Commit graph

3063 commits

Author SHA1 Message Date
Shane Freeder
d4ef0cde59 PlayerDeathEvent#shouldDropExperience 2019-12-24 00:35:31 +00:00
Jake Potrebic
1cf2aaef30 Improve Block#breakNaturally API
Adds bool param to trigger world particle effects

Adds bool param to trigger exp drops for blocks

Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
2020-01-02 12:25:16 -06:00
William Blake Galbreath
9a251fbd95 Expose the internal current tick 2019-04-20 19:47:29 -05:00
Shane Freeder
2cee31307e Set true custom payload channel size limit
This fixes compatibility with some mods that are sending very long channel names. Also gives developers the ability to send longer channel names.
2019-10-18 17:39:05 +01:00
simpleauthority
9fc26a2efb Amend PlayerInteractAtEntityEvent javadoc for ArmorStands 2019-07-11 10:35:56 -07:00
simpleauthority
d2e1163917 Add BlockSoundGroup interface
This PR adds the getSoundGroup() method in Block which returns a BlockSoundGroup
2019-05-28 03:41:28 -07:00
William Blake Galbreath
d1b40a9a13 Mob Spawner API Enhancements 2019-04-19 12:41:19 -05:00
Spottedleaf
315e1108a6 Add Heightmap API
Changed to use upstream's heightmap API - Machine_Maker
2018-12-01 19:00:36 -08:00
Aikar
f9af4df79e PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death

Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
2013-03-11 20:04:34 -04:00
Aikar
06e00bdd20 Server Tick Events
Fires event at start and end of a server tick
2019-03-27 21:58:55 -04:00
Aikar
2825ece820 Fix Spigot annotation mistakes
while some of these may of been true, they are extreme cases and cause
a ton of noise to plugin developers.

Use ApiStatus.Internal instead of Deprecated for actual internal API
that continues to have use (internally).

These do not help plugin developers if they bring moise noise than value.
2019-03-24 18:39:01 -04:00
Aikar
ded424db46 Fixes and additions to the spawn reason API
Expose an entities spawn reason on the entity.
Pre existing entities will return NATURAL if it was a non
persistenting Living Entity, SPAWNER for spawners,
or DEFAULT since data was not stored.

Additionally, add missing spawn reasons.

Co-authored-by: Aurora <aurora@relanet.eu>
Co-authored-by: Jakub Zacek <dawon@dawon.eu>
2019-03-24 00:21:23 -04:00
MisterVector
452f8cf88b Add PlayerPostRespawnEvent 2018-10-26 21:33:13 -07:00
Mark Vainomaa
86603709de Add GS4 Query event 2019-03-17 21:46:27 +02:00
Mark Vainomaa
13d4e540cf Add WhitelistToggleEvent 2019-03-13 20:04:43 +02:00
Aikar
719f0a0a7e BlockDestroyEvent
Adds an event for when the server is going to destroy a current block,
potentially causing it to drop. This event can be cancelled to avoid
the block destruction, such as preventing signs from popping when
floating in the air.

This can replace many uses of BlockPhysicsEvent
2019-02-06 00:19:33 -05:00
Aikar
fda116f002 Add ItemStack Recipe API helper methods
Allows using ExactChoice Recipes with easier methods

Redirects some of upstream's APIs to these new methods to avoid
usage of magic values and the deprecated RecipeChoice#getItemStack
2014-01-28 19:13:57 -05:00
Zach Brown
9b814929a7 Add APIs to replace OfflinePlayer#getLastPlayed
Currently OfflinePlayer#getLastPlayed could more accurately be described
as "OfflinePlayer#getLastTimeTheirDataWasSaved".

The API doc says it should return the last time the server "witnessed"
the player, whilst also saying it should return the last time they
logged in. The current implementation does neither.

Given this interesting contradiction in the API documentation and the
current defacto implementation, I've elected to deprecate (with no
intent to remove) and replace it with two new methods, clearly named and
documented as to their purpose.
2019-01-02 00:31:12 -06:00
Spottedleaf
1302332a7e Add PlayerConnectionCloseEvent
This event is invoked when a player has disconnected. It is guaranteed that,
if the server is in online-mode, that the provided uuid and username have been
validated.

The event is invoked for players who have not yet logged into the world, whereas
PlayerQuitEvent is only invoked on players who have logged into the world.

The event is invoked for players who have already logged into the world,
although whether or not the player exists in the world at the time of
firing is undefined. (That is, whether the plugin can retrieve a Player object
using the event parameters is undefined). However, it is guaranteed that this
event is invoked AFTER PlayerQuitEvent, if the player has already logged into
the world.

This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
been called beforehand, and this event may not be called in parallel with
AsyncPlayerPreLoginEvent for the same connection.

Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
PlayerConnectionCloseEvent is never called.

The event may be invoked asynchronously or synchronously. As it stands,
it is never invoked asynchronously. However, plugins should check
Event#isAsynchronous to be future-proof.

On purpose, the deprecated PlayerPreLoginEvent event is left out of the
API spec for this event. Plugins should not be using that event, and
how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
is undefined.
2018-10-07 12:05:06 -07:00
DoNotSpamPls
ad83a72cf5 Change the reserved channel check to be sensible 2018-10-23 19:32:55 +03:00
BillyGalbreath
df6c6062ab Add more Zombie API 2018-10-07 04:29:51 -05:00
Shane Freeder
a9d195552e Support cancellation supression of EntityDismount/VehicleExit events"
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, shamefully,
too many plugins rely on the events firing, which means that not firing
these events caues more issues than it solves;

In order to counteract this, Entity dismount/exit vehicle events have
been modified to supress cancellation (and has a method to allow plugins
to check if this has been set), noting that cancellation will be silently
surpressed given that plugins are not expecting this event to not be cancellable.

This is a far from ideal scenario, however: given the current state of this
event and other alternatives causing issues elsewhere, I believe that
this is going to be the best soultion all around.

Improvements/suggestions welcome!
2018-11-18 15:53:43 +00:00
Shane Freeder
d9195b0be3 Make the default permission message configurable 2018-11-18 19:44:54 +00:00
BillyGalbreath
7b3013d59b Add more Witch API 2018-10-12 03:47:26 -05:00
Caleb Bassham
fb826f7221 Add spectator target events
- PlayerStartSpectatingEntityEvent
- PlayerStopSpectatingEntityEvent
2018-09-28 02:30:56 -05:00
BillyGalbreath
342e189485 Turtle API 2018-09-28 17:08:09 -05:00
BillyGalbreath
3ad277b100 Add sun related API 2018-10-07 00:54:15 -05:00
BillyGalbreath
51b4b8a059 Add LivingEntity#getTargetEntity 2018-09-22 00:32:53 -05:00
Phoenix616
63821bf96b PreSpawnerSpawnEvent
This adds a separate event before an entity is spawned by a spawner
which contains the location of the spawner too similarly to how the
SpawnerSpawnEvent gets called instead of the CreatureSpawnEvent for
spawners.

Dropped as it does not apply due to the earlier PreCreatureSpawnEvent patch not being applied
2018-09-18 23:50:10 +01:00
Aikar
6512e0749b Add Material Tags
This adds a bunch of useful and missing Tags to be able to identify items that
are related to each other by a trait.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lena Kolb <lenakolb2204@gmail.com>
Co-authored-by: Layla Silbernberg <livsilbernberg@gmail.com>
Co-authored-by: Newwind <newwindserver@gmail.com>
2018-07-17 01:27:15 -04:00
Aikar
119dfa37f0 Material API additions 2018-10-06 21:14:29 -04:00
Tassu
6d98fbc47d Implement furnace cook speed multiplier API
Signed-off-by: Tassu <git@tassu.me>
2018-09-13 08:45:01 +03:00
Aikar
6a9c8c348b Performance & Concurrency Improvements to Permissions
Modifying of permissions was only half protected, enabling concurrency
issues to occur if permissions were modified async.

While no plugin really should be doing that, modifying operations
are not heavily called, so they are safe to add synchronization to.

Now, all modification API's will be synchronized ensuring safety.

Additionally, hasPermission was victim to a common java newbie mistake
of calling if (containsKey(k)) return get(k), resulting in 2 map lookups.

Optimized it to simply be a single get call cutting permission map
lookups in half.
2018-09-13 20:51:50 -04:00
Aikar
2983b658fc Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.

You can use EntityPathfindEvent to cancel new pathfinds from overriding your current.
2018-09-09 12:39:06 -04:00
Phoenix616
9bcb238879 Improve death events
This adds the ability to cancel the death events and to modify the sound
an entity makes when dying. (In cases were no sound should it will be
called with shouldPlaySound set to false allowing unsilencing of silent
entities)

It makes handling of entity deaths a lot nicer as you no longer need
to listen on the damage event and calculate if the entity dies yourself
to cancel the death which has the benefit of also receiving the dropped
items and experience which is otherwise only properly possible by using
internal code.
2018-08-21 01:32:28 +01:00
BillyGalbreath
9ccfc565ff Expose attack cooldown methods for Player 2018-09-04 15:01:54 -05:00
BillyGalbreath
c708d136f7 Add ray tracing methods to LivingEntity 2018-09-03 18:13:53 -05:00
Aikar
8ce80096b6 Async Chunks API
Adds API's to load or generate chunks asynchronously.

Also adds utility methods to Entity to teleport asynchronously.
2016-02-29 17:43:33 -06:00
Sotr
318265a167 Add source block constructor and getChangedBlockData() to BlockPhysicsEvent 2018-08-23 16:14:25 +08:00
cswhite2000
a366055b99 isChunkGenerated API 2018-08-21 19:39:46 -07:00
Zach Brown
6cc3102429 Inventory#removeItemAnySlot 2018-08-28 23:04:06 -04:00
BillyGalbreath
2c612508cb Add More Creeper API 2018-08-24 11:50:16 -05:00
BillyGalbreath
72098bd870 Add PhantomPreSpawnEvent 2018-08-25 19:56:42 -05:00
BillyGalbreath
b589db2d90 Slime Pathfinder Events 2018-08-24 08:18:27 -05:00
Spottedleaf
8170ae9d64 Allow Blocks to be accessed via a long key
The key can be retrieved via methods Location#toBlockKey() and
Block#getBlockKey()

World provides lookup for blocks by long key via method World#getBlockAtKey(long)

The formatting for the key is as follows:

10 bit y|27 bit z|27 bit x

The y value is considered unsigned while z and x are considered two's complement

Y range: [0, 1023]
X, Z range: [-67 108 864, 67 108 863]
2018-08-14 21:42:10 -07:00
Aikar
ffe27211fb Don't use snapshots for Timings Tile Entity reports 2018-08-15 01:19:37 -04:00
Aikar
99bdc0fc19 Ability to get Tile Entities from a chunk without snapshots 2018-08-15 01:04:58 -04:00
Aikar
1dd927ee10 Provide Chunk Coordinates as a Long API
Allows you to easily access the chunks X/z as a long, and a method
to look up by the long key too.
2018-08-04 19:37:35 -04:00
Mark Vainomaa
0961228e4c Add TNTPrimeEvent 2018-07-15 22:17:55 +03:00
BillyGalbreath
cc6614603e AnvilDamageEvent 2018-07-20 23:36:55 -05:00
willies952002
2a9bc8abb9 Expand ArmorStand API
Adds the following:
- Add proper methods for getting and setting items in both hands. Deprecates old methods
- Enable/Disable slot interactions
- Allow using degrees for ArmorStand rotations (via new Rotations class)

Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
2018-07-26 02:22:44 -04:00
Aikar
134ca58ee1 Expand Location Manipulation API
Adds set(x, y, z), add(base, x, y, z), subtract(base, x, y, z);
2018-07-25 01:36:07 -04:00
BillyGalbreath
431acee6c7 SkeletonHorse Additions 2018-07-27 22:36:17 -05:00
Riley Park
f55cc79973 Allow disabling armour stand ticking 2018-08-15 01:26:03 -07:00
BillyGalbreath
d50ba0d9d0 PlayerLaunchProjectileEvent 2018-07-21 03:10:50 -05:00
BillyGalbreath
c3ab659a8a PlayerElytraBoostEvent 2018-07-21 01:59:53 -05:00
BillyGalbreath
d8cc2cf7e6 EnderDragon Events 2018-07-21 01:51:05 -05:00
Aikar
aec70dca41 Entity#getChunk API
Get the chunk the entity is currently registered to
2018-07-04 02:25:48 -04:00
BillyGalbreath
aa4a072807 Allow setting the vex's summoner 2018-10-06 21:47:09 -05:00
Aikar
6d3de60244 InventoryCloseEvent Reason API
Allows you to determine why an inventory was closed, enabling plugin developers
to "confirm" things based on if it was player triggered close or not.
2018-07-03 21:52:52 -04:00
Brokkonaut
f8562d67ca Add World.getEntity(UUID) API 2018-07-03 16:07:16 +02:00
Aikar
c8a0abe8fd RangedEntity API
Allows you to determine if an entity is capable of ranged attacks,
and to perform an attack.
2018-06-26 21:34:40 -04:00
Aikar
77334adf24 LivingEntity Active Item API
API relating to items being actively used by a LivingEntity
such as a bow or eating food.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2018-06-29 00:19:19 -04:00
Aikar
fe1b88829d ItemStack API additions for quantity/flags/lore 2018-06-22 22:59:18 -04:00
Aikar
9624ed131b Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.

Co-authored-by: Esoteric Enderman <90862990+EsotericEnderman@users.noreply.github.com>
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2017-12-19 16:24:42 -05:00
Brokkonaut
e95376162f Add entity knockback events
- EntityKnockbackEvent
- EntityPushedByEntityAttackEvent
- EntityKnockbackByEntityEvent

Co-authored-by: aerulion <aerulion@gmail.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2018-06-18 15:40:39 +02:00
Aikar
2533372193 PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
2018-06-18 01:09:27 -04:00
BillyGalbreath
85e9ea4189 Add "getNearbyXXX" methods to Location 2018-06-18 00:41:46 -05:00
Aikar
2961c3844c EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
2013-06-15 19:52:04 -04:00
BillyGalbreath
e7267acf84 Make shield blocking delay configurable 2018-06-16 01:17:39 -05:00
Shane Freeder
5cc8f5a0e6 Add EntityTeleportEndGatewayEvent 2018-06-09 13:08:21 +01:00
Aikar
b513a8369d ItemStack#getMaxItemUseDuration
Allows you to determine how long it takes to use a usable/consumable item
2018-06-05 22:59:50 -04:00
Aikar
a4ea7eef0b WitchReadyPotionEvent
Control what potion the witch readies to use
2018-06-05 22:47:08 -04:00
Aikar
bf8735b85b PotionEffect clone methods 2018-06-03 04:10:13 -04:00
Aikar
0432bbd3a8 Location.toBlockLocation/toCenterLocation()
Convert location objects to their block coordinates, or the center of the block
2018-05-24 21:01:13 -04:00
Aikar
9970e9dfde WitchThrowPotionEvent
Fired when a witch throws a potion at a player
2018-05-16 20:39:09 -04:00
Aikar
045c3d85fe WitchConsumePotionEvent
Fires when a witch consumes the potion in their hand
2018-05-16 20:26:16 -04:00
Aikar
4be5a9c1a7 EndermanAttackPlayerEvent
Allow control over whether or not an enderman aggros a player.

This allows you to override/extend the pumpkin/stare logic.
2018-05-01 20:17:44 -04:00
Aikar
2a57740d34 Expand World.spawnParticle API and add Builder
Adds ability to control who receives it and who is the source/sender (vanish API)
the standard API is to send the packet to everyone in the world, which is ineffecient.

This adds a new Builder API which is much friendlier to use.
2017-08-29 23:58:48 -04:00
Aikar
623c56ab78 Location.isChunkLoaded() API 2018-04-30 19:27:31 -04:00
Aikar
f8d5489645 Additional world.getNearbyEntities API's
Provides more methods to get nearby entities, and filter by types and predicates
2018-04-30 17:55:28 -04:00
Aikar
228f9bab1c Enderman.teleportRandomly()
Ability to trigger the vanilla "teleport randomly" mechanic of an enderman.
2018-04-30 13:29:15 -04:00
Aikar
1281d5b384 EndermanEscapeEvent
Fires an event anytime an enderman intends to teleport away from the player

You may cancel this, enabling ranged attacks to damage the enderman for example.
2018-04-30 13:14:30 -04:00
Aikar
92482f8e92 Add Ban Methods to Player Objects
Allows a more logical API for banning players.

player.banPlayer("Breaking the rules");
2018-04-28 10:28:50 -04:00
Mark Vainomaa
a97f03a018 Add openSign method to HumanEntity 2018-04-01 02:28:43 +03:00
Minecrell
16b17bdc68 Add legacy ping support to PaperServerListPingEvent
Add a new method to StatusClient check if the client is a legacy
client that does not support all of the features provided in the
event.
2017-10-11 19:30:20 +02:00
Aikar
635e3fa1fa getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID

This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
2018-03-22 01:39:28 -04:00
Aikar
4447307899 Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.
2018-03-18 12:28:55 -04:00
Minecrell
2eaa723e96 Add extended PaperServerListPingEvent
Add a new event that extends the original ServerListPingEvent
and allows full control of the response sent to the client.
2017-10-11 15:55:38 +02:00
Aikar
bb5e4dd0eb Add more fields to AsyncPreLoginEvent
Co-authored-by: Connor Linfoot <connorlinfoot@me.com>
Co-authored-by: MCMDEV <john-m.1@gmx.de>
2018-03-18 11:43:30 -04:00
Aikar
4198da1e99 Tameable#getOwnerUniqueId API
This is faster if all you need is the UUID, as .getOwner() will cause
an OfflinePlayer to be loaded from disk.
2018-02-24 00:55:52 -05:00
Aikar
f229e2c798 Optimize Hoppers 2018-01-18 01:00:27 -05:00
Zach Brown
0347d9b819 Add ArmorStand Item Meta
This is adds basic item meta for armor stands. It does not add all
possible metadata however.

There are armor, hand, and equipment types, as well as position data
that can also be added here. This initial addition should serve a
starting point for future additions in this area.
2018-01-27 17:06:24 -05:00
Aikar
bfdd7ccc77 Fill Profile Property Events
Allows plugins to populate profile properties from local sources to avoid calls out to Mojang API
to fill in textures for example.

If Mojang API does need to be hit, event fire so you can get the results.

This is useful for implementing a ProfileCache for Player Skulls
2018-01-02 00:31:08 -05:00
BillyGalbreath
6535733e66 Add PlayerAdvancementCriterionGrantEvent
Co-authored-by: The456gamer <the456gamer@the456gamer.dev>
2018-01-19 08:15:14 -06:00
Aikar
142b065979 Add setPlayerProfile API for Skulls
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
2018-01-19 00:29:28 -05:00
Aikar
b1e4edb712 PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.

Also a highly more effecient way to blanket block spawns in a world
2018-01-14 17:31:37 -05:00
Aikar
d1f7f3a5ae PreCreatureSpawnEvent
Adds an event to fire before an Entity is created, so that plugins that need to cancel
CreatureSpawnEvent can do so from this event instead.

Cancelling CreatureSpawnEvent rapidly causes a lot of garbage collection and CPU waste
as it's done after the Entity object has been fully created.

Mob Limiting plugins and blanket "ban this type of monster" plugins should use this event
instead and save a lot of server resources.

See: https://github.com/PaperMC/Paper/issues/917
2018-01-14 16:59:43 -05:00
Aikar
8bfc474fb4 Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.

Both an API To standalone mend, and apply mending logic to .giveExp has been added.
2017-12-20 17:38:07 -05:00
Aikar
bb15855d47 ExperienceOrb merging/stacking API
Adds ExperienceOrbMergeEvent
Fired when the server is about to merge 2 experience orbs
Plugins can cancel this if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2017-12-19 22:56:24 -05:00
Aikar
bef438ad25 PlayerPickupExperienceEvent
Allows plugins to cancel a player picking up an experience orb
2017-12-19 22:00:41 -05:00
Aikar
332152c40d Display warning on deprecated recipe API
Any plugin still using this API will result in the server saving an inconsistent UUID to player data files,
which then triggers warnings such as "Tried to load unrecognized recipe: bukkit:9e5b92f5-e549-4f47-b0a8-9f89390ed77b removed now."
on the players login.

Plugin authors need to define a key to keep it consistent between server restarts.
2017-12-09 12:40:25 -05:00
Minecrell
5de53af38b Expose client protocol version and virtual host
Add a NetworkClient interface that provides access to:
  - The socket address
  - The protocol version
  - The virtual host (the hostname/port the client used to connect
    to the server)
2017-10-10 18:44:42 +02:00
Jason Penilla
7132df4810 AsyncTabCompleteEvent
Let plugins be able to control tab completion of commands and chat async.

This will be useful for frameworks like ACF so we can define async safe completion handlers,
and avoid going to main for tab completions.

Especially useful if you need to query a database in order to obtain the results for tab
completion, such as offline players.

Also Enforces mutability of the existing TabCompleteEvent.

Co-authored-by: Aikar <aikar@aikar.co>
2017-11-26 13:17:09 -05:00
Aikar
8306cc5b4f API to get a BlockState without a snapshot
This allows you to get a BlockState without creating a snapshot, operating
on the real tile entity.

This is useful for where performance is needed
2017-11-06 21:10:01 -05:00
pkt77
74e0518b1a Add PlayerArmorChangeEvent 2017-11-10 23:45:59 -05:00
Minecrell
c85ea66260 Add workaround for plugins modifying the parent of the plugin logger
Essentials uses a custom logger name ("Essentials") instead of the
plugin logger. Log messages are redirected to the plugin logger by
setting the parent of the "Essentials" logger to the plugin logger.

With our changes, the plugin logger is now also called "Essentials",
resulting in an infinite loop. Make sure plugins can't change the
parent of the plugin logger to avoid this.
2017-09-21 19:41:20 +02:00
Zach Brown
bb09886459 Add PlayerJumpEvent 2017-09-28 17:21:32 -04:00
Minecrell
31a575f5f7 Handle plugin prefixes in implementation logging configuration
Currently, plugin prefixes are prepended to the log message in
the PluginLogger before passing the message to the underlying
logging framework. This is bad design because they need to be
stripped manually when using custom appenders to log messages
in a different format.

Additionally, it makes integration of alternative logging APIs hard
because all logging must go through the PluginLogger. Avoid using
PluginLogger and create a regular logger using the plugin name.
The implementation should handle plugin prefixes by displaying
logger names when appropriate.
2017-09-21 16:14:13 +02:00
Minecrell
1caeaef01d Allow plugins to use SLF4J for logging
SLF4J is a commonly used abstraction for various logging frameworks
such as java.util.logging (JUL) or Log4j. Currently, plugins are
required to do all their logging using the provided JUL logger.
This is annoying for plugins that target multiple platforms or when
using libraries that log messages using SLF4J.

Expose SLF4J as optional logging API for plugins, so they can use
it without having to shade it in the plugin and going through
several layers of logging abstraction.
2017-09-21 16:33:12 +02:00
Aikar
9dc2eb6be7 ProfileWhitelistVerifyEvent
Fires when the server is validating if a player is whitelisted.

Allows you to do dynamic whitelisting and change of kick message
2017-07-03 18:11:34 -05:00
BillyGalbreath
eb5ae9c077 LivingEntity#setKiller 2017-07-31 01:49:43 -05:00
Aikar
8df1d2656c ensureServerConversions API
This will take a Bukkit ItemStack and run it through any conversions a server process would perform on it,
to ensure it meets latest minecraft expectations.
2016-05-04 23:55:48 -04:00
Aikar
221abecc78 Add getI18NDisplayName API
Gets the Display name as seen in the Client.
Currently the server only supports the English language. To override this,
You must replace the language file embedded in the server jar.
2016-05-04 23:55:48 -04:00
Aikar
9895d6c5c3 Improve the Saddle API for Horses
Not all horses with Saddles have armor. This lets us break up the horses with saddles
and access their saddle state separately from an interface shared with Armor.
2016-12-10 16:12:48 -05:00
Aikar
48d1719745 Profile Lookup Events
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
2017-06-17 16:30:44 -04:00
BillyGalbreath
7bde46eefa Entity#fromMobSpawner() 2017-06-18 18:17:05 -05:00
Aikar
705daba3f5 Shoulder Entities Release API 2017-06-17 15:04:51 -04:00
BillyGalbreath
f5829fec2e PlayerPickupItemEvent#setFlyAtPlayer 2017-05-07 06:26:01 -05:00
Aikar
ccd4375fa5 Basic PlayerProfile API
Provides basic elements of a PlayerProfile to be used by future API/events
2018-01-15 21:46:46 -05:00
Sweepyoface
95384179d4 Add UnknownCommandEvent 2017-06-17 18:48:06 -04:00
BillyGalbreath
915a67d444 PlayerAttemptPickupItemEvent 2017-06-11 16:30:37 -05:00
BillyGalbreath
9dc1cc8212 Item#canEntityPickup 2017-05-05 03:57:08 -05:00
Zach Brown
0c37d20354 Fix upstream javadocs 2017-06-10 16:59:40 -05:00
Riley Park
f7eff332be Add configuration option to prevent player names from being suggested 2017-06-09 07:24:24 -07:00
Aikar
f0d3438c11 ExperienceOrbs API for Reason/Source/Triggering player
Adds lots of information about why this orb exists.

Replaces isFromBottle() with logic that persists entity reloads too.
2017-12-19 16:28:32 -05:00
Aikar
204f5daef7 Provide E/TE/Chunk count stat methods
Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:23:03 -05:00
Aikar
5c20ef4c6b PlayerTeleportEndGatewayEvent
Allows you to access the Gateway being used in a teleport event
2016-12-31 20:29:33 -05:00
Aikar
d84384e895 Fireworks API's
Get the Entity being boosted
Get the firework launcher
2016-12-28 01:18:55 -05:00
Aikar
75274808b6 IllegalPacketEvent
Fire an event when an illegal packet is received to let plugins handle it

Lets plugins change the kick message and if it should kick or not.
2016-12-04 01:19:14 -05:00
Riley Park
614404fa55 Add API methods to control if armour stands can move 2016-12-21 11:47:25 -06:00
Aikar
e5e56e1ee1 Add String based Action Bar API 2016-12-20 15:55:55 -05:00
Techcable
8da0c13f67 Add ProjectileCollideEvent
Now deprecated and replaced with ProjectileHitEvent
2016-12-16 21:25:39 -06:00
AlphaBlend
df6649ed5d Add source to PlayerExpChangeEvent 2016-09-08 08:47:08 -07:00
willies952002
55dc3ff664 Allow Reloading of Command Aliases
Reload the aliases stored in commands.yml
2016-11-28 10:16:39 -05:00
vemacs
2b323743b6 Misc Utils 2016-11-23 12:53:43 -05:00
AlphaBlend
4d7ecbdb78 Add EntityZapEvent 2016-10-16 23:19:34 -07:00
Aikar
397d3cac4b LootTable API
Provides API to control what Loot Table an object uses.

Also provides an Event to control if a lootable inventory should
auto replenish for a player.

Provides methods to determine players looted state for an object
2016-05-01 15:19:49 -04:00
Zach Brown
391451207f EntityRegainHealthEvent isFastRegen API 2016-04-22 01:43:11 -05:00
Jedediah Smith
bcd6aecdab Arrow pickup rule API 2016-03-04 03:13:18 -05:00
Riley Park
21575c024f Add handshake event to allow plugins to handle client handshaking logic themselves 2016-04-13 20:20:18 -07:00
Jedediah Smith
6adf5b5f6c Add PlayerUseUnknownEntityEvent
Adds the PlayerUseUnknownEntityEvent to be used by plugins dealing with
virtual entities/entities that are not actually known to the server.

Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2016-04-02 05:08:36 -04:00
Aikar
542f830ebc Add MetadataStoreBase.removeAll(Plugin)
So that on reload, metadata will be cleared
2013-07-16 21:26:50 -04:00
crast
fc77a4d2d3 Reduce thread synchronization in MetadataStoreBase
Use ConcurrentHashMap to allow thread-safe access methods and very
limited synchronized portions to allow much higher concurrency in
MetadataStore as well as far less locking, especially on reads
2013-06-01 13:52:30 -06:00
Aikar
002a6a15e5 EntityPathfindEvent
Fires when an Entity decides to start moving to a location.
2016-03-28 21:15:34 -04:00
Aikar
7ad9895c25 Entity AddTo/RemoveFrom World Events 2016-03-28 20:26:34 -04:00
Jedediah Smith
1e271136de Custom replacement for eaten items 2015-06-21 15:05:21 -04:00
William
97112daade Add command to reload permissions.yml and require confirm to reload 2016-03-18 03:28:07 -04:00
Aikar
65a5fbb91a Add sender name to commands.yml replacement
This allows you to use $sender in commands.yml definitions to make
commands that auto target self.
2015-07-22 18:50:41 -04:00
Aikar
7ec6dfa78b Add a call helper to Event
Reduces diff in Server patches
2013-05-19 20:36:58 -04:00
Jedediah Smith
ecfabc25c7 Complete resource pack API 2015-04-04 22:59:54 -04:00
mrapple
333cc0c4e1 Add methods for working with arrows stuck in living entities
Upstream added methods for this so the original methods
are now deprecated
2012-11-25 13:47:27 -06:00
Techcable
b8f6338201 Player Tab List and Title APIs
Co-authored-by: Fruxz <cedricspitzer@outlook.de>
2016-02-29 20:02:40 -06:00
Aikar
459551a9d5 Fix ServerListPingEvent flagging as Async
This event can sometimes fire Async, set the proper boolean
2016-02-29 20:26:39 -06:00
Riley Park
8b45793902 Add BaseComponent sendMessage methods to CommandSender 2016-03-08 13:05:59 -08:00
Zach Brown
7c31d0a39b Add exception reporting event 2016-02-29 20:24:35 -06:00
Zach Brown
b007bb8264 Graduate bungeecord chat API from spigot subclasses
Change Javadoc to be accurate
2016-02-29 19:54:32 -06:00
Riley Park
07c65b03e0 Expose server CommandMap 2016-02-29 19:48:59 -06:00
Byteflux
a445dc4f3f Add BeaconEffectEvent 2016-02-29 18:09:40 -06:00
Byteflux
5fe2709f4c Add view distance API
Add per player no-tick, tick, and send view distances.

Also add send/no-tick view distance to World.
2016-02-29 18:05:37 -06:00
Byteflux
0cf4a9a62e Entity Origin API 2016-02-29 17:50:31 -06:00
Zach Brown
05ec73f817 Expose server build information
Co-authored-by: Professor Bloodstone <git@bloodstone.dev>
Co-authored-by: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Co-authored-by: masmc05 <masmc05@gmail.com>
Co-authored-by: Riley Park <rileysebastianpark@gmail.com>
2019-05-27 01:10:06 -05:00
Aikar
376251dab7 Add getTPS method 2016-02-29 17:24:57 -06:00
Jedediah Smith
978feffa80 Player affects spawning API 2016-02-29 17:22:34 -06:00
Jason Penilla
e183355647 Add command line option to load extra plugin jars not in the plugins folder
ex: java -jar paperclip.jar nogui -add-plugin=/path/to/plugin.jar -add-plugin=/path/to/another/plugin_jar.jar
2021-05-18 14:42:26 -07:00
Aikar
d4d8262f6e Timings v2
TODO: Add #isStopping to FullServerTickHandler#stopTiming in patch 191
expose isRunning
2016-02-29 18:48:17 -06:00
Jake Potrebic
30e04bfa2f Add Position 2022-03-20 10:42:28 -07:00
Owen1212055
23095683d0 Paper Plugins 2022-07-06 23:00:36 -04:00
Techcable
844bc6c46a Use ASM for event executors.
Uses method handles for private or static methods.
2016-03-03 13:20:33 -07:00
Aikar
258a2ce7b8 Paper Utils 2019-02-23 11:26:21 -05:00
Riley Park
15081a5912 Adventure
Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Yannick Lamprecht <yannicklamprecht@live.de>
2021-01-29 17:21:55 +01:00
Jake Potrebic
4fd928df47 Code Generation
Currently includes generated key holder classes for types
used in the Registry Modification API
2023-05-26 18:14:44 -07:00
Shane Freeder
b42af839f3 Test changes
- Allow use of TYPE_USE annotations
- Ignore package-private methods for nullability annotations
- Add excludes for classes which don't pass
- Disable stupid BukkitMirrorTest
- configure mockito agent to address changes in newer java versions see https://openjdk.org/jeps/451

Co-authored-by: Riley Park <rileysebastianpark@gmail.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Yannick Lamprecht <yannicklamprecht@live.de>
2019-03-17 23:04:30 +00:00
Zach Brown
74b3d383cc Build system changes 2016-03-01 00:16:08 +01:00
Bukkit/Spigot
5d70190d5f Add restart API.
By: md_5 <git@md-5.net>
2015-07-13 19:10:15 +10:00
Bukkit/Spigot
28e80d52a4 BungeeCord Chat API
By: md_5 <git@md-5.net>
2014-12-13 02:59:14 +01:00
Bukkit/Spigot
e5642b1949 Add PlayerSpawnLocationEvent.
By: ninja <xninja@openmailbox.org>
2014-04-08 14:01:32 +02:00
Bukkit/Spigot
7e29c12d04 Silenceable Lightning API
By: drXor <mcyoungsota@gmail.com>
2014-02-23 16:16:29 -04:00
Bukkit/Spigot
666a89b3e3 Add support for fetching hidden players
By: Tux <write@imaginarycode.com>
2014-02-09 14:02:11 -05:00
Bukkit/Spigot
84ac5b3cf2 Add respawn API.
By: ninja- <xninja@openmailbox.org>
2013-10-08 14:35:58 +02:00
Bukkit/Spigot
43633a43a9 BungeeCord Support
By: md_5 <git@md-5.net>
2013-06-02 15:20:49 +10:00
Bukkit/Spigot
c2123d2080 Spigot Timings
Adds performance tracking timings all around the Minecraft Server, and improves the usability of the /timings command

Plugins can track their own timings with CustomTimingsHandler

By: Aikar <aikar@aikar.co>
2013-06-02 10:42:57 +10:00
Bukkit/Spigot
8de3a6a15d Skeleton API Implementations
By: md_5 <git@md-5.net>
2017-05-15 15:16:15 +10:00
Bukkit/Spigot
88499aa05b Update to Minecraft 1.21.4
By: md_5 <git@md-5.net>
2024-12-04 03:20:00 +11:00
Bukkit/Spigot
f722ad8301 SPIGOT-7965: Unknown TransformReason for Hoglins
By: md_5 <git@md-5.net>
2024-11-27 07:08:11 +11:00
Bukkit/Spigot
0381154988 SPIGOT-7964: Fix typo in Deprecation annotation
By: md_5 <git@md-5.net>
2024-11-25 20:01:43 +11:00
Bukkit/Spigot
0023e5549a #1082: Add "since" to Deprecation annotations
By: DerFrZocker <derrieple@gmail.com>
2024-11-25 07:52:33 +11:00
Bukkit/Spigot
98f6ab9a04 #1067: Add method to get Advancement requirements
By: Nothixal <nothixal@gmail.com>
2024-11-23 21:25:09 +11:00
Bukkit/Spigot
471ecd8e4a Fix copy pasting in UseCooldownComponent
By: md_5 <git@md-5.net>
2024-11-12 20:37:54 +11:00
Bukkit/Spigot
c5deb83324 #1078: Improve Javadocs of Player#loadData() and Player#saveData()
By: Jan Boerman <jannyboy11@gmail.com>
2024-11-09 16:53:30 +11:00
Bukkit/Spigot
eca2ac0d7e SPIGOT-7946: API for server pause when empty seconds
By: md_5 <git@md-5.net>
2024-11-06 20:38:04 +11:00
Bukkit/Spigot
efc7364e5b SPIGOT-7944, #1077: Allow nullable fields in DamageTypeTags
By: Doc <nachito94@msn.com>
2024-11-05 11:58:25 +11:00
Bukkit/Spigot
36faa64876 SPIGOT-7933: Improve custom Minecart max speed
By: md_5 <git@md-5.net>
2024-11-03 09:22:16 +11:00
Bukkit/Spigot
5b6f5c4a3a Fix InstrumentTest
By: md_5 <git@md-5.net>
2024-11-02 11:23:43 +11:00
Bukkit/Spigot
42504c5ab7 #1075: Make Art an interface
By: DerFrZocker <derrieple@gmail.com>
2024-11-02 11:00:10 +11:00
Bukkit/Spigot
79319a05d4 #1074: Make Sound an interface
By: DerFrZocker <derrieple@gmail.com>
2024-11-02 11:00:03 +11:00
Bukkit/Spigot
a45964ac0e #1073: Make Biome an interface
By: DerFrZocker <derrieple@gmail.com>
2024-11-01 08:05:31 +11:00
Bukkit/Spigot
4cc4ec924a Fix further javadoc errors
By: md_5 <git@md-5.net>
2024-10-29 07:47:57 +11:00
Bukkit/Spigot
c110a53a90 Fix javadoc error
By: md_5 <git@md-5.net>
2024-10-29 07:09:12 +11:00
Bukkit/Spigot
4243e6b666 #1072: Fix bad naming for Vault State methods
By: Doc <nachito94@msn.com>
2024-10-29 06:43:24 +11:00