readlocks are actually
useless (which get obtained on set, get, etc calls).

The entries field ('d' currently) has also been declared as
Int2ObjectOpenHashMap to avoid autoboxing on put(), get(), etc
calls.
2019-05-13 20:37:18 -07:00
Zach Brown
1ea2c3b4be MC 1.14.1 2019-05-13 21:20:58 -05:00
Zach Brown
d1310ddac5 Add comment to MC-151674 fix
[11:00 PM] kashike: <snip> missed // Paper - MC-151674 comment here
2019-05-12 23:06:28 -05:00
Spottedleaf
ecafb51908 Fix MC-151674 Close RegionFiles when they get evicted from cache
https://bugs.mojang.com/browse/MC-151674
2019-05-12 19:30:57 -07:00
Spottedleaf
6635ae643e Review EntityPathfindEvent
Add missing target forward
2019-05-12 18:39:06 -07:00
Spottedleaf
e36079cf6f Remove TODO on Add more Zombie API
Testing in game verified the zombie's arms raise and fall correctly
when using the API.
Renamed the OBFHELPER since the method is placed on EntityInsentient
(since we want to conflict on changes).
2019-05-12 18:04:29 -07:00
Spottedleaf
1936613b92 Remove TODO on Add ray tracing methods to LivingEntity
Note: The entity parameter stays 'this' since we want the block the
entity is targetting. This can change based on the block the player
has in their hand (see scaffholding). With a scaffhold in hand, the
scaffhold blocks in the world become solid 1x1x1 cubes, and without they
follow their model's shape.
2019-05-12 17:23:21 -07:00
Spottedleaf
79a43cd2a2 Fix TODOs in Optional TNT doesn't move in water
Turns out the doWaterMovement method was never called.
Moved the tracker updates into tick() and delete doWaterMovement
2019-05-12 16:42:49 -07:00
Spottedleaf
8d7a074503 Resolve TODO on PlayerNaturallySpawnCreaturesEvent
- Add missing isCancelled check

We don't need to worry about going out of range of int
since the value is clamped to view distance, and view
distance is clamped to 33
2019-05-12 15:34:42 -07:00
Shane Freeder
a13710cccf Merge branch 'master' into ver/1.14 2019-05-10 20:03:43 +01:00
Shane Freeder
cd96c09a94 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7d29eb5e SPIGOT-4899: Horse inventory title not set
2019-05-10 19:11:17 +01:00
Shane Freeder
86be055929 Fix MCUtils and other calls to postTaskOnMain
Method changed changed it's role to providing a TickTask object which
isn't automatically scheduled onto the server
2019-05-10 18:42:33 +01:00
Spottedleaf
396186a950 Fix patch "Faster redstone torch rapid clock removal" (#2014)
Tux pointed out the patch still has O(n^2) time complexity since
the sublist class in arraylist does not override clear() from
AbstractList, which uses a forward moving iterator to clear
the list.

Resolved by using a peek and poll from ArrayDeque.

This patch also removes the useless WeakHashMap which holds
the list (it mapped world->list) and replaces it with a
field on World.
2019-05-10 08:48:58 -07:00
Shane Freeder
eb03bf7e66 Fix accidental reversion of patches, oops 2019-05-09 15:23:52 +01:00
Shane Freeder
a17bbb4560 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fe0cadf0 Add BlockShearEntityEvent for Dispensers shearing Sheep
90e5cca3 SPIGOT-4892: Allow to set the currently viewed page of a book on a lectern inventory
a30337f7 SPIGOT-4887: Villager level minimum is 1
d88d828c SPIGOT-4886: Villager type SNOWY should be named SNOW

CraftBukkit Changes:
6ceffb0d SPIGOT-4895: Bed doesn't explode in Nether and The End
ee881847 SPIGOT-4888: setSleepingIgnored resets the night even when there is no one in a bed
15e02b40 SPIGOT-4890: EntityDeathEvent fires twice when breaking an armor stand in survival mode
b38a3c33 Add BlockShearEntityEvent for Dispensers shearing Sheep
70ebefca SPIGOT-4891: LecternInventory.getType() should return InventoryType.LECTERN
0036d1b7 SPIGOT-4887: Villager level minimum is 1
2019-05-09 08:20:01 +01:00
Spottedleaf
c0f92870ab Use WorldServer#entitesById for entity iteration
WorldServer#globalEntityList is not the actual list of entities in a world
2019-05-07 18:49:41 -07:00
Spottedleaf
665bb10aaa Actually write to the tracker field on entity
perhaps we can also look into removing this modification altogether
2019-05-07 18:13:24 -07:00
Shane Freeder
ca0b6b5337 Fix a ClassCastException from shooting fireworks 2019-05-07 19:56:32 +01:00
Shane Freeder
aa5d287e4f Fix RegionFileCache write logic 2019-05-07 16:26:37 +01:00
Spottedleaf
e052a9deff Fix foxes not dropping items 2019-05-07 08:20:32 -07:00
Spottedleaf
f1e494aba9 Fix tracking dead entities 2019-05-07 06:50:02 -07:00
Shane Freeder
55b60646bc Don't double set air in BlockFire 2019-05-07 13:16:22 +01:00
Spottedleaf
71b1db46b1 Fix entities refusing to die and portal search not working 2019-05-07 05:00:51 -07:00
Spottedleaf
5a6ef6ed50 Update upstream 2019-05-06 17:33:26 -07:00
Spottedleaf
96b32aa6bc Fix more runtime stuff
Remove chunk neighbour system until we can figure out the chunk system
2019-05-06 17:05:41 -07:00
Spottedleaf
b372f891aa Fix some runtime issues 2019-05-06 13:45:02 -07:00
Spottedleaf
b64ce880b7 It compiles 2019-05-06 12:30:27 -07:00
Zach Brown
1fa1246a1e More compile fixes
- Re-removes Bukkit#getServerName - This was (hopefully?) only added back
  for Timings v2. It should be kept in that scope.

- Intend to let PlayerViewDistance API slip. Given the scope of the
  changes in this area it seems best to let this slip past initial
  release. It can be re-added when there is additional time to focus on it
  and the changed systems it relies on. If it is fixed prior to release
  this is implemented as a single shim patch that can be dropped.
2019-05-06 03:20:16 -04:00
Spottedleaf
6281fc8f11 Fix some more compile errors 2019-05-05 20:53:47 -07:00
Spottedleaf
f9f71eb14e Update Upstream 2019-05-05 19:58:04 -07:00
Spottedleaf
52cd8744e0 More compile error fixes 2019-05-05 17:57:14 -07:00
Spottedleaf
fad9f189b6 Fix some compile errors 2019-05-05 16:24:37 -07:00
Spottedleaf
e80bd49c80 Fix some issues on the list 2019-05-05 14:39:51 -07:00
Spottedleaf
d42c203adc Shove decompile fixes into the proper patch 2019-05-05 11:09:29 -07:00
Spottedleaf
670fbcd29e More 1.14 patches
now we can rebase
2019-05-05 10:19:34 -07:00
Spottedleaf
70e4947867 Correct patches 2019-05-05 04:32:20 -07:00
William Blake Galbreath
8cfdd708e9 more 1.14 stuffs yay! 2019-05-05 06:12:32 -05:00
William Blake Galbreath
3f43b7abe8 More patches for 1.14 2019-05-05 03:33:44 -05:00
Shane Freeder
f542bdef09 Even more patches for 1.14 2019-05-05 03:23:25 +01:00
Spottedleaf
be2fdf029f More 1.14 patches 2019-04-30 15:51:03 -07:00
Shane Freeder
86e7cee50c Even more patches for 1.14 2019-04-30 02:20:24 +01:00
Spottedleaf
cab9529fe8 More 1.14 patches 2019-04-28 20:14:31 -07:00
Spottedleaf
567bd0fcac More 1.14 patches 2019-04-28 10:59:47 -07:00
Zach Brown
10c24a8e61 More patches for 1.14
Chunk related stuff will need to be revisted later
2019-04-27 19:23:53 -04:00
Phoenix616
0e614d3efa Fix itemframe sound on change 2019-04-27 20:05:20 +01:00
Spottedleaf
9c7e369607 More 1.14 work 2019-04-26 23:26:04 -07:00
Spottedleaf
f7dfbc078c More 1.14 updates (#1995) 2019-04-26 20:05:36 -07:00
Shane Freeder
aa701c743f More work for 1.14 2019-04-26 02:24:00 +01:00
Shane Freeder
29a22e708f Aim towards real 1.14 2019-04-25 07:53:51 +01:00
Shane Freeder
024f92b2bb A bit more work for 1.14 2019-04-24 03:34:11 +01:00
Shane Freeder
43b4755c1b More work towards 1.14 pre5 2019-04-24 02:00:24 +01:00
Shane Freeder
a84170f6a0 Initial work on 1.14 pre-5 2019-04-23 05:47:07 +01:00
Shane Freeder
85e05732b2 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
0cef14e4 Remove draft API from selectEntities

CraftBukkit Changes:
a46fdbc6 Remove outdated build delay.
3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material
9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission
c3749a23 Remove the Damage tag from items when it is 0.
f74c7b95 SPIGOT-4706: Can't interact with active item
494eef45 Mention requirement of JIRA ticket for bug fixes
51d62dec SPIGOT-4702: Exception when middle clicking certain slots
be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
2019-04-22 22:36:14 +01:00
Shane Freeder
3a49574188 don't NPE on dimensionmanager toString
CraftBukkit uses vanillas DimensionManager, but does not actually
register its own dimension types, etc, due to vanilla

This causes issues because anything, e.g. command feedback, trying
to print information about the world will often attempt to print out
the dimension name, which ends up throwing an NPE due to the lack of
a registered type, we work around this by just returning the world name,
this is not super elegant, but is the only route that promises not to
break stuff.
2019-04-22 20:20:22 +01:00
Shane Freeder
480bf44b1b Only store oversized values on spawners if needed, and ensure that vanilla values are read when applicable 2019-04-20 19:22:43 +01:00
William Blake Galbreath
599213f4b4 Mob Spawner API Enhancements 2019-04-19 12:41:38 -05:00
Shane Freeder
af2e88fbb9 Fix NPE from sign placement (Closes #1963) (Fixes #1917)
This fixes issues with upstreams changes to solve a private issue on
their side, as signs are placed, they may replace existing blocks, e.g.
grass, which breaks upstreams assumption that the sign is always placed
adjacent to a surface
2019-04-17 00:53:55 +01:00
Shane Freeder
9cc93b1229 Don't try to read the data outside of the try-catch 2019-04-15 05:06:43 +01:00
Shane Freeder
1a74c62cf3 Handle bad chunks more gracefully
Brought this patch back from the graveyard, 1.13.x changed how chunks
where loaded and the patch was dropped.

Prior to this change the server would crash when attempting to load a
chunk from a region with bad data.

After this change the server will defer back to vanilla behavior. At
this time, that means attempting to generate a chunk in its place
(and occasionally just not generating anything and leaving small
holes in the world (This might not be accurate as of 1.13.x)).

Should Mojang choose to alter this behavior in the future, this change
will simply defer to whatever that new behavior is.
2019-04-15 02:27:39 +01:00
Spottedleaf
8ee42908e1 Add Heightmap API (#1724)
Resolves #1672 
This API is intended to expose useful heightmaps found in the server to API. This exposes all of the live world heightmaps currently in the server. 
If a heightmap becomes impossible to implement, api spec allows the implementation to throw UnsupportedOperationException (far better than returning some weird unexpected value).

Tested via:
https://gist.github.com/Spottedleaf/5d47f67c55a9fb870251ff344bfeb6b3
2019-04-10 20:36:31 -07:00
Automated
bd3ec61e68 [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7c395d42 SPIGOT-4681: Note about additional world creation on STARTUP
2019-04-08 06:51:36 -04:00
Automated
0ce34c30ee [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
812f66aa SPIGOT-4684: Update persistence of converting zombie villagers
2019-04-08 06:31:50 -04:00
Aikar
f4afd120d2 Optimize Captured TileEntity Lookup
upstream was doing a containsKey/get pattern, and always doing it at that.
that scenario is only even valid if were in the middle of a block place.

Optimize to check if the captured list even has values in it, and also to
just do a get call since the value can never be null.
2019-04-06 10:25:21 -04:00
Aikar
1abad1ff37 Improve Cancelled Block Place Tile Entity discardment
We bandaided this logic on a case by case basis before with Loot Tables and Chests,
but that is not the correct fix.

Ultimately we just needed to clear out the captured tile entity list so that the
update calls did not process the tile entity that is no longer even valid.

This solution will ensure ALL placed tile entities data is ignored and not just
the few cases we previously had filters for.
2019-04-06 10:23:05 -04:00
Spottedleaf
6719e61704 Only flush to disk on chunk saves if paper.flush-on-save is true (#1942)
The cost of a call to sync() adds up quickly and especially for
HDDs. Playing around generating chunks for a while warranted a
3 min save time on a HDD. This is unacceptable default behaviour
and now the behaviour is hidden behind a flag for server owners
who are OK with taking a hit on saves (although SSDs will not have
this issue remotely as bad, since most of the time was spent seeking).
2019-04-06 02:59:42 -07:00
Zach Brown
84f63e360a Clear containers on cancelled place events
It is possible for a container to be brought into the world pre-filled
in place event (thanks NBT!). When the blockplacevent(s) are cancelled
their blockstate is updated in OBC. This triggers them to drop their
inventories.

Rather than screwing with the update method which is used elsewhere, we
can simply clear any inventories once we are told that a plugin intends
to cancel the interaction.

Fixes GH-1831
2019-04-06 00:31:19 -04:00
Spottedleaf
0891f63203 Optimize GameRules to use LinkedHashMap
Previously TreeMap was used which has poor get(K) performance.
2019-04-04 18:13:49 -07:00
Aikar
29399ffc02 Numerous fixes to entity related changes
While it wasn't really "broken" before, if plugins use NMS
(which they really should't be) and mess with entity management
themselves, and get it wrong, they could ultimately corrupt our
state expectations.

I've been unable to reproduce any issues locally, but these changes
are the result of me analyzing the code pretty deeply and seeing
about how to make it more durable to abnormal usage.

Any servers seeing oddities, please run with -Ddebug.entities=true
and send me any logs triggered.
2019-04-05 23:08:45 -04:00
Shane Freeder
7fd8287ba2 Revert entityList type in World
Why are plugins accessing this?! Whhhhy?!

For any plugin developers reading this, this are methods in World
specifically for adding entities to the world, aptly called spawnEntity
2019-04-05 13:41:45 +01:00
Zach Brown
04f3e0a28f Update upstream CB
--- work/CraftBukkit
Submodule work/CraftBukkit 0e1cea5a..f40143ef:
  > SPIGOT-4691: Fix custom world generator when placing tiles
2019-04-05 05:17:10 -04:00
Zach Brown
b5e7b51be6 Default nether void damage to off and allow that 2019-04-05 01:27:37 -04:00
Zach Brown
2e6720ba2b Allow configurable nether void height damage
Fixes GH-1804
2019-04-05 00:52:02 -04:00
Zach Brown
b6d953a85d Don't throw if a server unregisters the version cmd 2019-04-05 00:35:59 -04:00
Zach Brown
ab1484de91 Prevent negative in lure times - Fixes GH-1583 2019-04-05 00:09:29 -04:00
Spottedleaf
5d5e321bf8 Make region files more reliable to write to
Previously we would write to header before writing our chunk data,
which opens a window for corruption (or we would overwrite entirely).
Now the saving process has been changed to follow this chain of events:

1. We always allocate a new space to write so we do not potentially
overwrite and corrupt the current data
2. Write the chunk data first (the order of the fields in
the chunk data isn't relevant though)
3. Flush to disk
4. Write to the region header last
5. Flush to disk
6. Then we free the previous space allocated

With this chain of events it is impossible for a chunk write to corrupt
a region file, unless the operating system has lied and we have NOT flushed
to disk.

However server administrators are still recommended to continue performing
regular backups.

Note that when Mojang finally decides to change their region format
to deal with oversized chunks this patch must be changed to deal with
whatever system they decide to impose.

We also make use of two flushes to disk per chunk save (to ensure
ordering and ensure data has gone to disk), so this will negatively
affect save performance.
2019-04-01 18:58:55 -07:00
Automated
3e95d692e7 [Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
7634491f Added Entity#setRotation.

CraftBukkit Changes:
0e1cea5a Added Entity#setRotation.
2019-04-03 04:51:39 -04:00
Spottedleaf
7e58932043 Allow login events to fire only after the server has loaded
Plugins that rely on the async login event to fire can miss the event
if a player tries to log in before the server has loaded.

The solution is to simply block the event threads from executing until
the server has loaded. This will not have an adverse affect on logins
since the event threads are cached and are only used for executing events
asynchronously.
2019-03-31 22:18:39 -07:00
Aikar
3ecea2902b Updated Upstream (CraftBukkit/Spigot)
We pretty much reverted most of Spigots changes here as ours is better.

I guess least Spigot is trying to get closer to us? but missed..

CraftBukkit Changes:
0bf75bbd SPIGOT-4686: Enchantment ordering nondeterministic

Spigot Changes:
f09662d0 Rebuild patches
2019-04-02 23:27:20 -04:00
Aikar
fba6eef5bd Re-add isTypeNotPersistent check
seems CB did something different with that field more than I understood.

So now it permanently doesn't match vanilla? :(
2019-03-29 08:50:52 -04:00
Shane Freeder
a739de61cb Fix PersistentStructureLegacy NPE on custom worlds
This is caused due to the DimensionManager in CB worlds not being
registered by NMS, we fix this by copying CBs behavior of using the
world providers DimensionManager, vs using the actual dimension manager
of the world
2019-03-29 11:37:20 +00:00
Aikar
b306372426 Restore vanilla behavior of mob counts for persistent mobs
Now decounts entities that got name tagged or persistent state changed.

Removes a bad CB check that ignored some persistent mobs persistence state.

Vanilla code explicitly only cares 'is this mob persistent?' and if
it is, it is not counted. CB should not of been checking its type state.

Fixes #1922
2019-03-29 02:51:08 -04:00
Aikar
fbe06222c4 Fix map rendering issues - Fixes #1796 2019-03-29 02:27:56 -04:00
Aikar
f9b8a839ff Optimize Persistent Data Loading
removes Mineshaft loading legacy as we had pre 1.13.2 to avoid managing
that very large data file from legacy systems.

Previous to 1.13.2 these data files were never loaded to begin with, so they
effectively do not contain valid/relevant data.

These files take a long time to convert on large worlds and crashes the server.

Additionally, cache the result of a file being missing so we don't keep spam checking it.
2019-03-29 02:16:55 -04:00
Aikar
274fe387da Fix a concurrency issue with legacy structure data loading
This code could get hit by many threads at once, causing multiple
chunk loads to convert legacy data, leading to all sorts of fun.

Additionally, go ahead and preload it async on world load.
2019-03-29 02:02:53 -04:00
Aikar
7ed92736c0 Reuse buffers for chunk compression to optimize memory use
Instead of allocating a buffer for every chunk compression, reuse
the same 64k sized buffer.

Also stopped doing dynamic compression levels. It wasn't helping enough.

This will improve memory usage and zlib performance of chunk compression.
2019-03-28 22:06:35 -04:00
Aikar
bea67c4412 Forgot to convert duration to millis per the API expectation for tick event 2019-03-28 01:27:39 -04:00
Aikar
4606cb8ce3 PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death.

This allows a cleaner method to implement "Keep certain items on death"
than how plugins currently do it in that it never removes them in first
place, so its safe if the player logs out/server is shutdown before respawn.

Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
2019-03-28 00:58:05 -04:00
Aikar
05c82fcfe0 Server Tick Events
Fires event at start and end of a server tick
2019-03-27 22:49:29 -04:00
Aikar
4e0a1533d0 Remove light optimization
getting lots of bug reports on light. just going to drop this even though
I really don't see how it could be the source due to my understanding of
the games light engine...

Fixes #1920
2019-03-27 20:46:46 -04:00
Shane Freeder
0e54493013 Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
4c8327f7 SPIGOT-4673: EntitySpawnEvent should not be called for players

Spigot Changes:
5629554b Rebuild patches
2019-03-27 18:41:12 +00:00
Aikar
9c9062547e Revert "Optimize Bukkit <-> NMS Mapping tables and legacy conversion"
This reverts commit 9329e1383d.

Has issues, will fix later
2019-03-26 01:58:53 -04:00
Aikar
8c452eb0d5 Fix issue in last build with null task timings 2019-03-26 01:31:59 -04:00
Aikar
92059ef6ba Improve Timings stack protection more
Ensures in more places that exceptions will not corrupt the Timings stack.

Timings will now better report stack corruption and auto repair itself too.
2019-03-26 00:31:34 -04:00
Aikar
9329e1383d Optimize Bukkit <-> NMS Mapping tables and legacy conversion
Use O(1) patterns for mapping conversions to improve plugin performance.
Optimize collections used by legacy plugin conversion

This should improve plugin performance across the board
on Paper for both Modern and Legacy Plugins.

Also log how long building those tables takes...
2019-03-25 22:37:28 -04:00
Automated
973a062bb9 [CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2019-03-24 23:51:44 -04:00
Shane Freeder
9988ca1c1d Don't update entity trackers for worlds without players
PlayerList#moveToWorld already untracks the player from the player list,
meaning that we do not need to worry about this untracking players
who've left the world, The server also untracks a player during
disconnect, handing yet another case.

If we don't need to untrack players who've left the world, it should be
reasonably save to do this, as we're not going to be performing any
server->client updates here, which is what this code is intended to do,
and all players should be untracked.
2019-03-24 20:34:32 +00:00
Aikar
eb39758848 missed a spot for pickupDelay fix 2019-03-24 18:15:39 -04:00
Aikar
644e1d4f8f don't go below 0 for pickupDelay, breaks picking up items
vanilla checks for == 0

Fixes #1911
2019-03-24 18:12:56 -04:00
Aikar
310ae5b900 update metadata refresh approach
same fix, less work needed to do it
2019-03-24 17:48:22 -04:00
Aikar
3f35065cd3 include chunk gen mobs in natural counting, fix some spawn reasons 2019-03-24 13:55:27 -04:00
Joel Paulien
3216b19a10 Add PlayerPostRespawnEvent (#1622) 2019-03-24 10:50:42 -07:00
Mark Vainomaa
6b534b0a0e Add GS4 query event (#1906) 2019-03-24 19:01:31 +02:00
Johnny Cao
7ac68eb046 Fixes issues with player interaction preventing metadata from being updated for other players (#1896) 2019-03-24 10:00:42 -07:00
Aikar
5b0b2630b1 Add a config for mob spawn change, really shouldn't use it
turning this to true allows 1 player to deny other players the ability
to have mobs spawn. It really is a bad idea and reverts back to iffy
mob spawn limits where mob farms in the world stops natural spawns
from occuring.

Really recommend resorting to different solutions than ever using this config.
2019-03-24 12:46:52 -04:00
Aikar
6e81645df1 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
451bd74e Use gson for decoding version command

CraftBukkit Changes:
51100db8 SPIGOT-4678: Fix placing signs in certain circumstances
2019-03-24 12:33:39 -04:00
Aikar
669007b2f6 Only count Natural Spawned mobs towards natural spawn mob limit
This resolves the super common complaint about mobs not spawning.

This was ultimately a flaw in the vanilla count algorithim that allows
spawners and other misc mobs to count against the mob limit, which are
not bounded, and can prevent the entire world from spawning new.

I believe Bukkits changes around persistence may of actually made it
worse than vanilla.

This should fully solve all of the issues around it so that only natural
influences natural spawns.
2019-03-24 01:05:07 -04:00
Aikar
603ab21457 Entity#getEntitySpawnReason
Allows you to return the SpawnReason for why an Entity Spawned

Pre existing entities will return NATURAL if it was a non
persistenting Living Entity, SPAWNER for spawners,
or DEFAULT since data was not stored.
2019-03-24 01:00:55 -04:00
Aikar
2651356bc9 Fix a case where mob spawning could load/gen chunks 2019-03-24 00:59:45 -04:00
Riley Park
c752d3a80d Use proper max length when serialising BungeeCord text component 2019-03-20 21:20:56 -07:00
Shane Freeder
7e331bdc72 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Developers!: You will need to clean up your work/Minecraft/1.13.2 folder
for this

Also, restore a patch that was dropped in the last upstream

Bukkit Changes:
279eeab3 Fix command description not being set
96e2bb18 Remove debug print from SyntheticEventTest

CraftBukkit Changes:
d3ed1516 Fix dangerously threaded beacons
217a293d Don't relocate joptsimple to allow --help to work.
1be05a21 Prepare for imminent Java 12 release
a49270b2 Mappings Update
5259d80c SPIGOT-4669: Fix PlayerTeleportEvent coordinates for relative teleports

Spigot Changes:
e6eb36f2 Rebuild patches
2019-03-20 01:46:00 +00:00
Shane Freeder
a7ba5db3de Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Please note that this build includes changes to meet upstreams
requirements for nullability annotations. While we aim for a level of
accuracy, these might not be 100% correct, if there are any issues,
please speak to us on discord, or open an issue on the tracker to
discuss.

Bukkit Changes:
9a6a1de3 Remove nullability annotations from enum constructors
3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API

CraftBukkit Changes:
8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep
8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals
39a287b7 Don't ignore newlines in PlayerListHeader/Footer

Spigot Changes:
cf694d87 Add nullability annotations
2019-03-20 00:28:15 +00:00
Zach Brown
2b722719b3 Stop loading entity bounding boxes from NBT
This may be creating more issues than it's solving
cc GH-1806
2019-03-15 23:25:32 -04:00
Mark Vainomaa
acdbefc146 Add WhitelistToggleEvent (#1899) 2019-03-13 22:51:42 +02:00
Shane Freeder
ab0e7dd082 Revert "Don't update snapshot blockstates" (Fixes #1882)
CraftBukkit already checks that we're not trying to copy data
back to the same snapshot, reverting this fixes the ability to
properly update non-snapshot blockstates
2019-03-07 17:16:39 +00:00
Zach Brown
a663d0d550 Update upstream B/CB
--- work/Bukkit
Submodule work/Bukkit 96e09e50..0b95b68f:
  > SPIGOT-4650: Charging API for Vex

--- work/CraftBukkit
Submodule work/CraftBukkit f102d882..77ca7ca0:
  > Rebuild patches
  > Improve damage handling of dead entities
  > SPIGOT-4646: Test + fix InventoryWrapper.getContents
  > SPIGOT-4650: Charging API for Vex
2019-03-06 00:46:21 -05:00
Phoenix616
1067c20909 Improve damage handling of dead entities
Manually applied because of upstream patch file issues.
Upstream 73597ed865
2019-03-06 00:00:34 -05:00
Automated
ba4cb3003e [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
f102d882 SPIGOT-4647: Properly cancel VehicleDamageEvent
ec17d07d Use getBukkitEntity for ExplosionPrimeEvent instead of creating new one
2019-03-05 00:46:37 -05:00
Zach Brown
99c3cd2a02 Set Zombie lastTick at start of drowned conversion
Fixes GH-1887

Prior to this change, the lastTick value for zombies would be set to
their initial spawn tick. This caused the drowned conversion process to
immediately occur rather than observing the vanilla delay.

Easy fix, just make sure its set again when the process actually starts.

And no, this change has absolutely nothing to do with the other thing.
That's been fixed and remains fixed.
2019-03-04 02:25:22 -05:00
Zach Brown
46a38257b0 Fire PlayerArmorChangeEvent for more cases 2019-03-03 15:21:51 -05:00
Aikar
51e360c648 Fix crops not popping when no plugin listens to physics 2019-03-03 12:22:24 -05:00
Aikar
7af07de57b Remove left over debug from entity slices 2019-03-02 18:52:16 -05:00
Aikar
301af1e293 MC-145260: Fix Whitelist On/Off inconsistency - Fixes #1880
Mojang stored whitelist state in 2 places (Whitelist Object, PlayerList)

some things checked PlayerList, some checked object. This moves
everything to the Whitelist object.
2019-03-02 16:23:06 -05:00
Aikar
81f54a7fa4 Add config to disable light recalculation optimizations
I really don't know how this could break things with light, but wanted to
let it be an option so we can try turning it off to fix some light bug reports
2019-03-02 16:22:01 -05:00
Aikar
a447688e18 Handle Excessive Signs in Chunks creating too large of packets
Also adds a limit to stop sending Sign data to client after 500
signs per chunk to limit client lag.

Use -DPaper.excessiveSignsLimit=500 to configure that limit, or -1
to disable the limit and let your players be abused.

fixes #1878
2019-03-02 15:29:46 -05:00
Aikar
553eb93afa don't check convert signs boolean every sign save
that lookup isn't "cheap", and synchronizes so cache it to a boolean instead
2019-03-02 15:29:09 -05:00
Aikar
79756ed64c Remove outbound string length limits on signs, improve codepoint logic
now 80 chars counts multi sized code points the same so 80 chinese
characters would be allowed too.

Removed outbound limit as it doesn't solve the chunk oversize problem.

proper fix for chunk sending in another patch next.
2019-03-02 15:28:04 -05:00
Zach Brown
f464c99d4a Remove unnecessary set init I missed in last 2019-02-28 20:04:14 -05:00
Zach Brown
ba6cf29d6a Fix CanDestroy CanPlaceOn on untagged items 2019-02-28 19:52:12 -05:00
Shane Freeder
245e2d1061 Apply sign limits to signs text content 2019-02-28 18:07:14 +00:00
Aikar
8c3f760f3c Fix incorrect check on vehicle for auto dismount
This fixes an issue where players are dismounted from their horse on logout.
2019-02-28 02:43:38 -05:00
Aikar
f81fb06341 Fix BlockState hashCode optimization patch performance bug
we missed something in updating this patch and accidently left
hashCode as a 0 value. This caused a pretty nasty performance hit
for BlockStateEnum instances as they would be all a hash collision.

This update fixes that and also promotes the optimizations to cover
ALL cases of Block States, not just enums.

While mojang cached hashCode in 1.13, we can still just use a simple
large prime based hashCode that auto increments guaranteeing no overlap.

Additionally, replace all equals with an identity check.
2019-02-28 01:35:06 -05:00
Aikar
f8ae2f889d Fix a sign memory leak 2019-02-28 00:47:57 -05:00
Aikar
98a42ce6d0 Strip extra Sign data to/from client - Fixes #1876
modified clients can send abnormally large data from the client
to the server and it would get stored on the sign as sent.

the client can barely render around 16 characters as-is, but formatting
codes can get it to be more than 16 actual length.

Set a limit of 80 which should give an average of 16 characters 2
sets of legacy formatting codes which should be plenty for all uses.

This does not strip any existing data from the NBT as plugins
may use this for storing data out of the rendered area.

it only impacts data sent to and from the client.

Set -DPaper.maxSignLength=XX to change limit or -1 to disable
2019-02-28 00:05:33 -05:00
Aikar
62ba4fbc95 Improve reliability of Shapeless Recipe logic
per feedback from @liach about a bug with vanillas previous logic
that we essentially just reverted to. complex recipes could run into
cases where a recipe that does have enough items can be unsatisfied
if the items are in certain orders, making them not truely shapeless.

this scenario doesn't occur in vanilla, but users can load custom recipes.

this improves the logic to do some sorting on the lists to improve
chances of matching the recipes harder ingredients before the easier
to satisfy ingredients.

the likelyhood of someone adding a recipe that still fails this is too
extreme to care about. i doubt mojangs implementation is perfect either.

we can improve this logic more later if we actually get bug reports on it.
2019-02-28 00:02:20 -05:00
Aikar
4d1ecb4426 Fix Custom Shapeless Custom Crafting Recipes
Mojang implemented Shapeless different than Shaped

This made the Bukkit RecipeChoice API not work for Shapeless.

This reimplements vanilla logic using the same test logic as Shaped
2019-02-27 21:06:04 -05:00
Aikar
5a1067ece6 Revert "Fix Custom Shapeless Crafting Recipes"
This reverts commit 77745dfa37.
2019-02-26 01:25:27 -05:00
Aikar
77745dfa37 Fix Custom Shapeless Crafting Recipes
Mojang implemented Shapeless different than Shaped

Make shaped also support the RecipeChoice API
2019-02-25 21:31:50 -05:00
Aikar
065d510d88 BlockDestroyEvent
Adds an event for when the server is going to destroy a current block,
potentially causing it to drop. This event can be cancelled to avoid
the block destruction, such as preventing signs from popping when
floating in the air.

This can replace many uses of BlockPhysicsEvent, as this will not fire
with the same velocity as BPE.
2019-02-25 20:40:23 -05:00
Aikar
299936d568 Remove redstone checks for BlockPhysicsEvent as it wasnt working, general optimize
Just make it ignore the event fires when no plugin is listening to it.
2019-02-25 20:38:55 -05:00
Zach Brown
80620a2861 Update upstream B/CB/S
Also fixes build as a result of an upstream force push

--- work/Bukkit
Submodule work/Bukkit 217dc08d..d13fdf8c:
  > SPIGOT-4637: Add source block to BlockPhysicsEvent.

--- work/CraftBukkit
Submodule work/CraftBukkit acbba8ba..cb98c6ea:
  > Fix line endings in CraftDefaultPermissions
  > SPIGOT-4637: Add source block to BlockPhysicsEvent.

--- work/Spigot
Submodule work/Spigot 75ee78a0c...4165cd8f4 (commits not present)
  > (Manually Added) - Appears to be a result of an upstream force push
  > (Manually Added) - Changed: SPIGOT-4636: Add creative mode NBT permissions
2019-02-25 04:39:24 -05:00
Automated
ef2bc86885 [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
acbba8ba SPIGOT-4635: Restore shield damage sound
2019-02-25 02:56:39 -05:00
Aikar
1b583b25a9 Missed diff on spigot chunk patch
not much concern over it, it would of just misidentified a corrupt chunk as not corrupt
2019-02-23 16:18:46 -05:00
Aikar
60c7dc9769 Remove ChunkSection debug - #1302
While these logs indicate something is 'off', we've had no reports
of visible 'issues' with entities, and no one is going to take the
time to debug this farther, so just getting rid of the logs so it's
like its never happening!

Ignorance is bliss.
2019-02-23 12:24:23 -05:00
Aikar
43ffd1baf1 Unwrap Event Exceptions
This was a useless exception wrapper that ends up making
stack traces harder to read as well as the JVM cutting off
the important parts

Nothing catches this exception, so its safe to just get rid
of it and let the REAL exception bubble down
2019-02-23 12:17:41 -05:00
Aikar
2b6aa2fcca Load correct chunks for spawn chunk loading - Fixes #1866
logic was loading the wrong x/z in block coords instead of chunk coords
2019-02-22 00:02:37 -05:00
Aikar
b6d862d618 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has only been PARTIALLY tested by PaperMC and as with ANY update, please do your own testing

I've tested basic region file saving as well as our oversized chunks approach.

Bukkit Changes:
e167e549 Clarify MerchantInventory#getSelectedRecipe.
3a1d5b8f Apply default permissions by registration order.
c64cc93f Make tags Keyed
ec037ed7 Added a method to get a list of tags
bfb6ef86 Introduce rotation methods to the Vector class
fc727372 Remove draft API from FluidLevelChangeEvent

CraftBukkit Changes:
6430d9c0 SPIGOT-4632: BlockState location is not fixed
14cd1688 Fix CraftInventoryMerchant#getSelectedRecipe if there is no active merchant recipe.
c24abab7 Load custom permissions after default permissions.
bc99dfe8 Make tags Keyed
6fce004f Added a method to get a list of tags

Spigot Changes:
e5e5c7c6 Allow Saving Large Chunks
e8d3881c Rebuild patches
2019-02-21 22:41:20 -05:00
Aikar
bde63bbb77 Fix loot table restriction when replenish is disabled - Fixes #1860 2019-02-16 18:22:35 -05:00
Aikar
26423ff0e6 Allow Saving of Oversized Chunks - READ COMMIT DETAILS!!!
Please test this build on a local TEST SERVER before sending to your live server!

PaperMC is not responsible for any data loss to your chunks.

-------------------------------------------------------------------

The Minecraft World Region File format has a hard cap of 1MB per chunk.
This is due to the fact that the header of the file format only allocates
a single byte for sector count, meaning a maximum of 256 sectors, at 4k per sector.

This limit can be reached fairly easily with books, resulting in the chunk being unable
to save to the world. Worse off, is that nothing printed when this occured, and silently
performed a chunk rollback on next load.

This leads to security risk with duplication and is being actively exploited.

This patch catches the too large scenario, falls back and moves any large Entity
or Tile Entity into a new compound, and this compound is saved into a different file.

On Chunk Load, we check for oversized status, and if so, we load the extra file and
merge the Entities and Tile Entities from the oversized chunk back into the level to
then be loaded as normal.

Once a chunk is returned back to normal size, the oversized flag will clear, and no
extra data file will exist.

This fix maintains compatability with all existing Anvil Region Format tools as it
does not alter the save format. They will just not know about the extra entities.

This fix also maintains compatability if someone switches server jars to one without
this fix, as the data will remain in the oversized file. Once the server returns
to a jar with this fix, the data will be restored.
2019-02-15 18:35:11 -05:00
Aikar
316a3106bd Catch all exceptions thrown by chunk loading
If anything throwable is thrown, be sure its caught too.

Because I totally did new Error() out of javascript habit...

This ensures that chunk loading process cant get stuck due to uncaught errors
2019-02-15 18:33:45 -05:00
Zach Brown
5ecd627ddf Update upstream CB
--- work/CraftBukkit
Submodule work/CraftBukkit a2dd0e303..51c118b1d:
  > SPIGOT-4619: Incorrect packet order for villager inventories
  > Fix EntityPickupItemEvent getRemaining / PlayerInventory#canHold
2019-02-13 09:07:12 -05:00
Shane Freeder
2a69500a1f Fix newline inconsistencies from libraries 2019-02-10 21:53:53 +00:00
Shane Freeder
13f722fe43 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
a8887389 Make AreaEffectCloudApplyEvent cancellable

CraftBukkit Changes:
a2dd0e30 SPIGOT-4615: Missing target event for withers
b26fb374 Update outdated spigot link
2b1940ae Make AreaEffectCloudApplyEvent cancellable
2019-02-10 21:17:18 +00:00
Zach Brown
a0048bb425 Always run server tests 2019-02-07 00:48:17 -05:00
Aikar
fa9c2a0cdd Fix logic error in async chunk loading
if a chunk load was cancelled after generating stage started
it would short circuit return with a null.

however this skipped the creation of the loadTask, which some code
would then invoke in requestChunk and trigger an NPE.

This then likely left an incomplete corrupt request in the chunk map
which then crashes servers.

It should fix these isseues
Fixes #1775
Fixes #1743
2019-02-07 00:04:29 -05:00
Shane Freeder
9bca846f08 Fix NPE during server initialization from server list pings 2019-02-06 19:15:46 +00:00
Shane Freeder
d601e3dc2f Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
43b46cbd SPIGOT-4608: Improve quality of MapMeta APIs

CraftBukkit Changes:
c7ba9790 Fix incorrect method descriptor in previous commit
3d19f011 SPIGOT-4608: Improve quality of MapMeta APIs
2019-02-06 02:19:49 +00:00
Zach Brown
df424d7a65 Only enforce CraftPlayer#remove exception on instances of EntityPlayer
Should be more friendly to plugins that dabble in inheriting NMS
entities.
2019-02-05 07:44:36 -05:00
Zach Brown
d08d908d6d Block Entity#remove from being called on Players
This doesn't result in the same behavior as other entities and causes
several problems. Anyone ever complain about the "Cannot send chat
message" thing? That's one of the issues this causes, among others.

If a plugin developer can come up with a valid reason to call this on a
Player we will look at limiting the scope of this change. It appears to
be unintentional in the few cases we've seen so far.
2019-02-04 23:43:28 -05:00
Aikar
e85921df93 Fix Async Tab Completion processing
previous logic was super broken and did not truncate your currently typed
part of the input from the suggestions.
2019-02-04 22:39:00 -05:00
Shane Freeder
c6ab3832da Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
bb813f6f SPIGOT-4605: Warn against hacking physics

CraftBukkit Changes:
2ced0233 Don't handle sync packets for kicked players
d5e96882 SPIGOT-4602: Cache reflection in decompile error workaround

Spigot Changes:
b0f4c22b SPIGOT-4605: Catch more physics problems
2019-02-03 15:34:04 +00:00
Zach Brown
b5fc3623a2 Fire BlockPistonRetractEvent for all empty pistons
There is an explicit check in the handling code for empty pistons that
prevents sticky pistons from firing the event. However when we look back
at the history we see that this check was originally added so that ONLY
sticky pistons would fire the retract event. I'm not sure why.
1092acbddf

Over the course of several updates, the meaning of that field appears to
have changed from "is NOT sticky" to "is sticky". So now its having the
opposite effect. Only normal pistons fire the retraction event. And like
all things in CB, it's just been carried around since.

If we are to believe the history, the correct fix for this issue is to
flip it so it only fires for sticky pistons, but that puts us in a
bind. It's already firing for non-sticky pistons, changing it now would
likely result in breakage. Furthermore, there is little documentation as
to WHY that was ever intended to be the case.

Instead we opt to remove the check entirely so that the event fires for
all piston types.

Fixes GH-1829
2019-01-31 16:45:43 -05:00
Shane Freeder
2512e33288 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3108e64a SPIGOT-4193: API for selecting entities by strings

CraftBukkit Changes:
ad6070df SPIGOT-4193: API for selecting entities by strings
2019-01-31 04:49:52 +00:00
Shane Freeder
29bf7a57fd Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d58803c2 SPIGOT-4597: Make BlockDropItemEvent use a list
d450fdf1 Add note about Maven repository usage to pom.xml

CraftBukkit Changes:
ed274c51 SPIGOT-4597: Make BlockDropItemEvent use a list
1734f378 SPIGOT-4598: Shift click on custom workbench inventory causes crash
a65b73ad Add note about Maven repository usage to pom.xml
2019-01-30 13:26:12 +00:00
Shane Freeder
ce3ceebf77 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
60268ac8 Recipe choice lists should be copied once handed over to Bukkit
7ab335f2 Consistent multiple choice APIs for RecipeChoice.
2b6f3d7f SPIGOT-4586: Change PotionEffectType#value to not include null

CraftBukkit Changes:
2aba349f Need to update item in hand if fish bucket pickup cancelled
b634e059 SPIGOT-4591: Must mark itemstacks as dirty in case the handle itself changed
1748af89 Consistent multiple choice APIs for RecipeChoice.
2019-01-28 22:14:04 +00:00
Riley Park
dcc356bd49 Force anti-xray chunk edge mode to WAIT 2019-01-25 16:11:42 -08:00
Shane Freeder
32cbad310f Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d38ac1be Update compiler
2844ce20 Add CookTimeTotal API to Furnace

CraftBukkit Changes:
13f71402 Update compiler
61c762f4 Add CookTimeTotal API to Furnace
2019-01-24 21:36:24 +00:00
Shane Freeder
90d2863f63 Make force actually force a load
While this posed no issues in testing, this is the only behavioral
difference which might explain some increased reports in missing
chunks on the client
2019-01-21 20:48:27 +00:00
Shane Freeder
01dfa094b0 Make anti-xray load chunks async when enabled (fixes #1808) 2019-01-21 07:08:58 +00:00
Shane Freeder
94bdfbd197 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c64197df SPIGOT-4584: Call events for hatching turtle eggs
f54588bd Add some missing vanilla tags
dacf8f8d Fix stray asterisk in BukkitScheduler javadocs

CraftBukkit Changes:
7fc66b28 Fix minecraft.command.selector permission
47b06d5b SPIGOT-4584: Call events for hatching turtle eggs
2019-01-18 22:34:02 +00:00
Shane Freeder
0d458bd338 Remove "Don't double add golems to world"
Fixed upstream
2019-01-17 02:02:56 +00:00
Brokkonaut
bd8cab5d23 Remove "Fire EntityCombustEvent for phantoms" patch as it is fixed in Spigot (#1805)
It is fixed here: 438556243d
2019-01-16 19:06:39 +01:00
Shane Freeder
f914571408 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
18cda936 Fix variant of unloadChunkRequest that was incorrectly never deprecated
00763e1b Deprecate some methods
35a83d54 SPIGOT-4572: Make default no permission message clearer
6163343d Fix some misplaced material enum entries
8736469c Fix typo in TechnicalPiston documentation

CraftBukkit Changes:
0c715b32 SPIGOT-4579: Shulker boxes not dropping in creative
50fbc3f1 SPIGOT-4576: Fix attributes in itemstack internal data being lost
8059a937 SPIGOT-4577: Fix loss of int/double custom tags when serialized to yaml
07e504c3 Clarify exception thrown when setting drop chance for player inventory
98b862ad Fix duplicate iron golem add
843cee65 Fix a bunch of duplicate EntityCombustEvent calls
43855624 SPIGOT-4571: EntityCombustEvent not firing for phantoms
2019-01-15 21:12:19 +00:00
Zach Brown
0cb06a0c97 Make anti-xray chunk edge mode LOAD the default
Fixes GH-1749

Setting the new default to load chunk edge neighbors may have unintended
side-effects so feedback will be important. Specifically, if you're not
using the asynchronous chunk loader, you should probably switch to mode
2 (WAIT)

Old users will be migrated automatically if: You're using engine mode 1
(HIDE) and you're using chunk-edge-mode 1 (DEFAULT). Other users will
not be migrated.

Thanks @stonar96
2019-01-12 18:06:26 -05:00
Shane Freeder
0e7c9559ec Address some issues with book limits (#1798)
The multibyte calculation has been fixed, now we actually work out which
characters take more than a byte.

Diminishing returns has been modified, previously the multiplier would zero
itself out due to floating point limitations
2019-01-12 13:59:06 +00:00
Shane Freeder
f51229fdce Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d4e8c8b3 SPIGOT-4570: Add FluidLevelChangeEvent

CraftBukkit Changes:
9dc56581 SPIGOT-4570: Add FluidLevelChangeEvent
b15abb12 SPIGOT-4566: Don't special case NETHER_PORTAL teleport reason from plugins
2019-01-08 16:57:27 +00:00
Zach Brown
211797d5f2 Add vehicle tracking workaround from 1.12.2 branch 2019-01-07 15:02:11 -06:00
Shane Freeder
6d463efbe0 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
6de6ac4a BlockDropItemEvent should refer to getBlockState rather than getBlockData
2b555a75 Fix BlockDropItemEvent for Skulls and Shulker Boxes

CraftBukkit Changes:
f17d591c Fix BlockDropItemEvent for Skulls and Shulker Boxes

Spigot Changes:
f56e2e78 Catch async recipe add
2019-01-07 18:24:51 +00:00
Shane Freeder
ae4e86af2d Use OBFHELPER in previous commit 2019-01-06 17:48:24 +00:00
Michael Himing
e6b71d3d87 Fix PlayerEditBookEvent 2019-01-02 14:45:52 +11:00
Shane Freeder
93e9b2fa4e Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
5b680f0b Note maximum objective score length in documentation

CraftBukkit Changes:
5932f8a7 Load default world spawn areas in consistent order
3a5dc78f Fix confusing migration message appearing on fresh server
516a408f Remove redundant CraftBukkit change for secondary world data
73a2c749 Process conversation input on the main thread.
100c3f07 Cap Objective Score Length
6e842759 Cross World Entity Teleportation
7deba1c6 Check for blank OfflinePlayer Names
f2746a5e Descriptive kick reasons instead of Nope!
b0212308 Cap Channel Registrations
a610dcd8 Identify CraftScheduler threads with useful names

Spigot Changes:
19c3c5a5 Rebuild patches
2019-01-06 17:15:21 +00:00
Shane Freeder
065606c067 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
79f6ba25 Skip tests on default builds
b85cc32f Further discourage World.regenerateChunk

CraftBukkit Changes:
7560d3b5 Skip tests on default builds
d0a9130d SPIGOT-4563: Fix regenerating chunks saved to disk already

Spigot Changes:
8173d06f Remove need for redundant second clone of repositories
8ede0393 Rebuild patches
2019-01-04 19:19:36 +00:00
Shane Freeder
9a3f079757 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
6ffe5a68 Add RecipeChoice.ExactChoice API for NBT matches on ingredients
ffccf6b7 SPIGOT-4560: Add HumanEntity.sleep and related APIs

CraftBukkit Changes:
917411fd Remove redundant BlockPosition creation from sleep API
756c38d1 Add RecipeChoice.ExactChoice API for NBT matches on ingredients
8e65d8df SPIGOT-4560: Add HumanEntity.sleep and related APIs
a8382862 SPIGOT-4562: reducedDebugInfo not updated on world change
2019-01-02 18:10:14 +00:00
Shane Freeder
42b8872483 Don't double broadcast movement packets (fixes #1784)
WROOOONG LEEEVERRR....
2019-01-02 16:39:33 +00:00
Zach Brown
514a60dd73 Add APIs to replace OfflinePlayer#getLastPlayed
Currently OfflinePlayer#getLastPlayed could more accurately be described
as "OfflinePlayer#getLastTimeTheirDataWasSaved".

The API doc says it should return the last time the server "witnessed"
the player, whilst also saying it should return the last time they
logged in. The current implementation does neither.

Given this interesting contradiction in the API documentation and the
current defacto implementation, I've elected to deprecate (with no
intent to remove) and replace it with two new methods, clearly named and
documented as to their purpose.
2019-01-02 01:04:11 -06:00
Shane Freeder
08b01ae4df Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Warning: this commit contains more mapping changes from upstream, As always, ensure that you
have working backups and test this build before deployment; Developers working on paper will,
yet again, need to delete their work/Minecraft/1.13.2 folder

Bukkit Changes:
7fca5fd4 SPIGOT-4558: Preserve user order in the face of copied defaults in configurations
15c9b1eb Ignore spurious slot IDs sent by client, e.g. in enchanting tables
5d2a10c5 SPIGOT-3747: Add API for force loaded chunks
d6dd2bb3 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
771db4aa SPIGOT-794: Call EntityPlaceEvent for Minecart placement
55462509 Add InventoryView#getSlotType
2f3ce5b6 Remove EntityTransformEvent and CustomItemTagContainer from draft API
f04ad7b6 Make ProjectileLaunchEvent extend EntitySpawnEvent
ccb85808 Define EntitySpawnEvent
b8cc3ebe Add PlayerItemDamageEvent
184a495d Ease ClassLoader Deadlocks Where Possible
11ac4728 Expand Boolean Prompt Values in Conversation API
aae62d51 Added getAllSessionData() to the Conversation API.
9290ff91 Add InventoryView#getInventory API
995e530f Add API to get / set base arrow damage

CraftBukkit Changes:
c4a67eed SPIGOT-4556: Fix plugins closing inventory during drop events
5be2ddcb Replace version constants with methods to prevent compiler inlining
a5b9c7b3 Use API method to create offset command completions
2bc7d1df SPIGOT-3747: Add API for force loaded chunks
a408f375 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
b54b9409 SPIGOT-2864: Make Arrow / Item setTicksLived behave like FallingBlock
79ded7a8 SPIGOT-1811: Death message not shown on respawn screen
b4a4f15d SPIGOT-943: InventoryCloseEvent called on death regardless of open inventory
0afed592 SPIGOT-794: Call EntityPlaceEvent for Minecart placement
2b2d084a Add InventoryView#getSlotType
01a9959a Do not use deprecated ItemSpawnEvent constructor
9642498d SPIGOT-4547: Call EntitySpawnEvent as general spawn fallback event
963f4a5f Add PlayerItemDamageEvent
63db0445 Add API to get / set base arrow damage
531c25d7 Add CraftMagicNumbers.MAPPINGS_VERSION for use by NMS plugins
d05c8b14 Mappings Update
bd36e200 SPIGOT-4551: Ignore invalid attribute modifier slots

Spigot Changes:
518206a1 Remove redundant trove depend
1959ad21 MC-11211,SPIGOT-4552: Fix placing double slabs at y = 255
29ab5e43 SPIGOT-3661: Allow arguments in restart-script
7cc46316 SPIGOT-852: Growth modifiers for beetroots, potatoes, carrots
82e117e1 Squelch "fatal: Resolve operation not in progress" message
0a1a68e7 Mappings Update & Patch Rebuild
2019-01-01 03:15:55 +00:00
Shane Freeder
8ef9dc94ca Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0969eedc Clarify furnace burn time behaviour as per SPIGOT-844
16453bfd SPIGOT-4503: Add API to insert complete ItemStack into Jukebox

CraftBukkit Changes:
dff66dfc Reduce copying of positions from block states
91cae6ef SPIGOT-4387: Durability looping from cancelled BlockPlaceEvent
24c5e68c SPIGOT-4493: Allow burnt out furnaces to remain lit like Vanilla whilst retaining SPIGOT-844 API
bc943daf Fix Jukebox API not synchronizing playing data with state
fe89a8c1 SPIGOT-4503: Add API to insert complete ItemStack into Jukebox
fc102494 Make CraftBlockState use BlockPosition
89ab4887 SPIGOT-4543: Jukebox playing calls should not use legacy data
6ff5a64c SPIGOT-4541: Cancelled bucket events require inventory update
2018-12-23 17:04:13 +00:00
Shane Freeder
ab61364486 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
78568d11 Tweak Block.getTemperature to return actual block temperature
9ad459ca SPIGOT-2151: Add support for getting simple bounding box of a block
ad28b19f Add BlockData#getAsString(boolean) to hide unspecified states

CraftBukkit Changes:
1b982fd6 Tweak Block.getTemperature to return actual block temperature
f55c8191 SPIGOT-2151: Add support for getting simple bounding box of a block
4b843638 Add BlockData#getAsString(boolean) to hide unspecified states

Spigot Changes:
573cdf2c BUILDTOOLS-425: Disable commit.gpgSign in applyPatches.sh
667bdd6b Deprecate Spigot version of Entity.isInvulnerable
2018-12-21 16:09:17 +00:00
Shane Freeder
cf6cc6a57b Prevent Enderman from loading chunks 2018-12-18 02:20:03 +00:00
Shane Freeder
1cd0cdf543 Cleanup Entity add to world fixes 2018-12-18 02:07:05 +00:00
Shane Freeder
9e20d8d87b Actually add entities to chunks
Because, you know, vanishing entities is always nice to have
2018-12-18 01:56:54 +00:00
Shane Freeder
ef4443e1e0 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
bb6f384a SPIGOT-4534: Only call event for new chunks
2018-12-17 23:51:44 +00:00
Shane Freeder
21ae8ff67e Updated Upstream (Bukkit/CraftBukkit/Spigot)
Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b850a822 SPIGOT-4526: Add conversion time API for Zombie & subclasses

CraftBukkit Changes:
38cf676e SPIGOT-4534: CreatureSpawnEvent not being called for CHUNK_GEN
b446cb5d SPIGOT-4527: Fix sponges with waterlogged blocks
6ec8ea5c SPIGOT-4526: Add conversion time API for Zombie & subclasses
c64fe508 Mappings Update
a3c2ec03 Fix missing ServerListPingEvent call for legacy pings

Spigot Changes:
1dc156ce Rebuild patches
140f654d Mappings Update
2018-12-17 05:18:06 +00:00
Zach Brown
84c81146c1 Make scan-for-legacy-ender-dragon config work again
Portion of diff was dropped in the mappings update commit.

Also remove the option to remove invalid statistics. The server will
automatically do this now as of... 1.13?, our option wasn't even doing anything.
2018-12-14 20:17:27 -05:00
Spottedleaf
b20fb55df3 Disable watchdog early timeout for CraftServer#reload() invocations (#1718)
Fixes GH-1381
2018-12-12 17:41:11 -08:00
Spottedleaf
4742d47392 Add PlayerConnectionCloseEvent (#1552)
* Add PlayerConnectionCloseEvent

This event is invoked when a player has disconnected. It is guaranteed that,
if the server is in online-mode, that the provided uuid and username have been
validated.

The event is invoked for players who have not yet logged into the world, whereas
PlayerQuitEvent is only invoked on players who have logged into the world.

The event is invoked for players who have already logged into the world,
although whether or not the player exists in the world at the time of
firing is undefined. (That is, whether the plugin can retrieve a Player object
using the event parameters is undefined). However, it is guaranteed that this
event is invoked AFTER PlayerQuitEvent, if the player has already logged into
the world.

This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
been invoked beforehand, and this event may not be called in parallel with
AsyncPlayerPreLoginEvent for the same connection.

Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
PlayerConnectionCloseEvent is never called.

The event may be invoked asynchronously or synchronously. As it stands,
it is never invoked asynchronously. However, plugins should check
Event#isAsynchronous to be future-proof.

On purpose, the deprecated PlayerPreLoginEvent event is left out of the
API spec for this event. Plugins should not be using that event, and
how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
is undefined.
2018-12-12 17:17:38 -08:00
Majo
c1f4c7d73d Modified Configurable Chunk Inhabited Timer Patch
Replaces the "use-chunk-inhabited-timer" config option with the options
"use-fixed-chunk-inhabited-time" and "fixed-chunk-inhabited-time".

When using "use-fixed-chunk-inhabited-time=false" everything will be the
same like it was with "use-chunk-inhabited-timer=true".

When using "use-fixed-chunk-inhabited-time=true" and
"fixed-chunk-inhabited-time=0" everything will be the same like it was
with "use-chunk-inhabited-timer=false".

Instead of just using 0 when all chunks should be treated equally this
allows to fine-tune vanilla gameplay.
2018-12-12 19:40:29 -05:00
Zach Brown
de644b9b87 Lazy init world storage in CraftOfflinePlayer
Allows access to some offline player properties even when there
are no worlds loaded. This is typically a rare occurrence but
probably one that should be covered as best we can.

Fixes GH-1701
2018-12-11 22:32:39 -05:00
Zach Brown
1c4b67eab2 Update upstream BD/B/CB/S
Note to other developers: This commit may require you to wipe your
workspace as a result of the changes to BD.

--- work/BuildData
Submodule work/BuildData f527a8ff..d56672db:
  > Mappings Update

--- work/Bukkit
Submodule work/Bukkit 0c1d258bb..db06c80d7:
  > Add list of entities to EntityTransformEvent
  > SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks

---work/CraftBukkit
Submodule work/CraftBukkit 6a398ac44..068dab5be:
  > Enable optional source JAR shading via profile shadeSourcesJar
  > Use ImmutableList rather than AbstractList for CraftMetaBook
  > Fix setRecipes(List) not setting Knowledge Book recipes.
  > Mappings Update
  > Add list of entities to EntityTransformEvent & move die calls
  > SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks
  > Add Vanilla help to default permissions

--- work/Spigot
Submodule work/Spigot a1f2566f6..e769fe4d9:
  > Mappings Update
  > Rebuild patches
2018-12-08 05:09:55 -05:00
Zach Brown
9bfaa301aa Upstate upstream B/CB
--- work/Bukkit
Submodule work/Bukkit 9a793cce8..0c1d258bb:
  > Make PigZapEvent extend EntityTransformEvent

--- work/CraftBukkit
Submodule work/CraftBukkit ee6684bba..6a398ac44:
  > SPIGOT-4511: Trident doesn't lose durability
  > Tweak outdated windows
2018-12-02 18:31:09 -05:00
DoNotSpamPls
c9340dc439 Change the reserved channel check to be sensible (#1610) 2018-12-01 02:08:31 +02:00
Riley Park
5145db07be nevermind then 2018-11-30 07:40:47 -08:00
Shane Freeder
9a85c96402 Use Item from PlayerPickupItemEvent when fired (fixes #1717) 2018-11-30 15:11:33 +00:00
Riley Park
bb7d367269 Don't fill list with items on startup 2018-11-29 16:32:23 -08:00
Zach Brown
a55f2b6d0c Ensure stopRiding override follows all super calls
Fixes GH-1702
2018-11-27 23:18:34 -05:00
Aikar
4a1b8766f1 Handle Large Packets disconnecting client
If a players inventory is too big to send in a single packet,
split the inventory set into multiple packets instead.
2018-11-27 21:42:42 -05:00
Zach Brown
efeb4bbba1 Persist ArmorStand canTick API value across restarts 2018-11-27 18:14:57 -05:00
Aikar
eb8562c09b Prevent rayTrace from loading chunks - Fixes #1706
ray tracing into an unloaded chunk should be treated as a miss
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
2018-11-26 19:24:48 -05:00
Shane Freeder
b29eeb500d limit the range at which we'll consider an attackable target
This patch aims to ensure that MCP World#getNearestAttackablePlayer
will not trigger chunk loads due to PathfinderGoalNearestAttackableTarget
performing a ray trace operation by pre-checking the maximum limit;

Given that the implementation shows that the limit should only ever
decrease when set, allowing us to skip further checks earlier on
when looking for an attackable entity
2018-11-26 13:23:49 +00:00
BillyGalbreath
d78b58126a Add more Zombie API (#1547) 2018-11-25 11:51:11 -06:00
Zach Brown
73e3be2277 Fix vanilla scoreboard team color support for black
Fixes GH-1703
2018-11-25 12:16:01 -05:00
Shane Freeder
ffc306a8f6 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9a793cce Remove no longer applicable caveats to setPlayerListName
7137829e SPIGOT-4496: Undeprecate MapView.getId and make int
de33ade0 Remove some draft API designations
a35fa838 SPIGOT-4472: Add Consumer scheduler methods

CraftBukkit Changes:
8cd538e6 SPIGOT-4498: Crash on startup
b4ee04ba SPIGOT-4496: Undeprecate MapView.getId and make int
ec937d0e SPIGOT-4472: Add Consumer scheduler methods

Spigot Changes:
a1f2566f Use monotonic time for watchdog
bc4adcbf SPIGOT-4498: Crash on startup
bb387e6c Rebuild patches
2018-11-24 05:28:04 +00:00
Zach Brown
392a76f00c Fix thunder sounds not playing properly 2018-11-23 02:23:50 -05:00
Zach Brown
fc0ac36500 Redo API for vanilla CanPlace and CanDestroy NBT
Now properly serializes and deserializes, is factored into hashcodes and
equality checks, etc

Deprecates the old Material based system and replaces it with a new one
based around NamespacedKeys and NamespacedTags. This allows the API to
extend beyond vanilla and Material enum based properties to datapack
based tags and elements.

Fixes GH-1635
2018-11-11 03:30:57 -05:00
Zach Brown
e7d1a1f2ba Update upstream CB
--- work/CraftBukkit
Submodule work/CraftBukkit e4183e70..f489f0f7:
  > SPIGOT-4494: Remove fix for SPIGOT-3864, better handled by SPIGOT-3879 fix
2018-11-21 21:49:47 -05:00
Shane Freeder
9ff1dfc232 Fire entity dismount/vehicle events (but supress their cancellation) for player teleportation
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, shamefully,
too many plugins rely on the events firing, which means that not firing
these events caues more issues than it solves;

In order to counteract this, Entity dismount/exit vehicle events have
been modified to supress cancellation (and has a method to allow plugins
to check if this has been set), noting that cancellation will be silently
surpressed given that plugins are not expecting this event to not be cancellable.

This is a far from ideal scenario, however: given the current state of this
event and other alternatives causing issues elsewhere, I believe that
this is going to be the best soultion all around.

Improvements/suggestions welcome!
2018-11-18 15:39:28 +00:00
Automated
4b252ed16c [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
e4183e70 SPIGOT-4491: Fix InventoryMoveItemEvent causing repeated events
2018-11-19 05:01:41 -05:00
Shane Freeder
0eff9195c2 Make the default permission message configurable 2018-11-18 19:54:38 +00:00
Shane Freeder
91c49c37e3 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
689f1565 SPIGOT-4487: Clarify PlayerInteractEvent docs
01ffd1c7 Add Player to BlockCanBuildEvent

CraftBukkit Changes:
1cac9d4f Add Player to BlockCanBuildEvent
2018-11-18 16:52:49 +00:00
Aikar
2e07e37d99 Specify charset explicitly on getBytes 2018-11-17 00:38:35 -05:00
Aikar
6ae3681d8c Improvements to Book Size checks
If you downloaded the build before this, delete the settings.book-size
section in paper.yml to get new values.
2018-11-17 00:34:58 -05:00
Aikar
01d23876a6 Book Size Limits
Puts some limits on the size of books.
2018-11-16 23:10:45 -05:00
Automated
3ee33decb8 [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
b1d149cf SPIGOT-4489: NOTE_BLOCK incorrectly has BlockStateMeta
2018-11-15 23:21:38 -05:00
Shane Freeder
025a503d3b force entity dismount during teleportation
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, while
we now lose the ability for plugins to monitor this specific case
of entity dismount, the alternative is that we allow a cancellable
event, but silently ignore the cancelled status, which might cause
further issues for plugins tracking state

Given that nobody can be relying on the Cancellable state of those
events during teleportation due to the issues that arise from this,
this is a small trade off
2018-11-15 14:29:04 +00:00
egg82
f36b965683 Optimize redstone algorithm (#1494) 2018-11-14 20:09:37 -07:00
Automated
d935befea1 [CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-11-13 23:41:46 -05:00
Zach Brown
56392fd43d Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit 3aee9dbd0..0828ce366:
  > Add SpawnReason.SHEARING
  > SPIGOT-4339: Add EntityTransformEvent

--- work/CraftBukkit
Submodule work/CraftBukkit 17ff1e046..c2035aa1d:
  > Add some missing CreatureSpawnEvent.SpawnReason calls
  > SPIGOT-4339: Add EntityTransformEvent

--- work/Spigot
Submodule work/Spigot 947a8e7fd..5696c83c1:
  > Rebuild patches
2018-11-13 23:21:32 -05:00
Shane Freeder
3563681dd3 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17ff1e04 SPIGOT-4483: Missing EntityInteractEvent call for zombies on eggs
2018-11-12 18:23:18 +00:00
Shane Freeder
ee8db01f1c Don't allow digging into unloaded chunks 2018-11-11 21:10:37 +00:00
Zach Brown
8ed499f71b Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit 1627782b..67e91ef7:
  > Fix some incorrectly handled JavaDoc
  > SPIGOT-4478: Update PlayerLoginEvent docs
  > Add API to manipulate boss bar of entities and those created by commands

--- work/CraftBukkit
Submodule work/CraftBukkit ca22de36..3a911828:
  > SPIGOT-4477: Arrows only firing direction of boat
  > SPIGOT-4478: NPE during PlayerLoginEvent recipe manipulation
  > Add API to manipulate boss bar of entities and those created by commands

--- work/Spigot
Submodule work/Spigot 2474d93d..947a8e7f:
  > Rebuild patches
2018-11-11 00:37:15 -05:00
Shane Freeder
dc253f1ad0 Drop extended BlockStateListPopulator and fix SpongeAbsorbEvent handling
This patch, while would have been nice, would just take too much
in order to re-implement it to retain and handle all of the state
changes possible, and complicates retaining state properly

Fix SpongeAbsortEvent handling

Only process drops when the block is actually going to be removed
2018-11-10 05:19:45 +00:00
Shane Freeder
cf1be6f026 Further extend BlockStateListPopulator
Upon "real world testing", there was needed and unimplemented methods
on BlockStateListPopulator; This commit (which should fix #1663) aims
to improve the coverage of this class.

We should aim to look into expanding this class down the line, or aim to
improve the servers ability to capture these changes
2018-11-09 18:11:32 +00:00
Aikar
f4f21a2bf2 Improve Activation Range by running target rules
This restores monster aggression range back to normal when
Activation Range is less than the monsters aggression range.

This allows an entity to try to acquire targets still during
inactive ticks, which will also then let it go into immunity stage.
2018-11-08 22:43:38 -05:00
Aikar
bf31449397 Use Vanilla Minecart Speeds
CraftBukkit changed the values on flying speed, restore back to vanilla

Might help #1658
2018-11-08 21:35:00 -05:00
Zach Brown
91162812ea [CI-SKIP] merge profile fill fix into base patch 2018-11-08 18:50:17 -05:00
Black Hole
e6599a62fc Fix PreFillProfileEvent (#1661) 2018-11-08 20:33:19 +01:00
Shane Freeder
4d266118e2 Extend BlockStateListPopulator
extends BlockStateListPopulator to suppport checking block types in the
physical world it's representing, allowing for blocks making modifications
to the world to maintain proper state.
2018-11-08 05:37:12 +00:00
Zach Brown
deda4d5f07 Fix typo in last commit
Woops. fe79c944c7
2018-11-07 23:23:53 -05:00
Zach Brown
fe79c944c7 Update armorstand pose and equipment w/ no tick option
This change allows ArmorStands with ticking disabled to visually update
their equipment and pose properly.

Given the wide range of usage of ArmorStands, I have not changed
their tick loop when their tick is enabled as usual. Doing so may
likely gains in the future, though additional testing would be
needed to ensure nothing breaks.

Fixes GH-1593
2018-11-07 20:48:22 -05:00
Zach Brown
824f341a14 Update upstream B/CB 2018-11-06 20:20:11 -05:00
Aikar
58692e12eb Use at minimum 2 threads for Data fixers
Per MC-138093 comments, ForkJoinPool uses unlimited threads if
parallelism is ever 1. A 2 core machine will end up with 1
with the change I had previously made, so bumped the min
to 2 so we will never trigger the unlimited thread situation.

This aligns the min back with Spigot, but allows use of more
threads on systems with more cores.
2018-11-05 17:25:08 -05:00
Shane Freeder
e76d475d7f Restore custom InventoryHolder support
Upstream removed the ability to consistently use a custom InventoryHolder,
However, the implementation does not use an InventoryHolder in any form
outside of custom inventories.

We can take that knowledge and apply some expected behavior, if we're given
an inventory holder, we should use it and return a custom inventory with the
holder, otherwise, create an inventory backed by the intended inventory, as
per upstream behavior.

This provides a "best of both worlds" scenario: plugins with InventoryHolder's
will always work as intended in the past, those without will create implementation
based inventories.
2018-11-05 04:57:31 +00:00
Aikar
fcc5040617 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
e693496c SPIGOT-4467: Improve ExpiringMap
2018-11-03 21:23:08 -04:00
Aikar
8a93699923 Drop Optimize Small Entity Movements patch
Causing too many issues

Fixes #1643
2018-11-03 11:02:11 -04:00
Automated
ee7e5cc4cb [Auto] Updated Upstream (Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Spigot Changes:
2474d93d SPIGOT-4462: Catch async chunk regenerate
2018-11-03 05:31:30 -04:00
Zach Brown
285a69dbe1 Use empty itemstack, not null in PlayerInteractManager
Introduced in 93e5439f96
Fixes GH-1642
2018-11-03 04:50:42 -04:00
Aikar
93e5439f96 Don't merge player movements (fixes block breaking issues)
Fixes #1640
2018-11-03 00:18:10 -04:00
Aikar
219649aa3d Keep players pitch/yaw on vehicle updates - fixes #1628 2018-11-02 23:20:22 -04:00
Aikar
ed49d2c77d Optimize World Time Updates
Splits time updates into incremental updates as well as does
the updates per world, so that we can re-use the same packet
object for every player unless they have per-player time enabled.
2018-11-02 23:14:53 -04:00
Aikar
908300e2c0 Many major improvements to Async Chunk Loading
Fixes some bugs with urgent priority, improves priority all
around to optimize blocking chunk requests as much as possible.

fixes casing on the -Dpaper.maxchunkthreads to now be -Dpaper.maxChunkThreads

adds -Dpaper.genThreadPriority=3 -Dpaper.loadThreadPriority=4

lowering thread priorities will help ensure main has more
priority over chunk threads
2018-11-02 22:48:33 -04:00
Shane Freeder
d2ff9c662c Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9d0221aa API to get client side view distance.
9be7f0ea SPIGOT-4395: Additions to PlayerBedEnterEvent.
01e534c6 Minor cosmetic cleanups to imports etc

CraftBukkit Changes:
96c461b3 API to get client side view distance.
e2785f4e Remove note about development build
a8000588 SPIGOT-4395: Additions to PlayerBedEnterEvent.

Spigot Changes:
117d4f7e Rebuild patches
2018-11-03 00:23:27 +00:00
Aikar
ac14b72526 Fix enttiy move merge issues - fixes #1637 2018-11-02 10:08:57 -04:00
Aikar
4b59bce95d Revert "Many major improvements to Async Chunk Loading"
This reverts commit aee814c4b3.
2018-11-02 09:58:16 -04:00
Aikar
602bd1dfb6 Fix compile 2018-11-01 20:16:12 -04:00
Aikar
51bc97bd90 Optimize Small Entity Movement
Optimizes small movements by entities by merging the movement
into the entities next larger movement, until enough movement
velocity has been hit.

This reduces collision detection and able to reduce movement
cpu cost by 5-7%.

The default option of 0.75 seems to provide all the gains without
any noticable behavior change to entity movement.

We have to exclude slimes due to weird jumping animation bugs.
2018-11-01 20:05:18 -04:00
MisterVector
ecc751796d MC-136865: Pass original itemstack for enchantment checks on block break
When an itemstack runs out of durability, the amount is reduced to
0 which then marks the item as invalid. This causes the last unit
of durability to not apply enchantments as the enchantment level
check sees the item as a dud.

keep the clone of the item used to a non empty value so it represents
the item used.
2018-11-01 14:53:43 -07:00
Aikar
aee814c4b3 Many major improvements to Async Chunk Loading
Fixes some bugs with urgent priority, improves priority all
around to optimize blocking chunk requests as much as possible.

fixes casing on the -Dpaper.maxchunkthreads to now be -Dpaper.maxChunkThreads

adds -Dpaper.genThreadPriority=3 -Dpaper.loadThreadPriority=4

lowering thread priorities will help ensure main has more
priority over chunk threads
2018-10-31 23:57:03 -04:00
Automated
bb35e6164c [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
aed3aecb Make natural item dropping mimic Vanilla
2018-10-31 05:21:34 -04:00
Automated
07874655b3 [Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
98d3f031 SPIGOT-4376: Add draft BlockDropItemEvent

CraftBukkit Changes:
1057710a SPIGOT-4376: Add draft BlockDropItemEvent
2018-10-31 05:01:59 -04:00
Shane Freeder
a596ff6bdb Fix resource pack api (Fixes #1634) 2018-10-29 13:02:56 +00:00
Zach Brown
c61e564f33 Log system info and remove paperclip java 9 warn
Removes the paperclip Java 9+ warning and replaces it with general
JVM and Host OS information that will be more useful in finding issues
for end users and ourselves.

Also removes the "for development only" 1.13 warning that everyone has
been ignoring completely anyway.
2018-10-28 21:03:06 -04:00
Zach Brown
45593fc5eb Update upstream B/CB/S 2018-10-28 18:08:08 -04:00
Shane Freeder
7941af6fec Process chunks blocking main urgently (#1627)
A chunk load on the main thread will be added to the high priority queue, however, due to existing work on this queue, there was no guarantee that the load would occur within a reasonable amount of time, potentially causing a server to crash while waiting for a chunk in the queue

In order to counteract this, a new urgent priority has been added, allowing us to prioritize these tasks over standard chunk gen/loading

(#1625 #1615 #1575 #1558 (and probably more))
2018-10-28 14:40:30 +00:00
Zach Brown
f29440f891 Update upstream B/CB/S 2018-10-27 00:02:22 -04:00
Aikar
32d28bc1f3 give EAR immunity to piston pushed entities
helps keep vanilla behavior with piston elevators
2018-10-25 23:26:29 -04:00
Shane Freeder
e4a5ddd929 fix "avoid hopper searches" and make it use an obfhelper 2018-10-25 21:27:54 +01:00
Shane Freeder
66c2497101 Revert field order changes in AxisAlignedBB 2018-10-25 17:07:54 +01:00
BillyGalbreath
f2346bfd49 Use EntityTypes for living entities (#1533) 2018-10-24 15:26:00 -05:00
Shane Freeder
b6a24ca199 [CI-SKIP] Don't run animal sniffer by default
Changes upstream moved this to a profile a while back, however,
when updating (for some unknown reason) I kept it enabled by default,
however, leaving this enabled breaks building the server in newer
versions of java, which while this wasn't a concern before, is now
an issue for users.
2018-10-24 20:19:29 +01:00
Zach Brown
a865840c0a \u0020 2018-10-24 15:05:39 -04:00
Zach Brown
fd3300bb52 Add version to watchdog early warning system
BECAUSE VERSIONING INFO
2018-10-24 15:01:17 -04:00
Zach Brown
87070e5cae Always write dimension NBT, even if we ignore it
DataPacks can use the dimension field for various things, so we should
still write this field to NBT, even if we ignore reading it ourselves.
2018-10-24 14:41:04 -04:00
Aikar
f4ecd3a322 Fix unloaded chunks movement setting 2018-10-24 08:38:34 -04:00
Aikar
f827e93edf Improve default thread counts for DataFix BootStrap
Spigot capped it to 2 threads. This bumps it back up to do
maxcores -2 with a max cap of 6.

A typical 4C8T system can use 6 threads and be done in 6 seconds.

Server owners can use system property to override, but this
improves the default.
2018-10-23 23:53:13 -04:00
Aikar
f36773fd9c Use Last Access Cache for isLoaded calls
this should provide a pretty good across-the-board performance
improvement for the entire server, as it's very common for code
to check if (isLoaded(x, z)) { then do something on that chunk }

Previously, containsKey would not read or set the last access cache

By making it do get() != null, we gain the benefits of last access
and also improves thread safey for async isLoaded checks

This exact usage scenario is used in Entity movement, so that alone
saves us up to 5%~ of CPU time for Entity movement.
2018-10-23 23:50:51 -04:00
Aikar
6ca5deba8b Don't sleep after profile lookups if not needed
Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
2018-10-23 21:14:03 -04:00
Aikar
ebeba451f2 Fix "prevent players from moving into unloaded chunks"
it used public method instead of private, and moved to world config

also improved the implementation to not use obfuscated stuff

Also removed the Fix Double chest conversion patch since its
fixed in other ways in vanilla
2018-10-23 21:13:58 -04:00
Zach Brown
0e5039cd83 Strip private area unicode characters from signs
It is not immediately clear how these characters ended up on signs in
previous versions. It is clear, however, that they now render as empty
unicode boxes in 1.13, whereas previously they rendered as invisible
characters.

When these signs are loaded in versions after this commit, these
characters from the private use area of the Unicode block will be
stripped. The sign will then be marked to ensure this conversion only
runs once.

There is a flag -DPaper.keepInvalidUnicode=true that can be used if you
do not want us to strip these characters from your signs, though I can
think of no reason to use it.

Fixes GH-1571
2018-10-23 20:59:08 -04:00
Shane Freeder
18ac1d68c0 Update for Minecraft 1.13.2 2018-10-23 00:16:21 +01:00
GreenMeanie
f20d327458 Reset players remainingAir on respawn (#1598)
As mentioned in #1597, your air level did not reset if you drown.

Now you get a full breath during respawn.
2018-10-22 15:25:48 -04:00
Gabriele C
039f9ecfd8 Add option to prevent players from moving into unloaded chunks (#1608)
Resolves #1551
2018-10-22 21:25:16 +02:00
Automated
897ae0754a [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
a639ae44 Remove outdated build delay.
2018-10-22 15:02:10 -04:00
Aikar
af53c8c59e Remove debug text
resolves #1606
2018-10-21 19:16:54 -04:00
BillyGalbreath
71cf04c13d Fix #1604 (#1605) 2018-10-21 14:39:21 -05:00
Automated
fd43e4e3cf [CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-21 15:31:50 -04:00
Caleb Bassham
0c7c2af037 Fix NPE when setting a player's spectator target (#1596)
Fix NPE when setting a player's spectator target
2018-10-21 14:27:53 -05:00
Brokkonaut
4c9478551c Don't modify item tag if interaction is canceled (#1589)
The item tag is stored before executing the interaction and restored before handling the
resulting events. If the event was not canceled and the ItemStack is not modified in the
event, the new tag is set back to the new one afterwards. This is similar to the handling
of the item amount.

This fixes a bug where tools lose durability when the interaction is canceled and another bug
where tools become completely repaired when they should break but the interaction was canceled.
2018-10-20 16:03:35 +02:00
BillyGalbreath
367d892a6e Fix MC-93764 2018-10-19 19:39:21 -05:00
BillyGalbreath
4a5ad2e1d2 Add more Witch API (#1564) 2018-10-18 22:24:09 -05:00
Aikar
6ef36f5d24 Remove MOST Synchronization from Chunk Map
This will provide quite a major performance boost by avoiding
synchronizing on EVERY chunk lookup.

Synchronize, even without contention, incurs processor cache flushes.

Considering this is the 2nd hottest method in the code base, lets
avoid doing that...

Additionally, chunk conversion operations were occuring while
under synchronization which lead to deadlocks.

Now the conversion will occur outside of the lock, and fix
that issue, resolving #1586

Note, that the chunk map is still thread safe for get operations!

The chunk map was never intended to be modified async with our
changes, as we post to main to modify the map, however
we do still synchronize for write operations (put, remove)

We also synchronize for async get operations, ensuring that
async gets are safe.

We do not need to synchronize main thread gets as the processor
cache will be insync since the map is only updated on the main thread.

However, if someone does try to delete or put concurrently, we
will force their operation back to the main thread.
2018-10-18 22:41:23 -04:00
Andrew Steinborn
344d299d69 Add Velocity IP forwarding support (#1557)
While Velocity supports BungeeCord-style IP forwarding, it is not secure. Users
have a lot of problems setting up firewalls or setting up plugins like IPWhitelist.
Further, the BungeeCord IP forwarding protocol still retains essentially its original
form, when there is brand new support for custom login plugin messages in 1.13.

Velocity's modern IP forwarding uses an HMAC-SHA256 code to ensure authenticity
of messages, is packed into a binary format that is smaller than BungeeCord's
forwarding, and is integrated into the Minecraft login process by using the 1.13
login plugin message packet.
2018-10-18 20:44:59 -04:00
Caleb Bassham
99cd22a793 Add events for player changing spectator target (#1498)
* Add events for player changing spectator target

- Add PlayerStartSpectatingEntityEvent
- Add PlayerStopSpectatingEntityEvent
2018-10-18 15:53:10 -05:00
Automated
5c711f1b9a [CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-17 23:06:33 -04:00
Brokkonaut
62630cfdc6 Fire EntityCombustEvent for phantoms (#1573) 2018-10-18 05:04:21 +02:00
Aikar
ec2f1e4093 Ensure chunk neighbor counts do not get desynced
Mojang was not checking that the chunk did not overwrite, or
was successfully removed.

We're seeing odd reports in #1561 that indicates issues around
this are having problems.
2018-10-17 22:47:27 -04:00
Aikar
82d6028aa7 MC-50319: Check other worlds for shooter of projectiles
Say a player shoots an arrow through a nether portal, the game
would lose the shooter for determining things such as Player Kills,
because the entity is in another world.

If the projectile fails to find the shooter in the current world, check
other worlds.
2018-10-17 19:30:57 -04:00
BillyGalbreath
7040465881 Implement getters and setters for EntityItem owner and thrower
Closes #1526
2018-10-06 20:55:18 -05:00
Zach Brown
4a6e5b036f Fix equals case in lightning sounds 2018-10-16 21:40:32 -04:00
Trigary
cdbdd636e7 Limit lightning strike effect distance
Resolves GH-1436
2018-09-14 17:49:25 +02:00
GreenMeanie
f7142b9603 Actually set the header (#1576) 2018-10-15 01:05:02 -04:00
Automated
0e6f024eda [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
e7ced970 Catch plugins setting null Material or BlockData to blocks
2018-10-12 18:46:42 -04:00
Shane Freeder
442538c84f Share the main thread queue for AsyncChunkProvider
fixes an issue in which thread requests are only processed
for the current provider which can cause a deadlock should
multiple requests exist across providers
2018-10-12 15:41:15 +01:00
BillyGalbreath
83e66d52da Here's Johnny! (#1563)
Adds Johnny API to Vindicator
2018-10-12 02:09:53 -05:00
Aikar
f481fac7c9 Improvements to DataFixers for performance
Mojang asked me to make some changes, so applied them here.
2018-10-12 01:29:28 -04:00
Aikar
71645db85f Missed a +1 on village doors 2018-10-11 21:54:15 -04:00
Automated
b6902b9615 [CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-11 21:46:35 -04:00
Aikar
9ea608cf84 Improve Village Door code to not break village mechanics 2018-10-11 21:42:13 -04:00
BillyGalbreath
f4da2d1b05 Add sun related API (#1546)
These methods are used internally throughout the game for things like spawning mobs during day/night only or making them burn in daylight, etc. Now exposed for plugin usage.
2018-10-11 20:42:49 -05:00
BillyGalbreath
35e512ae34 Turtle API (#1509) 2018-10-10 22:40:49 -05:00
Aikar
3c30cc1600 Use a method for EntityTrackerEntry for Gerrygames
Allow overriding the method for interception

https://github.com/PaperMC/Paper/issues/1537

Resolves #1537
2018-10-10 23:18:02 -04:00
Automated
9ce97cd031 [CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-10 23:06:38 -04:00
BillyGalbreath
e43da4fba9 Check Drowned for Villager Aggression Config (#1560) 2018-10-10 22:01:14 -05:00
Aikar
3fe4a2dd2f Improvements to Async Chunks
If a chunk load comes in on a chunk load or gen thread,
execute it synchronously on that thread instead of enqueueing it.

It doesn't make sense to enqueue it as that thread is then
going to future.join() it and block until it's ready anyways.

This opens risk to a deadlock if every load or gen thread is
waiting on a recursive chunk but it will never finish because
all of the threads are waiting.
2018-10-10 22:48:35 -04:00
Aikar
ed0d75e389 Identify corrupt region file data and self recover
If we identify an invalid offset (negative, or the header sectors),
then back up the region file and erase that specific chunks offset
data.

This will avoid crashing the server with AIOBB errors and also avoids
server owners having to consider the entire region file 'lost'.

I'm not sure what leads to this state, I can only assume write cut
off mid bits.

In this scenario, there is absolutely no way to know where the chunk
actually is in the data file without loading every
single chunk in the file. And even to do that, would be quite extreme
due to the fact the file isn't in some orderly fashion.

Since the file is backed up, the user can use a region fixer tool
externally to try to restore that single chunk. We could even
add a command to restore a chunk from a backup file in a different
commit later on. But this at least prevents the server from crashing.

The server will just generate a new chunk and move on,
after printing an error to the console about it.

Also fixed the case reported in this issue about the server
hanging when a corrupt chunk is encountered, so this issue
is now fully closed.

Resolves #1541
2018-10-10 21:28:12 -04:00
BillyGalbreath
7f7b6df9bd Add LivingEntity#getTargetEntity (#1467) 2018-10-08 20:14:55 -05:00
Aikar
3e600507c8 Complete future when chunk fails to load 2018-10-08 21:14:13 -04:00
Aikar
859347b4d5 Fix Light Bugs - Fixes #1542
Applied a "Only run this when the blocks are different" to
a place, that apparently must be called even with the same
block but different other data I guess.

This was causing oddness with light data.
2018-10-08 20:27:13 -04:00
Aikar
efb4b6ef8b Improve synchronization on chunk gen to not block main - Fixes #1550
Chunk Generation was occuring while inside of the progressCache lock
this caused the progressCache to stay blocked for a long period of time
which then blocked main when main needed to clean the expiring map.

We now maintain a separate map for pending scheduler entries, that
we can join on if a 2nd request comes in while one is starting.

This strategy keeps the lock only for a fraction of time but
maintains thread safety.

So now the chunk is generated without holding a lock and wont
block the main thread on the expiring map as we will insert it
once ready.
2018-10-08 00:45:04 -04:00
Aikar
9f3623d30d Improvements to Logging Warnings/Dupe Entities - Resolves #1544
1) Removed "Regen" mode of Dupe UUID resolver, forced safe.
Some servers who updated before we had safe mode added still had this value.

There's really no reason to keep this mode, as we've seen that vanilla
triggers this often and 99.9999999% of cases will be an actual duplicate
that needs to be deleted.

2) Made Vanilla Debug messages about dupe UUIDs and dupe uuid resolve messages
only show up if the debug.entities flag is on. This will stop server owners
from panicing from seeing these logs, and stop opening bug reports on this,
only for us to tell you "don't worry about it".

3) Avoid adding entities to world that are already added to world.

This can be triggered by anything that causes an entity to be added
to the world during the chunk load process, such as chunk conversions.

Issue #1544 was a case of this.

4) Removed debug warning about ExpiringMap.

Nothing more I know to do about this anyways. We recover from it,
stop warning to reduce noise of issues to us.
2018-10-07 14:58:53 -04:00
BillyGalbreath
92e277e36b Fix weird issues with Creeper ignite state (#1534) 2018-10-07 11:58:09 -05:00
BillyGalbreath
2af722672a Fix timer in slime AI (#1548)
Seems my original pull for this created an unseen bug where the target timer would never run out (the slime would not "forget" it's target over time). Went ahead and fixed that, and made the code more legible by adding the imports.
2018-10-07 11:57:52 -05:00
BillyGalbreath
f0826f8994 Allow setting the vex's summoner (#1545) 2018-10-06 22:31:21 -05:00
Automated
5245154646 [Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ee12ca7b Add maximum repair cost API to AnvilInventory

CraftBukkit Changes:
1ceee633 Implement maximum repair cost API to AnvilInventory
2018-10-06 05:31:40 -04:00
Aikar
114fa519b4 Fix logic error in water activation range immunity check
was no longer giving immunity to items
2018-10-06 01:17:32 -04:00
Aikar
add0f4d4de Fix many light bugs by removing recheckGaps change
Fixes #1539
Fixes #1483
2018-10-06 00:56:20 -04:00
Aikar
fd85b785ea Don't stop chunk executors, cancel pending chunks instead
Fixes #1532
2018-10-06 00:15:40 -04:00
Aikar
43535ccedc Cancel pending chunk loads when they are no longer needed
This will improve queue times by canceling chunks when a player
leaves the radius of an async loading/generating chunk.

This matches behavior we had pre 1.13 for loading too.
2018-10-06 00:02:09 -04:00
Zach Brown
3fc93a9cda Hook into CB's plugin rewriting system
Primarily to update plugins for our fastutil relocation. Can also be
used to do things like debug plugins accessing versioned NMS packages in
an IDE pre-relocate step.
2018-10-05 00:21:08 -04:00
133Seven
ac4ab493f6 [CI-SKIP] Change URL in POM to https://papermc.io 2018-10-05 08:52:04 -07:00
Matthew Miller
88080d33a7 Don't update snapshot blockstates (#1535)
Following this comment on PaperLib, https://github.com/PaperMC/PaperLib/pull/2#discussion_r222761017

I've made non-snapshot TE's not update when they receive the update call. They still do the rest of the update, just not the applying of the TE data. This is to still allow forced physics updates etc. Also in the case of Jukeboxes, updating the properties
2018-10-06 01:24:01 +10:00
Brokkonaut
3ef552d105 Sometimes World.save() did not save the whole world. (#1538)
flag = true is a force save of the whole world (for example World.save()), this should ignore the current queue size.
2018-10-05 17:23:20 +02:00
Aikar
2011e076be [CI-SKIP] Undo an accidental merger of patches
Accidently merged 1 pathfinding patch into a light patch instead
of the other pathfinding page.

Fixed that. Hand editting patch master race
2018-10-04 23:31:01 -04:00
Aikar
bdd77afa95 More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00
Aikar
c4cbda699b Report errors correctly from FutureTasks
Anything that posts something to main thread was not
correctly reporting their errors to the logger, passing the
ExecutionExcetion instead of the cause. This resolves that,
as well as patches some simple cases of System.nanoTime where mojang
had used a LongSupplier to use a different method on client.
2018-10-04 01:45:11 -04:00
Aikar
41e3db6b65 Fix lag caused by water mobs across the board - Fixes #1462
This update introduces Entity Activation Range for water mobs.

Activation Range has been one of my biggest performance improvements
I ever added to Minecraft, however "Entity is in Water" is an immunity
case that keeps an entity active.

This update ignores the water check for known water based mobs, allowing
them to actually go inactive.

In addition to that, a new config option was added to spigot.yml to go with
the rest of the entity-activation-range options to let you configure
aquatic mobs like fish, squid and dolphins separately.

This should overall fix all lag caused by water mobs.
2018-10-04 01:21:02 -04:00
Zach Brown
8f9f852bb3 Revert "Dont strip explicit leading color codes in chat components (#1512)"
This reverts commit cd4848b2e6.

Fixes GH-1525
Reintroduces GH-1484
2018-10-03 18:15:22 -04:00
Shane Freeder
ec5b88b7c1 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
867794b2 Make setPersistent also control player saving

CraftBukkit Changes:
02518f92 Make setPersistent also control player saving
2018-10-03 20:19:35 +01:00
Shane Freeder
7ac317a863 Fix FileIOThread concurrency issues (fixes #1505)
FileIOThread was using two volatile counters in order to track if
any pending work was in the queue, this causes potential concurrency
issues when this counter is updated from multiple threads, potentially
causing these counters to desync due to the unsafe volatile update
2018-10-03 19:07:08 +01:00
Aikar
3058a042a5 Add config options to paper.yml for Async Chunks and Shared Host Overrides
Shared Hosts have been concerned over the increased CPU usage that Async Chunks
has introduced. We understand that shared hosts can't allow 1 client
to abuse the systme resources depriving other servers of cpu time, so we've
added some configs to allow hosts to force some settings.

Hosts, you may set the following SYSTEM ENVIRONMENT VARIABLES (NOT JVM FLAGS)
to change some behavior:

PAPER_ASYNC_CHUNKS_SHARED_HOST_GEN=1   - Enable Single Threaded World Generation (capping CPU Usage
PAPER_ASYNC_CHUNKS_SHARED_HOST_GEN=2   - Disable Async Chunk Generation - Please do not do this!!!
  - Minecraft is moving towards asynchronousm per-world chunk generation itself. You need to prepare
  - for this, so please do not disable async chunk generation.

PAPER_ASYNC_CHUNKS_SHARED_HOST_LOAD=#  - Where # is Maximum number of threads to use on Chunk Loading
  - This is a max, so your end user can reduce it more too. I suggest no lower than 2. Minimum is 1.
  - These are usually much faster request, so outside of loading entire worlds, They usually do not
  - get as much load. Paperby default uses CPU Core count * 1.5, so this may default to a higher value
  - on shared host and you should override it with this value to say 2-4.

These settings will override your clients paper.yml options. Set as a system wide environment
variable to ensure all Paper clients respect your resource usage desires.

Resolves #1520
2018-10-02 23:42:29 -04:00
Zach Brown
ecde88a5f5 Do not allow null in CanPlaceDestroy NBT API
Fixes GH-1523
2018-10-02 22:53:27 -04:00
Aikar
4899a1eb93 Disable use of Locks on main thread for DataPaletteBlock
This should greatly improve performance by using a No Op lock
while on the main thread.

Vanilla always had a write lock on write operations, but we added
a Read Lock during Async Chunks to make concurrent writes non fatal
for Async Chunks.

This means we added on a bunch of over head to all chunk read operations.

This corrects that, as well as disabling the write lock while on main thread.

It is a general rule that you do not touch a chunk async once it is loaded
into the world, as we never had locks on the chunk before 1.13 even.

So once we are on main, we don't expect concurrent access to begin with,
so we don't need the write locks either.
2018-10-02 22:29:31 -04:00
Aikar
6b6c3587bc Optimize some light chunk access
light calculations repeatedly looks up the same chunk while going
down on the Y access. Pass the chunk to it to skip many round trips
to the map lookup process.

while the gains arent as big since we have last access cache, it
should hopefully avoid many callstacks of depth and improve inlining,
as well as avoids entering a synchronized code block.

The avoiding of entering synchronized section is the main goal here.
2018-10-02 21:55:30 -04:00
BillyGalbreath
cd4848b2e6 Dont strip explicit leading color codes in chat components (#1512) 2018-10-02 09:21:12 -05:00
Automated
74661b79f0 [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
68588dac SPIGOT-4405: Chunk generation problem
2018-10-02 09:06:52 -04:00
Shane Freeder
fc0af24140 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c71bb9ca Add PlayerRecipeDiscoverEvent and methods to (un/)discover recipes

CraftBukkit Changes:
7a2f4867 Implement PlayerRecipeDiscoverEvent and methods to (un/)discover recipes
2018-10-02 11:01:56 +01:00
Shane Freeder
eeb1a0e07b Configurable connection throttle kick message (Closes #1515) 2018-10-02 10:00:16 +01:00
Shane Freeder
e5959a7bb9 Fix custom flying kick message 2018-10-02 06:54:45 +01:00
Shane Freeder
fec83779c6 Cleanup tab completion
During testing, I could not find any case of TabCompleteEvent firing,
however, upon reinspection of the code, and additional testing, this
appears to work fine without any changes on our part.
2018-10-02 06:38:51 +01:00
Aikar
e7ff2c2126 Fix Async Chunk Load Callback if chunk was already loaded
Fixes ACL API mainly, but might fix other smaller things too

Also improved the high priority check if the chunk was already marked done
2018-10-01 01:00:09 -04:00
Aikar
065868036c Optimize Spare Chunk loads to be removed faster
this has technically been a longer standing problem, but if an async
chunk loads after a chunk has been removed from the chunk map, it would
be treated as any other spare chunk and kept loaded until Chunk GC kicks in.

This fixes that, but also obsoletes ChunkGC in that anytime we load a spare
chunk (a chunk outside of any players view distance), we will immediately
mark it for unload.

This should reduce the amount of spare chunks loaded on a server.
2018-09-30 20:34:05 -04:00
BillyGalbreath
1cfe56c842 Fix cancelled lootables (#1510) 2018-09-29 20:57:59 -05:00
Zach Brown
10d1ebb3ab Fix slime pathfinding when loaded from NBT
GH-1507

The canWander property is initialized to true by default, however when
loaded from NBT, if the key doesn't exist the property will be set to
false. The correct solution is to ensure the key exists before setting
the property.
2018-09-29 16:00:55 -04:00
Aikar
5ced56f8d2 Fix village check
obf helper was in an unimported file, so just going to skip helper here
2018-09-29 12:20:29 -04:00
Aikar
b3416da15e Fix Village Loading Doors fix, add config option, hopefully fix farms
The patch was previously applied wrong, and still caused chunk loads.

Now, we will prevent it again, but also added a config option to
disable this optimization.

However, I also updated it so that doors are not removed if the chunk
the door is in is unloaded, so this should avoid breaking farms.

Fixes #1506
2018-09-29 12:03:11 -04:00
Aikar
aa463a9b85 Fix Sending Chunks to Client - Fixes #1504
Vanilla has some screwy logic that doesn't send a chunk until
it has been post processed. This is an issue as post processing
doesn't occur until all neighbor chunks have been loaded.

This can reduce view distance while generating terrain, but also
cause bugs where chunks are never sent to the client.

This fix always sends chunks to the client, and simply updates
the client anytime post processing is triggered with the new chunk data.
2018-09-29 01:22:21 -04:00
Aikar
1b331d8534 Fix bug in async load order priority
accidently had priority inverted!

This will greatly improve visual chunk load speeds
2018-09-28 23:12:16 -04:00
Aikar
5b212525c7 Don't recheck type after setting a block
The server does a "Did my update succeed" check after setting
a blocks data to a chunk.

However, writes can not fail outside of a hard error or a
a race condition from multiple threads writing, which is
not something that should ever occur on the server.

So this check is pointless, as if it did occur, the server would
be having data corruption issues anyways.

This provides a small boost to all setType calls.
2018-09-28 22:40:04 -04:00
Aikar
b495b7acce Fix issues with entity loss due to unloaded chunks
Vanilla has risk of losing entities by causing them to be
removed from all chunks if they try to move into an unloaded chunk.

This pretty much means high chance this entity will be lost in this scenario.

There is another case that adding an entity to the world can fail if
the chunk isn't loaded.

Lots of the server is designed around addEntity never expecting to fail for these reasons,
nor is it really logical.

This change ensures the chunks are always loaded when entities are
added to the world, or a valid entity moves between chunks.

Hopefully will fix issues #1496 and #1434
2018-09-28 22:39:20 -04:00
Aikar
797e0b8dd7 Remove Water optimization from the Light Optimizations
case was found where it could cause light to become incorrect

But we still get to optimize out any same block updates which reduces light operations
2018-09-28 22:37:43 -04:00
Aikar
789ee71ee8 Remove the "Entity already removed" warning unless debug entities is on 2018-09-28 22:37:11 -04:00
Aikar
b457bf2c57 Optimize Light Recalculations
The server triggers light recalculations even if the new block
is the same as the old block. At this time, BlockData Properties
do not impact light calculations.

So the only way light should change, is if the block itself
changes from 1 block to another.

Additionally, as of 1.13, water now only blocks 1 light level
instead of 3, meaning that light level decreasing is the same as air.

This means, transitions between water and air also do not need
to recalculate light, which saves a TON of updates caused by
fluids flowing.
2018-09-28 21:30:03 -04:00
BillyGalbreath
c777e6f255 Fix turtle lag (for real this time) (#1503)
Amends #1502, to further fix #1501
2018-09-28 20:27:40 -05:00
Aikar
d10ea572de Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
39ce5d3a SPIGOT-4399: ItemMeta.equals broken with AttributeModifiers

CraftBukkit Changes:
1cf8b5dc SPIGOT-4400: Populators running on existing chunks
116cb9a1 SPIGOT-4399: Add attribute modifier equality test
5ee1c18a SPIGOT-4398: Set ASM7_EXPERIMENTAL flag
2018-09-28 19:31:59 -04:00
BillyGalbreath
93cbf5e356 Fix turtle lag (#1502)
Fix #1501

I just added a condition check to not start a new pathfinder goal if the turtle already has one set.

Needs more testing.

![Timings Comparison](https://i.imgur.com/p9eJQSo.png)
2018-09-28 12:58:06 -05:00
Aikar
6be5c7a3f0 Ignore Dimension NBT field in Entity data
Minecraft is trying to set Dimension Objects based on a Dimension ID

Dimension ID's for custom worlds are dynamically allocate dand not guaranteed
consistent.

This removes checking the NBT data, as the Entity will always have its
DimensionManager set to the world it is being placed into.

This fixes corrupt entities breaking chunk saving in custom worlds.
2018-09-27 00:11:50 -04:00
Aikar
16846b782c Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.

This update has been tested to ensure that World Conversion still occurs correctly.

Bukkit Changes:
0812ce2c SPIGOT-4397: isChunkGenerated API

CraftBukkit Changes:
4824655c SPIGOT-4398: Upgrade to ASM 6.2.1 for better Java 11 support
eea43870 MC-134115: Fix issues converting tile entities
1a7f2d10 SPIGOT-4397: isChunkGenerated API
40aed54d SPIGOT-4396: Improve vehicle movement

Spigot Changes:
f6a273b1 Rebuild patches
2018-09-26 22:35:42 -04:00
Daniel Ennis
58a9ea2926 Async Chunk Loading and Generation (#1397)
This restores Asynchronous Chunk Loading to 1.13, as well as adds Asynchronous Chunk Generation..

This provides a massive boost to server performance and should bring 1.13 back closer to 1.12 performance levels for pre generated worlds.

World Generation will now be faster overall than 1.12 since 1.12 did not have async generation.


**DONATE:**
Lots of effort has went into making this happen. Want to say thanks and donate? 

https://donate.emc.gs/AsyncChunks
2018-09-26 18:21:44 -04:00
Aikar
265ac2bbb1 Re-enable light queue toggle, optimize neighbor checks, add max queue time
light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
2018-09-26 00:57:59 -04:00
BillyGalbreath
f2d9f62537 Honor EntityAgeable#ageLock (#1481)
* test

* Obfuscation helper

* Fix #1459
2018-09-25 09:54:06 -05:00
Brokkonaut
390139846a Avoid dimension id collisions (#1487)
getDimensionId() returns the dimension id - 1. So without this patch
we would reuse an existing dimension id, if some other dimension was
unloaded before.

In Spigot this is nearly invisible because DimensionManager has no equals(),
so dimension id collisions just create 2 worlds with the same dimension.

The PaperWorldMap (Added in
https://github.com/PaperMC/Paper/blob/master/Spigot-Server-Patches/0376-Optimize-Server-World-Map.patch ) changes this - Now the dimension is overwritten if there is some collision,
what causes players to teleport to incorrect worlds, World checks will no longer work
and many more evil things.
2018-09-25 16:53:52 +02:00
Automated
31ba50a539 [Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b9620fd9 API to generate filled explorer maps

CraftBukkit Changes:
c1ecaa2f API to generate filled explorer maps
2018-09-24 05:41:32 -04:00
Automated
a579888666 [Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
6f57bf95 SPIGOT-4391: Sign editable API

CraftBukkit Changes:
5cffeca2 SPIGOT-4391: Sign editable API
2018-09-24 01:06:42 -04:00
Aikar
2c85e03e20 Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
dcb43ef8 MC-136886: locate command loads chunks without needing to.

Spigot Changes:
f823ac54 Rebuild patches
2018-09-23 21:22:57 -04:00
Zach Brown
1f324dd35b Make bad custom name resolution more specific
Avoids interfering with other places in vanilla where these issues
are tolerated and expected.
2018-09-23 20:10:24 -04:00
Kyle Wood
945ece115d Enable experimental ASM support for Java 11 plugins (#1480)
JEP 181 brings a new bytecode format for nest mates. ASM API 7 supports
this, but API 7 is still experimental. Attempting to load a Java 11
class that contains nest mates will cause an
UnsupportedOperationException, as API 6 can't handle them. This doesn't
really require any changes to the rest of the code, since this is just
related to ASM's visitor.

We want to use the stable API 6 for all other plugins, only using the
experimental API when required, so we check the class version first.

This should be removed as soon as ASM API 7 is stable.
2018-09-23 14:00:46 -05:00
Automated
8407547d57 [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
fc10dec5 Don't throw error on invalid data in CraftMetaItem.
2018-09-23 05:06:41 -04:00
BillyGalbreath
116a24f8b0 Fix NPE race condition in ServerListPingEvent
Fixes GH-1473

If a ping is responded to prior to the server sample being populated
(pre-tick as an example) it can result in an NPE.
2018-09-22 23:55:30 -04:00
Mark Vainomaa
d326b41a91 Create API for CanPlaceOn and CanDestroy NBT tags (#1015) 2018-09-23 06:30:54 +03:00
BillyGalbreath
6d7372445c Expose attack cooldown methods for Player (#1412) 2018-09-22 22:03:53 -05:00
BillyGalbreath
35d16a01a9 Add creative-arrow-despawn-rate (#1411)
* Add creative-arrow-despawn-rate
2018-09-22 21:48:30 -05:00
BillyGalbreath
c71f4578ab Add obfuscation helper (aikar's request) (#1468) 2018-09-22 21:28:16 -05:00
Zach Brown
241aecab11 Return null if we get a ParseException in IChatBaseComponent
Fixes GH-1471, GH-1474

As a result, data that no longer parses correctly will not crash the server
instead just logging the exception and continuing (and in most cases should
fix the data)

Player data is fixed pretty much immediately but some block data (like
Shulkers) may need to be modified in-game in order for it to re-save
properly

No more crashing though.
2018-09-22 15:58:13 -04:00
Senmori
4b2c696467 Apply Spigot PR 493 - Fixes #1469 2018-09-22 12:57:10 -04:00
Aikar
d7c0d502eb Fix bug in last commit 2018-09-22 12:28:38 -04:00
Aikar
d12c81860a Improve Light Queue and force enable it for all
There is no reason for the light queue to even be an option. This
enables the light queue for everyone.

This also improves the "can we still tick" time logic to always
check before running a light operation.

previously, we always executed at least 10 on the first world
(but not other worlds...), but we are seeing light take up some
heavy time, so improving that for now.

I've now also improved recheck gaps logic to happen at the end of all single block updates

This also prevents multiple gap checks, as previously if a tick skipped
the gaps check, the next tick would end up re-adding the entry again,
resulting in multiple gap checks.

This now just sets a marker "We need to recheck gaps" and will only occur
once.

This also should reduce chunk loads, as previously, we checked if
the neighbor chunks were loaded for the gap check, however those
neighbor chunks might of unloaded before the light queue operation
actually ran. Now, the neighbor chunk is done when the gap check
is being done, so it should avoid loading chunks.

Fixes #1466
Fixes #1431
2018-09-22 11:46:31 -04:00
Aikar
655668c630 Revert "All generated chunks should be loadable" - Fixes #1470
This reverts commit 6483b1a44f.
2018-09-22 11:32:38 -04:00
Automated
6fe45a6b09 [Auto] Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
4db9e3dc Add API to locate structures

CraftBukkit Changes:
65bb2d0f Increase expiration time to 10 days
88a5346f Add API to locate structures.

Spigot Changes:
68acb93f Rebuild patches
2018-09-22 03:16:43 -04:00
Aikar
6fa6b67f02 Improve synchronization on ExpiringMap 2018-09-21 21:43:50 -04:00
Aikar
6483b1a44f All generated chunks should be loadable
Some chunks that need conversion may fail the loadChunks pass, and
end up entering the world gen code to finish processing.

We solved this on the API level before, but this needs to apply to
all chunk loads when gen=false
2018-09-21 16:59:20 -04:00
Aikar
4ce0958029 Rework Async Chunks API in prep for merge, add utility
This adds a new Future based, Consumer<Chunk> based, and ability
to control whether or not to generate to the Async Chunk API.

Until Async Chunks merges, these API's are still synchronous, but
this commit will allow plugins to start using the API's in use
with the Async Chunks beta.
2018-09-21 16:56:08 -04:00
Aikar
f2055183fc Sync Player Position to Vehicles
Player Positions could become desynced with their vehicle resulting
in chunk conflicts about which chunk the entity should really be in.
2018-09-21 11:37:38 -04:00
Aikar
497e66d1e6 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
cbb4fc16 SPIGOT-1916: Attribute modifiers for ItemStacks

CraftBukkit Changes:
8164f4b2 SPIGOT-1916: Attribute modifiers for ItemStacks

Spigot Changes:
38536abd Rebuild patches
2018-09-21 11:29:17 -04:00
Aikar
61c0a1197f MC-134115: Fix Double Chest Chunk Conversion Error
A bug with double chest conversion would lead to data
loss from chunks if they crossed chunk boundries.

This fixes the issue.

It should now be safe to upgrade worlds to 1.13.1
2018-09-20 19:13:29 -04:00
Aikar
ec6b72db98 Fix concurrency issues with ExpiringMap 2018-09-20 11:43:32 -04:00
Automated
8e847f5300 [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
26c89277 SPIGOT-4385: Clearer error for invalid generator-settings
2018-09-19 04:36:38 -04:00
Max Lee
06cbabf778 Add a separate PreSpawnerSpawnEvent (#1455)
This event extends the PreCreatureSpawnEvent and includes the position
of the spawner that spawned the entitiy. (similarly to how the
SpawnerSpawnEvent contains the spawner's BlockState).

This one doesn't include the state though as getting the block and
generating that snapshot is a bit wasteful.
2018-09-19 01:34:11 +02:00
Aikar
94dc83b4cf Make a copy for worldloadevent to avoid como's - fixes #1453
If you try to load a world inresponse to another world loading,
a concurrent modification exception will throw.

This avoids that by making a defensive copy of the list for the server init stage.

you might  want to do this if you want to guarantee your world loads
immediately after the vanilla worlds before another plugin has a chance
to load worlds during POST_WORLD plugin stage.
2018-09-18 19:30:49 -04:00
Aikar
3dfc0ef816 Optimize Server World Map
Minecraft moved worlds to a hashmap in 1.13.1.
This creates inconsistent order for iteration of the map.

This patch restores World management to be back as an Array.

.values() will allow us to iterate as it was pre 1.13.1 by
ArrayList, giving consistent ordering and effecient iteration performance.

KeySet and EntrySet iteration is proxied to the List iterator,
and should retain manipulation behavior but nothing should be doing that.

Getting a World by dimension ID is now back a constant time operation.

Hopefully no other plugins try to mess with this map, as we are only handling
known NMS used methods, but we can add more if naughty plugins are found later.

Multiverse was tested with this and no breakage.
2018-09-18 01:33:40 -04:00
Aikar
e3c82e72c0 Support Overriding World Seeds - Closes #350
Allows you to add to paper.yml

seed-overrides:
  world_name: some seed value

This will ignore every where a seed is set/created/loaded and force
a world to use the specified seed.

This seed will end up being saved to the world data file, so it is
a permanent change in that it won't go back if you remove it from paper.yml
2018-09-17 23:38:17 -04:00
Aikar
bf7742bf96 Use BigDecimal to improve accracy of TPS results - long live 20 TPS!
It's always been commonly said to 'ignore' that TPS was '19.X', that
it was fine.

I suspect that the inaccuracy of floating point math resulted in us
losing precision over time, making it difficult to actually get back to 20,
as you know the fun 0.1 + 0.1 ... 9 more times != 1 problem.

BigDecimal supports working with doubles with higher precision.

This change makes it so our RollingAverage class maintains all of the data
using BigDecimal and using BigDecimal arithematic operations.

This ensures we have extremely high precision, enabling us to
actually be able print '20 TPS' when TPS is perfect.
2018-09-17 22:32:37 -04:00
Brokkonaut
af737481c2 The disconnect on packet spam must be called sync (#1452)
And it was called twice, probably forgotten in the patch.
2018-09-18 04:04:47 +02:00
Aikar
fda3e873f6 Ensure mobs don't spawn out of world border
this is originally what I thought #1333 was, but wasn't, but this is still valid fix
2018-09-17 21:50:02 -04:00
Tassu
97fc12e095 Implement furnace cook speed multiplier API. (#1437)
Adds methods `Furnace#getCookSpeedMultiplier()` and
`Furnace#setCookSpeedMultiplier(double)`.

This PR is basically 3516ae34ef for 1.13.

A test plugin may be found [here](https://gist.github.com/supertassu/fade0cce946261732c6299e1ec89290e).
2018-09-18 01:53:27 +03:00
Automated
7198dc21b8 [Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
4b9a93ec Add BatToggleSleepEvent

CraftBukkit Changes:
a222e4a2 Implement BatToggleSleepEvent
2018-09-17 03:06:34 -04:00
Automated
8eb8e1853c [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
79ada744 SPIGOT-4382: Fix damage_absorbed statistic
2018-09-17 02:46:39 -04:00
Aikar
7011002f6a I dedicate this to Billy, the one and true dolphin rider
Fixes a data fixer bug
2018-09-17 00:41:20 -04:00
Aikar
bd4927d174 more improvements to expiring map stuff 2018-09-16 03:21:52 -04:00
Aikar
a6792af72a prevent crashes on expiring map desync, dont spam logs 2018-09-16 02:57:22 -04:00
Aikar
c041a06904 Override some more methods in ExpiringMap to ensure fix
Seen some warnings of leak still being detected.

I'm not sure what's missing, so I'm adding nearly everything.
2018-09-16 01:04:40 -04:00
Aikar
ac9a6783a3 fix bug in last bug fix, recursion! 2018-09-16 00:26:32 -04:00
Aikar
e5986b1576 Fix major memory leaks in ExpiringMap
computeIfAbsent would leak as the entry
was never registered into the ttl map

This fixes that ,as well as redesigns cleaning to
not run on every manipulation, and instead to run clean
once per tick per expiring map.
2018-09-16 00:01:48 -04:00
Aikar
067d7e4f86 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
94b8708a SPIGOT-4373: Item display colours are white by default
61668436 SPIGOT-4378: Fix mistakenly included code
2018-09-15 19:13:40 -04:00
Aikar
fe975151cb Fix loop risk in mob spawning around unloaded chunks
When a mob was about to load a chunk to try to spawn in, we did not
increment the attempt counter, resulting in it being stuck in the mob
spawn loop for a long time and hanging servers.
2018-09-15 13:46:01 -04:00
Aikar
69b80568e9 Concurrency and Performance Improvements to DataFixers
Found some more unsafe operations in DataFixers.

Also replaced quite a few bad uses of Map.containsKey

containsKey is a common newbie mistake that "reads" cleaner, but
results in double the performance cost of all map operations as
containsKey in MOST cases where null values are not used is identical to get() == null

Considering how deep datafixers go in call stacks, with tons of map lookups,
this micro optimization could provide some gains.

Additionally, many of the containsKey/get/put style operations were
also a concurrency risk, resulting in multiple computation/insertions.
2018-09-15 13:22:14 -04:00
Aikar
47ff1783bc Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
47b9cf30 SPIGOT-4372: LightningStrikeEvent cause API
a9ceda75 Include the plugin channel name in the exception message

CraftBukkit Changes:
a4bdecff SPIGOT-4372: LightningStrikeEvent cause API
34caaf6d SPIGOT-4371: Trident damaged when event cancelled
97315374 SPIGOT-4369: Handle cancelled trident event
bf1c8273 SPIGOT-4370: Remove vehicle if its passenger spawn event was cancelled

Spigot Changes:
6b015b4b SPIGOT-4370: Remove vehicle if its passenger spawn event was cancelled
2018-09-15 12:10:26 -04:00
Aikar
79562c8f7a MC-136886: Don't load chunks looking for features - Fixes #1438
I'm sure a few servers have crashed due to this.
2018-09-13 22:36:38 -04:00
Aikar
1729151c19 Missed a case where fish could load chunks 2018-09-12 21:58:38 -04:00
Aikar
f8f640518e Optimize Biome Mob Lookups for Mob Spawning
Uses an EnumMap as well as a Set paired List for O(1) contains calls
2018-09-12 21:50:34 -04:00
Aikar
eef452ee12 Prevent fish from loading/generating chunks 2018-09-12 21:25:02 -04:00
Aikar
75ad3eecdc Prevent mob spawning from loading chunks 2018-09-12 21:18:31 -04:00
Aikar
e0374d0ada Fix pathfinding NPE - Fixes #1435 2018-09-12 21:17:59 -04:00
Aikar
0b5eace455 ensure world is set for pathfinders 2018-09-11 19:10:14 -04:00
Zach Brown
f9d11c8af7 Merge branch 'master' into pre/1.13 2018-09-11 17:48:17 -04:00
Zach Brown
463e6dac06 Ensure entity is always dying before Death Event
Prior to this it was possible for plugins to put the server into a never
ending recursive loop until it eventually killed itself.

Fixes GH-1432
2018-09-11 17:38:57 -04:00
Aikar
36848f4949 Prevent pathfinding and zombie AI from loading chunks 2018-09-11 00:07:19 -04:00
Aikar
0631cf3192 Prevent fluids from loading chunks - major performance boost 2018-09-10 23:38:16 -04:00
Aikar
6711724fae Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7033f180 Hoist out synchronisation from ChunkRegionLoader

Spigot Changes:
500ff5d4 Rebuild patches

Additional Paper changes:
Fixed Versioned World Folders to not synchronize on ChunkRegionLoader
Optimized Save Queue even more to use a Long2ObjectOpenHashmap for save map
Add World#getXIfLoaded to IWorldReader to expose it to more places
2018-09-10 22:38:42 -04:00
Aikar
b86056bae2 Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
2018-09-09 21:50:12 -04:00
Aikar
14d6ee0495 Rename some methods per discussion in channel 2018-09-09 21:45:54 -04:00
Zach Brown
366d300450 Stop using transaction id in tab completions
Fixes GH-1417, GH-1424 (probably).

There are other issues in this area, including just how much a mess it
is but we will get to those when we get to those.
2018-09-09 17:51:25 -04:00
Aikar
d039f43117 Forgot to rebuild patches after I fixed things in upstream update 2018-09-09 15:29:22 -04:00
Aikar
2041815962 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3e2858f6 SPIGOT-4352: MoistureChangeEvent
5466e281 Add BlockDispenseArmorEvent

CraftBukkit Changes:
3123a069 SPIGOT-4352: MoistureChangeEvent
226db0ea Add BlockDispenseArmorEvent
cd367fa4 Fix bad thread safety in ChunkRegionLoader
3f5ca5f2 SPIGOT-4355: Improve cancelling VehicleEnterEvent

Spigot Changes:
145a37ae Rebuild patches
3f2423cc Rebuild patches
2018-09-09 15:26:56 -04:00
Rick
e730505bf0 Fix view distance API (#1419) 2018-09-09 20:38:27 +02:00
Aikar
75d51d6f9f getextPointIndex was not needing to be boxed/nullable 2018-09-09 14:36:51 -04:00
Aikar
0ae2903d8a Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
2018-09-09 12:58:47 -04:00
BillyGalbreath
d28aadb2bd Allow chests to be placed with NBT (#1425)
This restores vanilla behavior of allowing placed chests to retain any Block Entity Tag data.

Upstream added filtering to chests, breaking vanilla behavior, and preventing use of loot table chests as a reward mechanism.

Upon review, we can find no security risk in allowing players to place a chest with NBT data, as Spawn Eggs, Minecarts, command blocks etc all have their own checks.

Additionally, survival mode players, non op players can not create these items anyways. If a player has Creative or Op, they already have high levels of access.

Plus, Chests aren't the only inventory that could have free form items, so this filter was insufficient anyways.
2018-09-09 11:53:23 -05:00
Aikar
68b25624d8 Remove deadlock risk in firing async events
The PluginManager incorrectly used synchronization on firing any event
that was marked as synchronous.

This synchronized did not even protect any concurrency risk as
handlers were already thread safe in terms of mutations during event
dispatch.

The way it was used, has commonly led to deadlocks on the server,
which results in a hard crash.

This change removes the synchronize and adds some protection around enable/disable
2018-09-09 01:04:29 -04:00
Zach Brown
09ca94cb13 Merge branch 'master' into pre/1.13 2018-09-08 19:12:58 -04:00
Automated
97de438dd2 [Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
310dc809 Add ServerLoadEvent

CraftBukkit Changes:
19d654bd Add ServerLoadEvent
2018-09-07 23:49:37 -04:00
Max Lee
4ff931a021 Improve death events (#1362)
* Improve death events

This adds the ability to cancel the events and to specify the sound.
2018-09-08 02:14:48 +02:00
Automated
21bbd524c5 [CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-09-07 20:06:35 -04:00
BillyGalbreath
3d3333ff23 Fix #1420 (#1421) 2018-09-07 19:03:38 -05:00
Aikar
5ae4306581 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
632449b6 SPIGOT-4349: End portal has wrong TeleportCause
3eb8af23 SPIGOT-4348: Use online player for setting skull owner if possible
2018-09-06 22:08:35 -04:00
Zach Brown
3d0c4bd860 MC-2025 - Save entity AABB to prevent fp wobble
This work is largely a result of the analysis done on the Mojang issue
tracker. See patch header for additional information.
2018-09-04 19:18:06 -04:00
Aikar
a1590d9769 Fix yet another issue with concurrency with datafixers 2018-09-04 01:50:14 -04:00
Aikar
e24d823e5f Fix another case of concurrency issue in data fixers 2018-09-04 00:02:38 -04:00
Aikar
0753080fe7 Fix concurrency issues in DataFixers
We are seeing issues with DataFixers being not thread safe in async chunks
and even in some spigot packet sending code.

There are a few more global objects that are mutated that need to
be synchronized to be safe for use over multiple threads.

There may be more cases, but these are extremely obvious ones.
2018-09-03 22:36:41 -04:00
BillyGalbreath
1ee368448e Add ray tracing methods to LivingEntity (#1410)
This method will return the Block a player is looking at while taking into consideration the AABB of each block in the path.

For example, you can look through the 1/4 space of air in a Stair block and get the block behind it instead of the Stair block you are looking past.
2018-09-03 18:59:54 -05:00
Aikar
62c2210d6c Check that phantom spawned uuid is set for save/load
Fixes #1408

Spawn eggs wont have a player set
2018-09-03 15:22:41 -04:00
Automated
f100b5d921 [CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-09-03 12:31:32 -04:00